Rurnur
One Thousand Club
Abilities of an Immortal
There are three specific powers an Immortal has, that Mortals do not. The first is energy, the unique power that an Immortal contains within their soul, and has control over. This is an Immortals main weapon, that they use to fight with. The second power is the race-specific abilities such as upgrading your Soul Armour as a Sentinel, performing a Battlecry as a Titan. These abilities are all listed in the race info page. The third and final power of an Immortal, is their enhanced natural abilities, such as increased speed, increased strength, and increased endurance. The extent of these natural abilities depends on the overall strength of an Immortal. Though, it should be noted that an Immortals true strength comes from their energy, and should not expect to defeat an opponent by punching them, without using their energy (After all, an Immortal can only be harmed by the energy of another Immortal). Regarding the speed of an Immortal, they are able to move swiftly in short bursts, to evade, dodge and dash towards opponents, however they cannot easily travel through space, fly or sprint across continents. Immortals must use regular means of transportation, depending on the region, such as boats or animals like horses. The only Immortals that can easily travel through space are of course the flying Primals, who serve as a means for transportation through the universe. Immortals must rely on these birds if they are to travel throughout space. As an Immortal ages and gains experience in battle, their abilities will increase, their souls will become more powerful, with a larger supply of energy, and more powerful energy. They can also increase their strength through other means, such as accumulating followers as a Titan or devouring souls as a Huntsman.
[SIZE= 24px]Energy[/SIZE]
[SIZE= 14px]"Energy" is the main ability of an Immortal, it is a substance produced within their soul, and naturally regenerates over time. An Immortal has the ability to produce and manipulate this energy at will, however, they are unable to control their energy if it was not produced from their soul, for example, if it was found in the natural world. There are multiple "types" of energies, but every character begins with a Basic-type energy. This is an energy that allows you to control a certain substance, such as fire, water, earth, etc. Over time, an Immortals energy may change into a different type, there are two methods used to achieve this.[/SIZE]
[SIZE= 20px]Fusion[/SIZE]
Fusion will be a very rare occurence, and very difficult to achieve, it means the souls of two Immortals with a very strong bond willingly combine into one, creating a single being. There are many conditions that make fusion easier or more difficult, for example, your energies must be compatible, such as Fire and Earth, combine to create Magma. This will be known as a "Combination Energy", a type of energy that makes use of two or more basic energies. Also, race plays an imporant role in fusion, making it much easier for Immortals of the same race to fuse, and making it almost impossible for two souls made of a different energy to fuse, such as a Huntsman and any Aether-based Immortal.
[SIZE= 20px]Energy Types[/SIZE]
The second way for a character to change their energy, is through "Energy Adaptation", a process that takes an extended amount of time, or very extreme conditions. This is the natural process of how an energy may evolve, for example, over the course of the story, a character with the "Explosive" energy may eventually transition to the "Nuclear" energy. This would be referred to as an "Enhanced Energy", a type of energy that acts as an upgraded form of a basic or combination energy, it is possible for these enhanced energies to have several special abilities outside of the main "produce and manipulate" power of a regular energy.
Finally, the last type of energy is the "Advanced Energy", a power that is not restricted to just a substance, and is extremely difficult to attain (and should be requested first). There are many possibilities for an advanced energy, so let your creativity go wild, but remember, it should make sense in regards to your previous energies, for example: Virus (Basic) > Decay (Enhanced) > Death (Advanced). This stage of energy adaptation is saved for long-term characters, so if you have a plan in mind for your character, it's a good idea to discuss it with me early on, so I can give the all-clear that it's balanced for the RP.
Summary of Energy Types:
Basic Energy - The ability to produce and manipulate a single substance.
Examples: Fire, Water
Combination Energy - The ability to produce and manipulate an energy that encompasses two or more basic energies.
Examples: Magma, Ice
Enhanced Energy - The ability to produce and manipulate an upgraded version of a basic or combination energy, gaining various other unique abilities related to that energy in the process.
Examples: Heat, Cold
Advanced Energy - The ultimate ability that has it's own unique rules, determined by the player. This energy is not restricted to control over a substance.
Examples: Destruction, Death
Race-Specific Powers
"Stamina" is something put in place to keep combat balanced and entertaining. Stamina is used to perform certain actions, such as changing forms (upgrading weapons as a Guardian, performing Battlecries as a Titan, etc) and other race-specific abilities, all located under the "Abilities" section of the race information. When you begin a fight, you won't have any stamina, stamina is gained by engaging your opponent, recieving damage, etc. This is done to encourage more drawn-out, interesting battles, instead of people using their strongest abilities straight from the beginning. A good rule to follow, is to only use your abilities when you really need to. That will hopefully keep fights entertaining for everyone.
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