JRPG
Member Title
Here's how typical combat occurs. During your post, you've the choice to do a multitude of options. However, your action points (Stamina) and mana points (Mystic) determine how many actions your character can preform.
When utilizing a die to do an action, it will require 1 action point per die. Combined die use an action point per die, so if you roll three dice, and you decide to combine two dice, it only costs three action points: one for the combine die, and one for the lone die. And if you roll three dice, and you combine all three, it costs three action points.
When utilizing dice, you can only use as many dice in your dice pool for that post. Example: I have 4 dice in my strength dice pool; therefore, I can only use four strength dice for my post.
When utilizing movement, it costs 1 action point per the amount of meters your character can move within a second.
When utilizing multiple spells, it costs +1 mana per additional spell. Example: First spell = Same mana cost. Second spell = Mana Cost + 1 mana. Third Spell = Mana Cost + 2 mana. Fourth Spell = Mana + 3 mana. This continues.
When utilizing items, it costs 1 action point to use a singular item.
When utilizing spirit, resistance, and empower die, it costs 4 mana times the level of the skill prevented, and 1 action times the level of the skill prevented per die.
Here are some actions you can do within a post:
You can do multiple actions in a post, but as soon as your Action Points hit 0, you cannot do any more actions requiring action points. This is similar for mana points, as when your character runs out of mana points, they cannot preform actions that cost mana.
Note: When dueling against another player, or enemy boss, which you cannot control as the roleplay, you'll have to utilize reactive posts, which I'll demonstrate in my next post.
Note: When committing an action, you can only roll the amount of dice in a specific dice pool.
Out of an combat scenario, you're free to play your character without limitations on their actions.
All your action points are recovered during your next post. Example: If I have 8 action points, and I use them all in a post, I have 0 action points. I get them all back next time I post.
When utilizing a die to do an action, it will require 1 action point per die. Combined die use an action point per die, so if you roll three dice, and you decide to combine two dice, it only costs three action points: one for the combine die, and one for the lone die. And if you roll three dice, and you combine all three, it costs three action points.
When utilizing dice, you can only use as many dice in your dice pool for that post. Example: I have 4 dice in my strength dice pool; therefore, I can only use four strength dice for my post.
When utilizing movement, it costs 1 action point per the amount of meters your character can move within a second.
When utilizing multiple spells, it costs +1 mana per additional spell. Example: First spell = Same mana cost. Second spell = Mana Cost + 1 mana. Third Spell = Mana Cost + 2 mana. Fourth Spell = Mana + 3 mana. This continues.
When utilizing items, it costs 1 action point to use a singular item.
When utilizing spirit, resistance, and empower die, it costs 4 mana times the level of the skill prevented, and 1 action times the level of the skill prevented per die.
Here are some actions you can do within a post:
- Strength: Attack an opponent within close melee range, or throw a weapon. Throwing a weapon costs only one die, but the thrown weapon cannot crit. Strength can include a variety of melee actions that deal damage to an opponent. Each successful die roll deals 1 damage to an opponent, and certain die numbers allow for critical attacks, which deal 3 damage.
- Perception: Attack an opponent who's far away with a projectile. This can include throwing a weapon, if there's an ammo system involved within the weapon. Example: Throwing knives, Bows, Guns, etc. Perception can include a variety of ranged actions that deal damage to an opponent. Each successful die roll deals 1 damage to an opponent, and certain die numbers allow for critical attacks, which deal 3 damage.
- Physique: Block against attacks, and physique die allow you to cover allies from projectiles, or other attacks. Each successful die roll blocks 1 damage from an opponent, and certain die numbers allow for defending against critical attacks.
- Dexterity: Evade against attacks, and if the evade is successful, your character can move a certain amount of meters with no action point cost. Each successful die roll dodges 1 damage from an opponent, and certain die numbers allow for dodging against critical attacks.
- Counter: Counter against attacks. You can inflict the damage back at your opponent, but if you don't succeed, your character takes damage. Each successful die roll counters 1 damage from an opponent, and certain die numbers allow for countering against critical attacks.
- Movement: Everyone starts with 4 meter per second movement. It costs 1 action point to move a certain amount of meters, and you can expedite more action points to move a farther distance.
- Mana Recovery: Recover your mana points. Each successful die roll restores 1 mana point, and certain die numbers allow for critical mana recovery, which restores 3 mana.
- Item: Use an item. It costs 1 action point to use one singular item.
- Spirit: Block against special attacks (Skills). A successful die roll blocks the skill, but it costs 4 mana times the level of the skill blocked, and 1 action times the level of the skill blocked to utilize a spirit die.
- Resistance: Blocks against Status Effects (Skills). A successful die roll blocks the skill, but it costs 4 mana times the level of the skill blocked, and 1 action times the level of the skill blocked to utilize a resistance die.
- Empower: Blocks against Deducts (Skills). A successful die roll blocks the skill, but it costs 4 mana times the level of the skill blocked, and 1 action times the level of the skill blocked to utilize a empower die.
- Skills: Use a skill from your skill list. Requires the amount of mana/action points for the skill.
You can do multiple actions in a post, but as soon as your Action Points hit 0, you cannot do any more actions requiring action points. This is similar for mana points, as when your character runs out of mana points, they cannot preform actions that cost mana.
Note: When dueling against another player, or enemy boss, which you cannot control as the roleplay, you'll have to utilize reactive posts, which I'll demonstrate in my next post.
Note: When committing an action, you can only roll the amount of dice in a specific dice pool.
Out of an combat scenario, you're free to play your character without limitations on their actions.
All your action points are recovered during your next post. Example: If I have 8 action points, and I use them all in a post, I have 0 action points. I get them all back next time I post.
Last edited by a moderator: