Doomevil
Keep Moving Forward
120 years ago, the Adelram Empire, A great power that would expand for miles across Kazarok fell into disarray. Since the overthrow of the Stormstrum Dynasty, Humans were forced to suffer the spread of plague and collapse. Meanwhile conquerors such as Siegmund of Reikford took pieces of land through might, setting up an age of invasion that lasted for decades to come. My grandfather told me the people left the region, fending for themselves while they formed their own refuges. These refuges formed into the next pillars of society. Despite my ancestors’ survival, magical knowledge and engineering achievements were lost through the crossfire, putting us into an uncertain age.
Now as I live and breath, people different from Human are coming into Kazarok. Our neighbors continue to fight us for whatever their lords’ demand. Even the beasts north of Kazarok are starting to take advantage of our division. I fear that if we do not regain our strength together, it’ll be the end of our future. Worse…
A Spark of Armageddon takes place in an era of darkness where Humanity is at their lowest point and are primed for invasion. Meanwhile, races across the globe such as the Elves are bold enough to enter the political sphere. As players develop their factions, activity among the world will increase with new powers rising, affecting the status quo. We’ll start off by listing the important information of the world. The world is set in 7000 in what the humans call it the Age of Uncertainty.
Races
This will be updated as people introduce their own races for their factions.
Human - It was said Humanity’s origins was always in Kazarok, settling down in temperate forests and herding cowbaffo. Five centuries ago, they managed to carve an empire that would see endless wars between Elven and Humans, driving Elvens out of Kazarok. But now Humans struggle to advance with the empires of old fallen. Despite their struggles, they continue to populate the world.
Elves - Before Humanity were the Elven, long lived and mystical people who populated the continent Numerya. The Elves are considered talented when it comes to harnessing magic with ease. It was believed they were created by their God, Maegon the Dragon King. A monstrous ruler who dominated the skies above with hundreds of dragons. Maegon vanished, his creations still flying across the earth even today. Despite many Elvens lost during their wars with Humans, they have a desire to restore their glory once again.
Orcs - No one knows where Orcs originated from, but it was said in the old times they came from the skies. When they first appeared in Nasroth, the first families would one day decide to fight and kill each other. Orc life has now been a infestation north of Kazarok, dwelling in all kinds of biomes such as tundra, grasslands, deserts. They also vary in terms of color such as redness, green, white.
Goblins - Similar to Orcs, no one knows the true origin of the cunning Goblins. It can only be assumed they share a similar past with the bigger and more stronger Orcs, working with each other on fighting different species. However, several people easily underestimated them, as many Goblins have proven to become great masterminds behind war and pillaging. Most Goblins roam in the northeast of Kazarok.
Lizardfolk - The southeast of Nasroth is filled with reptilian life, many claim the Lizardfolk such as Iguria have traced their origins before Elven history. Although the Lizardfolk seem apathetic to the geopolitics, it can only be assured they have a stake for all of Nasroth for reasons unknown. Many Lizardfolk dwell in Mesados, trading between tribes such as the Cythia civilization and even the Arajyd.
Dwarves - Because of their insistence on recording their ancestry, Dwarves have wandered the earth for ten thousands of years. The original Dwarves were always divided into clans such as the Iron Men and the First Beards. They mined the largest mountains for ore, building their marvelous forges and crafting weapons said to kill the largest dragons. Many Dwarven Kingdoms socialized with Human tribes, giving them tools to fight off beasts and evil. But when the Elven Wars came and the massive Dwarven life lost, the Dwarves had no wish to fight for other people's wars, secluding themselves in their home mountains for the future. Now the current generation enjoys a life of solitude and content working.
Magic - Magic is a universal system utilized by those knowledgeable enough to harness it. It is believed that magic flows across time and space. Scholars and practitioners of magic discovered the Circle of Magic as people began to utilize these magical powers. It is divided into categories from Sunn. These are:
Narrative Factions
These factions serve to guide players into the world as they play on. As the game progresses, many factions will interact with each other as world events play out. Your actions will affect part of their world and may have consequences.
Hildemar, Hilders(Franks/Germans) - Hildemar, considered to be one of the powerful kingdoms from the ashes of the Adelram Empire. These honorable and diligent people represent an old tradition of chivalry and engineering. Hildemar as of today is ruled by King Konrad of House Volkhelm.
Borghildr, Borghilders(Norsemen) - Provinces of the Adelram Empire were invaded by conquerors. An infamous man named Siegmund forged a new kingdom by conquering the land once the Adelram were destroyed. A hundred years later, the kingdom known as Borghildr lives on as a hardened society. Borghildr is ruled by King Halldor of House Siegarsson.
The Bastien Kingdom, Bastiens(French) - During the decline of the Adelram Empire, the province known as Bastia was founded by a group of nobles who sought to move away from the chaos. Refugees migrated to the province, allowing the nobles to establish a government. The Bastiens are renowned for their cultural development as many inspiring artisans and scholars migrate there for prestige and religious worship. Bastien is ruled by King Loren of House Rosselot
Sigharis, Szilágyi Bloodline(Hungarians) - These prestigious vampires trace back from Henrik The Bloody, an ancient immortal who bathed in the blood of his enemies during battle who founded House Szilágyi. The patriarch Izsac Szilágyi during the Age of Strife was killed in action by Emperor Everyn V and other family members followed during the sacking of Sigharis. Now Izsac’s only daughter Natalia, the sole survivor seeks out to avenge her family by invading Adelram’s successors. Sigharis is ruled by Natalia of House Szilágyi.
Iguria(Lizardfolk) - In Mesados lies a ancient civilization of reptilians said to build temples for reasons unknown. They lay mysterious, unchallenged as other powers are located in the other continents. Iguria is ruled by Sion.
Heisen(Japanese) - To the east of Kazarok are the people of Heisen, a prestigious kingdom founded by Ghazon The Conqueror. Being a port society, Heisen is expected to raise a massive number of crops and silk for potential buyers. They frequently trade with the Arajyd. The Naras Sea because of its vast trade routes are occasionally disrupted by pirates. The Heisen is ruled by Emperor Kazuma of House Azura
Brimnir(Dwarves) - Proudly traced back their ancestry from the First Beards, Brimnir is an isolated kingdom within the mountains of Kazarok. These Dwarves have no wish to bother with Human politics, working the gears and forges with content. They have an intense rivalry with Elves due to the lives lost in the Elven Wars. Brimnir is ruled by King Gorson of House Hrothgard
Draka Khan(Orcs) - Orcs have migrated the north of Nasroth for centuries, pillaging whatever they can find and hunting the strongest creatures to walk. In the later years, several Orc clans have migrated elsewhere, seeking to satisfy their crave for adventure and sport. Clan Draka are red colored, scar ridden orcs who have a reason to take over the north of Kazarok as the Adelram Empire has fallen. Draka Khan is led by Khan Grenvul The Monstrous.
R'azan, Children of Rod(Slavs/Russians) - Within the north of Kazarok are an isolated people dedicated to studying the origins of the earth using their magic. The R’azan claim to be masters of their arts, seeking to preserve Nasroth. Dressed in silver armor and riding pale horses the R’azan wander wherever danger lurks. The leader Mekar believes there is a inevitable event that will spark war between Elves and Human once more. The Children of Rod constantly train, waiting for a sign. The R’azan is ruled by Mekar The Absolute.
Arajyd (Arabians) - The Medarian Desert lays home to many people such as the Arajyd. The society claims the major slave trade and spices flowing out in the sea, gaining a significant revenue stream. The Dynasty employs a series of hired swords if anyone attempts to fight with their business. The Arajyd is ruled by King Yasir of House Daivari
Altheim(Elves) - For centuries before the reign of Man, the Elven species ruled across Nasroth through their superior magic and their long lifespans. However, more species and eventually Humanity had overthrown Elven superiority through a series of devastating wars. The civilization of Altheim is but a shadow of Elven power, founded by Gaelron The Black Prince who was killed during Adelram’s invasion of Altheim. Gaelron’s heir and son Telion seeks to restore his honor and fallen empire back to their golden age. Altheim is ruled by Telion of House Valmyr.
Application Template(Do this first and post your app in the thread)
Faction Name:
Flag (preferably 293 x 160):
Date of Foundation:
Leaders:
Notable Members(Optional):
Pictures(Leader Pic recommended):
Government:
Religion:
Background:
Picture of specific location dotted on the map
Faction Traits TRAITS ADDED BELOW
Your faction can be characterized through traits that affect how they live in the world. Like Magic, traits are divided into categories. The traits system will be given out once the Prologue Turn is out in the OP.
Turn Time Skips
Time skips between turns vary and will change depending on world events, progression of society or wars. Therefore there is generally no fixed time skip.
Gameplay
How the game will work is that once I approve of your application, I will post a Prologue Turn detailing your starting faction on the map involving territory, population, infrastructure etc and a short story regarding current events in that area. I will also post a technology tree privately regarding your faction. Once the prologue is out, you are free to send a turn sheet below. I'll write the results based on a ten sided die and the faction's traits and skills to determine the outcome. The turn will be posted, showing faction results. Rinse and repeat.
Sending A Turn
Once the prologue is out, you will send me a turn sheet containing the six types below through private messages. You can abstain from any type, but your turn must at least include one action for one type.
NOTE: You may only post six actions and any action may not exceed five sentences. Divide the actions for clarity.
Diplomacy: This action regards other civilizations or neighbors such as improving relations, declaring wars, or enacting foreign policies.
Military: This action involves what you want to do with your starting army. Do you wish to mobilize them on your neighbors, conscription, gather your bannermen for an upcoming war, or develop your peasants into a professional force?
Education: This action involves what steps is your faction taking to educate the population. Are nobles only allowed the highest form of learning, is the faction constructing buildings for scholar purposes?
Infrastructure: This action answers how the faction is improving its way of life through building new roads, ensuring a steady water supply, making sure the people are well adjusted.
Economy: This action gives your faction an opportunity to improve or change your economy in terms of how the faction wishes to distribute wealth. Economy will also play an important role in wars as what you do within your wars will affect the entire faction.
Details(Optional): Is there something you’d like to show through pictures or short stories?
Trait System
A player is free to pick the traits below once they are in the game. All starter factions get five points only
Diplomacy:
Diplomats At Heart(1 pt) - Diplomats are ready and skilled at improving NPC relations.
Trade Negotiations(1 pt) - Skilled and persuasive, you increase the chances of a trade route with an NPC faction.
Charismatic Leader(2 pts) - A Charismatic Leader is here and everything is going to be o-kay! Civilians are less likely to revolt in a weak economy.
Military:
Hardened Warriors(1 pt) - Immediately gain 100 strong Chaos Warriors to your army. No maintenance fee.
Training Exercises(1 pt) - Strict training regimens always give +1 to Average Training in wartime.
Skilled General(2 pts) - A general is here to take charge! Increasing your odds in any battle
Education:
Knack For Knowledge(1 pt) - The crave for knowledge gives you +1 towards Education.
Bright Scientist(1 pt) - A scientist has wandered into your faction, increasing your chances an education project is successful
School(2 pts) - A school is built increasing your civilians’ knowledge on how the world works, reducing the amount of turns it takes to research a technology.
Infrastructure:
Engineers(1 pt) - A pack of engineers reduces the construction time for any building.
Efficient Architecture(1 pt) - Reliable architecture allows more civilians to grow and less maintenance on the economy.
Concrete Roads(2 pts) - Concrete roads allows your armies and population to travel faster than dirt roads, reducing fatigue.
Economy:
Entrepreneurs(1 pt) - Businessmen are here to help, increasing the number of businesses to open, circulating the economy.
Trade Route(1 pt) - Immediately gain a trade import involving grain, hide, and water.
Square Market(2 pts) - Not generating enough tourism? The Square Market has got you covered, gaining new buyers and increasing your economy to +2 .
Magic:
Blood Fueled(Blood Magic)/2 pts - You gain two blood mages
The Conjuring(Conjuration)/2 pts - You gain two conjuration mages
Dark Heart(Black Magic)/2 pts - You gain two black mages
From The Dead(Necromancy)/2 pts - You gain two sorcerers
The Elements(Elemental)/2 pts - You gain two elemental mages of your choosing(Fire, Water, Earth, Air)
Pure Light(White Magic)/2 pts - You gain two white mages
Transform(Transmutation)/2 pts - You gain two transmutation mages
Overgrowth(Nature Magic)/2 pts - You gain two natural mages
Link to Facepunch RP discord: https://discord.gg/TGpuRrh (Highly recommended that you join this if you join the rp or are otherwise interested in this rp. All OOC discussion and news on the rp occurs here!)
Now as I live and breath, people different from Human are coming into Kazarok. Our neighbors continue to fight us for whatever their lords’ demand. Even the beasts north of Kazarok are starting to take advantage of our division. I fear that if we do not regain our strength together, it’ll be the end of our future. Worse…
A Spark of Armageddon takes place in an era of darkness where Humanity is at their lowest point and are primed for invasion. Meanwhile, races across the globe such as the Elves are bold enough to enter the political sphere. As players develop their factions, activity among the world will increase with new powers rising, affecting the status quo. We’ll start off by listing the important information of the world. The world is set in 7000 in what the humans call it the Age of Uncertainty.
Races
This will be updated as people introduce their own races for their factions.
Human - It was said Humanity’s origins was always in Kazarok, settling down in temperate forests and herding cowbaffo. Five centuries ago, they managed to carve an empire that would see endless wars between Elven and Humans, driving Elvens out of Kazarok. But now Humans struggle to advance with the empires of old fallen. Despite their struggles, they continue to populate the world.
Elves - Before Humanity were the Elven, long lived and mystical people who populated the continent Numerya. The Elves are considered talented when it comes to harnessing magic with ease. It was believed they were created by their God, Maegon the Dragon King. A monstrous ruler who dominated the skies above with hundreds of dragons. Maegon vanished, his creations still flying across the earth even today. Despite many Elvens lost during their wars with Humans, they have a desire to restore their glory once again.
Orcs - No one knows where Orcs originated from, but it was said in the old times they came from the skies. When they first appeared in Nasroth, the first families would one day decide to fight and kill each other. Orc life has now been a infestation north of Kazarok, dwelling in all kinds of biomes such as tundra, grasslands, deserts. They also vary in terms of color such as redness, green, white.
Goblins - Similar to Orcs, no one knows the true origin of the cunning Goblins. It can only be assumed they share a similar past with the bigger and more stronger Orcs, working with each other on fighting different species. However, several people easily underestimated them, as many Goblins have proven to become great masterminds behind war and pillaging. Most Goblins roam in the northeast of Kazarok.
Lizardfolk - The southeast of Nasroth is filled with reptilian life, many claim the Lizardfolk such as Iguria have traced their origins before Elven history. Although the Lizardfolk seem apathetic to the geopolitics, it can only be assured they have a stake for all of Nasroth for reasons unknown. Many Lizardfolk dwell in Mesados, trading between tribes such as the Cythia civilization and even the Arajyd.
Dwarves - Because of their insistence on recording their ancestry, Dwarves have wandered the earth for ten thousands of years. The original Dwarves were always divided into clans such as the Iron Men and the First Beards. They mined the largest mountains for ore, building their marvelous forges and crafting weapons said to kill the largest dragons. Many Dwarven Kingdoms socialized with Human tribes, giving them tools to fight off beasts and evil. But when the Elven Wars came and the massive Dwarven life lost, the Dwarves had no wish to fight for other people's wars, secluding themselves in their home mountains for the future. Now the current generation enjoys a life of solitude and content working.
Magic - Magic is a universal system utilized by those knowledgeable enough to harness it. It is believed that magic flows across time and space. Scholars and practitioners of magic discovered the Circle of Magic as people began to utilize these magical powers. It is divided into categories from Sunn. These are:
Narrative Factions
These factions serve to guide players into the world as they play on. As the game progresses, many factions will interact with each other as world events play out. Your actions will affect part of their world and may have consequences.
Hildemar, Hilders(Franks/Germans) - Hildemar, considered to be one of the powerful kingdoms from the ashes of the Adelram Empire. These honorable and diligent people represent an old tradition of chivalry and engineering. Hildemar as of today is ruled by King Konrad of House Volkhelm.
Borghildr, Borghilders(Norsemen) - Provinces of the Adelram Empire were invaded by conquerors. An infamous man named Siegmund forged a new kingdom by conquering the land once the Adelram were destroyed. A hundred years later, the kingdom known as Borghildr lives on as a hardened society. Borghildr is ruled by King Halldor of House Siegarsson.
The Bastien Kingdom, Bastiens(French) - During the decline of the Adelram Empire, the province known as Bastia was founded by a group of nobles who sought to move away from the chaos. Refugees migrated to the province, allowing the nobles to establish a government. The Bastiens are renowned for their cultural development as many inspiring artisans and scholars migrate there for prestige and religious worship. Bastien is ruled by King Loren of House Rosselot
Sigharis, Szilágyi Bloodline(Hungarians) - These prestigious vampires trace back from Henrik The Bloody, an ancient immortal who bathed in the blood of his enemies during battle who founded House Szilágyi. The patriarch Izsac Szilágyi during the Age of Strife was killed in action by Emperor Everyn V and other family members followed during the sacking of Sigharis. Now Izsac’s only daughter Natalia, the sole survivor seeks out to avenge her family by invading Adelram’s successors. Sigharis is ruled by Natalia of House Szilágyi.
Iguria(Lizardfolk) - In Mesados lies a ancient civilization of reptilians said to build temples for reasons unknown. They lay mysterious, unchallenged as other powers are located in the other continents. Iguria is ruled by Sion.
Heisen(Japanese) - To the east of Kazarok are the people of Heisen, a prestigious kingdom founded by Ghazon The Conqueror. Being a port society, Heisen is expected to raise a massive number of crops and silk for potential buyers. They frequently trade with the Arajyd. The Naras Sea because of its vast trade routes are occasionally disrupted by pirates. The Heisen is ruled by Emperor Kazuma of House Azura
Brimnir(Dwarves) - Proudly traced back their ancestry from the First Beards, Brimnir is an isolated kingdom within the mountains of Kazarok. These Dwarves have no wish to bother with Human politics, working the gears and forges with content. They have an intense rivalry with Elves due to the lives lost in the Elven Wars. Brimnir is ruled by King Gorson of House Hrothgard
Draka Khan(Orcs) - Orcs have migrated the north of Nasroth for centuries, pillaging whatever they can find and hunting the strongest creatures to walk. In the later years, several Orc clans have migrated elsewhere, seeking to satisfy their crave for adventure and sport. Clan Draka are red colored, scar ridden orcs who have a reason to take over the north of Kazarok as the Adelram Empire has fallen. Draka Khan is led by Khan Grenvul The Monstrous.
R'azan, Children of Rod(Slavs/Russians) - Within the north of Kazarok are an isolated people dedicated to studying the origins of the earth using their magic. The R’azan claim to be masters of their arts, seeking to preserve Nasroth. Dressed in silver armor and riding pale horses the R’azan wander wherever danger lurks. The leader Mekar believes there is a inevitable event that will spark war between Elves and Human once more. The Children of Rod constantly train, waiting for a sign. The R’azan is ruled by Mekar The Absolute.
Arajyd (Arabians) - The Medarian Desert lays home to many people such as the Arajyd. The society claims the major slave trade and spices flowing out in the sea, gaining a significant revenue stream. The Dynasty employs a series of hired swords if anyone attempts to fight with their business. The Arajyd is ruled by King Yasir of House Daivari
Altheim(Elves) - For centuries before the reign of Man, the Elven species ruled across Nasroth through their superior magic and their long lifespans. However, more species and eventually Humanity had overthrown Elven superiority through a series of devastating wars. The civilization of Altheim is but a shadow of Elven power, founded by Gaelron The Black Prince who was killed during Adelram’s invasion of Altheim. Gaelron’s heir and son Telion seeks to restore his honor and fallen empire back to their golden age. Altheim is ruled by Telion of House Valmyr.
Application Template(Do this first and post your app in the thread)
Faction Name:
Flag (preferably 293 x 160):
Date of Foundation:
Leaders:
Notable Members(Optional):
Pictures(Leader Pic recommended):
Government:
Religion:
Background:
Picture of specific location dotted on the map
Turn Time Skips
Time skips between turns vary and will change depending on world events, progression of society or wars. Therefore there is generally no fixed time skip.
Gameplay
How the game will work is that once I approve of your application, I will post a Prologue Turn detailing your starting faction on the map involving territory, population, infrastructure etc and a short story regarding current events in that area. I will also post a technology tree privately regarding your faction. Once the prologue is out, you are free to send a turn sheet below. I'll write the results based on a ten sided die and the faction's traits and skills to determine the outcome. The turn will be posted, showing faction results. Rinse and repeat.
Sending A Turn
Once the prologue is out, you will send me a turn sheet containing the six types below through private messages. You can abstain from any type, but your turn must at least include one action for one type.
NOTE: You may only post six actions and any action may not exceed five sentences. Divide the actions for clarity.
Diplomacy: This action regards other civilizations or neighbors such as improving relations, declaring wars, or enacting foreign policies.
Military: This action involves what you want to do with your starting army. Do you wish to mobilize them on your neighbors, conscription, gather your bannermen for an upcoming war, or develop your peasants into a professional force?
Education: This action involves what steps is your faction taking to educate the population. Are nobles only allowed the highest form of learning, is the faction constructing buildings for scholar purposes?
Infrastructure: This action answers how the faction is improving its way of life through building new roads, ensuring a steady water supply, making sure the people are well adjusted.
Economy: This action gives your faction an opportunity to improve or change your economy in terms of how the faction wishes to distribute wealth. Economy will also play an important role in wars as what you do within your wars will affect the entire faction.
Details(Optional): Is there something you’d like to show through pictures or short stories?
Trait System
A player is free to pick the traits below once they are in the game. All starter factions get five points only
Diplomacy:
Diplomats At Heart(1 pt) - Diplomats are ready and skilled at improving NPC relations.
Trade Negotiations(1 pt) - Skilled and persuasive, you increase the chances of a trade route with an NPC faction.
Charismatic Leader(2 pts) - A Charismatic Leader is here and everything is going to be o-kay! Civilians are less likely to revolt in a weak economy.
Military:
Hardened Warriors(1 pt) - Immediately gain 100 strong Chaos Warriors to your army. No maintenance fee.
Training Exercises(1 pt) - Strict training regimens always give +1 to Average Training in wartime.
Skilled General(2 pts) - A general is here to take charge! Increasing your odds in any battle
Education:
Knack For Knowledge(1 pt) - The crave for knowledge gives you +1 towards Education.
Bright Scientist(1 pt) - A scientist has wandered into your faction, increasing your chances an education project is successful
School(2 pts) - A school is built increasing your civilians’ knowledge on how the world works, reducing the amount of turns it takes to research a technology.
Infrastructure:
Engineers(1 pt) - A pack of engineers reduces the construction time for any building.
Efficient Architecture(1 pt) - Reliable architecture allows more civilians to grow and less maintenance on the economy.
Concrete Roads(2 pts) - Concrete roads allows your armies and population to travel faster than dirt roads, reducing fatigue.
Economy:
Entrepreneurs(1 pt) - Businessmen are here to help, increasing the number of businesses to open, circulating the economy.
Trade Route(1 pt) - Immediately gain a trade import involving grain, hide, and water.
Square Market(2 pts) - Not generating enough tourism? The Square Market has got you covered, gaining new buyers and increasing your economy to +2 .
Magic:
Blood Fueled(Blood Magic)/2 pts - You gain two blood mages
The Conjuring(Conjuration)/2 pts - You gain two conjuration mages
Dark Heart(Black Magic)/2 pts - You gain two black mages
From The Dead(Necromancy)/2 pts - You gain two sorcerers
The Elements(Elemental)/2 pts - You gain two elemental mages of your choosing(Fire, Water, Earth, Air)
Pure Light(White Magic)/2 pts - You gain two white mages
Transform(Transmutation)/2 pts - You gain two transmutation mages
Overgrowth(Nature Magic)/2 pts - You gain two natural mages
Link to Facepunch RP discord: https://discord.gg/TGpuRrh (Highly recommended that you join this if you join the rp or are otherwise interested in this rp. All OOC discussion and news on the rp occurs here!)
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