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  1. Trektek

    Nation Building NY Safe Area - OOC

    Yup. That time it was definitely @Emerald 's Holy people and not The Kingdom's Knights! 🙃 I wonder if my scouts thar I sent to watch managed to see all this?
  2. Trektek

    Nation Building NY Safe Area - OOC

    @KurtH6355 Youve confused me and @Emerald again. Im the kingdom and he is the Holy people
  3. Trektek

    Nation Building NY Safe Area - OOC

    Hahaha. No. :-P
  4. Trektek

    Nation Building NY Safe Area - OOC

    @KurtH6355 You keep confusing me and @Emerald :-P
  5. Trektek

    Nation Building NY Safe Area - OOC

    Hahaha. Thanks! If you have Discord, I can invite you to peek at the Discord portions of my BoN games! :-D
  6. Trektek

    Nation Building NY Safe Area - OOC

    Roger that! Probable attempt at @Crocodile teamup will be incoming then! :-D
  7. Trektek

    Nation Building NY Safe Area - OOC

    If we're allowed a second post, then I'll get one up tonight. I'll be having family over during the day. Been getting ready all morning.
  8. Trektek

    Nation Building NY Safe Area - OOC

    Posted
  9. Trektek

    Nation Building NY Safe Area - OOC

    I'll get mine up by tonight. Apologies on the delay.
  10. Trektek

    Nation Building NY Safe Area - OOC

    Roger that! Thanks. I'll get a post up probably tonight or tomorrow!
  11. Trektek

    Nation Building NY Safe Area - OOC

    @KurtH6355 How do you run turn posts? Aka how many actions do we get a turn?
  12. Trektek

    Nation Building NY Safe Area - CS

    Name - Lord Isaiah Holloway (Formerly Issac Holloway) Appearance - When out of his armor, Issac favors the period outfits that he has collected from the museum pieces and his own personal collection. History- Issac Holloway was a major history buff and avid historical recreationist. Every...
  13. Trektek

    Nation Building Rules for BoN Act 3:Modern Age

    Additional Keywords Hulking (-10): Unit goes last in initiative, even with other units that go last. - Displacer (15): Unit creates mirror images of itself to deflect attacks away from itself. Unit gains a diminishing save of 8+. Each attack that is prevented this way reduces the save by one...
  14. Trektek

    Nation Building Rules for BoN Act 3:Modern Age

    Turn starts: Income/Upkeep [If this happened at the end, you'd need to wait till AFTER combat to find out how many units were left. This isn't so] Movement/Attack. In order to avoid endless chasing, the person who post first gets his processed first. The inherent balance is the second person...
  15. Trektek

    Nation Building Rules for BoN Act 3:Modern Age

    Trying to summarize a bit. Turns, for the most part, in the timeline happen 'same time'. Movement/Attacks do not. Turn starts: Income/Upkeep [If this happened at the end, you'd need to wait till AFTER combat to find out how many units were left. This isn't so] Movement/Attack. In order to...
  16. Trektek

    Fandom Into the Fog (A Silent Hill inspired RP) Character Sheet

    -Basic- Name: Cora Bailey Nickname(s): Age: 27 Gender: Female Sexuality: Bisexual Race/Ethnicity: Caucasian -Appearance- Face Claim: Hair: Hazel. Length down to lower back. Usually kept up in ponytail Eyes: Bluish Gray Skin: Pale, clear Weight: 135 lbs Height: 5'6" Distinguishing Features...
  17. Trektek

    Nation Building Rules for BoN Act 3:Modern Age

    Costs Construction of a new settlement is 50 Resources and 3 Actions Upgrading a Settlement to level 2 is 20 Resources. Upgrading a settlement to level 3 is 40 resources. Upgrading a settlement to level 4 is 60 resources. Upgrading a settlement to level 5 is 80 resources. This uses 3 Actions A...
  18. Trektek

    Futuristic Command & Conquer Warlords Act 2 Ruleset

    Each player will start with 50 Credits, 20 Energy, and 10 in their factions Specialty. GDI Special Resource= Manpower NOD Special Resource= Faith Forgotten Special Resource= Tiberium Civilian Special Resource= Scrap Constructing a Building costs 10 Credits, 10 Energy, 5 Special Resource...
  19. Trektek

    Nation Building Rules for BoN Act 3:Modern Age

    **__Espionage__** -Paid for action -Doesnt require units to be in place -Random effect vs a chosen enemy settlement from the below: • Resource theft • Happiness/order penalty • Random enemy structure in settlement has no effect following turn -Outcome can also be negative resulting in penalty...
  20. Trektek

    Nation Building Command & Conquer: Warlords Act 2 Sheet

    Command & Conquer: Warlords Act 2 Sheet Faction: (GDI, NOD, Forgotten, Civilian) Command Name: (Miller's Commandos, Forgotten Warriors, Disciples of Light, Etc) Commander: (Stats can be: -1,0,1,2. Use only 1 of each) Location: (Anywhere in the world. Look at attached map to see corresponding...
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