Angelofwishes7
Cuddly Red Panda
Hanchimih
- Name: Hanchimih (Han-Chi-Meh)
Nicknames: Han-Han, Chi
Age: 98 moons old, Human Age: 8 years
Species: Freyna
Realm: Hiddenite
Tribe Position: Token (Child of the Alpha) - Eye Color: A deep red. (As in picture)
Fur color: different shades of reds, oranges, and browns with patches of white on her tail, muzzle, inner ears, and eyebrows. (As in picture)
Scars: None (as of now)
Height: 2'9"
Weight: 52 lbs (23.58 kgs)
Clothing: The golden and green clothing, with a unique style and design that are only seen in her tribe. Full of specific markings and symbols that are said to bring good luck to the wearer. (As in picture)
Accessories: Two gold wraps around her left leg, two gold piercings in her left ear, on her upper arms are lighter highly designed golden bands that tell her story in the tribe. (As in picture) - Being the seventh born in a family is not always the easiest. Hanchimih being the youngest always seemed a bit left behind, yet she always seemed to know the most about everything going on. Following around her father and six older siblings she learned much about her tribe and the position that the tribe people had to hold, and how the positions were similar and different. The Warriors and Hunters being similar, but following slightly different training, the scouts, gatherers, and gardeners were similar as well. The gardeners needed saplings and seeds, the gatherers collected everything they could find, and the scouts marked everything out so that the gardeners and gatherers could find the supplies they needed.
As Hanchimih grew she noticed something, though she loved her tribe, she felt, isolated. She hungered for the thrill of adventure, for the ability to discover what's outside her forest home. Could there be more out there? Or was there just endless forest where possibly another Freyna tribe laid, hidden in its own section of dense forest. Hanchimih found herself getting distracted with her work, sometimes fighting to stay focused, and sometimes she wondered if she could just leave. If she was gone for too long, she tribe may just consider her dead, possibly hunted down and eaten by the cruel creatures who would love to capture one of her tribe, but she'd never be able to come back, would it be worth it?
Hanchimih found these thoughts coming and going more and more often as she aged, and her father soon began to notice the daydreaming Freyna. He reached out to her one day, asking what was the matter, and being the child she was, she told the truth. She explained to her father her dreams of adventure and how she was conflicted with the strange feeling to just leave the tribe, and afterward, she expected her father to yell, tell her that her place was here and to push the nieve thoughts away forever, but he didn't. He looked at her and explained that it was her choice, that she didn't have to stay if she didn't wish to. Hanchimih was surprised by her father's words, but before she could speak he continued on, explaining that he'd like his daughter to stay, but a soul that wishes for adventure would never be truly happy in a confined home. With those words, he hugged his daughter, then whispered that he'd be waiting to hear the stories she went on when she returned.
With that, he left his daughter with some thinking, or should she stay or should she go?
- Active (In communities)
- Hanchimih is very active in her community, trying to keep up with what everyone is doing and making sure all the work that needs to be done gets done.
- Adventurous
- Hanchimih loves stories of adventure and one day wishes to go out on one of her own, though she knows it is better for her to stay with the tribe.
- Confident
- Hanchimih is very confident with how she acts, She's confident with her skill, with her looks, with her attitude, though she can be a little overconfident, which can get her in trouble when it comes to battling.
- Courageous
- Hanchimih is very brave and courageous, and won't turn down a battle if it means that someone could get hurt.
- Creative
- Hanchimih is a very creative thinker, able to overcome certain problems with solutions that would normally hold someone back for some time.
- Daring
- Loving a challenge, Hanchimih is not afraid to do the most daring of stunts or actions, whether it's climbing up a wall to get away from a creature or trying to long jump over a huge valley, if it looks or even sounds like it could be done, it's worth a try.
- Friendly
- Hanchimih is very friendly a kind to everyone she knows. Lending a hand to all the tribespeople, and even to travelers who just passed by.
- Hardworking
- Not minding a bit of work, Hanchimih is very hardworking and is willing to help out in every situation. She doesn't mind have to pull more than just her own weight around the tribe when it comes to doing tasks.
- Protective
- Hanchimih is extremely over her tribe and is willing to fight off the world if need be. She will risk her own life to protect her people.
- Hot-headed.
- Though Hanchimih is very helpful and kind, she also has a rough, more hot-headed side. Showing it only when things bother her or if she believes that someone's not pulling their own weight in the group. Though, afterward, she is known for apologizing to whoever she flipped out on.
- Active (In communities)
Weapons:
- A wooden staff that she ties fruit on to, most notably, pomegranates and apples, along with some poisonous red berries
- A Freyna staff has magical abilities, keeping fruit tied to the staff will keep the fruit alive for a long period of time. They can also use the fruit that been growing on the staff to heal minor wounds and cure minor sicknesses. If the staff is placed on the ground and a trained Freyna concentrates they can make smaller plants grow.
- If a Freyna staff is broken, Not to worry, the staff is magic and as long as the holder of the staff is still alive it will begin to mend itself, though it takes an almost full day to mend
- A Freyna staff has magical abilities, keeping fruit tied to the staff will keep the fruit alive for a long period of time. They can also use the fruit that been growing on the staff to heal minor wounds and cure minor sicknesses. If the staff is placed on the ground and a trained Freyna concentrates they can make smaller plants grow.
- Claws
- Freyna have very sharp and dangerous claws, some Freyna rub poison or venom from animals or fruit on them before a large battle to make them even more deadly.
- Fangs
- Freyna have very sharp canines that resemble an almost Vampire-like Fang, though, a bite from a Freyna isn't normally deadly alone if a Freyna had been eating a venomous creature or poisonous fruit not long before then the outcome could be much more deadly.
- Agile/Flexible
- Freyna are very agile and flexible, there are able to fit and move into strange potions and to move out of the way of dangerous attacks
- Quick
- Freyna are very quick on their feet, being able to move extremely fast when need be.
- Venom/poison-resistant
- Freyna are naturally able to consume or take large amounts of poison or venom into their tiny bodies.
- Heat-tolerant
- Living in the treetops of tropical forests and humid environments, the Freyna became very accustomed to the heat.
- Night-vison
- Freyna's large eyes are able to see in the dark, taking in the tiny bit of light around them and using it to see the environment around them at night very clearly.
- Cold Sensitive
- Growing up in hot humid areas make Freyna very sensitive to the cold.
- Targeted by Predators due to Size
- The small size of the Freyna makes them easy targets for large predators.
- Quick Metabolism
- The Freyna being so small and fast makes them have a very quick metabolism, to keep their small bodies from giving up on them they have to constantly snack throughout the day.
- Strange Language
- The Freyna language is very strange, making it very hard to understand and learn. And though Freyna can learn other Languages fairly easily, the chances that a human or elf know the Freyna language is unlikely.
- Weak to Fire
- Freyna fur burns very easily.
- A wooden staff that she ties fruit on to, most notably, pomegranates and apples, along with some poisonous red berries
Average Height: Males- 3'5" Females- 3'0"
Average Weight: Males- 65lbs (29.48kgs) Females- 58lbs (26.3kgs)
Lifestyle: Freyna Tribes are found up high in jungle trees. In the protection and cover of the large leaves and vines, they go out a night to hunt or scavenge for berries. Though, during the day there are plenty of scouts and gardeners that stay awake. Builders are commonly at work repairing the foundations to buildings, or building bridges to build garden beds or living huts.
Diet: Consists of mostly wild game and garden grown plants. Though, the stomachs and systems of the Freyna are able to consume and digest venomous species of frogs, snakes, bugs, and many other animals that would poison or kill the average human. They also regularly consume poisonous berries and fruit that commonly grow in the bushes and trees of their forest homes.
Tribe Positions: There are many different tribe positions in the Freyna community, all working together to protect or held the tribe in some form of way. It is common for a Freyna to hold more than one position in the tribe. For instance, a warrior may also take up hunting for the tribe when doing their daily rounds, While the Gardeners may take a turn to be a gatherer for a few hours to go and collect berries.
Tribe Positions BelowAlpha: The leader of the tribe, comes up with
Omega: The second in command, commonly the mate or a family member of the Alpha.
Tokens: These are the children of the Alpha, They're taught a bit of everything in the tribe, making them able to jump in and fill any position.
Prince/Princess: The Young of the Freyna, Anyone under 18 moons will spend most of their time learning about the tribe history and deciding how they want and could help the tribe when grown up.
Warriors: The tougher of the Freyna, they watch the tribe while everyone sleeps and are willing to put their lives on the line to keep the tribe safe.
Gardeners: Freyna that grow and take care of different plants around the tribe home, they are also responsible for finding seeds and saplings on the forest floor to bring back to the tribe.
Scouts: Scouts leave the safety of the tribes home treetops and travel along the forest floors and lower branches of trees, they survey the area for nearby predators and find the best areas to gather supplies from.
Hunters: Hunters are specially trained Freyna that go and hunt small creatures, and occasionally are sent out to take care of large predators that get too close to the Freyna tribe home.
Gathers: Gathers are Freyna who are faster than most, going out to gather much need supplies from the forest floor. Gathering berries, fruits, seeds, water, and much more so that the tribe can keep strong and continue to live on.
Builders: Builders are Freyna who specialize in building huts and gardens around the Tribe home. They also expand the home and make sure the home is fully supported by foundation and bridges between the different areas.
Healer:
Accessory info: All accessories that are worn by the Freyna have strange markings that tell a part of the story of the Freyna who wears it. They may tell of the past, something that's going on in the present, or may prediction of the Freyna's future.
How Age Works: Depends on how many New Moons had passed in the Freyna's lifetime
Maturity: Freyna Mature at a very young age of 18 moons (A year and a half in human years)
Oldest in history: 576 moons old, Human Age: 46 years
Favorite Food: Pomegranate
Favorite Drink: Any type of Berry Juice
Favorite Place: Up in high trees
Hobbies: Training, Berry collecting, Night races, Climbing, Playing "chicken" with Dangerous Predators.
Fears: Going underground