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Futuristic ℋ℮їґṧ: SIGMA Character Sheet Submissions

*||CHARACTER SHEET (CS)||*

Name
Edgar Ambrose.

Gender
Male.

Age
Twenty-nine.

Appearance
Edgar takes the appearance of a very young man despite him almost being thirty years old, having a lean build and generally looking very healthy. His hair is of the color black and is usually kept very well tidy and neat. Edgar's eyes are a light shade of blue.

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Faction
The New Union of The Sigma Sector.

Sub-Faction
The Sabre Corps.

Class
Frontline Operative.

Primary Weapon
Edgar prefers using the Remington Maximum Performance Field Rifle (MPFR) Mk.2 as his primary weapon. It's attachments include Laser Sights, Extended Mags and Fast Mags.

Secondary Weapon
The secondary which Edgar uses in battle is a custom built weapon just for him, and considered to be very well powerful. It's nickname is Plasma Dusk, given to it by Edgar himself. The appearance of the weapon resembles that of a normal pistol, with the only differences being that it's color is mainly a light shade of blue, the barrel appearing to be a bit longer than most pistols. The ammunition which the Plasma Dusk uses it also a bit unique. The ammo it uses are thin little plasma bullets that have the capability to explode upon impact with a surface. The clips of this pistol consist of ten rounds and due to the uniqueness of the ammo, the pistol has a limited range of sixty meters. It's attachments include a Range Extender.

Silver-Trident-Gun.jpg

Equipment
Field Medical Kit.

Ability/Powers
Psionic Force - Edgar's ability is to generate pure psychokinetic force which allows him to shape, create and manipulate matter using nothing but his mentality and not only that, but he is also capable of manipulating the pure telepathic force, going within the minds of others in order to attain information or speak with them in a private matter, or possibly drive them insane. He's capable of easily lifting up extremely heavy objects and literally ripping a part of the ground out whether big or small and then shaping it into different things.

- Euphoric Reality : A skill of his which is great for neutralizing the enemy and has great crowd controlling ability. The user uses the telepathic aspect to manipulate the enemy's senses and perception, and gives them the feeling of immense euphoria and pleasure as well as have them hallucinate one hell of a lot. Turning them into a bunch of people that seem like they just did a shit ton of hallucinogenic drugs and making them extremely vulnerable to attacks. Essentially drugs, but without the risk. Can be used on self and allies to have a good ass time.

- Singularities : By the name of the skill, it's got something related to black holes. Which it does. The user ustilizes their psychokinetic force to create powerful singularities capable of sucking things into them, organic or non-organic. The size and power depend on how much the user is willing to give and how much it's sucked in. The more it sucks, the bigger it gets and the stronger it gets. After sucking things into it after a while, it will explode all of the matter it's sucked into a much more simpler form into all directions, either on command of the user or when it can't hold anymore. A pretty good crowd controlling ability.

- Particle Construction : This is a skill in which the user uses the psychokinetic force in order to fabricate matter out of thin air into whatever they want it to be. The process of creation usually takes a bit of time before it's fully done, especially that of things that are complex in their designs or things that are simply rather large. It usually takes up a couple of seconds if it's something that's as small as just the blade of a pocket knife or near instantaneous if something as small as a bullet. The user can use this skill multiple times in rapid succession. After construction is complete, the user is then capable of making it float in the air to shoot them at something, or just use it plainly as something of a melee weapon or tool. Excessive use, especially if the creation is of large things, can cause him great mental strain.

- Psionic Matter Release : The user's best skill, their trump card for usage only against extremely large enemies or the biggest and baddest of the opposing side. And something that will trigger the Null Mind State once finished using. Psionic Matter Release is a skill in which the user uses their psychokinetic force to manipulate the.non-organic matter within their immediate vicinity, and manipulate it to change the very structure of it, changing it's very material and changing it's subatomic particle structure. The user then gathers it all into something of an extremely sharp spherical object, with spikes protuding from every side of it and forms a large psychokinetic sphere around it. Then, they turn the spherical object inside into hundreds and possibly thousands of little sharp masses and it all swirls inside of the sphere that surrounds it. And with a single snap of a finger, the sphere explodes and every piece of matter within it is rained down upon whatever is beneath it.

Weakness(s)
-Mental Strain : Using his powers excessively has a chance of straining his mentality a bit too much, which can have him be extremely dizzy, feel utterly fatigued and quite weak.

-Null Mind State : In the most extreme of cases of his mental strain, it can have him enter a coma-like state where he is completely devoid of any capability to do anything at all but still very much alive. In whatever position they enter this state, that is the one they will remain in until they regain consciousness. To Edgar, he will describe it as something of the most peculiar experience. He'll say that it's like his mind is resting or repairing itself after excessive use. This state will most likely be in effect for a day or two depending on the amount of strain their mentality suffered.

-Low Stamina : Edgar Ambrose has low stamina, though despite that he will always exerts himself way too much for a mission. And through that, one can assume that if one knows that about him and he says he's fine when he isn't, they can assume he is very well not fine. Top it off with his mental strain, Null Mind State and he might exhaust himself too much.

Others/Extra
Unlike most other soldiers whom use their primary weapons to attack, Edgar has a preference to use his secondary instead and choosing to use the primary when he feels like it.

ARMOR CS

Armor Type
KAISYS.

Armor Variant
KAISYS Alpha.

Armor Appearance
For whatever stupid reason, Edgar decided it was best to design his armour's appearance off of a typical magician. Complete with those two tail things their coats usually have at the ends. As well as a detachable part of the helmet which acts as a sort of hat, used for tipping and maximum fanciness. It's appearance has a bunch of things that glow blue and the colours are black and blue.

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Tier 1 Enhancement
Enhanced Metabolism.

Tier 2 Enhancement
Steady Hands.

Tier 3 Enhancement
Enhanced Auditory Senses.

Custom Modules
- Extra Storage Pocket : Pretty straight forward, it's just a place to store a few extra things he might need.

-Glaring Light : This custom module of his is directly attached to the palms of his armour, which glow a blue. By the very name of the module, most can guess that it's related to flashing. And not the perverted kind. Glaring Light allows the user to temporarily blind enemies, as well as themselves and allies if eyes not closed, as a distraction to either retreat or make them vulnerable to attacks.
 
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Name: Xezusarn Lyios Naham "Soul-Eater"


Gender: Male


Age: 27


Appearance:

Naru-ghost-hunt-31803866-466-500.jpg

Faction: The New Union of the Sigma Sector


Sub-faction: The Sabre Corps


Class: Recon Trooper


Primary Weapon (Attachments): SPSR Model 4; Range-extender, Forward Grip, and Extended Magazines


Secondary Weapon (Attachments): Type-BM HoloPistol; Fast Mags, Suppressor.


Equipment: Artillery Spotter


Ability/Powers (One general ability, and 4 skills):


Dark Zenith: Augmented ability to bend energy and space.

  1. Shrouding Presence: Xezusarn silences everything around him, only talking and other sounds to not alarm anyone are heard. If applicable, everything will be silenced. His body alone is almost completely shadow. Only an extremely faint shimmer remains. Note: All Abilities hereinafter have a two minute cool down to recollect energy concentrations.

  2. Space Rift; Xezusarn grips the fibers of space, bending them until allowing him to either pass through as a medium ranged teleport (250m)(Requires time to perform) or make a portal freestanding to use to fire weapons or his other abilities.

  3. Imbue the Savages: A) Xezusarn focuses his power to overstimulate a hostile in negative energy causing them to explode and with EMP like energy, trigger all explosives.

  4. Prismai Wave: Xezusarn galvanizes, a wide radius around him, the environment lighting it "aflame" and sucking the energy out of everything. 50% of the energy collected is returned.
Weakness(s) (Minimum of 1, maximum of 3):

  1. Must be Fed: Xezusarn must constantly refill his energy stores through eating

  2. Mental Insanity: His powers constantly test his personality to hold.
Others/Extra:

Xezusarn has a beloved brother known as Abaythur, who is three years younger. Abaythur admires his brother through his anti-social attitude and has been the only one to grow close to Xezusarn. Abaythur has not been confirmed as a Silentian, yet it is very likely that he is. Abaythur is very adventurous and Xezusarn is often worrying Abaythur will end up killed. Xezusarn worries about Abaythur, for they share an interdependence and while Xezusarn could go on, Xezusarn would rather not. Abyathur is the most important person in his life because of their bond but also because Abaythur is the only person who hasn't left it. Very good at quickscoping


Abaythur's Appearance:

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Predictions Of Darkness: The collection of Xezusarn's thoughts and dreams. If you manage to get you hands on it:

Some notes, in an archaic tongue, scattered throughout the book, that have nothing whatsoever to do with the book's contents. Bookmarks that show no pattern in their location. Pieces of paper with notes, in some kind of code, commenting critically on various parts of the book.

To determine the importance of these notes, you will somehow need to figure out who wrote them and what language they are in.

ARMOR CS (Twisted Wolves can use damaged/scavenged armors of either the Sabre Corps or Mortus Troopers)

Armor Type: KAISYS

Armor Variant: Alpha

Armor Appearance:

sci_fi_armor_manipulated_by_artanthonyzero-d8rdv4t.jpg

Tier 1 Enhancement; Enhanced Metabolism

Tier 2 Enhancement; Steady Hands

Tier 3 Enhancement; Enhanced Auditory Senses

Custom Modules (Create up to 3 Modules of your choice):

  1. Russonnu: Xezusarn's melee weapon of choice and personal organic material extractor. A claw weapon of multiple shades of grey formed from the combined energies inside of Xezusarn.

  2. Food Capsule: Self-explanatory.

  3. Sonic Spider Gear: Climbing gear allowing Xezusarn to hang and climb walls/cliffs easily.

 
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Name: Adrian T. Morrison

Gender: Male

Age: 22

Appearance: Adrian is a man of Caucasian descent, with a slight tan as a result of his preference for sunny weather. His body is fit for a man that trained for years as part of the Sabre Corps, although there is no visible marks of damage as a result of limited combat deployment. His face has a slight frown, but is still comforting to see if Adrian is in a good mood. His hair is auburn brown, and is cut short just as the Sabre Corps regulations state. Normally, Adrian is seen in a simple T-Shirt and cargo pants during R&R, while wearing the normal Sabre Corps bodysuit during combat operations, along with the KAISYS armor.

Faction: The New Union

Sub-faction: Sabre Corps

Class: Frontline Operative

Primary Weapon (Attachments): Type-BC HoloRifle (4x Zoom Scope, Grip, Range Extender)

Secondary Weapon (Attachments): Type-BX AutoPistol (Laser Sight, Red-dot Sight, Extended Mags)

Equipment: Field Medical Kit

Ability/Powers:

Expansive Telekinesis: Adrian has no trouble lifting up extremely heavy objects using just his telekinesis, frequently relying on this ability to get him out of stick situations. Using it too much at once will drain Adrian’s Silentium reserves and force him to rest to continue.

1) Mass Tornado: Adrian forms a massive tornado using surrounding objects and unleashes it on the enemy. The resulting debris tornado is also super-charged with ionized air, giving it a shocking effect as well. The tornado is about 5 meters wide, giving it enough area to deny the enemy a footing. It takes 20 seconds to charge and has a cool-down time of 2 minutes.

2) Boulder Mortar: Despite its name, the technique can be used with any debris surrounding the area of effect. Using his telepathy, Adrian launches the debris into the air, as far as 50 meters, before shattering them into smaller pieces to increase the area covered. Once the shattering is complete, Adrian focuses on himself and fires the debris down with a significantly increased acceleration, causing many miniature meteor strikes.

3) Combo Breaker: After getting a fix on the surrounding forces, Adrian can lift up a group of enemy troops into the air before violently crashing them together into one gigantic clump. During this process, the enemy units are thrown about in an orbit, catching other troops off-guard and taking them into the clump as well. Once the clump is formed, it is launched towards the nearest mass of troops for collateral damage.

5) Extreme Repulsion: When cornered, Adrian can charge up this ability to create a wave of energy that can repel objects. When repelled, the objects can end up being smashed once slamming into other objects, as the acceleration from the energy wave is quite high.

Weakness(s):

1) Area of sight: Adrian cannot use his abilities on others without maintaining direct line of sight, allowing others to close in the gap while Adrian is distracted.

2) Telepathic Vulnerability: As a result of his ability to use telekinesis, Adrian remains particularly vulnerable to telepathic attacks. This will shut down his telekinesis and force him to try and repel the attacker from his mind, leaving him open to physical attacks.

Bio: Born in the year 2518 CE on the planet of Portus, Adrian found himself in the middle of the Cruento War, being forced to relocate with his family during his early years to the Core Worlds. His father found it difficult to find employment in the family’s new planet, New Krona, as he was previously a farmer on Portus. Despite this, he managed to keep Adrian’s family afloat, until being drafted into the war-effort when Adrian was 7. By the time Adrian was 9, his father returned home in a coffin, much to the sorrow of the family. As a result, Adrian never got to see his father during his childhood, and still struggles with this as part of the Sabre Corps.

Adrian, always having been a loner by nature, found acceptance in the Sabre Corps. Enduring the painful enhancement surgeries, Adrian quickly became a proficient soldier within the Sabre Corps. Wishing to carry on his father’s legacy, he performs every mission with as efficiently as possible, earning high praise from the upper brass. Despite this, many find him to be rather difficult to work with, mainly because of his ingrained loner nature.

He is currently part of Fireteam Nexus, one of the oldest and most prestigious Fireteams in the entire Sigma Sector, having been in service during the Old Federation, Old Union, and the New Union.

Others/Extra: Nothing much to report here


ARMOR CS

Armor Type: KAISYS

Armor Variant: Beta

Armor Appearance: Multiple ballistic plates and titanium plates cover the surface, with visible battle damage covering the surface. Highlights of blue are scattered throughout the mostly grey armor coating, although scratch marks from numerous battles faded the originally bright color. The helmet has a V-shaped visor, and on the top there are two small crests for decorative purposes.

Personal AI Name: Noa

Tier 1 Enhancement: Electronics Master
Tier 2 Enhancement: Stealth Mode
Tier 3 Enhancement: Stamina Boost

Custom Modules:

1) Focus Crystal Saber Emitter: A strange artifact picked up on Cesena-01 before its destruction during the Leviathan Crisis, the Focus Crystal allows powerful telekinetic Silentians to focus their Silentium into a physical shape. As a result, Adrian ordered for a special energy saber emitter in order to have a reliable close-quarters option. The blade has a length of 60 cm, and can cut through most materials save for the hardest ones.
 
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@Zaltusinel


Hmm, seems a bit overpowered with the teleporting and enemy exploding. Either make a cool down period for those abilities or limit their range/numbers
 
@Zaltusinel


Wait... You have an overload of abilities mate. I count about 7, when I specifically asked for 1 general ability and 4 skills within that ability. Could you change that?
 
Name: Avi


Gender: Female


Age: 25


Appearance:


aviien.gif


Avi is a Sar'ien, a strange, space-bred alien species with distant human-like origins.  The race evolved on a planet of low gravity and nearly zero atmopheric pressure, resulting in a biological structure that is very odd to most other races, though familiar in many ways.


Sar'ien are digitigrades bipedals, with most of the leg structures that humans would recognize.  Their legs, though, attach to a pelvis via lengthened bone spurs, giving them a very wide stance and incredible flexibility.  The pelvis immediately transitions into the most minimal of spinal columns, with no obvious room for the stomach or intestines, which then leads into a rather humanoid upper torso which houses two arms and a neck.  The arms lead to five-fingered, thumbed hands, and the neck holds aloft a strange, alien head.


A Sar'ien's head has no visible openings, for either sight, hearing, or eating.  Rather, it looks more like a spaceship, with obvious lines across it to section off various parts.  They have two protrusions, much like elf ears or wings, on each side of their head, and a large canopy-like section where one would expect their features.  Atop the head, where a human might have hair, Sar'ien have one final limb, a tentacle-or-tail-like one that is almost as long as the Sar'ien is tall.


In their normal standing stance, Sar'ein are shorter than humans, generally by about a foot relative to their human gender counterpart.  Their bodies seem to be made of different materials: mostly, they have very dark, purplish skin that is cool to the touch and slimey, if the Sar'ien has not scrubbed itself recently.  But their limbs are a bright, glassy purple color, and their spinal cord is a dark reddish glass.  But no matter what part, light seems to play oddly across it, making a Sar'ien stand out in any sort of environment.


Avi stands at 4'5", and though common in color and form for her kind, is the only Sar'ien that most will ever see, and so is still easily identifiable.  Avi does not wear clothes, and cannot remove her armor.


Faction


The Falcons


Sub-faction


Timber Wolves Alien Division


Class


Undefined


Primary Weapon


Remington Adaptive Marksman Rifle Mk. 3


- Sabre Extended Magazine


- Sabre Suppressor


- Mortus Damage Enhancer


Secondary Weapon


Kindzat


- Mortus Extended Magazine


- Mortus Damage Enhancer


Equipment


Avi carries two Psionic blades, 8-inch-long knives that are balanced for throwing.  When thrown, they travel forward for 50 meters, maintaining a level height, and then make a boomerang-like motion back to the user, safely returning to their electro-magnetic docks.  The knives attempt to avoid all collisions on the way back to the user.


Ability/Powers


Magnetic Specialization:


Though Avi's powers are in the more general field of "electricity," she has a specialization in creating magnetic fields with those powers.


1) Railgun: Avi forms a strong magnetic field around an object.  Conductive or magnetic objects will be hurtled in her desired direction with extreme velocity.  Recharge and acceleration of the object are based on the object's mass.


2) Electric phase: Avi momentarily phases herself into a being of pure electricity.  In this form, Avi can move through conductive objects at the speed of light.  Leaving a conductive object reverts Avi to her physical form.


3) Accelerator: Avi creates a shield-like field wrapping 120 degrees in a target direction, 5 feet high and 10 feet wide.  Any conductive or magnetic object that passes through this field is applied an extreme force away from Avi's casting position.  Ex: This stops bullets from enemies in their tracks, or provides extreme range to bullets shot through the field in the other direction. 


4) Death touch: Avi discharges or demands an extreme amount of electricity through her touch, overwhelming passive components that might stand in the current's way.  Ex: Destroy a computer system with a touch, drain a whole battery in one second, pump 24 amps through a creature


Weakness(s)


- Avi is a Sar'ien, which comes with a number of negatives relative to humans and Smierc


            * Sar'ien are far weaker physically, except in their nearly-pure-muscle fifth limbs


            * Sar'ien are more fragile


                        * Sar'ien has obvious weakpoints that exacerbate this fragility


            * Sar'ien do not see, hear, taste, or smell in the same way that humans do.  Taste and smell have no equivalent in the Sar'ien's senses


                        * Sar'ien do not gain benefits from optics


                        * Sar'ien cannot understand 2D drawings or writing made with non-conductive ink or pencil leads, or traditional computer screens without being extremely close and focused


            * Sar'ien are socially inept in reference to facial expression


            * Sar'ien have low tolerance for high temperatures, and can die quickly from overheating


- Avi is young, vengeful, and far away from anyone like her.  This results in moodiness and, often, poor decision making


- Avi's armor continually drains at least a base energy from her.  Her energy requirements, though easily met with mains access or large enough batteries, is larger than it would be otherwise.


- Avi's Abilities are supplied via a capacitor-like system, from which all of her abilities draw.  Using an ability places all of her abilities on cooldown.


Others/Extra


- Avi is a Sar'ien, which comes with a number of positives relative to humans and Smierc


            * Sar'ien have a completely airtight, pressurized system


                        * Sar'ien can survive in the vacuum of space


                        * Sar'ien are completely resistant to airborne hazards, including toxic gasses


            * Sar'ien jump higher and run faster


            * Sar'ien limbs, especially the one atop their head, are extremely flexible, to the point of even stretching to about twice their normal length


            * Sar'ien rely on field vision, giving them natural radar and making them unaffected by visual camo


            * Sar'ien photosynthesize, allowing them to survive (but not do strenuous activity) without food


            * Sar'ien naturally communicate using an extreme range of the sound spectrum, including frequencies far beyond and below the hearing of humans and Smierc and extending into radio frequencies.


ARMOR SYSTEM


Armor Type:


Avi's alien physiology and shape make neither SKANDIA nor KAISYS armors suitable.  Instead, Avi uses Sar'ien armor that was developed during their war against the Smierc.


1) The Sar'ien armor is completely incorporated in the biological systems of the user, with no visual difference from an unarmored individual.  However, it can be activated to black out the owner, changing their skin to pure, non-reflective black.


2) "Stable Hazard-Interception Electrically-Lethal Disruptor": The SHIELD does what it says on the box; it intercepts hazardous projectiles, and in close quarters, can be deadly to any electrically-susceptible foes.  The "stable" in the name signifies that the shield can withstand a theoretical infinity of abuse without failure, as long as the user still has enough energy to fuel it.


3) Jump Jets: Exhausting from many discrete vents throughout the Sar'ien's body, the jump jets built into the armor are good for maneuverability while in flight, provide a decent boost to the user's jump height, and can even be used on the ground for quick maneuvers that seem to defy momentum.


4) "Jane": Each armor comes with a unique AI personality that assists the user in myriad tasks.  Ranging from simple-enough memory logging and Internet searches to hacking vulnerable systems to literally taking control over a dead Sar'ien's body, Jane's skills are nearly as broad as the user's imagination.


5) Electric Drive: The armor provides a mechanism to allow the user to metabolize electric current from an outlet or battery, restoring the user's energy reserves and removing their need to feed.


6) Custom Modules: None.  Sar'ien armor is extremely specialized, and comes with no space for custom modules.
 
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CHARACTER SHEET


  • Name: Katherine
    Gender: Female
    Age: (appears to look) 18

    Appearance:
    - She has blonde hair in a ponytail, and strangely, red eyes. She also has vulpine features in terms of ears, and the fact that she has a golden-white, orange tipped tail (but then what do you expect from a girl who's transferred from an unfamiliar sector?)
    - As for clothes, she wears a golden-white, fur-lined short-sleeved jacket; white undershirt; blue jeans shorts down to the knees; black-and-white tip-cut gloves; yellow scarf around neck.
    * Often applies a decal to any weapons that she gets, usually in the image of a cluster of nine golden, orange-tipped tails.

    - When she has shifted, she has golden-white fur matching her jacket. Her scarf stays around her neck, and has nine tails, identical to the tail(s) shown before her shift and to the decal on her weapons. If her armor is unmodified to adapt to the change, the armor falls off.

    Faction: New Union (Corporal)
    Sub-faction: Sabre Corps
    Class: Recon Trooper

    Primary Weapon:
    > Type-AB HoloSniper
    * Heat-resistant, reinforced parts
    * Hybrid Holo/Crystal-Bolt receiver
    - Compensator
    - Fast-Mags
    - Grip

    Secondary Weapon:
    > Type-BM HoloPistol
    - Grip
    - Suppressor

    (Note: For this section, "-" means attachment, "*" means modification.)

    Equipment:
    Because of her poor standing with the New Union forces, she often has to operate alone, with no possible support from the Union, limiting her options to the Mk.14 Recon/Combat Drone

    Ability/Powers:

    * Vulpine Metabolism (General Ability): Much faster than normal humans in terms of dexterity for operating weaponry, such as bolt-action rifles, heals small to moderate wounds rather quickly (though simultaneously received wounds will heal considerably slower), and much quicker and agile. All this comes at the expense of her defense.

    She also has an ability to 'shift' to an animal-like form, but she loses her ability to handle weaponry. Her powers are much stronger, and fires set by her will never go out with standard extinguishing techniques and may require her help.

    - Fire Manipulation and Immunity: She can manipulate fire and use it to either attack enemies, detonate explosives with more force at a distance, or supercharge a magazine of holobolts, allowing them to be incendiary, though far more noticeable with the brighter muzzle flash. She can occasionally be seen tossing around a blue fireball.

    High thermal energy of any sort, can energize her to a degree while being benign (i.e. crystal-bolt burns, heat from explosions), though other factors can still harm her (i.e. shrapnel, ballistics, projectiles, radiation).

    - Mind Control: Folks who she considers enemies that are unfortunate or stupid enough to make eye contact with her may start firing upon their own allies, go unconscious, harm themselves, and/or hallucinate, though the effectiveness is heavily dependent on range, at best being 50 meters.

    - Weapon Retrieval: Her weapons and magazines teleport into her hands or into their respective places at will or when it makes contact with unregistered users or the floor without their owner holding onto them in a blue gridded light. The larger the object, the longer the cool down.

    Weakness:
    - Poor connections with higher ranking officials on the account of being... different, often not getting help when needed.
    - Since she is generally speed built, she is much weaker in terms of defense.
    - As of the ARC 2.5, she is slightly infamous for her skill as a marks(wo)man and her powers. Will be targeted more often.

    Bio:
    A mysterious girl with a mysterious past who moved into this sector about 6 months ago (whatever counted as a month), practicing her top-notch skills, until finally deciding to join the New Union.

    However, because of her abilities before enhancements, her vulpine features, and her recent move to the sector, people are suspicious of whether to trust her, causing her to have a poor standing amongst the higher ranking.

    She recommends that you do not pull on her tail(s)

    Other/Extra:
    Being from another sector with different technology, she has a Data Analyser, allowing her to check general vital signs and weak points as it's displayed on the square lens, along with a microphone and earpiece for long distance communication. It's positioned over her right eye, but can fold up and out of the way on the side.

    She also carries a katana, well decorated with engravings and, when needed, blood.

    She's also met with some folks back in a previous event back then. Maybe she might recognize them.

    ARMOR CS

    Armor Type: KAISYS
    Armor Variant: Alpha variant
    Armor Appearance:
    The armor pieces fit snugly around her tail, as to prevent discomfort, but the actual armor pieces are rarely seen, as they are worn under her normal clothes. She does not wear a helmet, due to how difficult it is to make one.

    Personal AI Name: (N/A, Intel is given via outside support.)

    Tier 1 Enhancements: Enhanced Metabolism
    Tier 2 Enhancements: Steady Hands
    Tier 3 Enhancements: Stamina Boost

    Custom Modules:
    - Added sheath for her katana.
 
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