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Fantasy Andromeda, Magic Central |Modern Fantasy| Open

EccentricFantasy

The mind is a fearsome thing, don't tread on it.
Andromeda, the capitol of the world. There is no larger city on the planet. A cultural melting pot, financial hub of the world and government center. This expansive city is a concrete jungle with hundreds of parks, some more than five times the size of Central Park. They even surround a National Park with a booming natural energy program. The city has everything you can imagine and is the absolute peak of excellent living.

That being said, there is a secret war. A war of magic users. The city is run by gangs of magic users. Some use their magic for altruism and the helping of others. Some use their magic for self gain and other such evil things.

There are many sub factions the combine into three Super Factions of magic users.

The North Side is the the home of Cerberus Underworld, the uptown and rich faction. They are CEO's and loan sharks. Using their money and connections to rule the city from the top. Southside is the home of Seraph Accented, a group of magic users who run charities and help the poor and homeless.

War raged between these two factions constantly. The world would be at risk if anyone saw them. That is why the third faction exists.

Inhabiting the center downtown area of Andromeda city is the operating center for Ordinal Scale. Ordinal Scale is the neutral, law keeping faction of the magic community. Magic guard dogs and police if you will. They only allow the strongest to join and only after proving they have no sides in the magical war fight every day. Since they enforce the laws, they are hated by both of the other major factions. Both other factions wish to eliminate the other for their own reasons. However, many years ago, the leaders of all sides sat down to write the Magica Codex. The list of rules that Ordinal Scale enforces.

Ordinal Scale does not involve themselves as more than watchers in the war, until they break one of the laws, then they come down with full force.


Okay, so we will be playing as Ordinal Scale members. Meaning we are the neutral policing faction of Andromeda underground magic community.

Now we will all discuss the rest of the rules for the other factions as we go, but the one major rule is to keep magical matters hidden from normal society.

Obviously I know you all want to know about the magic, so here:

Magic in this world is unique. While many people have it, no two are the same. However, all magic is divided into several categories, sub-categories, typings and rarities. Many magics blend between multiple categories, but all are incredible in their own right.

All magics generally fall within 7 typing categories.

Holder Type: These are magic users that use magic items for casting. These items are fairly rare, but there are scattered shops that sell them for a hearty price. This is one of the most versatile types, as a holder can use many different types of items, but it is also unforgiving. The magic items eat up magic power at a higher rate than any other category typing. It is also the most expensive magic to practice, since it is the only one that costs money.

Transmutation Type: These magic users have the ability to transmute their magical energy into elements, energy and anything else. These users are not limited to reality as their magic can also be transmuted to mimic the properties of animals or even mythical beasts. That being said, they are limited as the transmutation is only viable within a certain range of them. An experienced transmutation type can expand their range widely, but that takes decades of experience.

Ability Type: Users of the ability type are able to use magic to add a unique ability to the user's body. This is a less versatile type as there is only so much a bodily ability can do, but it comes with an added bonus. User's of this type of magic naturally have enhanced strength, agility, perception, senses and reaction speeds on top of what ability they have.

Enchantment Type: The users of this type specifically apply enchantments to objects or cast the general spells most think of when thinking of magic. These enchantment spells are usually casted upon objects, areas, specific people or on a force around the caster. The users of this type of magic generally have the largest pool of innate magical power and are more often the support of the other members of the party.

Invocation Type: This magic allows the user to invoke the power of a specific deity, cosmic force or natural thing that they are bound to. The user's magic is connected to the provider of the magic abilities. These are very niche magic styles as they are limited to the spells and abilities of the chosen patron. Each invocation user must set up a contract with the chosen patron, deity or force (cosmic or natural). Meaning that if the deal is broken, magic can be taken away.

Summon Type: As one would expect, summon types summon creatures or beings to fight for them. Each summon is fully unique and based on the personality of the summoner. Everything from looks of the summon and abilities of the summon are solely based on the user's personality. This is also the only magic that cannot be taught, since you must be born with the ability to summon these summons. This also has the most subtypes of any other magic.

Unique Types: These are magic types that do not fall in any other category.

Each magic also has a select amount of Sub-Types that can be very different and can bleed together, making the overall possibility of magic endless.

Holder Sub-Types: Holder's sub-types depend solely on the item/items they use. These items can be crafted to fit any situation or magic needed. So technically there are no sub-types.

Transmutation Sub-Types: These sub-types are simple, but allow the user to do a multitude of things. The simple nature of these Sub-Types allow the user to customize their magic ability with little restrictions.
-Elementals: Turning their magic into any element, natural or arcane.

-Beast: Having their magic immigrate the attributes of any animal.

-Mythical Beast: Having their magic immigrate the attributes of a mythical beast of any kind.

-Energy: Transmutation of magic to mimic forms of energy such as lightning or heat.

-Solid: Has their magic mimic the property of anything solid.

-Custom: Has their magic mimic anything not covered by the other categories.

Ability Sub-Types:
-Mutation: This sub-type is when a user makes a permanent change to the body. This modification can be anything, but must use some natural part of the body.

-Modification: This sub-type describes when the user makes temporary modifications to the physical body. Extending limbs, turning body parts into weapons and anything in-between.

-Enhancement: The user will use magic to simply enhance all their physical abilities and can choose how much to enhance any specific abilities.

Enchantment Sub-Types:
-Elementar: These Enchantment types are able to apply the seven magical elements (water, earth, air, fire, lightning, light and darkness) into their spell casting. They are considered the apex masters of using the arcane elements.

-Planetar: The Planetar sub-type is a celestial type and one of the only few magic types that can take advantage of divination. These Enchanters mainly draw power from celestial bodies and the cosmos.

-Manipulator: This enchantment sub-type directly manipulates the physical objects around them. Most often applying simple commands to them. Setting a trigger and then setting the effect that happens by that trigger. These Enchanters excel at holding a battlefield and if given time to prepare, are unmatched at holding a single point.

Invocation Sub-Types: Since these magic users are limited to the abilities given by a chosen pact, the only sub-type they have are the beings or forces they make a pact with. Keep in mind that these forces and beings will give each practitioner different abilities based on personality and what they can do.
-Cosmic Force.
-Divine.
-Nature.
-Demonic.

Summon Sub-Types: These magic users have an extensive list of sub-types. Most have two or three Sub-Types for their Summon.

-Close Range
Close-Range Power Types
These Summons are known for being able to inflict powerful and/or swift physical attacks with their bodies. Typically, a close-range Summon's destructive power and speed rank above others as their User is directly commanding them. As a downside, these Summons have to stay within small proximity of their Users, though their unique abilities may have a greater range. These Summons will generally obey their users' will.
The User of a Close-Range Summon generally prefers to confront their opponents directly, allowing their Summon's superior power to shine, while also bypassing their short reach. However, most are nearly powerless against an opponent who is either out of reach or hidden. A Summon being a Close-Range Stand doesn't necessarily mean that its ability has a short-range. Some Summons may not be able to go far away from their User but have an ability that influences a large zone around them.

-Long Range
Long-Distance Operation Types
Also known as a Remote Control Summon, these Summons are defined by a greater-than average range, some Long-Distance Summons being able to go kilometers away from their Users; thus they are typically far from battle. Moreover, the User is able to command their movement with good precision. On the other hand, the remaining link between User and Summon means injuring the Summon will damage the User as well and most of these Summons aren't a physical match for other types of Summons. The User of Long-Distance Summon will typically exploit their greater range and precision to set up favorable ambushes and kill/injure the enemy before they can retaliate. The User may find themselves vulnerable if caught with their Summon far away from them. A Summon being a Long-Distance type doesn't mean its ability automatically has a great range. Some Summons can fly far from their Users but still only affect something close with their powers.

-Automatic
Automatic Type
Automatic Summons are all summons who do not follow their Users' command, but rather, act automatically through preset instructions. Most Automatic Summons are, in a way, separated from their Users, and thus harming the Stand will leave the User unscathed and sometimes unaware of their Summons status. However, there are several sub-types of automatic Summons.
Far-Distance Autopilot Type Summons can travel long distances from their Users without losing power. In addition to their respective abilities, they will have noteworthy physical abilities, such as great resilience. However, most Far-Distance Autopilot Summons follow simple instructions centered around a single datum, like temperature, and cannot adapt to the situation nor make precise moves.

Posthumous Summons are capable of existing long after their User's death, enabling them to act on their own free will. Due to their nature, Dead Summons are automatic-based and, as such, range and damage to their user are irrelevant.

Other Summons may simply demonstrate automatic abilities, the User needing minimal input. A Summons ability may be linked to a condition unrelated to the User's will, making it semi-automatic. They could be sentient and act on their own without following their User's orders. In this case, the User may be unable to control it and possibly become a victim of their own Summons power.


Form Sub-Types:

-Natural Humanoid
Natural Humanoid Types
These Summons possess a humanoid form with physical characteristics that take on an organic appearance. Their human-like facial features allow them to express emotions. This category encompasses Human Type Summons who closely resemble people. Although they are usually the size of humans, some Summons can vary in size. Natural Humanoid Summons are usually able to perform tasks requiring a degree of dexterity, like grabbing something, and if powerful enough, can wrestle and fight using their fists and feet. These Summons appear more frequently in teenagers.

-Artificial Humanoid
Artificial Humanoid Type
While also having humanoid-like bodies, Summons in this category will often feature artificial or mechanical nuances that separate them from natural humanoids. Appearances that resemble dolls, robots, cyborgs or androids are applicable here. Their eyes are generally robotic and inexpressive and they lack proper mouths. Although they are usually human-sized, some Stands can vary in size.
Generally, Artificial Humanoid Summons are functionally similar to Natural Humanoid ones and can perform the same physical tasks. In the series, these Summons have progressively replaced the more natural-looking Summons and are now commonplace.

-Natural Non-Humanoid
Natural Non-Humanoid Type
This category features Summons that, while not human-like, are reminiscent of other life forms or objects in nature. This includes basic organisms such as animals and plants, but also more unorthodox concepts.
These Summons are considerably more varied in appearance and do not share any functional characteristics. Some animal-like Summons may fight using fangs or claws and some may take the form of a natural element impervious to physical attacks.

-Artificial Non-Humanoid
Artificial Non-Humanoid Types
The Artificial Non-Humanoid Summons category groups Summons that look like tools, mechanical objects, vehicles, or other artificial constructs such as clothing. Because they look like objects, these Summons typically require the User to personally wield them. Unless they are a weapon of some kind, these Summons are not suited for direct confrontation and most of them are especially poor at protecting their respective Users. However, there are a handful of Summons that functionally act as a suit, directly granting the User greater combat abilities.

-Phenomenon
Phenomenon Types
Phenomenon Type encompasses all Summons that do not fall under the previous four.
These Summons may be formless, manifesting as a supernatural phenomenon, or simply giving the user superhuman abilities. They may also have an appearance so eldritch that it doesn't fit into the natural or artificial categories.

Special Types:

-Bound
Bound Types
Bound Summons are linked to material objects such as vehicles or dolls. A Bound Summon is usually featureless but occasionally possesses its own appearance. Moreover, as a rule of thumb, the greater the object the Summon is linked to, the more powerful the Summon is. Unlike Artificial Non-Humanoid Summons, some Users can modify the shape of the bound object. (some users may have the ability to change what object their stand is bound to)
All Bound Summons are easily mistaken for ordinary objects, allowing their Users to ambush enemies into the range of their Summons and get the upper hand in battle. However, destroying the object will disable the Summon and leave the User defenseless, if not wounded.

-Colony
Colony Type
Colony Summons are composed of multiple units, each able to function entirely on its own. The entirety of the colony constitutes a single Summon, and as a result, their power is divided. Similarly, damage to the user is proportional to the population size of the Summon; the higher the number of units, the less damage is transferred when a unit is damaged.
Thanks to their number, Colony Summons can be used to overwhelm an enemy by attacking from multiple directions, the User not fearing damage since as long as even one unit remains, they won't die.

-Sentient
Sentient Summons
Although most Summons do not show any personality or simple hints of it, there are Summons who display a full-fledged consciousness separate from their Users. These Summons are able to think, analyze their environment, and converse with their Users, offering advice or commenting on their actions. Their personalities are diverse, but most sentient Summons follow the command of their Users regardless and act to protect them.
Some Sentient Summons qualify as automatic as they do not have Users and think for themselves.

Unique Sub-Types: These do not have Sub-Types as they are not even in a main type.


I made this magic system to allow for fun creation and it's loose enough that you can make anything you want and still fit in one or more categories. I hope you are interested.
 

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