Ali
sweet creature
quick thanks to everyone who's still here lol
Anyways,
You may place your character sheets in this thread!
I'll be looking through them on my own and making sure everything is a-okay to go for the roleplay. If not, I'll message you and allow you to edit your posts!
APPROVED CHARACTERS AND USERS WILL HAVE A HEART REACTION UNDERNEATH THEIR SHEETS! PLEASE DON'T ADD REACTIONS OTHERWISE.
Any questions, feel free to send me a private message and we can work things out.
Anyways,
You may place your character sheets in this thread!
I'll be looking through them on my own and making sure everything is a-okay to go for the roleplay. If not, I'll message you and allow you to edit your posts!
APPROVED CHARACTERS AND USERS WILL HAVE A HEART REACTION UNDERNEATH THEIR SHEETS! PLEASE DON'T ADD REACTIONS OTHERWISE.
Any questions, feel free to send me a private message and we can work things out.
Most of these are common sense, but stick around anyways!
. Everyone is allowed two characters.
. You can make a teacher or staff role! Keep it to ONE only, though!
. Please keep your characters realistic (as can be, of course) with appearances, powers, abilities, and skills.
. All characters are between 15-18 years of age.
. Please try to keep numbers even! If you see a bunch of female sheets, make a male sheet! Same goes for species. We want diversity!
. If asked to edit/change sheets, please be considerate and don't argue!
. Keep personalities balanced and cohesive.
. Yeah that's pretty much it, tbh
. Everyone is allowed two characters.
. You can make a teacher or staff role! Keep it to ONE only, though!
. Please keep your characters realistic (as can be, of course) with appearances, powers, abilities, and skills.
. All characters are between 15-18 years of age.
. Please try to keep numbers even! If you see a bunch of female sheets, make a male sheet! Same goes for species. We want diversity!
. If asked to edit/change sheets, please be considerate and don't argue!
. Keep personalities balanced and cohesive.
. Yeah that's pretty much it, tbh
if you prefer to use a different format, go ahead! all i ask is that you include all of the information below. c;
โ name
โ age
โ gender
โ role
โ species
โ sexuality
โ abilities
โ weaknesses
โ extras
โ personality
(neg, pos traits)
โ habits/quirks
โ fears
โ likes/dislikes
โ general appearance (or photo)
โ (if your character has one, like wolf) other form appearance
โ backstory/history
pretty simple. feel free to add info if needed!
โ name
โ age
โ gender
โ role
โ species
โ sexuality
โ abilities
โ weaknesses
โ extras
โ personality
(neg, pos traits)
โ habits/quirks
โ fears
โ likes/dislikes
โ general appearance (or photo)
โ (if your character has one, like wolf) other form appearance
โ backstory/history
pretty simple. feel free to add info if needed!
This list is subject to change. If you'd like to incorporate a species not on here, please let me know!
Werewolf
increased stamina, senses, strength, shapeshift at will
decreased temper, agility, and control at full moon
Vampire
shapeshift into bat form at will, increased agility, speed, senses
decreased self-control with humans, need to feed often, little sunlight
Zombies
increased resistance to poison, magic, blunt force
decrease of five senses, weak to holy magic, light
Humans (half-blood or abilities)
increased ability for magic and other spells, also able to take on powers of parent if half-blooded
targeted by vampires, weak to poisons, injury, etc
Fairy
able to fly in very small amounts, often have small amounts of influence on nature
small, prone to poisons and injury, dreamy and naive
Mermaid/Merman
can breathe underwater, swim easily, communicate with sea life
dry up after about 12 hours, prone to poisons and weak against humans
Satyr
enhanced speed and woodworking skills, have small amounts of natural power
small, not very good fighters, prone to injury
Ghost
undead, unable to sustain true injuries
cannot inflict injuries, weak to holy magic
Siren
alluring and enhanced charm, musical ability, tend to have small amounts of water-type powers
dry out after a few days (up to seven), energy is easily drained
Werewolf
increased stamina, senses, strength, shapeshift at will
decreased temper, agility, and control at full moon
Vampire
shapeshift into bat form at will, increased agility, speed, senses
decreased self-control with humans, need to feed often, little sunlight
Zombies
increased resistance to poison, magic, blunt force
decrease of five senses, weak to holy magic, light
Humans (half-blood or abilities)
increased ability for magic and other spells, also able to take on powers of parent if half-blooded
targeted by vampires, weak to poisons, injury, etc
Fairy
able to fly in very small amounts, often have small amounts of influence on nature
small, prone to poisons and injury, dreamy and naive
Mermaid/Merman
can breathe underwater, swim easily, communicate with sea life
dry up after about 12 hours, prone to poisons and weak against humans
Satyr
enhanced speed and woodworking skills, have small amounts of natural power
small, not very good fighters, prone to injury
Ghost
undead, unable to sustain true injuries
cannot inflict injuries, weak to holy magic
Siren
alluring and enhanced charm, musical ability, tend to have small amounts of water-type powers
dry out after a few days (up to seven), energy is easily drained