Angel's Character Storage

Angelofwishes7

Cuddly Red Panda

Hanchimih

  • Name: Hanchimih (Han-Chi-Meh)
    Nicknames: Han-Han, Chi
    Age: 98 moons old, Human Age: 8 years
    Species: Freyna
    Realm: Hiddenite
    Tribe Position: Token (Child of the Alpha)
 
Simple characters that were made only to really be background characters with limited interactions with the main characters. I may go back an add more onto them or make them fully detailed characters later



  • 1537571319244.png General Info:

    Full Name: Roko May Lotamoa
    Nick Names: May
    Gender: Female
    Age: 24
    Birth Date: June 26th

    Appearance:

    Height: 4'8"
    Weight: 153lbs
    Species: Raccoon
    Blood Type: O
    Wardrobe: she dresses nicely, in a long sleeve shirt and a skirt or some type of nice dress pants.
    Piercings: none
    Scars/Tattoos: none

    *Her hairs is actually black*
 

Amanda May Blackwood
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"Be careful with your words. They can only be forgiven, not forgotten."


Basic Information
Full Name: Amanda May Blackwood
Nick-Names: None (As of now)
Sex: Female
Age: 16
Grade: 10th
Birthday: October 13th
Specific Stereotype: Classy, Artist
Sexuality: Pansexual
Apearence Discription
Race: Caucasian
Height: 5'1"
Weight: 146 lbs
Hair Color: Ginger
Hair Length: Goes down to about mid-back
Eye Color: Hazel
Scars/Tattoos: None
Birthmarks: A star-like shaped birthmark on her left hip
Blood Type: AB
Clothing: She enjoys dressing well, commonly wearing some sort of dress-like top and a nice pair of jeans or slacks.
Accessories: She wears a variety of earrings that normally match her outfit.
Personality
Add Personality here
Background
Add Background Here
Extra
Likes: Being able to be creative, thinking outside of the box, Doing anything artsy. Listening to music.
Dislikes: Yelling, Arguing, Fights, Being high up, Being picked up.
Hobbies: Drawing, Painting, Writing, Clay-work, Playing Piano
Fears: Downing, Heights
Voice: Very soft and calming. Almost always sounds optimistic, but sometimes can be hard to hear if she is upset.
Dominant Hand: Ambidextrous

 

Alexander Rotinya Krow
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If they stand behind you, protect them. If they stand beside you, respect them. If they Stand against you, defeat them.
Alexander

Name: Alexander Rotinya (Roe-Tin-ya) Krow (Crow)
Age: 42
Gender: Male
Role: Master of security
Skills: swordsmanship, basic first aid, horseback riding, archery, writing, map making, leadership, strategy planning, hand-to-hand combat skills
Likes: Horseback riding, animals, training new guards, reading, flowers, gardening, playing violin, practicing hand to hand and sword combat, Feeding birds/ other small wildlife
Dislikes: Treason, anyone who disrespected the royal family especially the king, people who don't know their place, Uncleanliness, Anyone who's disobedient

Personality: Alexander is a very Alert and Observant man. Always keeping an eye on the guards and people that roam the castle. He's very loyal to the royal family, and even more so to the king. Being very trusting and confident in the king's commands. Alexander can be seen as a charming and compassionate man, but under the orders of the king he is fearless and is not afraid to show that he can also be very blunt, aggressive, and cold. He's very athletic and brave, working hard day and night to get the job done. He has strong leadership skills and is a patient and reliable person.
Fears: Failing, Treason, Needles, Being Abandoned, Losing his sight/hearing/voice
Extra: He's a bit of a clean freak
historyAlexander grew up knowing nothing more than his sworn purpose in life., That one day be would join the royal guard and swear his life to the king. His father was one of the top guards of the royal family and his mother was a maid that cooked and clean for them on a day to day basis. His father began teaching Alexander the basics of being a royal guard when he was very young. Training him as if he were a new recruit. It was rough and Alexander could remember the many bruises and scrapes his father had given him when they were training, but it was all worth it.

Once Alexander turned fourteen he became an apprentice under his father, going with him on every mission to learn as much as he could. With every bit of experience Alexander received, he yearned more and more to be not a good, but the best damn royal guard he could be. Though many of the missions Alexander went on were simple tasks, checking in with guards, standing watch at night, meeting up with the occasional scouting groups that left the walls of the castle, but there were a few missions that brought some fear to Alexander's heart. Some that were rougher on his mind and body and kept him up late at night. It was those missions that made Alexander learn how important being a royal guard was, and how difficult it could really be. It was on one of those missions that his father lost his life, and Alexander put his own life on the line to protect the king.

Alexander was sixteen at the time when the royal family was attacked by some unknown assassins. After his father was shot down, Alexander had taken what should have been a death-blow and yet continued to fight against the attackers for the revenge of his father and to protect the royal family. Alexander was closer to death than he had ever been. As soon ass the remaining assailants were rid off, Alexander fell, bleeding out from his wounds. He was sure he was gonna die, but with the help of the royal family's doctors, Alexander was patched up and given much time to rest and heal.

As soon as Alexander was able to stand again he was made an official a guard of the royal family, and that's where he's been since then. Over the years, Alexander has shown his passion and dedication to the royal family, and he slowly made his way up the ranks of the guards. It took many years, but after lots of hard work and proving his loyalty and commitment to protecting and serving the royal family, he made his way to where he is now, at the top of the chain as the master of security.
 

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Mahala Rayn
Name: Mahala Rayn
Age: 23
Gender: Female
Occupation: Being a gypsy, Mahala has taken many jobs in her travels, including animal training and trading, fortune telling, entertainment shows: Primarily belly dancing and instrument playing, and the selling and trading of fine jewelry and goods.
Personality: Mahala has a very energetic personality. She loves to entertain and have fun but knows when she must lay low or keep to herself. She is very impatient, though she tries to hide it. Mahala can have a very feisty temper, which causes her to get in some rough situations. Even though she gets into some tough situations, she always seems to find a way out, either with spoken manipulation or some other means. Mahala is also very loyal to her friends and family, keeping them close and doing her best to help or protect them.

Appearance:
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Physical Description: Mahala is a generally fair skinned girl, though she tans easily and has a darker complexion if out in the sun for some time. She has dark black wavy hair and deep brown eyes that some say can put any man into a trace. Her body is thin and very flexible.

Equipment/Inventory: Though in her performing gypsy clothing, (Above) She can not hold much more than a single small knife that is hidden in her clothing for protection, in her Alternative outfit she has been able to hide quite a few knives or her trusty short sword in a hidden sheath in one of her boots.
(Her Boots go up more past her Knees, I just couldn't find a picture with such)
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Though she can not hold much in her clothing, she tends to carry a small bag around with supplies she may need (Including some weaponry) if she plans on going far from her caravan.

Strengths:
Flexible: With years of moving, stretching, and training to get her body to bend into some uncomfortable positions has made Mahala's body very flexible.
Beautiful: Mahala is very beautiful, having years of experience enticing and almost hypnotizing some men to get what she wants.
Sly and Cunning: Mahala enjoys using her looks and dancing to take what she likes from people, commonly using her woman flare and other tricks against others.
Traveler: Being a gypsy Mahala has traveled her whole life. She has no problems moving from one area to another.

Weaknesses:
Little Education: Besides what she's learned from her family Mahala has had no other schooling.
Little to No armor: Enjoying the feeling of "Being Free" Mahala has taken up wearing little to no armor in battle.
Over protective: She feels overprotective toward small animals and especially children, sometimes going out of her way to help a child or animal.
Gypsy: Through the years, Mahala has learned that not everyone enjoys the company of the gypsies. Some going so far to try to burn the caravan or attack them on sight.

Mahala wasn't born a gypsy, her mother, and father were regular people who lived rough lives, seeing that there was no way to take care of a newborn baby they left her on the streets for the animals. Luckily for her, a caravan of gypsies was going through the town. Finding the young infant a couple who could not produce their own took her in and raised her as her own.

Mahala grew up quickly with the gypsies. Learning their skills and way of life. She learned very quickly that life wasn't always easy. Trading animals and jewelry to make a living, not to mention as soon as she turned 17 she was taught to dance. At first, Mahala hated dancing, having lots of people, mainly men watch her perform with her fellow gypsies. It made her uncomfortable to have so many eyes on her at once.

But, as the years passed, Mahala began to enjoy the attention. She began to use it to obtain what she wanted from others. Food, jewelry, Money, anything she could get her hands on. Though she also found herself distancing from her family. There were more arguments and fights and Mahala found herself wandering further and further from the "safety" of the towns and her caravan.

Most night Mahala wouldn't meet anything out at night, the occasional creature that she'd hide from or if it was small enough, she would test her strength in a game of cat and mouse. Seeing how long she could run and hide from the creature till it tired, then she'd take her blade to the beast to end the game. After nights of this happening, Mahala found that she enjoyed hunting these creatures more than she enjoyed dancing. She had made hunting and exterminating stray creatures a passion of hers. Though she doesn't want to admit it to her parents till she is ready to leave her gypsy lifestyle.

Mahala first met Josef (or the Butcher, but she prefers to call him by his name, lol) when her caravan had entered one of the larger towns they commonly stopped by to resupply. Of course, Mahala being in a crowded town wanted to put on a show and dance after the long travel. Seeing the peculiar man made Mahala curious, so in her warm-hearted nature, she at least tried to dance for him. Though the man didn't at first want to dance, after some time and convincing, Mahala was able to convince him to join her. After a bit of dancing, Mahala did what she always has, socialized.

After some small talk, Mahala had learned about Josef's career choice and what he does on a day to day basis. Become ever so interested in what he does, she brought up her own tales about how she used to sneak out a night and faced some of the strange creatures that lingered near some of the smaller towns at night. At the end of the conversation, Mahala brought up how she wished to adventure and fight more of the creatures but didn't know how to bring it up to her caravan family. It was then that Josef offered for her to join him on his journey. Unsure of what she wanted to do yet, she left him to go back to the caravan and think everything over.

At the end of the day, Mahala made the decision to leave her caravan, join the mercenary on his quest, and change her life, for better or worse.


 
1537575440417.png Name: Skylar Lynn Rosery

Age: 26

Gender: Female

Witch, Hunter, or Other: Witch

Specialty: Creature Summoning

Personality: Skyler's personality comes from both her mother and father. She is calm and tends to think about issues thoroughly before acting on something, but can also be on her toes and make quick choices. She is outgoing and cares a lot about people around her. Skyler is also very athletic and adventurous, taking long walks to remote places where she is able to practice her magic and be herself without judging or hateful eyes.

Skills:
Fluent in 2 Languages: She learned Japanese from her mother and from growing up in the US she Naturally learned English as well.
Speed Reader: Growing up Skyler loved to read, and while in school she took a speed reading class.
Flexible: She took gymnastics in middle and high school
Basic Medicine: With her parents getting older by the day and her father now having back problems, Skyler has taken it upon herself to learn some basic medical skills, such as CPR, What to do in case of medical emergency, and how to treat, properly clean, and dress wounds.

Athletic: Though not the fastest runner, Skyler can keep a decent pace for a decent amount of time

History: Skyler was born in America, but was taught much of the Japanese culture and lifestyle from her mother as she grew up. She was expected many of the Japanese traditions as she grew up, though her mother became more lenient on some of the rules and traditions as she grew older. When Skyler was older enough, her mother taught Skyler about magic. Her mother taught Skyler how to control herself when doing small spells and soon Skyler was spending hours of time a day practicing, enriching her abilities.

Any other pertinent information:

  • 1537575419831.pngName: Raffles

    Age: About 2

    Animal: Ferret

    Gender: Male

    Personality: Ruffles is very hyperactive and loves to run around and play. He's an absolute sweetheart, finding much enjoyment in picking flowers and shiny stones and giving them to people he meets and likes. He can be quite energetic and a handful when he's overexcited about something. Can also be a bit of a brat when he doesn't get his way.

    Tricks/Skills: Knows basic tricks, such as fetch and roll over. Very good at climbing and swimming.

    Bio/History: Was given to Skyler about two years ago and they have been inseparable since then. Originally given to her when Skyler's mother's ferret had given birth, and once Ruffles was old enough to be away from his mother, it was straight into Skyler's arms.

    Extra:
    • - Scared of the dark.
    • - Loves red flowers the most
    • - Ruffles favorite food is chicken.
    • - Can't go to sleep at night without a song or bedtime story

 
Plash Updated Profile

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Name:
Plash

Age:
Estimated human years: 92
Alien time: 23

Gender:
Female

Role:
Engineer

Race:
Alien: Stoqa (Stoe-qa)

The Stoga are a very intelligent and strong alien race. From a young age, they slowly implement cybernetic materials into their bodies so that they can continuously adapt, grow, and learn. They are taught about high tech machinery from the time they can walk and can hold and shoot a gun by the human equivalent age of 6. They live for extremely long periods of time compared to the average human. The oldest of their species estimated to be around 872 in human years, which is about 218 in Stoqa years, though most don't live that long.

Height:
5'10"

Weight:
130 lbs (58.97kg)

Weapon of choice:
Particle-beam weapons, preferring pistols or sniper-rifles over other weapon types
Daggers when having to up close and personal, or when the attacking personnel can't be turned to dust.

Personality:
Plash is very intelligent and continuously tries to learn and grow in knowledge. She is quiet but will open up to teach or train people to help them gain more knowledge as well. She doesn't have much when it comes to a sense of humor, but is very logical and an expert at planning or finding quick solutions out of issues that become the crew. She enjoys learning about the cultures of different planets and people of different races, and she'll tend to ask many questions to learn as much as possible.

Backstory:
Spending the first few years of her life on her home planet, she took on different cybernetic body parts and obtained an essive amount of information about different high tech machinery. After finishing all of her training, Plash was given a small ship and given coordinates galaxies away to obtain new information for her planet. After weeks of travel, Plash had made it to the unknown galaxy and began her search for new information. Along the way she joined up with a group of pirates and found it to be an effective way to travel and learn more about the people, planets, and specimens that could be found as she traveled.
Though Plash is a 'pirate' she still finds her quest for knowledge to be more important, and will often collect "samples", whether dead or alive, to conduct experiments or information on.

Extra information:
-
Plash didn't always have her name. On her planet instead of names, they are given letters and numbers to mark their existence.
- Plash's name on her planet is Q-00447931
- Though Plash fully accepted her new name, when introducing herself she will say her Stoqa name first, then tell others that they can also call her Plash.
- She has a chip implemented into her left eye that is used to scan animals, people, and plants.
- Because of Plash's cybernetic body parts, she doesn't need to eat or drink to obtain nutrients, though she still can if she wishes.
- Plash is actually short compared to other females on her planet. The average height for a female Stoqa is 6'4, males on average are 7'2".
 
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Christopher Daemon Olsen
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Great opportunities are worth the risk.
unknown
Name: Christoper Daemon Olsen
Age: 33 years
Rank: Security Personnel/ Chef, Pathfinder Expeditionary Corps
Gender: Male
Physical Description: Well built and ready to go at any time. Christoper try his best to stay in shape. Standing at 6'4 and weighing 210, Christopher is pretty confident with his body figure. Most days Christopher will keep his hair pulled back out of his face since he knows his hair can get everywhere if not kept tamed in a bun.
Personality: Christoper is a very charming and compassionate man. He's very charismatic and he enjoys being cheery and spending time with people. Though he is main duty is security, he enjoys spending any extra time he has helping other staff and figuring out ways to make their days better. Even if it's something small. His passion of cooking gives him great opportunities to make treats and goodies to hopefully cheer up some of the crew when they are low, and his passion with guns helps him protect the crew he finds company and friendship with.
 


  • 1537578654306.png
    * The picture is for general Representation *
    Name: Rasper
    Nickname(s): Rasp, Raspy, Raspberry, Ra-Ra (By people close to her)
    Age: 17
    Race: Kenku
    Sex: Female
    Birthplace: Ravens Bluff
    Height:4'6"
    weight: 68 lbs
    Feathers: Black, but when looked at in the correct lighting, they look navy blue
    Eyes: One is brown, the other a bright green.
    Eyesight: low-light vision

    Dominant Hand: Right
    Voice: Kenku's can't speak, but instead mimic sounds and voices they have heard over the course of their lifetime. Because of this, Rasper doesn't have one "sound or type" of voice, but instead has many and can change back and forth to get what she needs to say. Her favorite voice is that of a young human child who, when she was young considered a friend another is that of what sounds to be an older male dwarf. Depending on what Rasper is trying to say she can have an incredibly large or very small vocabulary.
    Physical Features/Medical History: Rasper is the smallest of her four siblings, being a bit underweight and shorter than the rest of her family, she is agiler and a lighter build then them, but also tends to get hurt easier. If she didn't have feathers covering her body, people would be able to see the collage of bruises and small scrapes the cover her knees, legs, and arms.

    Background: Growing up in and around the busy streets of Ravens Bluff wasn't easy. Rasper's family were known theirs and troublemakers in the town and once it got out that the family had had more children, everyone in the area stayed on edge. While Rasper's family went out most nights searching for goods to steal and claim their own, Rasper found herself listening, learning. Not caring to steal or harm other families in the area.

    It became very clear to her family that Rasper was different when she wandered off in the middle of the day and came back with no trinkets or goods, and over time Rasper slowly found herself the outcast of the family. While they were out stealing and causing trouble, Rasper found herself interacting with children and anyone else who would listen to her. She found herself learning how to cook and do yard work. How to use manners and play card games, stuff her family would never think of doing.

    But one night, her father finally snapped, calling Rasper harsh and cruel names, saying that she was only hurting the family, and out Rasper went onto the cold streets. Somewhere she had always been, but now more alone.

    It seemed like a miracle when She had bumped into a tall Dragonborn only a few days later who sat and talked with her. He seemed entertained how she spoke, and he listened to her dreams to travel and help others. It was after their long conversation that the Dragonborn, Volkru, offered for Rasper to travel with him and now to this day they continue to travel and adventure together.
    Aspirations: She wants to become strong enough to travel and help people all across the lands.

    Fears: Being blamed for crimes she never committed, being locked away in jail for crimes she never committed, she claustrophobic.
    Personality: Rasper tries to keep up a very happy, optimistic, and helpful personality. She is very playful, though sometimes childish, and she never tries to hurt anyone. She never enjoyed strange, shady, or unpleasant attitudes and personalities her family had, and even if she couldn't change them, she changed herself to be more friendly and kind.

    Work/Education: Because Rasper grew up with her family she has been taught the basic skills andy thief would know, pickpocketing, lockpicking, and so on. Even though she knows how to be a thief, doesn't mean she actually cares to use those skills though, so in her free time, she learned hobbies and skills she enjoyed, such as performing basic first aid and cooking. Job wise, she's never really had a steady job because so many people know her family to be thieves. Until she left she had been living off them to survive, afterward, she became an adventurer in hopes to help people in need.
    Class: Cleric
    Skills: Cooking, basic first aid, lock-picking, pick-pocketing, Stealth, She's pretty decent with parkour
    Hobbies: Making music with the sounds she makes, Dancing, Practicing her speech, enjoying her companions company.


 
Name: Teddy
Species: Demon
Type: Beast
Preferred Weapon/Main Power: Along with a sharp set of claws and fangs, Teddy is able to spit a molten lava and fireballs from his mouth.

Appearance: Teddy is not the largest demon, standing on 1.5 ft at the shoulder. His body is incredibly slender and flexible making it easy for him to slip into tight spaces. Though his slender build shouldn't let anyone put their guard down as Teddy is also very muscular and light-footed, making him perfect for distractions or sneaking somewhere without the need of a lot of protection. From the tip of his snout to the very end of his tail he is a little under 5 feet in length.
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Personality: Teddy's personality can be compared to that of a hyperactive puppy. He loves to run and play and will often go or hang around other demons for companionship. Though he loves to play and enjoy the company of friends, he knows the difference between play time and work, taking his tracking and hunting extremely seriously.

Other:
- The glow of Teddy's eyes and body (as shown in the picture) can be shut off while he is being sneaky or hiding, though while it is he can not spit fire or molten lava at anyone.
- Teddy absolutely loves the taste of chicken, raw, cooked, and alive, and will occasionally get distracted or can be bribed by the tasty bird.
- Teddy doesn't really care if he's around humans or demons. Demons just tend to treat him better (and not run away or attack him) so he sticks with them and does what they want instead.
 
Name: Marcie Kinray Blackwood
Gender: Female
Race: Ghoul
Weapons: Sniper Rifle, a Machete, and a Pipe Revolver

Armor/clothing:
When out and about she'll usually wear light armor with leather or metal protection pads (Depending on what she has at the time) on her shoulders, knees, and around the neck. She likes to keep her head covered with a gas mask and a dark hood and under neither her armor she wears a light hoodie and jeans.
When Relaxing or at night, she will occasionally take off the armor and will almost always take off her gas mask, though when she does she will often replace the gas mask with a thin bandana.
She always has a backpack on her that carries bundles or either supply or junk that she finds may get her caps.
1537580592728.pngMarcie Does not belong to a fraction
Brotherhood: Neutral
She has little to no trouble with the Brotherhood, though they still don't really like her, she has sold valuable goods and wares to them making them not hate her either
Super Mutant Army: Accepted
Marcie has done a lot of trading and buying/selling of goods with the super mutant army. It's mostly because some of her more common routes tend to lead in or around their territory.
Legion: Shunned
Marcie and the Legion use to be on good terms until she started to also sell goods to the NCR. After that, The Legion seems to more or less began to shun and ignore her.
NCR: Neutral
Though Marcie only recently started trading and selling more to the NCR, she only sees them as more business. She doesn't have strong opinions of them and they don't have strong opinions of her.
Raiders: Mixed
Some raiders Marcie can get along with and she doesn't mind trading or selling/buying from them, others she doesn't mind putting a bullet in their heads before they can even get close.
Personality:
Marcie has a very serious and a "lack of interest" attitude. She finds others boring, and wouldn't be someone you would call "social". She enjoys time by herself but doesn't mind opening up and speaking to others if they have something interesting to talk about. She is also very outspoken, not one to keep her mouth shut or bite her tongue if someone is causing issues. She can be helpful to others around her, giving supplies to thoughts who really need it but get on her bad side and she would have no regrets putting a bullet through someone's skull.
Character History:
Marcie is a merchant, a scavenger that likes collecting items and selling and trading them to others to keep the caps flowing. She often travels for long periods of time around the wasteland, sometimes having a place to sleep at night, other times she has to call a cave a temporary home and hope she doesn't get robbed or killed in the middle of the night.
She often goes into abandoned buildings in hopes of new loot and occasionally finds herself in some sticky situations because of this. Though either through talking her way out or her aim she has survived so far.
She used to have a small group of companions that followed her, but they are long gone now and since then she has been reluctant to have anyone else follower her on her travels. Though she enjoys the temporary company of camps and strangers at a campfire, she rather they are just temporary.
Physical Description:
Marcie is, of course, a ghoul. She's not the most charming figure to look at, but that is what the heavily covering clothing is for. She is skinny but has a muscular build. Her eyes are blue, and though her hair isn't very long, she has gotten it to grow out a bit, and somehow still look a bit normal.
Other:
She usually has brahmin or some sort of pack animal carrying stuff with her, but it's not uncommon for Raiders or someone else to shoot down her animals in an attempt to rob her. Because of this she always carries the most valuable stuff on her person or places it in secret locations for later pickups around the wastelands.​
 
All of characters in this post are made for an Anthro Medieval fantasy role play.
This will grow over time and some, if not quite a few characters could be left WIP


Jellyfish-2.jpg
Sage Neptunian || 27 || Female
Dharain || Citizen
powers: Water Breathing, Telekinesis, Telepathy
Weapons: Technically, just about every part of her body is a weapon. If anyone where to touch her they would be in a world of pain as a potent venom enter their bloodstream at an alarming rate.
About them: Being a box jellyfish is definitely not easy, especially since Sage has to keep a good distance from everyone. She spends a lot of time away from others or watching others from a distance. That being said, she does enjoy others company, but large crowds make her nervous.
When going outside, or anywhere where others could be, Sage tries to cover herself from head to... well stinger, to make sure no accidents happen.
Other: Sage is a mute and speaks through Telepathy


bat_by_krrrokozjabrra-dc3varc.jpg
Roscow || 26 || Male
Alliance || Role
powers
: Flight, night vision
weapon (optional)
About them
Other
(Family, crush, etc)


Male Peacock.jpg
Roy Hanzo || 38 || Male
Dharain || Soldier
powers: Flight, The ability to make force fields and shields
weapon (optional)
About them
Other
(Family, crush, etc)


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Amani || 20 || Female
Jhotinai || Spy/Assassin
powers: Amani has the ability to completely camouflage into her surroundings, this allows her to be hidden from even those standing right in front of her.
weapon: Claws, Teeth, and a silver dagger
About them: Even though Amani is small in size she's no pushover. She's a tough and skilled warrior for her age and she has proven so more than once. She is usually calm and collective but can have a harsh temper at times
Amani grew up in a very small family of just her mother and her until the age of eight when her mother died. After the death of her mother, Amani performed petty crimes, such as stealing food and other simple items to survive. It was not long after she started stealing that she got caught by one of the town guards. To keep herself from punishments she offered to serve the crown as a spy.
The deal was quickly accepted and over the next few years, Amari was harshly trained to become not only a top-tier spy but also as an assassin to forever serve the crown.



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Sasha Rashkii|| 22 || Female
Dharain || Severs Herbal Teas and tasty pastries. She will also buy and sell stolen and occasionally rarer goods
powers: Night vision, venom, She has the ability to manipulate the earth around her: she can turn the ground to thick, swampy mud or raise large rocks and up to throw at a target
weapon Her fangs and claws. She's venomous and she can aim with a bow decently well
About them: Shasa is a very kind and charming lady, but that's not to say she doesn't have a tougher side to her. She loves telling stories and getting to know her guests and she's always happy to see both new and old faces.
Sasha got into the selling of stolen goods when she was young and still living as a nomad with her family. While traveling her family would trade for a multitude of goods, some not brought in by the owner, but that was never any of her families concern. They never asked where the goods came from, they only knew that after it was in their hands, it was theirs.
Other: N/A as of now


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Alora Blankenrow|| 19 || Female
||
powers (optional)
weapon (optional)
About them
Other
(Family, crush, etc)


Possem.jpg
Kodi|| 27 || Male
N/A || Con Artist
powers: The ability to blend into the shadows
weapon: His claws and Teeth
About them:
Other (Family, crush, etc)​
 
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Siren.jpg
Her Tail/ true form appears when in the water, while on land she looks like any other human, the only difference is that she is really pale
Born and raised in the Bermuda triangle

Name: Famora (Pronounced: Fa-More-A)
Age: Looks about 20, actually more around her late 50's

Short bio:
Being one of the few of her kind left, Famora had little to no interest in the usual siren activities that often caused harm to the humans that sailed the ocean's waves. Instead, she usually watched from the sidelines or found other activities to bide her time. only singing to play little pranks on the occasional sailors, not ever really trying to cause, permanent harm.
Instead of harming sailors, Femora often stole from them. She'd use her voice more as a distraction, a way to hypnotize people and get what she wanted. She loves to examine different objects and she has proven that she will go to great lengths to get something she finds interesting.

skillset:
water breathing
A dangerous voice when it comes to singing
Super fast swimmer

How did you come to be involved with Rott Inc?
It wasn't long till Famora was found after an "accident" with some sailors at sea. After convincing the agents that it was an honest mistake, they took her in to make sure no more "mistakes" were to happen in the future.​
 
1547063704263.png The Basics
Full Name: Athena Ann Carter
Any Nicknames?: N/A
Age (15-20): 18
Gender: Female

Relationships
Mother: Deceased - Died in the bunker from radiation sickness
Step-Father: Deceased - Died in the bunker from the inability to properly clean wounds
Step-Brother: Suggested Deceased - Never made it to the Bunker
Ex-Boyfriend: Michael Gray

Want to be added?
PM me or Message me in the OOC

Appearance
Height: 5'3"
Weight: 156 lbs
Any Scars/unique features?: Heart shaped birthmark on her shoulder

History
Has lived in Manhatten her whole life with her mother, living as a hippie along with her mother up until the age of twelve. It was then her mother married and she moved into off the streets with her step-father and older step-brother. At first, the change was very difficult and overwhelming since Athena had known not much more than what she was taught by her mother, but quickly she had gotten into the rhythm of living at home with technology.

On the day of the nuclear blast, Athena had been sitting at home with her mother and father, waiting for her brother to come home from shopping to start dinner when they heard the sirens sound off nearby. Quickly the family rushed out of the house and into the nearest subway station to safety, it was only after the blast that they noticed that Athena's step-brother was nowhere to be found in the bunker. The family feared the worst and soon the boy was claimed dead by both parents, though Athena still isn't sure.

Personality
- Natural Leader
- Very, very stubborn
- Will occasionally use blackmail or threats to get her way
- Very intelligent
- Always tries to make sure everything is fair
- Very helpful
- Tries her best to be the peacekeeper
- Enjoys socializing with others
- Not one to joke
- Has a soft spot for children

Skills
- Leadership
- Great Bartering and Speech Skills
- Can perform basic medical
- Is very observant and tends to notice things that others don't.
- Decent endurance

Extra
- Brings along a backpack, an empty metal water bottle, and a small slightly torn map of the city, on one side it shows the city districts, the other the subway lines.
1547063722076.png1547063716963.png
 
Curtis Rose Torres Nickname: Curt
1550288037315.png
Age: 42
Gender: male
Sexuality: It doesn't matter, he's not interested.

Power: Telekinesis
Reason for being in Alcatraz: Found guilty for multiple murders
Diagnosis: PTSD, Oppositional Defiant Disorder, Major depressive disorder, Anxiety, shows some symptoms of schizophrenia

Personality: Curtis use to talk for hours with people, but now he's just a shell of his former self. He's quiet and doesn't care if anyone speaks to him or not. Sometimes he will open up to others, telling stories of his past before shutting down again. Curtis has shown little to no care to hurt anyone and will often be friendly to others who wants his company. Curtis blames himself for his family's death and is very broken up about it. If the subject is brought up by anyone else he will often break down. Once he breaks down it has only been known to end two ways, with someone being badly harmed and/or killed or him shutting down and going into a state of hallucinations where he believes his family is still alive before falling back into depression and shutting down for a period of time.

Biography:
Quick Warning, this Bio includes a short scene with family deaths, please read at your own discretion.

Up until his mid-thirties, Curtis lived a decently happy life. He was married and had two beautiful children that he cherished. He had a decent paying job and he was part of a small biker gang that was full of people he could call good friends. Life was good for the time, but that's probably not the story you're expecting to hear, or maybe it's not what you're wanting to hear...

But, in fact, Curtis' life was wonderful in his eyes. He had everything he wanted and had few complaints. That was until one day he was out biking with his buddies and they run into one of the other gangs that often rode the streets in their city. At first, it wasn't a big deal, small talk was made and some harsh or threatening words were thrown about. Curtis has thought that was gonna be the end of the problems. That was until someone pulled out a gun and fired. then it all went to hell. One of his buds was hit and in the process, the rest of the gang members from each side had pulled out their own weapons and fired. The few without guns started throwing fists until the bloodshed finally ended.

The last bullet fired was from Curtis' pistol, hitting the other gang's leader in the chest, a fatal shot. Afterward, everything fell silent for what felt like hours before the air suddenly filled with sounds of sirens. Again everyone was moving, collecting the wounded and getting back on their bikes to flee the scene. When back at the hangout, Curtis had fallen into a chair as the realization that he had possibly killed someone passed into his head. A terrifying thought he never thought he'd have to deal with.

It was a slow ride home that night in the pitch black darkness as he made his way home to his probably worried family. They probably saw the news and he was ready to get an earful from the wife, but as he drove up to the house, something seemed off. All the lights were off. Not even the porch light was there to welcome him back. Very quickly the worse thoughts flew through his mind. His wife grabbing the kids and leaving him, or maybe the city police identified him and had taken them to lore him out. The thoughts caused him anxiety as he stepped up to the door, it was unlocked...

Opening the door, nothing could ready him for what his eyes were about to see. In the darkness of his house sat three chairs, each with a familiar figure tied down, shaking as he walked in. Suddenly the lights clicked on and there sat his family tied down, their eyes looking up begging for help. He took one step forward before hearing the sounds of guns clicking. He froze as he quickly found himself surrounded by the gang members that he and his crew had fought earlier, many of them were still injured and obviously angry. Curtis opened his mouth in a panic, they wanted him not his family, but the words didn't come out fast enough as the sound of a gun went off.

Watching with fear as his wife went limp from the shot, Curtis called out her name before thrusting himself forward toward the man who had fired the gun. Before he could get close to the man who fired the sinful weapon, a striking pain rushed through his leg, Causing him to take a knee. A bullet had lodged itself inside his leg stopping him from moving any further and as he looked back up from the pain the house again rang with the sound of gunshots. Curtis watched in horror as his children also fell limp in the chairs. The light in their eyes had disappeared and the smell of gunpowder and blood filled the air.

It was then Curtis snapped...

No one is really sure what happened in the house afterward, but when the police arrived they found dozens of men dead and Curtis holding his wife and children in his arms sobbing for what must have been hours. The police were unable to get inside the house till the next day when Curtis had passed out beside his deceased wife and children.

Other:
He hates guns and the sounds of gunshots cause terrible flashbacks.

Height: 6'5"
Weight: about 230 lbs

Family:
Terra- His wife (Age of death: 34)
Lucy- His daughter (Age of death: 18)
Jackson- His son (Age of death: 16)
 
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Plash - Updated Profile

1550424127886.png
Name:
Q-00447931 AKA Plash

Age:
Estimated Earth Age: 92
How old she says she is: 23
(On their planet 1 year is about 4 Earth years)

Race:
Alien: Stoqa (Stoe-qa)

Height:
5'10"

Weight:
130 lbs (58.97kg)

Personality
Personality:
Plash is very intelligent and continuously tries to learn and grow in knowledge. She is often quiet but will open up to teach or train people to help them gain more knowledge as well. She doesn't have much when it comes to a sense of humor, but is very logical and an expert at planning or finding quick solutions out of issues that become the crew. She enjoys learning about the cultures of different planets and people of different races, and she'll tend to ask many questions to learn as much as possible within a short period of time.

Likes:
- Taking specimens for her research
- Guns
- Learning new knowledge
- Reading
- She has recently taken a liking to cooking. (She is a terrible cook)

Dislikes:
- Small Dogs
- Large quantities of water
- Riddles
- Small Robot toys
- Viruses

Background Race History:
The Stoqa are a very intelligent and strong alien race that once only inhabited a small plant on the edge of a slowly dying galaxy. Away from the dangers that inhabited the rest of their galaxy, they prospered, quickly growing in numbers quickly overpopulating their small planet. With the new threat of low resources and overpopulation, the Stoqa quickly took to technology and made many advancements very quickly to make their way to space travel. Once there they began adventuring for new home planets where the continued the prosses until they again need to move due to overpopulation.

After many millennia, the Stoqa landed on a massive planet, quick to make themselves at home, the leaders at the time placed a restriction on the number of Stroqa who would be "born" per year, and because of this restriction the Stoqa have been able to live happily on their home of Aanuxus for many years to come. But after some time on their new planet, many of the Stoqa began to become restless as they had already examined all the ores, materials, flora and fauna on their planet. So with this, the great leaders of the Stoqa made the decision to send out data collectors to other far off planets to scan and send more information back to the home colonies so that species may prosper. Along with the data collectors, the great leaders also began assigning jobs to their people to keep their minds busy during the days.

Species Anatomy:
Each Stoqa starts off the same, in a biological cell holder as a single cell that was taken from one of the great protectors of their world. The growing progress is slow, but effective as the Stoqa are able to genetically modify the cells to fit a specific purpose until about a week or two before release. each batch of Stoqa "young", take about 10 years to grow before being approved to be released.

Each Stoqa, when released, is immediately implemented with a data chip which allows them to access and store information into their colonies databank. Along with the data chip, each Stoqa is implemented with a voice modulator, allowing them to speak and understand other languages that are within the colonies data banks.

Not long after being released each Stoqa is given their name, usually consisting of their 'Batch" letter and a number that is unique to them. From then they are assigned their specific "jobs" and set off to their 8-12 year training assignment where they learn their lifelong duties. Throughout their training, they are able to obtain new implements that help them for their specific job.

Stoqa live for extremely long periods of time compared to the average human. The oldest of their species estimated to be around 872 in Earth years, which is about 218 years on their home planet, Aanuxus. Though it has been recorded that most don't live that long their life expectancy averaging at about 180 years.

Personal Background:
Spending the first few years of her life on her home planet, she took on different cybernetic body parts and obtained an essive amount of information about different high tech machinery. After finishing all of her training, Plash was given a small ship and given coordinates to an unknown galaxy far away from her homeworld to obtain new information for her planet. After weeks of space travel, Plash had made it to the unknown galaxy and began her search for new information. Taking her time to scan and search each planet for new data, Plash moved from one planet to the next collection vast amounts of information and making many acquaintances along the way.

Skills/Weaknesses
Skills
- Quick-footed
- Hacking
- Very Knowledgeable
- Reliable with just about all weaponry
- The ones provided by her implants

- Marksmanship

Weaknesses
- Her pain Neutralizer:
Even though Plash can no longer feel pain, she can also no longer tell if her body has taken high levels of damage and because of this she could possibly put herself into life-threatening situations.
- Deepwater: Plash is by no means a good swimmer
- Hand-to-hand combat: Though not completely useless in hand combat, it is one of her weak points.
- Plash, like most of her race, highly relies on her implants

Gear
Gear:
Part repair kit:
filled with tools specific to fixing her implements: Includes a few parts in case replacements are needed

Implements:
- data chip: used to connect with her colonies databanks
- voice modulator: used to speak
- motion sensors: When focusing, Plash sense all motion within a 5-8 foot radius of her.
- Night vision: To see in the dark, takes a moment to boot up
- Data Scanner: Located in her left eye, Plash is able to scan just about anything to see if her colonies database has information on it. Doesn't work if using night vision or motion sense.
- Pain Neutralizer: Makes it so Plash can no longer feel pain. This was implemented because of a past faulty implement causing her extream pain.
- Nutrient Implant: located beside her stomach, it uses Plash's energy to make vital nutrients for her body. This allows her no longer need to eat or drink to survive.

Weapons of choice:
Particle-beam Sniper Rifle
Particle-beam semiautomatic pistol
Daggers

Extra information
Extra information
-
Plash is actually short compared to other females on her planet. The average height for a female Stoqa is 6'4, males on average are 7'2".
- Plash is generally referred to as a female even though her species has no form of reproductive organs.
- The differences between "males" and "females" when it comes to Stoqa's is their general build and look. "Males" generally tend to be taller and more usually built, while "females" tend to look more agile and shorter in comparison. Some believe that this wasn't once the case and instead happened over many centuries of trying to fit in with other species who had a male and female difference.
 
.
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Code Not done by me
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[div class=fyuri10wrapper][div class=fyuri10whitecircle][div class=fyuri10purplecircle][div class=fyuri10imagecircle]
[/div][/div][div class=fyuri10text][div class=fyuri10parent][div class=fyuri10child][div class=fyuri10textarea][div class=fyuri10header]Logan William Sisler[/div]
Age: 16
Gender: Male
preferred pronouns: He/Him
infiltration child or facility child: Facility

[div class=fyuri10purplebox] personality: Logan has a generally calm personality. When anyone first meets him he will often push them away or seem a bit hostile or introverted, but he is quick to warm up to others if they show that he can trust them. The people he trusts he does his best to keep close and the people he distrusts he will do all he can to keep away.

For the people who have been around Logan for a while, they will know that he is actually very kind and he tries his best to help others, even if he's not the best at it. He's not afraid to stick out his neck to help others in the facility to help them and this often gets him in trouble with the staff. [/div]
background: Logan was 8 when he was grabbed off the streets on his way back home from school.

Since he lived so close to the school, only a few blocks away, his parents often let him walk back and forth by himself since they lived in a nice neighborhood and Logan usually walked home with friends. But one day he had stayed behind at the school to get much-needed library studying done. Logan had left the building about an hour after all the students and most of the teachers left, and he was grabbed only a block away from home.

[div class=fyuri10purplebox] [/div][div class=fyuri10purplebox]power (detailed description): Temperature control. Logan is able to control the temperature within a 15-foot radius around him and can suddenly and without any warning change it within only a few seconds. He has shown no side effects from the sudden change in temperature and seems to be physically immune to the temperature changes.

He has been recorded to drop the temperature to as low as -78 F (-61.11 C) and to raise it up to around 163 F (72.77 C).
[/div] [/div][/div][/div][/div][/div][/div][div class=fyuricredit]code/design by @Fyuri[/div]
 
578451
Name: Marcie Kinray Blackwood
Gender: Female
Race: Ghoul
Weapons: Sniper Rifle, a Machete, and a Pipe Revolver

Armor/clothing:
When out and about she'll usually wear light armor with leather or metal protection pads (Depending on what she has at the time) on her shoulders, knees, and around the neck. She likes to keep her head covered with a gas mask and a dark hood. Under her armor, she wears a light hoodie and jeans.
When Relaxing or at night, she will occasionally take off the armor and will almost always take off her gas mask, though when she does she will often replace the gas mask with a thin bandana.
She always has a backpack on her that carries bundles or either supply or junk that she finds may get her caps.
578449Marcie Does not belong to a fraction
Brotherhood: Neutral
She has little to no trouble with the Brotherhood, though they still don't really like her, she has sold valuable goods and wares to them making them not hate her either
Super Mutant Army: Accepted
Marcie has done a lot of trading and buying/selling of goods with the super mutant army. It's mostly because some of her more common routes tend to lead in or around their territory.
Legion: Shunned
Marcie and the Legion use to be on good terms until she started to also sell goods to the NCR. After that, The Legion seems to more or less began to shun and ignore her.
NCR: Neutral
Though Marcie only recently started trading and selling more to the NCR, she only sees them as more business. She doesn't have strong opinions of them and they don't have strong opinions of her.
Raiders: Mixed
Some raiders Marcie can get along with and she doesn't mind trading or selling/buying from them, others she doesn't mind putting a bullet in their heads before they can even get close.
Personality:
Marcie has a very serious and a "lack of interest" attitude. She finds others boring, and wouldn't be someone you would call "social". She enjoys time by herself but doesn't mind opening up and speaking to others if they have something interesting to talk about. She is also very outspoken, not one to keep her mouth shut or bite her tongue if someone is causing issues. She can be helpful to others around her, giving supplies to thoughts who really need it but get on her bad side and she would have no regrets putting a bullet through someone's skull.
Character History:
Marcie is a merchant, a scavenger that likes collecting items and selling and trading them to others to keep the caps flowing. She often travels for long periods of time around the wasteland, sometimes having a place to sleep at night, other times she has to call a cave a temporary home and hope she doesn't get robbed or killed in the middle of the night.
She often goes into abandoned buildings in hopes of new loot and occasionally finds herself in some sticky situations because of this. Though either through talking her way out or her aim she has survived so far.
She used to have a small group of companions that followed her, but they are long gone now and since then she has been reluctant to have anyone else follower her on her travels. Though she enjoys the temporary company of camps and strangers at a campfire, she rather they are just temporary.
Physical Description:
Marcie is, of course, a ghoul. She's not the most charming figure to look at, but that is what the heavily covering clothing is for. She is skinny but has a muscular build. Her eyes are blue, and though her hair isn't very long, she has gotten it to grow out a bit, and somehow still look a bit normal.
Other:
She usually has brahmin or some sort of pack animal carrying stuff with her, but it's not uncommon for Raiders or someone else to shoot down her animals in an attempt to rob her. Because of this she always carries the most valuable stuff on her person or places it in secret locations for later pickups around the wastelands.​
 
Last edited:
~ Hover over picture to see his humanoid form ~
~ Text is a scroll box~

Zythracro
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[/div]
Name Pronunciation: Zith-ra-crow

Nicknames: He allows those around him to call him Zyth.

Pronouns: He, Him, It

Type Of deity: Pure

Personality: Zyth is not what some would call social. he is very much a loner and at most times he prefers it that way. At least, that's what it seems to the other deities around him. In conversations with him he can be very knowledgeable but depending on the subject he can also be a bit awkward or dark, because of this he tends to keep quiet during events, only going near who he knows or wondering off completely.

General Powers: Zyth seems to have fully accepted his rule as the god who lives among the many forgotten galaxies, deciding which planets live and die. He takes full responsibility for many planets and species destruction and prides himself in his work.

Along with his destructive power to destroy other worlds, Zyth has taken up some dark magic in his free time. Since he has never bee successful in creating worlds he has learned some necromancy to raised dead worlds and species, though they are never the same as before, all reraised worlds have been known to be cursed by the necromancy in some way or another. One world all its inhabitants had become undead and began to feast on one another, another's had their world's inhabitants were in insufferable pain for all of their existence causing many of the people and creatures to end their suffering themselves.

Plot Ideas
-
Zyth has destroyed a planet or has taken a creature out of existence that another god still enjoyed.

- Zyth is seen putting a dark curse on some forgotten worlds, as the curses take hold the watcher can see the beauty of the world quickly dissipate before the world dies and crumbles completely.

- Zyth is caught intently watching a small group of "Born" deities joyfully interacting with one another, much like a family would. The deity catching him can be from the group or from somewhere else.

- More to be added in time




code by @Goldieloxx
[/div]
 

Princess
Pomsky.jpg

Age: 3 months

Gender: Female

Species: Dog

Breed: Mixed! Pomeranian + Huskey

Personality traits
- Easily excitable
- Child-like sense of curiosity
- Full of energy
- Friendly
- Helpful
- Playful
-Brave

Optional Background: TBR

How loyal are they to their owner?: Considers her human her mother, so, Very loyal!

Favorite thing to do?: Meet/ play new friends

How are they with Being in the great outdoors?: They absolutely love it! They love to run and play and look at new stuff.

Likes: Literally almost anything, water? Yes. Bugs? Yes. Mud? Yes. toys? Yes. Food? Yes. New things? yes!

Dislikes: Things that hurt, Any creature that is rude or mean

Other: often refers to her human as her mother.


Hercules
Boerboel-with-his-tail-up.png

Age: 10 Years

Gender: Male

Species: Dog

Breed: Purebred Boerboel

Personality traits
- Brave
- Fearless of most things
- Calm
- Quiet
- Confident
- Knowledgeable

Optional Background: TBR

How loyal are they to their owner?: They would easily die for their human

Favorite thing to do?: Cuddles with his human

How are they with Being in the great outdoors?: The outdoors is nice. He loves being outside, but with his old age, he's unable to do as much as he use to.

Likes: Long naps, Hot food, Laying under trees/in shade, going camping with his human, singing to his human's music

Dislikes: Baths, swimming pools, Bees or other similar flying bugs

Other: Doesn't like baths, but will gladly take a spraying with a hose, has gone camping/hunting with his master several times throughout the years.



Loki
kitten-report.jpg

Age: To be born later in the Rp

Gender: Male

Species: Cat

Breed: Mixed

Personality traits
-Curious
-Playful
-Friendly
-Adventurous
-Brave
-Protective

How loyal are they to their owner?: He has no owner yet, He's loyal to his mom though.

Favorite thing to do?: Chase bugs, play fight

How are they with Being in the great outdoors?: They Love it.

Likes: Bug catching, naps, climbing, cuddling with mom.

Dislikes: Baths, being alone in the dark,

Other:
 
Last edited:
Name: Logan Rothwell
Age: 8.6 years
Sex: Male
Human Height: 6'2", 187.96 cm| Lycan Height: 30 inches, 76 cm (At the shoulder)
Human Weight: 198 lbs, 89.1 kg | Lycan Weight: 158 lbs, 71.7 kg
Species: Lycan
Breed: Tibetan Mastiff

Personality: Logan is what most would call, a gentle giant. He's calm, quiet, and easy to get along with. He's very kind-hearted and loves to joke and relax with others. He loves to lounge around and for the most part, can be considered a couch potato. The exception to his laziness is his little sister, Emmy, who his master got as a puppy. He is very attached and very, VERY, overprotective of her, most times not letting her out of his sight for more than a few seconds. Being away from her causes him extream anxiety and most would not dare to even think twice of getting in his way when it comes to his sister and her well being.

Appearance:
tibetan-mastiff-4.jpg
be33454f53cc635f46d4dc3c7e4fbd1c.jpg

Name: Emmy Rothwell
Age: about 4-5 months
Sex: Female
Human Height: 3'5", 104.1 cm| Lycan Height: 16 in, 40cm
Human Weight: 46lbs, 20.9 kg| Lycan Weight: 28 lbs, 12.7 kg
Species: Lycan
Breed: Pitbull

Personality: Emmy is playful and full of energy, much like any puppy is. She loves to play and is often can be seen tugging on Logan's tail or ears to get him to play with her if nothing else has got her attention. She is optimistic and is almost always up for playtime or the occasional roughhousing. Emmy is also very curious by nature, she loves to stick her nose into anything and everything she can get into her reach which in the past has gotten her into some trouble.

Appearance:
pitbull-puppies-for-sale.jpg

2gx2h6i6pbf5gv57qv5jp7dj6i6s5wnj_hq.jpg

The only difference is that her eyes are blue in her human form, matching her Dog form, not brown.


Name: Tobi Anderson
Age: 32
Sex: Male
Height: 5'6", 167.64 cm
Weight: 132 lbs, 59.9 kg
Species: Human
Job: Were Daycare Lycan Vet

Personality: Tobi is very kind and warm to everyone he meets. He does his best to help everyone at the Kennel and to keep them as happy and healthy as he can. Tobi does his best to make everyone's experience the best it can be while they are at the kennel, often taking the extra step to help someone, even if it is not required of him. He's very understanding and tries to never argue as he doesn't like to hurt others feelings or continue to upset others with wasteful bickering. That said, he also tells others how it is, not trying to beat around the bush if he sees things that need to be changed. Overall he's a very honest and trustworthy man who will go out of his way to help those in need.

Appearance:
a661f3e1728fd43ae7d7a2b093e259b9.jpg
 
WIP

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[div class=openbutton]Ryker
[/div][div class=mainpage][div class=closebutton][/div]
dbdg3vv-0931216a-57ba-4bd3-9b8e-ac59d2625b03.png


[div class=textbox]
basics
Full Name: Ryker Yin Xenos
Nick-name: Rye
Age: A thousand plus some, once you get past the triple digits it's hard to keep track anymore...
Gender: Male
Sexuality: Pansexual
Job Title: Coach
Felony: Nothing post-rapture
[/div]

[div class=textbox]
appearance
Species: Devil
Ethnicity: uh.... It's hard to tell.
Eye Color: Yellow
Hair Color: a silvery grey with hints of deep blues and black mixed in.
Height: 6'2"
Weight: 170lbs [/div]

[div class=textbox]
Personality
Ryker has a generally calm, yet intimidating personality. Some have described his presence as being watched by a hungry lion and because of this he often puts people on edge. During work, Ryker is very OCD when it comes to business, always on time with getting his paperwork done and making sure it is correct and looked over for errors. He is stern, cold, and sometimes aggressive when he feels like others aren't taking their jobs seriously. He's typically very honest and blunt, only holding his tongue when he's speaking to higher-ups or customers. Although many would think his personality would push co-workers and customers away, those who stick around him long enough have seen that he has a much softer and energetic side. He enjoys the general company of other demons but doesn't care much for humans at all, only having maybe a small handful of humans he'd willing spend any time with.
[/div]

[div class=textbox]
Background
Born from the black goat of the woods with a thousand young, Ryker original duty by birth was to seek out the cultist that performed sacrifices for his "mother". [/div]

[div class=textbox]
Magic
Control over fire. Ryker is able to summon fire in the palm of his hands and use it as a weapon or can also breath out and direct the hot flames to attack others.

With the wristband on, Ryker has lost most of his flame breath, only really have enough energy to light a cigarette, and the flames summons from his palms are much harder to control.
[/div]

[div class=textbox]
Skills/Flaws
Skills

- Intimidation: The eyes, the added size of the mane and the fangs to match a deadly smile. There's just something about the way the words roll off his tongue because when Ryker wants to be intimidating, he will be.

- Organization: Every paper has its own place inside a specific folder and ever folder belongs in a specific cabinet. Not only that, but ever drawer on every cabinet is marked or numbers because when someone needs a specific document, Ryker refuses to be the one blamed for it being lost somewhere.

- Communication: When you work in a place where you deal with customers all day, you learn a lot about how to deal with different situations and how to flip certain situations for the better, or worse.


Flaws

- Hot-Headed: Though Ryker is quick to calm down form most situations, He's easy to aggravate and because of this some people tend to bite their tongues when around him.

- Dislike of humans: Human's are pathetic, weak beings and Ryker doesn't like working with them or helping them much. That being said, he doesn't hate them, he'd just prefer to not be in the same room as one.

- Not a team player: He doesn't like to work with others often, especially when it's a project that requires a lot of planning and good performance.
[/div]

[div class=textbox]
likes/Dislikes
Likes
- Cleanliness
- Reading
- Music
- general paperwork
- Crosswords and other puzzles
- Controled Chaos
- Darkness

Dislikes
- Humans
-Bright Lights
- Mess, Clutter
- The cold
- Others stupidity/Ignorance
- Doing other people's work[/div]

[div class=textbox]
Extra
Extra Ryker's hearing is better then a bloodhounds, this is because when he is in the light he is almost completely blind. When in the darkness, Ryker is able to see almost completely fine.

Education: Unknown
Pet/Famillier: The tiniest red dragon

1*M_hcSJis5qLsLTgDx5uHsQ.gif
1*EXybIuQg3aU8cNQq07OhbA.jpeg


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[/div][/div]
code by Ri.a



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[div class=openbutton][font=Unica One]Ryker[/font][/div][/div][div class=mainpage][div class=closebutton][fa]fa-times-circle[/fa][/div][div=margin:auto;center;width:50%;][img] https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/ed39b48a-923d-4bad-a4df-2511b91331d1/dbdg3vv-0931216a-57ba-4bd3-9b8e-ac59d2625b03.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2VkMzliNDhhLTkyM2QtNGJhZC1hNGRmLTI1MTFiOTEzMzFkMVwvZGJkZzN2di0wOTMxMjE2YS01N2JhLTRiZDMtOWI4ZS1hYzU5ZDI2MjViMDMucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.nyIBkXeHgHt8b7KFmoOfiP5VVLIxVqo90m8eF5_CgUE [/img] [/div]

[div class=textbox][div=width:100%;margin:auto;center;background:#43416d;font-family:Unica One;font-size:1.5em;color:white;text-align:center;padding:0.2em;]basics[/div][font=Karla][b]Full Name:[/b] Ryker Yin Xenos [/font]
[b]Nick-name:[/b] Rye
[b]Age: [/b]A thousand plus some, once you get past the triple digits it's hard to keep track anymore...
[b]Gender: [/b]Male
[b]Sexuality: [/b]Pansexual
[b]Job Title:[/b] Coach
[b]Felony:[/b] Nothing post-rapture
[/div]

[div class=textbox][div=width:100%;margin:auto;center;background:#43416d;font-family:Unica One;font-size:1.5em;color:white;text-align:center;padding:0.2em;]appearance[/div]Species: Devil
[b]Ethnicity:[/b] uh.... It's hard to tell.
[b]Eye Color: [/b]Yellow
[b]Hair Color: [/b]a silvery grey with hints of deep blues and black mixed in.
[b]Height: [/b]6'2"
[b]Weight: [/b]170lbs [/div]

[div class=textbox][div=width:100%;margin:auto;center;background:#43416d;font-family:Unica One;font-size:1.5em;color:white;text-align:center;padding:0.2em;]Personality[/div] [div=margin:auto;center;width:100%;][/div] Ryker has a generally calm, yet intimidating personality. Some have described his presence as being watched by a hungry lion and because of this he often puts people on edge. During work, Ryker is very OCD when it comes to business, always on time with getting his paperwork done and making sure it is correct and looked over for errors. He is stern, cold, and sometimes aggressive when he feels like others aren't taking their jobs seriously. He's typically very honest and blunt, only holding his tongue when he's speaking to higher-ups or customers. Although many would think his personality would push co-workers and customers away, those who stick around him long enough have seen that he has a much softer and energetic side. He enjoys the general company of other demons but doesn't care much for humans at all, only having maybe a small handful of humans he'd willing spend any time with.
[/div]

[div class=textbox][div=width:100%;margin:auto;center;background:#43416d;font-family:Unica One;font-size:1.5em;color:white;text-align:center;padding:0.2em;]Background[/div]Background[/div]Born from the black goat of the woods with a thousand young, Ryker original duty at birth was

[div class=textbox][div=width:100%;margin:auto;center;background:#43416d;font-family:Unica One;font-size:1.5em;color:white;text-align:center;padding:0.2em;]Magic[/div]Control over fire. Ryker is able to summon fire in the palm of his hands and use it as a weapon or can also breath out and direct the hot flames to attack others.

With the wristband on, Ryker has lost most of his flame breath, only really have enough energy to light a cigarette, and the flames summons from his palms are much harder to control.

[/div]

[div class=textbox][div=width:100%;margin:auto;center;background:#43416d;font-family:Unica One;font-size:1.5em;color:white;text-align:center;padding:0.2em;]Skills/Flaws[/div]
[b]Skills

- Intimidation:[/b] The eyes, the added size of the mane and the fangs to match a deadly smile. There's just something about the way the words roll off his tongue because when Ryker wants to be intimidating, he will be.

[b]- Organization: [/b]Every paper has its own place inside a specific folder and ever folder belongs in a specific cabinet. Not only that, but ever drawer on every cabinet is marked or numbers because when someone needs a specific document, Ryker refuses to be the one blamed for it being lost somewhere.

[b]- Communication: [/b]When you work in a place where you deal with customers all day, you learn a lot about how to deal with different situations and how to flip certain situations for the better, or worse.


[b]Flaws

- Hot-Headed: [/b]Though Ryker is quick to calm down form most situations, He's easy to aggravate and because of this some people tend to bite their tongues when around him.

[b]- Dislike of humans: [/b]Human's are pathetic, weak beings and Ryker doesn't like working with them or helping them much. That being said, he doesn't hate them, he'd just prefer to not be in the same room as one.

[b]- Not a team player: [/b]He doesn't like to work with others often, especially when it's a project that requires a lot of planning and good performance.
[/div]

[div class=textbox][div=width:100%;margin:auto;center;background:#43416d;font-family:Unica One;font-size:1.5em;color:white;text-align:center;padding:0.2em;]likes/Dislikes[/div][b]Likes[/b]
Cleanliness
- Reading
- Music
- general paperwork
- Crosswords and other puzzles
- Controled Chaos
- Darkness

[b]Dislikes[/b]
- Humans
-Bright Lights
- Mess, Clutter
- The cold
- Loud Noises
- Others stupidity/Ignorance
- Doing other people's work[/div]

[div class=textbox][div=width:100%;margin:auto;center;background:#43416d;font-family:Unica One;font-size:1.5em;color:white;text-align:center;padding:0.2em;]Extra[/div][b]Extra:[/b]
-Ryker's hearing is better then a bloodhounds, this is because when he is in the light he is almost completely blind. When in the darkness, Ryker is able to see almost completely fine.

[b]Education: [/b]Unknown
[b]bPet/Familier:[/b] The tiniest red dragon

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[/div]

[/div][/div][div=text-align:center;font-family:Karla;font-size:0.5em;letter-spacing:0.3em;opacity:0.6;]code by Ri.a[/div][/centerblock]
 
Last edited:
Emily Del Thronbrush bd3cdc94eac5d160278492444c999f1c.jpg

Nickname: Em, Emma
Code Name: Will accept M or Fox
Age(Range of 20-40): 36
Gender Female
Role: Dealer

Strengths
- Physically Fit:
Em, keeps herself in shape, working out every few days.

- Knows her weapons: If there is a weapon Em doesn't know the first thing she is gonna be doing is grabbing it for herself and studying the ins and outs of it. Then she's gonna customize it and make it hers before finding more to sell.

- Almost perfect aim: She work's with guns and other weapons almost, 24-7 what could you expect?

- Has Contacts almost anywhere: Em has a lot of friends, and she likes to keep them close.

- Decent Reflexes: can't dodge bullets, but can dodge a fist or blade

- High Pain Tolerance: There's been more than one time that a bullet has lodged itself in Em's leg. It hurts like hell, but it's not the worst pain in the world.


Weaknesses
- Greedy with Money:
When it comes to money and the payment of many for her goods, Em will hunt you down before you rip her off.

- Greedy with weapons: If there is a weapon you have that she wants, she's gonna do her very best to get it

- Sassy: There's always a little sass that follows Em around.

- Trigger-happy: Why shoot someone once when you can shoot them 20 or 100 times?

- Manipulative: Em is a deal maker, but that doesn't mean she always follows the rules.


Weapon(s)
-
A custom made sniper with scope, painted in multiple shades of green and grey.
- An Assult rifle painted orange and black with "FOX" in bold lettering
- A machete, a little old, but well kept.
- Will use pretty much any other weapon she can get her hands-on

Personality
Most of the time, Emily is very professional and does her best to put on a somewhat friendly persona, but anyone who would even think that she is weak would find their faces buried in the dirt. You can ask any of the thieves that thought they can just grab something from her shelves without paying. Em is not someone to get on the bad side of, she may seem like a friendly, care-free face, but with her aim, she would be quick to shoot you in the knee if you even look at her the wrong way. That being said, Em is usually easy-going, full of sass, and is quick to make friends if they don't give her a hard time.

Background
let's just say that Emily has done some bad things in the past and leave it at that...
 

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