~The Twin Swords Church~
When there was nothing they formed. The built the word together. Two parties who created the world without bias. Though from their creation their life essence that they wove into everything became corrupt. The two of them were at a disagreement and their anger spread to their own creations. The greed and conflict of those who lived on their world tainted the very soil. Monsters sprang fourth and tore through the flesh on those who lived there. Titians walked the earth and the siblings had no choice but to help. Forging a sword of their pure magic they fought back the corruption and purified the land. Things were peaceful again, however the conflict between the two siblings had not be solved. After many years of fighting one of the siblings took the blade to slay their sibling, however the other sibling caught them and they fought over the sword. In the end the sword split in two and the two fought each other. Never being able to fully kill each other until one day one of the siblings outsmarted their sibling, however they lost the other half of the sword in the process. Since then The single sibling raised the land as their own until the day they faded away into history. Some say that the evil sibling had been the one to plague the land the first time and people believe that one day they could return to do the same again if they do not maintain their worship.
The religion of the land, many believe that the corruption that came in the early world was a result of humans attempting to use magic(the gods power) and resulted in the evil. This is why magic is so frowned up as well as people do not believe mortals should posses such powers. Magic uses up the essence of the gods around them(most compare this to life) and thus it is a theory that magic users will also lead to the death of the world. Mages are a sinful breed and are shamed by the church.
Magic, the practice of shaping the remnants of the dead god's powers to alter the world just as they did. Creatures that are results of mutations caused by magic have a deeper connection and tend to excel in their field. They also possess the ability to harness wild magic. Due to their natural connection with magic itself stress or other heightened emotions can cause alters in the world around them without intention such as things catching fire, invisible force, wind, ect. Some cases they can use simple spells as well, however wild magic is dangerous and if used too much can lead to permeant damage to ones mana cannels as well as death.
Magic works by transferring 'magic' (god essence) from the world around you to inside of you, then channeling it to a conductor and that creates spells. Some races or skilled mages are also able to store magic inside them for quicker use, however this can lead to higher chances of wild magic being activated or sensitive channels.(think of channels like veins that can feel). Magic comes in many forms, however proper conductors are needed and in certain spells sacrifices or boons are also required. Conductors have to be related to the type of magic(ex. plant magic would require something naturally sourced like something made of wood or leaves). Anything can be used if it fits this criteria, however conductors not made specifically for magic use can cause magic to backfire as well as permanently breaking the object.
There are many races in the world, also known as the Edge. Magic has mutated races over the ages and resulted in new races as well as changes in races from the past. Some of the more common races are here.(here are races to chose from, however I am totally ok with new races being added as long as they fit into lore, ect. :])(also feel free to add more to written races in your characters backstory, ect.)
The most abundant race in the Edge. Basic in many ways though they are also considered the only pure race, being the original race created by the cods and the other just being results of mutation. Very versatile in appearance and past. Can be found in almost every corner of the world.
The most similar race to humans and contains the weakest connection to wild magic. However is known for their longer lifespan as well as their superior memory as well as agility.
Very few full giants exist as in the past they were hunted down as if they were monsters, though it was banned many years ago. This doesn't stop the treatment of half-giants as stupid creatures who are the same as monsters. They are larger then most races and have increased strength.
Half human half animals that look similar to humans that sprout animal like features. They also support abilities similar to that of the animal they are related to. Treated like animals and less then 'human'.
Mixes of races above exist and can sprout features and similarities to both or just one of the races, however they are far weaker than those who are pure. Often shamed from both sides of their race and never quite fitting in.
more to be added?
The capital of the world and has no ruler other than the church and its clergy. Has the most citizens and covers a large portion of the land under it's rule. Is also where the Hilt lives as well as being the leader of the kingdoms and where they meet regarding the major situation. The main city is simply called Opol City and is what most people reference when they say Opol. The main city is large and lavish and had those from rich to poor. There are many small villages around the city all of which are under the clergy's rule. Temperate zone that goes through all seasons
A land of bitter cold that is the second-largest kingdom, covering a large area that is mostly unlivable. Is known to create some of the strongest warriors and is also known for its underground fighting ring. Is a place that is in a constant winter and plagued with harsh times. Is ruled by the Blade captain. The major city is called Yeu.
A land admits swampy waters. Is the merchant hub for the land and is also the smallest kingdom. Is also known for its high crime rate as well as laxer view on magic and races. Is ruled by a small group of the head merchants. Hot weather, muggy and humid. The major city is called Tunari.
A city known for its artisans and mines. A place with extreme heat and freezing nights. Is very rich in minerals and is known to have the best metalworking. Is also popular due to its developed theatres. While this place is accepting of most races it is very against magic. Is ruled by a monarchy. The major city is called Herl.
A kingdom once split into two that was brought together by marriage and their closeness by land. The city in the mountains is called Ure while the city in the forest is named Rhas. Rhas is known to be very lax on mages and is where the Mages hub is. This has caused a strain in the relationship between the two siblings who run as jarl to each city. The agricultural center does not lose leaves in winter nor snow.
Considered the most important person in the world. Someone who has only been human and is the holy person of the world. Serve as a ruler of the world essentially who give the final say in meetings and is worshiped by everyone. Chosen by birth and a new one is born a few years before the other will die so that they can be trained before they take lead.
The royal knights of the world or templars per se. Are guards however have been in a bitter war with mages for several years now.
Holy people who run the churches and are the only form of medicine that is widely accepted. With magic being illegal and other forms frowned on medicine relies on them, however there are those who practice other forms in secret, even those among the clergy.
Something illegal and can result in fines, imprisonment, or execution depending on the seriousness of the law in your area. The church can also cleanse mages instead of legal actions however almost no mages want what happens there.
The world is ruled by all leaders of kingdoms working together with the head being the Hilt.
more could be added later as well as more detail if needed. Let me know if you want anything else!