It's getting late so I might not get that description in, but I'll edit it into my post so you guys can continue the turn order in the meantime. In case you need to know it, most of what i intend to say is that something audibly cracked in its jaw :vD
Well caec did say it took the other group 4 rounds dealing straight damage, I thought we were just getting ultra-hardballed :vP
Yea LGT is an absolute early-game hammer. It'll get even worse when we get to level 2 and Orrin has Faster Than Thought, effectively letting him potentially do two of...
w0t
Ok I definitely misjudged its durability lol. Still, nice to get a chance to flex LGT.
I'll try to finally get that description up tonight, sorry I didn't yesterday :P
Ok, so since it seems we're making our rolls here, I'm gonna roll my attack here. I'm obviously using Loosening God's Teeth, because if it takes 12 rounds of rolled-straight attacks to bring down and has gifts, this thing ain't playin'.
So, 16 on the attack roll, and 14 damage straight if it...
3 damage is a pretty typical hit as far as I understand. If attack negations aren't something you have in droves, save it for something pivotal, like an attack rolled straight.
Hypothetically, could Orrin use Stronger Than You to grapple it, and then use Shoulders Wide As The World to pick it up off the ground while grappled and carry it somewhere more convenient to fight?
Honestly my goal is to use all my facts to just get a metric frickton of Lesser Strifes just for the sake of having them (because I think one of Orrin's long term objectives will be to make his own Strife C: ), so that will probably wait until waaaaay lategame
Ok ok ok, we can make this work. I think it's caecgirls intention to houserule initiative in as an Attribute Check, in which case it wouldn't be a save so you're forced to use Dex, and it is in fact a d20 roll. Though, that does imply we could get an initiative boost by using a fact. (devious...