christy
𝙘𝙖𝙣𝙙𝙮 𝙘𝙖𝙣𝙚𝙨
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nickname/s
gender
age (18-22)
d.o.b
sexuality
hair
eyes
body & skin
scars & markings
tattoos & piercings
ethnicity
accent
face claim
negative traits (3 min, with description)
likes & dislikes
mental ailments
powers (refer to power section)
strengths (1 strength = power related, 1 strength = physical related, 1 strength = mind related. you can do 2 or more strengths of each, however, if you choose to do so, you need the same amount of weaknesses for each)
weakness (1 weakness = power related, 1 weakness = physical related, 1 weakness = mind related)
preferred weapon (please keep in mind that while demigods train with multiple weapons, they can only be extremely skilled with one)
fears (1 major, 2 minor — this is very important so please put some thought into it!)
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[div class="tabContents tabContents02"]camp olympia
a prophecy. six demigods. an alarmingly dangerous quest.
some of the powers i've mentioned for the roles are a little unusual, and not your everyday abilities, so to clarify a few things, i've put a brief description for each power below. feel free to build on this and create your own strengths and limitations! if there are issues, i'll let you know and if you have further questions, feel free to ask me!
shadow travel
the ability to travel from one place to another, via shadow. the user with this ability must need a dark enough shadow in order to travel, and they'll be able to travel short or large distances (with limitations, of course). shadow travelling is easier when it's for just the user, but to carry someone else with them through shadow travel is difficult, and can be very draining. similarly, instead of the user just traveling on his/her own, the user can manipulate a shadow, shifting it's position to send someone else to another place via the shadow (good to get rid of enemies quickly, and also good to get someone to safety at a moment's notice). (for more info)
fog generation
the ability to create fog. this one is more standard than some of the other powers. essentially, creating fog can hide the user from others, and also make it hard for other friends or foe to see through, however the user themselves is able to navigate through the fog he/she creates without much effort. users can also clear out the fog that they create just as quickly, and they can also clear out existing fog, which comes about naturally. fog is not to be confused with smoke, however. (for more info)
accord manipulation
the ability to cause concord between others, in an attempt to keep a group in agreement, and to essentially ensure that there's internal harmony. this is a sub-variation of mind control, in a way, since the people this power is inflicted on feel a sudden need to agree with whatever's being told. this does not necessarily ensure peace, however, for the power could just as easily encourage everyone to agree on a decision that's bad/wrong/more violent. (for more info)
peace inducement
going hand in hand with accord manipulation, peace inducement allows the user to inspire peace and to deflect feelings of distress or rage in other people, which the user would be able to sense. it is a sub-variation of emotion manipulation, however only leans one way. the user can induce peace, for a certain period of time, but they cannot do much else to change their emotions, or change their minds. people may still be thinking the same things, just at a calmer rate. (for more info)
healing
pretty standard, the user is able to heal injuries for themselves, or other people around them. like every power, there are limits, and so the healing can not be used to bring a person back from the dead, nor can it be used to treat fatal wounds. in such a scenario, the healing would only eradicate some of the pain, but a fatal wound will remain fatal. small injuries can be healed in full, whereas bigger injuries only have the healing process sped up a little. healing also applies only to humans and demigods, and no other living creatures/things. (for more info)
energy transference
this applies only to humans and demigods, and also mythological creatures, but essentially, the user is able to draw on the energy of a person or mythological creature to either strengthen themselves, or to pass it on to someone else in need of it. this is a very useful ability out on the battlefield, to prevent people from tiring out. energy can only be taken from a person's life source, which will eventually be replenished on its own in due time, so if quite a bit of energy is taken, it can cause fainting spells. the user can also just transfer his/her own energy to someone else, though it would render them weaker for a short period of time. (for more info)
subliminal messaging
the user is able to send subliminal messages. this essentially means that the user can plant thoughts or ideas into a person or creatures subconscious, making them think that those thoughts were their own all along. it is a sub variation of mind control as commands can be given this way. this is not the same as telepathy, wherein a user can exchange thoughts with another person. in this scenario, victims are unaware of the message being received. face to face contact is usually required for this to work. (for more info)
scrying
the user is able to look through a kind of seeing glass (mirror, water, etc) and see a person, location or object. usually, some kind of reflective surface is required, but for the child of iris, the presence of a rainbow can form a clearer picture. to find a person, ideally, the user must have something that belonged to them, so looking at locations or objects are easier. the user is also capable of communicating with the person they're looking for through the scrying, as long as the other person is in a position to see the reflective surface on the other side. (for more info)
fear inducement
the user is able to spark fear in a person, or persons. this applies to mythological creatures, as well as demigods and humans. typically, eye contact can cause another person to be trapped in a vision that lasts about a second, but has long lasting effects due to the fact that in that one second, they'd experience their worst fear. the user would not know what the other person is seeing, however. they'd just know that the other person is seeing something they fear the most, and this can have a few psychological side effects. (for more info)
panic cry
the user is able to emit a cry that is loud and truthfully, quite horrible, but upon hearing it, people are instantly overcome with panic, and have the desire to flee from the scene. many mythological monsters that are small in comparison to the others can disintegrate where they stand while the others will become incapacitated, allowing demigods to strike — provided they are able to overcome their own panic first. the panic cry is most effective on monsters, however demigods are not immune to it. they can be affected just as well, especially if they're distracted. (for more info)
remote possession
the ability to possess a person or creature from wherever they are. in the case of remote possession, distance is usually not an issue, and it could take place anywhere, while the user remains in full conscious control of their own body at the same time. however, the possession is limited, for they cannot force the person or creature they are possessing to act how they want them to. all the user can do is gain an insight to their thoughts, and see what they see, because the person being possessed is still in control of their thoughts and actions. this is an excellent power for spying. (for more info)
forcefield generation
the user has the ability to create a shield of energy, to block oncoming physical attacks. the user can create a shield big enough to cover themselves, or a larger group of people, and it remains invisible to the naked eye, which can trick other people or monsters/mythological creatures. these shields are usually impenetrable, however they cannot stay up forever either. it's only up for as long as the user can concentrate on keeping it up, and the user can also use it to protect another person in the same vicinity, instead of themselves. (for more info)
general
full namenickname/s
gender
age (18-22)
d.o.b
sexuality
appearance
height & weighthair
eyes
body & skin
scars & markings
tattoos & piercings
ethnicity
accent
face claim
persona
positive traits (3 min, with description)negative traits (3 min, with description)
likes & dislikes
mental ailments
demigod info
godly parentpowers (refer to power section)
strengths (1 strength = power related, 1 strength = physical related, 1 strength = mind related. you can do 2 or more strengths of each, however, if you choose to do so, you need the same amount of weaknesses for each)
weakness (1 weakness = power related, 1 weakness = physical related, 1 weakness = mind related)
preferred weapon (please keep in mind that while demigods train with multiple weapons, they can only be extremely skilled with one)
fears (1 major, 2 minor — this is very important so please put some thought into it!)
background
history (either block it out according to important events, or based on certain ages in their life, up to the present day)
child of erebos.
the demigod child of erebos, the god of darkness and mist, is also considered the leader of the group, based on the first line of the prophecy. the truth, however, is that he's never been on a quest, despite being at the camp the longest. this isn't for lack of trying. he mainly had a hard time learning how to control his powers, since they were highly dependent on his emotions for the longest time. he's gotten a little better with his control recently, but he still has his moments. the child of erebos has received, from his godly parent, powers of shadow travel and fog generation.
role status : open.
child of harmonia.
the demigod child of harmonia, the goddess of harmony and concord, is considered to be the group's mediator. she has always believed that peaceful discussions were the best way to solve a problem, and on a quest, harmony among everyone is important, if they're to make it back alive and successful. as of late, however, she feels like she might go against all she believes in since she's not the most talented fighter in the camp, and she's sick of everyone treating her like she's useless. the child of harmonia has received, from her godly parent, powers of accord manipulation and peace inducement.
role status : open.
child of asclepius.
the demigod child of asclepius, the god of healing and medicine, is kind of like the medic of the group. with a natural inclination toward healing, he puts himself at risk to ensure that everyone else is safe and tended to. he's happy to lend a hand wherever he can, though since he's the newest to the camp, having joined only a month ago, he's still trying to get acquainted with everyone. and, admittedly, not everyone is a fan of him because he's known to be a little cocky, and he has a checkered past. the child of asclepius has received, from his godly parent, powers of healing and energy transference.
role status : open.
child of iris.
the demigod child of iris, the goddess of the rainbow and messenger of the gods, is known as the group's navigator. she's good with reading maps, as using some choice methods to find out which are the safest routes to use. this is mainly because she's made it by on her own for very long. she's opinionated and fiercely loyal, but something she hasn't told anyone is that she's struggling to tell the difference between visions and reality, and she's afraid that it's slowly going to drive her crazy. the child of iris has received, from her godly parent, powers of subliminal messaging and scrying.
role status : taken.
child of phobos.
the demigod child of phobos, the god of fear and panic, is considered to be the mechanic of the group. he is in charge of taking care of their means of transport, and he's in charge of making sure the weapons are in order and that everything is in top shape. as the son of the personification of fear, he's always been afraid to admit that he's scared of his own father, so instead of fitting into the type of person everyone expected him to be, he instead busied himself in the forges, learning to fix and build and be of more use, instead of just scaring people. the child of phobos has received, from his godly parent, the powers of fear inducement and panic cry.
role status : open.
child of bia.
the demigod child of bia, the goddess of power and compulsion, is known as the group's warrior. she knows her strength and is easily one of the best sword-fighters the camp has ever seen. she has a very commanding personality, but unfortunately her pride often gets the best of her, and she usually finds it hard to work in a group where she herself isn't the leader giving orders. as of late, she has a few insecurities as well, mainly that she will never be able to live up to the powerful standards her godly mother has set for her. the child of bia has received, from her godly parent, the powers of remote possession and forcefield generation.
role status : open.
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