• If your recruitment thread involves completely going off site with your partner(s) then it belongs in the Off-Site Ad Area.
  • This area of the site is governed by the official Recruitment rules. Whether you are looking for players or looking for a roleplay, we recommend you read them and familiarize your self with them. Read the Recruitment Rules Here.

Fantasy π€πŸπŸπ₯𝐒𝐜𝐭𝐒𝐨𝐧𝐬 𝐨𝐟 π€π­πšπ―πšπ«π’πš {CLOSED}

Ayama

Enthusiast


Afflictions of Atavaria











  • INTRODUCTION

    If throne and crown you wish to keep,
    Search underground, for caverns deep.
    There in the earth, your power lies-
    To dark gives birth as radiance dies.

    But search ye high, and search ye low-
    Six heirs defy, from ancient foe,
    For six as one, your bane shall make,
    And once begun, your throne to take.


    *****

    For centuries, the great continent of Atavaria had been split between six kingdoms. The central kingdom of Aldor was the realm of the humans. To the west was the great forest of Le'Ven, home of the elves. To the south was the desert of Najud, realm of the djinn. To the east were the great plains of Muliah, home of the theriandres. To the north were the wild mountains of Dur'Fen, domain of the orcs. And off the coast was the island of Ig-Kilar, realm of the Mer people.

    It had been many decades since the end of the last Great War, and the land was at peace. Each year, one of the kingdoms would host a summit, where all six of the royal families would gather to discuss trade, treaties and other important matters, as well as celebrate their friendship and the prosperity of their home. The party was open to everyone and, while the grownups discussed the future of Atavaria, their children would play together and begin the lifelong friendships they were expected to carry through to adulthood, when they wore the crown.

    Twelve years ago, six such children were engaged in a fierce game of hide-and-seek in the Aldor castle garden when, all of a sudden, there was an attack. The evil sorceress Diaterenn had been a member of Aldor's court for years, but that was never enough for her, and she had bided her time until she was ready, accumulating dark power and amassing an army of demons to take over the kingdom.

    She chose that day to attack so that she might eliminate all six rulers in one fell swoop. And in that, she succeeded. What she didn't count on, however, was their majesties' royal progeny escaping through a tiny door in the garden wall, thanks to the efforts of a few loyal and dedicated servants. They fled the kingdom that very night, and the demons dispatched to pursue them were never able to capture their prey.

    When they returned empty-handed, Diatarenn was troubled- she didn't like lose ends. But the royals were dead and the kingdom was hers at last and, she reasoned, her quarry was only a group of children, after all- there was no way they could pose a threat.

    How very wrong she was.

    *****

    It is now twelve years later, and the kingdom of Aldor is barely recognizable from what it used to be. The people are poor, miserable, and hungry. They fight over scraps and coins and the slightest provocation. Diatarenn's reign is cruel, and she rules by controlling her domain with suspicion, violence, and fear.

    At the far edges of the state, the borders are closed. When Diatarenn took over Aldor, Le'Ven, Najud, Muliah, Dur'Fen and Ig-Kilar chose to protect their own rather than lend a hand, and each kingdom retrenched upon itself, retreating behind its walls.

    Le'Ven is ruled by a council of elders, who make all important decisions for the tribes. Najud is ruled by a sage matriarch- the ancient mother of its deceased king. Muliah and Ig-Kilar are now under the control of relatives of their previous rulers, and things have become ferocious and tense both in and between both kingdoms. The orcs of Dur'Fen have been fighting amongst themselves, all the clans seizing what they saw as an opportunity to claim the throne.

    Amongst all the unhappiness and unrest, the Heirs survive. Each fled to a different kingdom with a trusted servant or friend- the heir of Le'Ven to Muliah, the heirs of Muliah and Ig-Kilar to Dur'Fen, the heir of Dur'Fen to Najud, the heir of Najud to Le'Ven, and the heir of Aldor across the sea to Ig-Kilar.

    All this time, they've been living out their lives- inconspicuous, anonymous, and under different identities, doing what they must to survive. And all this time, despite everything, things have been quiet- no one came for them; no one even looked.

    But all that is about to change.


    1




1


2


3


4




If throne and crown you wish to keep,
Search underground, for caverns deep.
There in the earth, your power lies-
To dark gives birth as radiance dies.

But search ye high, and search ye low-
Six heirs defy, from ancient foe,
For six as one, your bane shall make,
And once begun, your throne to take.


*****

For centuries, the great continent of Atavaria had been split between six kingdoms. The central kingdom of Aldor was the realm of the humans. To the west was the great forest of Le'Ven, home of the elves. To the south was the desert of Najud, realm of the djinn. To the east were the great plains of Muliah, home of the theriandres. To the north were the wild mountains of Dur'Fen, domain of the orcs. And off the coast was the island of Ig-Kilar, realm of the Mer people.

It had been many decades since the end of the last Great War, and the land was at peace. Each year, one of the kingdoms would host a summit, where all six of the royal families would gather to discuss trade, treaties and other important matters, as well as celebrate their friendship and the prosperity of their home. The party was open to everyone and, while the grownups discussed the future of Atavaria, their children would play together and begin the lifelong friendships they were expected to carry through to adulthood, when they wore the crown.

Twelve years ago, six such children were engaged in a fierce game of hide-and-seek in the Aldor castle garden when, all of a sudden, there was an attack. The evil sorceress Diaterenn had been a member of Aldor's court for years, but that was never enough for her, and she had bided her time until she was ready, accumulating dark power and amassing an army of demons to take over the kingdom.

She chose that day to attack so that she might eliminate all six rulers in one fell swoop. And in that, she succeeded. What she didn't count on, however, was their majesties' royal progeny escaping through a tiny door in the garden wall, thanks to the efforts of a few loyal and dedicated servants. They fled the kingdom that very night, and the demons dispatched to pursue them were never able to capture their prey.

When they returned empty-handed, Diatarenn was troubled- she didn't like lose ends. But the royals were dead and the kingdom was hers at last and, she reasoned, her quarry was only a group of children, after all- there was no way they could pose a threat.

How very wrong she was.

*****

It is now twelve years later, and the kingdom of Aldor is barely recognizable from what it used to be. The people are poor, miserable, and hungry. They fight over scraps and coins and the slightest provocation. Diatarenn's reign is cruel, and she rules by controlling her domain with suspicion, violence, and fear.

At the far edges of the state, the borders are closed. When Diatarenn took over Aldor, Le'Ven, Najud, Muliah, Dur'Fen and Ig-Kilar chose to protect their own rather than lend a hand, and each kingdom retrenched upon itself, retreating behind its walls.

Le'Ven is ruled by a council of elders, who make all important decisions for the tribes. Najud is ruled by a sage matriarch- the ancient mother of its deceased king. Muliah and Ig-Kilar are now under the control of relatives of their previous rulers, and things have become ferocious and tense both in and between both kingdoms. The orcs of Dur'Fen have been fighting amongst themselves, all the clans seizing what they saw as an opportunity to claim the throne.

Amongst all the unhappiness and unrest, the Heirs survive. Each fled to a different kingdom with a trusted servant or friend- the heir of Le'Ven to Muliah, the heirs of Muliah and Ig-Kilar to Dur'Fen, the heir of Dur'Fen to Najud, the heir of Najud to Le'Ven, and the heir of Aldor across the sea to Ig-Kilar.

All this time, they've been living out their lives- inconspicuous, anonymous, and under different identities, doing what they must to survive. And all this time, despite everything, things have been quiet- no one came for them; no one even looked.

But all that is about to change.
As our story begins, the Heirs are each living out their lives with their compatriot, more or less happily and peacefully, spread across the land.

But things are brewing on the horizon, and the darkness of Aldor is spreading. Rumor has it the empress has gone mad, muttering in her sleep and talking to things only she can see. Tension at the borders is higher than ever, and it's rumored that Diatarenn has even sent out the Fallen Vanguard- her most elite and trusted demonic soldiers- to search the far corners of the land for six particular people.

The Heirs, knowing only too well what this could mean, are once more forced to flee for their lives, their faithful companions in tow. And as they unknowingly race towards each other and their destiny, there is but one thought on each of their minds: after all these years, why now?

*****

So there it is. We will begin our story with the Heirs on the run, trying to escape the clutches of Diatarenn and her Fallen Vanguard. The Heirs and their companions will reunite and set off to complete their quest, Lord of the Rings-style, and hopefully survive the process.

If this feels like the kind of adventure you want to take part in, mosey on to the next section to take a look at the rules.
1. Follow all RPN rules and guidelines.

2. Respect other players, don't cause drama OOC.

3. No auto-hitting or godmodding, but collaboration on posts is encouraged.

4. Be active and plot in the OOC thread.

5. Posting length requirement is a minimum of one descriptive paragraph (don't need to write a novel, but make sure you have something in there people can respond/react to, and that advances the scene in some way).

6. Posting frequency expectation is twice a week- don't want anyone to feel too pressured to post with a busy schedule, but also don't want anyone waiting on a partner for too long either. No spamming or flooding, please- we don't want to leave anyone out.

7. GMs (Faydflowright and myself) have last call, and can edit this list if necessary as things progress in the RP.

*****

So, we're looking for one or two players to help us round out our cast and get this thing started. If you're a fan of classic high fantasy quests, with evil queens, prophecies, and grand adventures, this is the RP for you!

If you want in, just go ahead and fill out this reserve code to tell us a bit about your character concept, and then post it in here. To help with character creation, here's a bit of basic lore.

You can apply for any open role and can have up to one Heir and one Guide, and we'll be going over reserves just to check that there's a good player and character balance going. Once your reserve is approved, we'll PM you the links to the CS and OOC threads, so you can plot with the other players and start fleshing things out.

Please don't hesitate to reach out if you have any questions! ^^
 
Last edited:
THE GUIDE TO THE HEIR OF NAJUD



ALEKSANDER DRAGOMIR
elf - male

age on the day of the attack:
eight.
current age: twenty.

a charismatic individual who radiates mischief and elegance one would assume given elf status. he's sarcastic yet humorous. a desire to make people laugh, even if he becomes the object of laughter. a male with a great sense of survivor's guilt. the youngest out of three. a great sense of inferior complexity. it should have been him that had died. not his older brothers. he cannot stay still for long. always on the move, never been one to stay in one place. a crave for adventure. something his older brother had dreamed of doing. to explore what else was out there and alec was determined to complete his brother's dream. he can be stubborn and a little competitive, but he isn't cocky. the male would downplay his own abilities if you let him. he may act confident, but the reality of it all is someone who craves validation and the desire to surround oneself with others. he can't stand being alone. the man is terrified of being abandoned or losing the people he holds close.

aleksander is protective of the people he cares for. willing to risk his life to save them. even at the expense of his own.

he lived in an abusive household. his mother died when he was six, but never quite knew what she had died of. his father had once been a great elf until he was betrayed by a close friend. in the end, his father turned abusive and drank his pain away. they had lived on the outskirts of najud.

his family had been warriors for as far as he could remember. until his father was accused of treason and later banished. alongside his wife and newborns.

aleksander was eight when the attack came. his father had been in the fray after visiting a close friend. returning to their small, unhomely home. a few years later; aleksander was twelve when his father died. a few months later their house caught fire, trapping the brothers inside. the three escaped only for aleksander to watch his brothers get shot down, assuming it had been their father. soon afterwards, a great sense of guilt fell upon the youngest's shoulders.

β€Ί positive traits
practical, observant, passionate, imaginative, empathetic, hardworking, protective, humorous, kind, friendly, energetic, quick-witted.
β€Ί neutral traits
adventurous, competitive, creative, curious, determined, generous, sarcastic, absentminded, stubborn, ambivert, optimistic, secretive, bold.
β€Ί negative traits
disorganized, impulsive, insecure, rebellious, self-destructive, self-critical, sensitive, reckless, easily overwhelmed, unpredictable, self-sacrificing.

β€Ί faceclaim
flamebringer [ arknights ].


 
THE GUIDE TO THE HEIR OF NAJUD



ALEKSANDER DRAGOMIR
elf - male

age on the day of the attack:
eight.
current age: twenty.

a charismatic individual who radiates mischief and elegance one would assume given elf status. he's sarcastic yet humorous. a desire to make people laugh, even if he becomes the object of laughter. a male with a great sense of survivor's guilt. the youngest out of three. a great sense of inferior complexity. it should have been him that had died. not his older brothers. he cannot stay still for long. always on the move, never been one to stay in one place. a crave for adventure. something his older brother had dreamed of doing. to explore what else was out there and alec was determined to complete his brother's dream. he can be stubborn and a little competitive, but he isn't cocky. the male would downplay his own abilities if you let him. he may act confident, but the reality of it all is someone who craves validation and the desire to surround oneself with others. he can't stand being alone. the man is terrified of being abandoned or losing the people he holds close.

aleksander is protective of the people he cares for. willing to risk his life to save them. even at the expense of his own.

he lived in an abusive household. his mother died when he was six, but never quite knew what she had died of. his father had once been a great elf until he was betrayed by a close friend. in the end, his father turned abusive and drank his pain away. they had lived on the outskirts of najud.

his family had been warriors for as far as he could remember. until his father was accused of treason and later banished. alongside his wife and newborns.

aleksander was eight when the attack came. his father had been in the fray after visiting a close friend. returning to their small, unhomely home. a few years later; aleksander was twelve when his father died. a few months later their house caught fire, trapping the brothers inside. the three escaped only for aleksander to watch his brothers get shot down, assuming it had been their father. soon afterwards, a great sense of guilt fell upon the youngest's shoulders.

β€Ί positive traits
practical, observant, passionate, imaginative, empathetic, hardworking, protective, humorous, kind, friendly, energetic, quick-witted.
β€Ί neutral traits
adventurous, competitive, creative, curious, determined, generous, sarcastic, absentminded, stubborn, ambivert, optimistic, secretive, bold.
β€Ί negative traits
disorganized, impulsive, insecure, rebellious, self-destructive, self-critical, sensitive, reckless, easily overwhelmed, unpredictable, self-sacrificing.

β€Ί faceclaim
flamebringer [ arknights ].


Love it- welcome to the RP~! ^^
 
Oooh! This sounds cool!
 
Hopefully this is good!

THE HEIR OF IG-KILAE



NINA RIVERA
mer - female

Age on the day of the attack: 7
Current age: 19

Ig-kilar’s rulers were not the best parents, they favored their duties over raising their child. Allowing Nina to grow up feeling rejected and lonely. The only time she received attention was from scoldings or lectures about how she was to be the ruler of Ig-Kilar one day and that she must meet the expectations of that role. The amount of pressure that was placed on Nina was unacceptable, especially for a child. No matter what Nina did, someone would always be unhappy with her performance. Nina was in a constant state of stress for her entire childhood.

There were sparse moments when Nina would be allowed to relax, when her parents would act like parents do. Mostly her birthday, or yearly celebrations. But her favorite day of all was when the six kingdoms would meet and she could see the other heirs and play with them. She considered the other heirs to be the only people who could understand her, and she would always swell with a humble sort of happiness when her parents would dote on her at the events. Nina was a shy, but sweet child. She was also very intelligent and a quick study, the epitome of a gifted child. Her parents showed their daughter off, going on about how proud of her they were. They were harsh and negligent at times, but they loved her. And Nina loved them. And she spent her entire life up to that point doing her best to make them proud.

Then it was all stolen from her and there was nothing she could do about it. The murder of her parents was a permenent stain on her conscience, she never saw them but she can remember the sound of them being cut down clearly. The old geniune version of herself died with them and she quickly learned how helpless she was. A servant helped her escape and flee to the wild mountains, despite her cries for her parents. She was angry with the orcish servant who saved her at first. But Nina is grateful to her guide nowadays. She grew to be a cheery woman, doting and sympathetic even in the harsh terrain she hid in. This is her way of protecting herself, she used her kindness and uses people’s guilt to manipulate them. She purposefully hopes that people underestimate her so that she can attempt to coax them into a situation that benefits her and the people she cares about.

 
Last edited:
Hopefully this is good!

THE HEIR OF IG-KILAE



NINA RIVERA
mer - female

Age on the day of the attack: 7
Current age: 19

Ig-kilar’s rulers were not the best parents, they favored their duties over raising their child. Allowing Nina to grow up feeling rejected and lonely. The only time she received attention was from scoldings or lectures about how she was to be the ruler of Ig-Kilar one day and that she must meet the expectations of that role. The amount of pressure that was placed on Nina was unacceptable, especially for a child. No matter what Nina did, someone would always be unhappy with her performance. Nina was in a constant state of stress for her entire childhood.

There were sparse moments when Nina would be allowed to relax, when her parents would act like parents do. Mostly her birthday, or yearly celebrations. But her favorite day of all was when the six kingdoms would meet and she could see the other heirs and play with them. She considered the other heirs to be the only people who could understand her, and she would always swell with pride when her parents would dote on her at the events. They showed their daughter off, going on about how proud of her they were. They were harsh and negligent, but they loved her. And Nina loved them. And she spent her entire life up to that point doing her best to make them proud.

Then it was all stolen from her and there was nothing she could do about it. The murder of her parents was a permenent stain on her conscience, she never saw them but she can remember the sound of them being cut down clearly. A servant helped her escape and flee to the wild mountains, despite her cries for her parents. She was angry with the orcish servant who saved her at first. But Nina is grateful to her guide nowadays. She grew to be a cheery woman, doting and sympathetic even in the harsh terrain she hid in. It’s an act, of course, but Nina is really the only person who is aware of that. However this is her way of coping with her trauma, and one she uses even after fleeing her home for a second time.
________________________________

Nina is a deeply flawed individual. And she’s much more flawed than she lets on. Nina tries her best to play the part of a sweet, kind girl. She’s doting, sweet, and empathetic. She is endlessly giving and dangerously charming. Nina comes off very Saint-like, and people find themselves drawn to her. Make no mistake, those doe eyes of hers are a weapon. One she uses with great skill to do what she believes needs to be done. This was her way of protecting herself. She fears vulnerability above all else and believes that she is far too broken to be cherished– or even tolerated. She has been convinced by her own insecurity that her existence is meaningless, so she has opted to pretend to be someone else. She holds herself to an unreasonable standard and doesn’t allow herself to trust other people. She pretends to be someone that most would safeguard. She wants people to appreciate the fact that she exists, even if it’s a fake version of herself.

Nina lies to the people closest to her constantly, convincing herself that she is sparing them from having to know the true her. She’s quite relentless in her hatred of herself, justifying her self sabotage as some kind of martyrdom. Yes, Nina frequently stews in her suffering, finding her own misery to be more comforting than that of happiness. Her pain is familiar to her, it is deserved. And by not fighting it, Nina can convince herself that the terrible things that happened to her were in her control because she chose misery for herself. That she was atoning for existing in some way.

Deep down, she is slightly mischievous and a little manipulative, but she is a genuinely kind person (despite convincing herself otherwise). She puts up her facade the way she does so others feel comfortable around her. She wants people to be happy. She tries to manipulate situations so everyone involved can reach the best outcome. She’s selfless in her way, and she’s very thoughtful and considerate to those she holds dear. She’s willing to do a lot to ensure the safety and happiness of the people she loves. She’s willing to do the things that most people can’t, however morally corrupt they may be. Because Nina doesn’t care about people as a whole. She doesn’t like them. She just hates them less than herself, that makes them automatically better than herself. So if you manage to become someone Nina actually likes, she's willing to do a lot to ensure your happiness. Even if it meant compromising her own. Perhaps that’s where Nina’s ambitious nature truly shows itself.

If you can’t tell by now, Nina is an insecure person. But she’s also quite envious of others. She gets jealous of other people’s happiness, then immediately hates herself for feeling that way. Despite not trusting people in general and believing she isn’t worthy of anything good; Nina still seeks the approval and praise of other people. She bases her entire self-worth on how helpful she is to the people around her. She’s given up on being happy with herself. So, she decided to dedicate her entire being to making other people happier, hoping to find her own contentment in the joy of others. She wants to be trusted, but refuses to trust others. She thinks she’s undeserving of love, yet seeks people’s praise. In Nina’s head, she thinks this makes her selfish. But it just makes her a hypocrite.

Looks great. Can you put that whole thing in the final CS and give me a condensed blurb for the reserve? It's really just supposed to be a couple short paragraphs covering the basics of personality and family history ;P
In the meantime, I'll send ya the OOC~
 
Looks great. Can you put that whole thing in the final CS and give me a condensed blurb for the reserve? It's really just supposed to be a couple short paragraphs covering the basics of personality and family history ;P
In the meantime, I'll send ya the OOC~
Yeah I’ll do that later today! I may just include the family history part and levae the personality section for the cs!
 
Yeah I’ll do that later today! I may just include the family history part and levae the personality section for the cs!
Well the point is for other players to have direct access to the basic info for plotting, so they need the history and the personality for that.
 
Well the point is for other players to have direct access to the basic info for plotting, so they need the history and the personality for that.
Yeah I just edited it and added a bit of her personality into the blurb. basically a short summary of her current personality, and how she was as a child.
 
Sunsmiter Sunsmiter willoww willoww Sicarius Sicarius

Hey all, if you're still interested in joining the RP, the available spots are:

-The Heir of Aldor (human, female)
-The Heir of Muliah (theriander, male)
-The Heir of Le'Ven (elf, female)
-The Guide to the Heir of Ig-Kilar (orc, female)

Drop a reserve if you want in! ^^
 
Sunsmiter Sunsmiter willoww willoww Sicarius Sicarius

Hey all, if you're still interested in joining the RP, the available spots are:

-The Heir of Aldor (human, female)
-The Heir of Muliah (theriander, male)
-The Heir of Le'Ven (elf, female)
-The Guide to the Heir of Ig-Kilar (orc, female)

Drop a reserve if you want in! ^^
I'mm tale Heir of Le'Ven
 

Attachments

  • 1667509187689.png
    1667509187689.png
    5.5 MB · Views: 4
Quick bump!

Definitely open spots:
-The Heir of Muliah (theriander, male)
-The Guide to the Heir of Ig-Kilar (orc, female)

Possibly open spots:
-The Heir of Aldor (human, female)
-The Heir of Le'Ven (elf, female)
 
THE HEIR OF MULIAH



Male theriander
Age on the day of the attack:
7
Current age: 19
Qin is a careful, reserved theriander. While quiet, he is willing to go to the ends of the earth to uphold his own ideals. Due to his upbringing, he is rather antisocial, and sometimes deadpan when confronted. Qin isn't shy, just rather...quiet. He's not really capable of understanding humor, and his cold pragmatism has to lead to many believing he's either pessimistic or completely devoid of most emotions. He's compassionate, but far too mute to express that, pressing affection through words instead of actions.
He bears ursine traits, with bear ears and a heavyset build. Qin isn't "fluffy"(or so he claims), but his hair seems oddly...soft. As the youngest child, Qin survived the attack solely because one of his older brothers had thrown him to the ground and shielded him with his bulk. He huddled under a dead ursine's weight for hours before finally mustering up the courage to leave the sanctuary of a brother that had died protecting him.
None would say so directly to his face, but he knows they blamed him.
They blamed him for the death of his brother.
He was never the same afterward, always too silent, too quiet. The suffocating silence was deafening. The theriander himself wasn't the same afterwards, always grieving for his lost father and fallen siblings. Qin learned to grow up in silence, in quiet exile.
His brother had died for him, and perhaps just some of his blood still runs in the unworthy youngest brother. he would die for even a single friend, a single person that would talk to him.
 
Last edited:

Users who are viewing this thread

Back
Top