Yup. That time it was definitely @Emerald 's Holy people and not The Kingdom's Knights! 🙃
I wonder if my scouts thar I sent to watch managed to see all this?
Name - Lord Isaiah Holloway (Formerly Issac Holloway)
Appearance -
When out of his armor, Issac favors the period outfits that he has collected from the museum pieces and his own personal collection.
History- Issac Holloway was a major history buff and avid historical recreationist. Every...
Additional Keywords
Hulking (-10): Unit goes last in initiative, even with other units that go last.
-
Displacer (15): Unit creates mirror images of itself to deflect attacks away from itself. Unit gains a diminishing save of 8+. Each attack that is prevented this way reduces the save by one...
Turn starts:
Income/Upkeep [If this happened at the end, you'd need to wait till AFTER combat to find out how many units were left. This isn't so]
Movement/Attack. In order to avoid endless chasing, the person who post first gets his processed first. The inherent balance is the second person...
Trying to summarize a bit. Turns, for the most part, in the timeline happen 'same time'. Movement/Attacks do not.
Turn starts:
Income/Upkeep [If this happened at the end, you'd need to wait till AFTER combat to find out how many units were left. This isn't so]
Movement/Attack. In order to...
Costs
Construction of a new settlement is 50 Resources and 3 Actions
Upgrading a Settlement to level 2 is 20 Resources. Upgrading a settlement to level 3 is 40 resources. Upgrading a settlement to level 4 is 60 resources. Upgrading a settlement to level 5 is 80 resources. This uses 3 Actions
A...
Each player will start with 50 Credits, 20 Energy, and 10 in their factions Specialty.
GDI Special Resource= Manpower
NOD Special Resource= Faith
Forgotten Special Resource= Tiberium
Civilian Special Resource= Scrap
Constructing a Building costs 10 Credits, 10 Energy, 5 Special Resource...
**__Espionage__**
-Paid for action
-Doesnt require units to be in place
-Random effect vs a chosen enemy settlement from the below:
• Resource theft
• Happiness/order penalty
• Random enemy structure in settlement has no effect following turn
-Outcome can also be negative resulting in penalty...
Command & Conquer: Warlords Act 2 Sheet
Faction: (GDI, NOD, Forgotten, Civilian)
Command Name: (Miller's Commandos, Forgotten Warriors, Disciples of Light, Etc)
Commander: (Stats can be: -1,0,1,2. Use only 1 of each)
Location: (Anywhere in the world. Look at attached map to see corresponding...