2 - Races

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Resident Evil Brainrot
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Human

Humans occupy most of Geovitae's population, being heavily populated in desert regions and the grasslands. Adults' height range from 5 to 6'5. Skin color depends on occupation, birth, and hometown. The race is well-rounded that they could role in any position through practice; many high ranking positions end up being humans. Unfortunately, they aren't common to be magically attuned to the gods like the mutated. Wealth isn't balanced, having a gap between the lower and high class. They are the origins for many of the mutated, as well as, the predecessors of the ancient race that were considered as "pure humans." Their appearance said to have been similar to the ancients. Currently, there's no case for a human to be fully pure because of Geovitae's chemicals but its known for some people to presume themselves as "pure."


Elf

Elves are the second common race in Geovitae, occupying the migrating clans, small towns, and cities that are scattered in the countries. Their bodies are more lithe than humans, making them well suited for stealth. Their height is in similar range to humans. Ears tend to be pointed in different sizes. Skin color depends on occupation, birth, and hometown. They are more attuned to the gods, allowing them to have a higher chance of possessing magical abilities. Elves mostly end up being farmers, healers, shamans, bookkeepers, hunters, transporters, and even hired assassins. There aren't many elves in high positions but those that are have worked themselves up through their famed abilities. They are treated better compared to the other mutated races and could hide themselves as human if one didn't have noticeable pointed ears.


Dwarf

Dwarves occupy mostly in the northern Dustcaps and the desert areas of Tenus. Their height ranges from 4 to 5 feet but what lacks in height, they have the advantage of being thick skinned. Most dwarves tend to grow beards, having that trait as a way to show off their experience or occupation. Dwarves tend to be light skinned, being known to work mostly indoors. They are slightly more magically attuned to the gods than humans, using their skills for their craftsmanship. Dwarves stick with their own kind, working occupations like blacksmith, Digger, jeweler, and archaeologist. Merchants make deals with human nobles, gaining employees to transport their merchandise across Geovitae. They aren't openly mistreated but deals with humans tend to lead to them getting the shorter end of the stick.


Giant

Giants are the most nomadic race than the others. They mostly migrate through the sand dunes and desert. Their height ranges from 7 to 9 feet. At rare times, giants could gain horns. They are more built than the other races, causing them to have many horrid rumors about their race. Giants tend to be dark skinned for being mostly outdoors. Like dwarves, they have a higher chance of being magically attuned to the gods than humans, receiving monster-like strength and endurance. Giants tend to not interact with any other races and keep to their migrating tribes. Their occupation depends on their position in the tribe. They are openly mistreated.


Beast

Beastmen are the recent race to show up because of their lone nature. Their packs live in the condensed forests of Geovitae and they are rarely seen in groups out of their home environment. Their height ranges from 4 to 7 feet, depending on their animal-like feature. They mostly look more beast than humanoid with an exception to half breeds. They have a chance to be magically attuned the gods. Occupations depend on their abilities and beast feature in the pack. If beastmen are seen out of the forest, they are usually lone travelers. They are openly mistreated just like giants.


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Race Sheet:

Information for your added race must have at least

  • Race/Sub-race (if it's a sub-race, please state from which)

  • Where you normally see them

  • What do they look like

  • Special traits (please lore friendly)

  • Usual roles in society

  • Usual fighting styles

  • Treatment from other races

  • Any extra lore



It's accepted for the story once I 'like' it.
 
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