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Realistic or Modern 1937: The Second American Civil War

SAIGO-NO-HEATS

A drifter, returned
The Setting:
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Based on the world of Kaiserreich

In 1919 the Great War came to close with a victory for the Central Powers, and an embarrassing defeat for the American Expeditionary Forces in Europe. This would prove to be a premonition of the disasters that would mar the United states throughout the 1920s, as a failing economy, civil unrest, and ecological disaster would shatter any remaining faith in the once Proud Republic. This would finally come to a head in 1936, when Bill Haywood, running on a ticket of collectivism and communist inspired rhetoric would narrowly win the ticket against Louisiana Governor and outspoken Authoritarian Huey Long. Extreme violence would break out in the US Capitol and General Douglas MacArthur would take it upon himself to intervene, illegally deposing the sitting government and declaring martial law. Neither Long, nor Haywood would take this sitting down, and within ours would declare their own rival governments legitimate. Armed revolts would soon follow, and within weeks the Second American Civil War had begun.

The war will Begin with clashes in Virginia between the 3 main factions, and depending on the inputs of you and your characters, will spill out across the nation and possibly the world as new forces become involved. Will Democracy survive? Will a dictator take the reigns of the largest economy in the world? Or will America as an idea collapse, never again to stand united?

The Factions:

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The Federal Army of the United States: To put it succinctly, the Federal Army as it currently stands is doomed. With MacArthur's own Eastern Command currently occupying only a small section of the east coast around Maryland and Washington D.C. and a Western Command based out of Denver that was meant to reinforce them having currently stalled out on the Great Plains, the military situation would look grim for a start. Where it gets worse is that MacArthur's coup was also wildly unpopular with virtually everyone, with even those opposed to Long and Haywood calling it a disgrace to everything held sacred in American democracy. Low moral and supplies mean desertions have become a daily occurrence and it's become a quiet truth that everyone still in the Eastern Command is just weighing the situation and deciding which of the new governments to side with.

However far across the Rockies, there is still a faint glimmer of hope. When MacArthur's Coup was first declared, the Pacific Coast, led by California, refused to recognize any of the claimants. Though there has been little news since then with so much going on out east, there have been murmurs of proclaiming an A new republic in California to ensure democracy survives, and that forces of the Western Command have been secretly in talks to provide them the men and arms they would need to protect it. But for now that exists only in whispers.

The American Union State: Based out of the American South and centered in New Orleans, the Union State is the brain child of the "Kingfish" Governor and former Presidential Candidate Huey Long. Long himself was a longtime critic of the democratic system, and it shows in how he runs his new empire. The Union State answers to its supreme leader first and foremost and despite its American and Dixieland trappings, is effectively an Absolute Monarchy. Despite this, Long remains supremely popular, partially through a cult of personality and partially due to popular reforms such as extensive benefits for his soldiers and their families, and well as major works sponsored throughout Louisiana. Long may be a dictator, but he does seem to care for his people, which was more than could be said for the former American government.

On the Military and political side, two main forces clash for true control of the State and its future. The Minutemen are Long's personal Army and the closest in function to the old US army due to much of their upper staff coming from now former US officers. Though not all are directly loyal to the Kingfish, many have joined him out of the belief that he is the only man who can rally the people and halt the Socialist Tide that has overtaken the American North. Opposite to them sit the American League of Fascists, more popularly known to the Public as The Silver Shirts. Not officially part of the army, the League is more of a hardcore political organization and extremely well organized militia. The silver shirts are motivated by questions of, in their own words, "Race and Morals." They support Long's condemning of democracy and socialism, but believe he does not go far enough in "correcting" America. Long personally detests the League, but believes he can't afford to deal with them until after the war is done, so for now an Uneasy alliance keeps the two working together.

The Combined Syndicates of America: The Combine Syndicates are based out of America's Industrial north with a capitol that is constantly moving, having first been established in Philadelphia, then New York City, before taking it's current seat in Chicago. The Syndicates are not officially ruled by any one person, but by a council of major names and union bosses elected to represent them, Haywood may act as the voice of the chamber, but he holds no more power than any other representative. This lack of a clear figurehead can make the political sphere a mess, but for the sake of the war they have all agreed to allow the military the necessary autonomy to act without their oversight. However much of a mess the Syndicates may appear however, the one thing they have in surplus is people. Founded on egalitarian ideas and extensive wealth and land redistribution, the Syndicates have become a beacon to both the urban impoverished, and women and minorities of all stripes who see their message of equality as a way to break free of the entrenched societal ills of the old republic and finally achieve a true freedom for themselves.

The Continental Red Army, as it has been called, is a vast and unwieldy thing, with the fewest army regulars it mainly consists of a vast number of union militias hastily organized into massive rifle brigades whose main tactic for overcoming the enemy is based in sheer numbers and overwhelming firepower. In order to coordinate this great machine, at the behest of Totalist factions within the Syndicates the army authorized the creation of the People's Revolutionary Committee, better known as the Red Guard. Made up of the most senior and veteran troops and officers loyal to the cause, the Guard acts both as an elite shock force to capitalize on breakthroughs found by the militias, as well as a provisional commissariat authorized to do what is necessary to ensure the main bulk of the army stays in line.
 
Better Dead than Red!

(he says, knowing full well he’s almost certainly going to make a communist his first character)

glad to have you aboard!
Look man, I'm guilty of making a few comrades myself in the past.

I'm definitely gonna make a more moderate character. He believes in the Union, but he's not too keen on the Silver Shirt's...extreme policies. Probably flat out hates them.
 
Hmm...I'll join in. Only if I get to play a commie, though. Lmao.
 
Hmm...I'll join in. Only if I get to play a commie, though. Lmao.
Of Course! Comrade Haywood needs more men. Or Women. Bodies in general really.


Also, question SAIGO-NO-HEATS SAIGO-NO-HEATS . Who is in control of North Carolina? Asking because one my character is from there, two because whoever's in charge is also in control of Fort Bragg and thus one of the largest and most important military bases in the country.

The Carolina’s are pretty firmly under Long’s control militarily, and in specific, the Southern Atlantic coast from Virginia to Florida is the Silver Shirt’s prime recruitment ground, so it’s very likely characters from there are very familiar with them. (Though they are primarily based in Atlanta.)
If note though is that the African American communities in this area however are very Much Pro-Syndicate, and if they should be properly organized, the linguists would likely have a whole new problem on their hands.
 
Of Course! Comrade Haywood needs more men. Or Women. Bodies in general really.

The Carolina’s are pretty firmly under Long’s control militarily, and in specific, the Southern Atlantic coast from Virginia to Florida is the Silver Shirt’s prime recruitment ground, so it’s very likely characters from there are very familiar with them. (Though they are primarily based in Atlanta.)
If note though is that the African American communities in this area however are very Much Pro-Syndicate, and if they should be properly organized, the linguists would likely have a whole new problem on their hands.
Okay thank ya! Thinking of a half Cherokee bushwacker, more worried about his own people than the Uniom itself
 
Okay thank ya! Thinking of a half Cherokee bushwacker, more worried about his own people than the Uniom itself
Makes sense, especially in this early period where there isn't really a sense of unity or nationhood in each of the factions so much as just a general distrust of what the others might do if they take power. The fighting around Virginia and the Potomac will be pretty much everyone's first taste of combat, so it'll be interesting how attitudes on each of the sides change once it's over.
 
Makes sense, especially in this early period where there isn't really a sense of unity or nationhood in each of the factions so much as just a general distrust of what the others might do if they take power. The fighting around Virginia and the Potomac will be pretty much everyone's first taste of combat, so it'll be interesting how attitudes on each of the sides change once it's over.
Thank ya! Can't wait get this started!
 
This looks rather intriguing. I'm not super familiar with the world of Kaiserreich but it's always been interesting.

Can your roster take on one more?
 
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This looks rather intriguing. I'm not super familiar with the world of Kaiserreich but it's always been interesting.

Can your roster take on one more?
Not a problem! honestly the only events you really need to know about are in the pitch above, everything from the point where the shooting starts onwards is up for grabs.

And we're always open for more! I'll have the OOC and Character sheet pages up in a little bit.
 
So there are some things I'd like to run by you guys as to how the RP should be run, preferences for how detailed everything should be, etc.

  • In general do you guys prefer it be more simulationist, like full tracking for Ranks, Units, what equipment everyone is carrying, stuff like that that to keep track of all the minute details and such. Or do you prefer a more freeform style, that forgoes the more realistic and focused elements in favor of ideally allowing the whole thing to move faster?
  • For stuff like character sheets I usually don't tend towards the super long and exhaustive lists I see sometimes, but that seems to be much more standard on this site now, so I'm not sure if that's preferred.
  • Would you guys prefer to all be in the same squad/group for each side or would you prefer to be able to just come up with your own place on the field?
  • on the story side, I figure it would be smartest for me to have the major plot points roughly figured out ahead of time, so that we don't get stuck on something fighting the same battle for all of time because we can't decide on an outcome. I'll definitely leave the outcomes up for discussion and will be willing to change them if one side comes up with a really cool tactic to turn the tide, but if we start to bog down I'll just call it.
  • Is there anything else I should consider ahead of time?
 
So there are some things I'd like to run by you guys as to how the RP should be run, preferences for how detailed everything should be, etc.

  • In general do you guys prefer it be more simulationist, like full tracking for Ranks, Units, what equipment everyone is carrying, stuff like that that to keep track of all the minute details and such. Or do you prefer a more freeform style, that forgoes the more realistic and focused elements in favor of ideally allowing the whole thing to move faster?
  • For stuff like character sheets I usually don't tend towards the super long and exhaustive lists I see sometimes, but that seems to be much more standard on this site now, so I'm not sure if that's preferred.
  • Would you guys prefer to all be in the same squad/group for each side or would you prefer to be able to just come up with your own place on the field?
  • on the story side, I figure it would be smartest for me to have the major plot points roughly figured out ahead of time, so that we don't get stuck on something fighting the same battle for all of time because we can't decide on an outcome. I'll definitely leave the outcomes up for discussion and will be willing to change them if one side comes up with a really cool tactic to turn the tide, but if we start to bog down I'll just call it.
  • Is there anything else I should consider ahead of time?

1. Realism and Details
I believe details are important and should be reasonably accommodated as per the circumstances. However, I do think you can go overboard. Too much information can very easily overshadow the most important piece: the plot. I think the realism should be reasonable and organized.

2. Character Sheets
I myself am sometimes a suspect of over doing character sheets, especially with backstories. I always try to compact it but it doesn't always work out. Perhaps having specific things you want from characters to outline would be helpful in reducing clutter. Only main points perhaps? Such as ideals and crucial points in their life.

3. Character Groups
I think sticking to groups makes for more interesting story dynamics. But I also think independent character agency adds a special flavor to the RP. Maybe at least two groups to keep flexibility?

4. Pre-planned Plot Points
I totally agree with you here. Keeps the story from stagnating. However, it is also helpful to consider the value in spontaneous events, life is not perfect after all, especially in turbulent times.

5. Other Things to Consider
I personally am wondering about the political nature of the story. Will geopolitical aspects take center stage or will our individual characters align to more average Joe types? Maybe a bit of both?

( SAIGO-NO-HEATS SAIGO-NO-HEATS Of course this only personal input. Whatever you say goes. After all you are the boss, boss 😎)
 

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