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Futuristic 2240: The Nova Terra Expedition

Would you rather skip the meet and greet and TimeSkip(TM) directly to the Earth?

  • I would like to skip directly to the action!

    Votes: 0 0.0%

  • Total voters
    6
  • Poll closed .
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The year is 2240. Humanity, as we know it, is on the brink of extinction.

Quite the statement, isn’t it? What could have unfolded so unfortunately? How could we have gone so wrong? The answer is exactly what you think it is. Humanity did what it does best, and destroyed itself. War and pollution turned the planet into a harsh and inhospitable wasteland, and those lucky enough to escape found refuge in the barely functioning space colonies before the planet began to rot.

Life became quiet, cold. Food was barely enough to keep the populous from starving. For generations, this is the life that humanity has suffered through, the dull lifestyle of off-world refuge.

That is, until just recently.

You see, among those rich enough to afford a ticket on the 21st century Ark, were those important enough to be on board as well, so that human culture as a whole would survive this catastrophic incident. The scientists of our colony have been putting forth some very interesting studies on the state of the Earth, mostly its atmosphere, which was previously thought to be toxic. The scientists say with 100% certainty that the earth has begun to heal, occurring sometime after our departure.

I'm going to put it bluntly, we’re putting together a skeleton crew to man an expedition back onto the Earth, and we’re looking for volunteers. We can’t force anyone in this colony to go, but those of you who I know are brave enough to do this, I hope you make the right choice. That being said, those who grew up with tales of what it was like before, it is nothing like that now. Studies show a massive change in the planet’s ecosystem, due to the chemicals released during the fall of humanity.

Gentlemen, we don't know what's down there. But that has never stopped us in the past. Our history is expedition, and conquest. We will not fail those forefathers who gave their lives so that we may carry on their legacy.

Godspeed,

Director Cole



TL : DR : Humans pollute Earth so bad it becomes inhospitable, flee to mars or whatever for a hundred or so years and learn that after so long, it's mutated but alive.

Characters MUST have a specialization that makes them a valid member of the Expedition.
Specializations include (but are not limited to; use your imagination)
Engineer
Combat Specialist
Any -ists (Biologist, Botanist, Geologist, etc)
Weapons Specialist
Demolitions Expert
Scout
Tech Specialist**
Hunter


**This is Future tech we're talking about, highly advanced but practical and manufactured.
There will also be a vote on whether we do a small pre-scene leaving the colony or timeskip straight to landing on the earth.
Edit: Why would it appear at the top? That's weird.​
 
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I'd be interested in the tech specialist, engineer, or weapons' specialist. Whichever of the two get taken, I'll take the third.
 
Character page is up, OOC is next
 
Hey!

I saw that there was two spots left as of this morning. I was wondering what roles were taken so far, so that I can move into a slot that isn't taken.

Edit: Nevermind. I looked at the character sheets.

Mind if I take the role of a medical officer?
 
We have a Scout and Hunter, so most of the -Ists and combat classes are open. That being said, don't worry too much about team composition. If you want to run another Scout or Hunter that's fine by me, but they do say variety is the spice of life.


We also have an opening for Tech Specialists, which I didn't really elaborate on properly.
Tech in this setting is integrated fully into all humans born after the Terra Collapse, ranging from simple memory to hard-drive adapters to a full-on aim assist reticle and even pseudo tech-magic. However, the more powerful the augmentation the harsher it's toll on the body's main power source will be. You don't have to be a Techromancer to use Tech, but they have a grasp on it that most others do not or can use it at less risk of body-wide crash.

TL : DR: Tech Specialists are Pseudo Wizards
 
Open to the idea. A militant expert and recon specialist is useful and even working as a form of security and even aiding in hunting, and building.
 
We're still under our minimum by two, so anyone who wishes to be a part of this still has the chance.

If we don't reach our minimum by the time the poll closes however, I'll have to write up my own sheet so we can get this underway sooner rather than later. Some people have been waiting longer than others, and I don't want anyone to lose interest.
 
I'm interested. What roles are open?
Its a little hard to figure out, haha

honestly duplicate classes are fine, but if you're the type to worry about team composition and balance I'll list those that haven't been chosen by existing sheets

We currently have a Scout, Hunter and an Engineer. Feel free to pitch any ideas for more classes if the ones listed don't interest you.
 

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