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Adventure Tale (tentative name)

Marasai

Junior Member
Hi. This is a fantasy adventure rp currently in test run status. The point of this thread is to introduce the rp's game system before players enter fully into the world of the rp. Here, we can also test various systems, such as travel, before implementing them into the rp. Click here for the Interest Check thread..


Welcome to the town of Proto-Strongmill.


Mir: Proto-Strongmill?


That's right. This is the prototype of the starting town that'll be used in the rp. Before you stands a single three-story mill, made of bricks, and circular in design, It has a red roof, and four lengthy rectangular blades made of fabric stretched over wooden crosses in threes turn gently in the breeze. Here, have a look at the attachment to get a picture in your head.


Because this is a prototype and the rest of the town hasn't been played, cardboard cutouts stand in for the other buildings you see in the picture. Good thing there's only a gentle breeze. Otherwise, all these cutouts will just fall over.


Mir: Pretty low budget, huh.


Since the mill is the only real building. Why don't you explore it?


As you round the side of the mill though to check if it's real, you hear a slightly muffled but audible cry, "Shoot! I'm late! I'm so late!" A second later, someone slams into you, knocking both of you over.



"Are you oka-" The words freeze in your mouth. Lying on his hands and rear in front of you is a brawny man wearing a red bandana, a green sleeveless shirt, brown trousers, and black shoes.


"Ahhh!" The man lets out a cry of agony. "Watch where you're going! Look at what you did to my breakfast"



You eyes travel to the ground. Sure enough, at the man's feet is a slice of golden toast.



Mir: There's something wrong with this scene.


The man gets to his feet, and cracks his knuckles. "That's it. I'm in a bad mood this morning. Sorry, but my fists need to take this out on somebody."


It looks like you won't be able to avoid this fight. I will now introduce the Combat system. Let's check you and your opponent's Ability Scores. In the real RP, you'll be able to distribute 24 points across 4 values:
Strength, Dexterity, Intelligence, and Spirit. Here, let's make your character a standard one, and your opponent an average one.





Standard Stats: 4, 6, 6, 8


Average Stats: 6, 6, 6, 6


Your Ability Scores determine your HP, MP, and Carrying Capacity.

HP = [sTR] x 2


MP = [sP] x 2


Carrying Capacity = [sTR] + 3

So, that means.

Your character



[sTR 4] [DEX 6] [iNT 6] [sPI 8]




HP: 8




MP: 16




Carrying Capacity: 7



Your opponent

[sTR 6] [DEX 6] [iNT 6] [sPI 6]



HP: 12




MP: 12




Carrying Capacity: 9



Normally, your opponent's information would be hidden to the player.


In battle, whoever has the highest initiative goes first. Initiative is calculated by rolling 2 dices, one for DEX, and one for INT, then adding them together. Since your character has [DEX 6] and [iNT 6], that means you roll two 6 sided dice.

[dice]13682[/dice]




Ouch, that doesn't look good. Let's see what your opponent gets.

[dice]13683[/dice]




That means your opponent goes first then you then back to your opponent. Initiative is only calculated at the start of battle unless a player uses a skill.


Let's start the battle. Your opponent takes a wide swing at you. Since he's fighting unarmed, accuracy is calculated by [DEX + STR], and the damage is calculated by [sTR] -2.


First, let's roll Accuracy.

[dice]13684[/dice]




6, 6! That's a Critical Hit! A Critical Hit happens when you roll the highest number for both die. When you score a Critical Hit when rolling Accuracy, you double the number of dice you normally roll for Damage. So, in this case, 2 [sTR 6] die.


Now, let's roll Damage with the modifier set to -2 cause of fighting unarmed,


[dice]13686[/dice]




That means the attack does 7 Damage. If your character were wearing armour, he/she would be able to reduce the Damage by their Defense Points (This applies only to Physical Damage).


So after taking damage, where does that leave us? HP: 8 - 7 = 1. Not good! This is turning out quite unexpectedly for a test battle. Time for some intervention. A potion appears in your hand. Using the potion, you restore 8HP. A small item like a potion that fits in the palm of your head takes up 1 Carrying Capacity.



Using an item takes up a turn so it's your opponent's turn again.


Accuracy Check

[dice]13688[/dice]




Your opponent's Accuracy Check is higher than your Initiative, which means his attack connects. (Initiative also determines your dodge chance.)


Damage Check:


Rolling only 1 die this time, and -2 for unarmed combat.

[dice]13685[/dice]​



You take 3 damage.


Alright, it's time to counterattack. A light blade appears in your hand. The Accuracy and Damage for a light blade is calculated like so.

Accuracy: [Dex + INT] + 1


Damage: [iNT] - 1

Accuracy Check


[dice]13690[/dice]

Your Accuracy is higher than his Initiative so your attack hits.​



Damage Check:


[dice]13691[/dice]

With [iNT 8], you roll an 8 sided die, -1 for a light blade.​



You swing your sword, catching your opponent in the shoulder, dealing 5 damage to your opponent. His HP falls to 7.


And that's it! Pretty simple, right? Next time, we'll talk about using Objects in the environment to give you an advantage in battle. But I'm hoping to get a volunteer for that. If you're interested, lemme know!
<p><a href="<fileStore.core_Attachment>/monthly_2015_10/Strongmill.jpg.5fa88be50bb00e7ca22243d4f9865bef.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="78537" src="<fileStore.core_Attachment>/monthly_2015_10/Strongmill.jpg.5fa88be50bb00e7ca22243d4f9865bef.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

 

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Marasai said:
And that's it! Pretty simple, right? Next time, we'll talk about using Objects in the environment to give you an advantage in battle. But I'm hoping to get a volunteer for that. If you're interested, lemme know!
What the heck? I'll volunteer!
 
[QUOTE="Joey Winchester]What the heck? I'll volunteer!

[/QUOTE]
Thank you~ You'll be using Zeke, correct?


Please name five objects strewn around the battle area. You'll be able to use them for various effects during battle by describing how your character uses them. E.g. By rolling a barrel at your opponent, you can knock him off balance, and increase your accuracy by 1 that turn. And if you describe him falling backwards and hurting himself, he takes an additional 1 damage.


At the start of each battle, players may name a total of 5 objects, and 10 for boss battles. By using Search, players may locate an additional object in the environment. This is useful if all the objects originally on the field have been expended.
 

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