So you could animate an arrow to home in and go around corners (for when there is no line if fire) then explode in something. Back on the homing teleport arrows you could drag back an enemy that's fleeing so we all could pounce on em(or whatever else). And I assume there is no summon essence as...
Shadowfare can be used to bind right? And with teleport arrows could you have a linked pair one to receive shot first and another to grab your target. I've been playing a tactics game where some units can't swim and die in deep water so i put units that can swim and have them use an ability to...
Linked teleport arrows or animated arrows for homing. I know you said less murder but just an option. Or maybe you could animate the bow to shoot other arrows for you. Could have two boxes. One animated and one you use. Could have a floating shield while you do your thing for mobile cover.
So could you make pitfall arrows? Or the opposite elevation arrows to give us the high ground? Or shadow arrows to grasp and entangle anyone who enters it's range? Or truth detection arrows? The last doesn't work from what I understand but maybe you con make some sort of visor or mask (glasses?)...
If it's a well kept secret then I could see my line of thought being obsolete in this case regardless of the accuracy of my theorys. That said if these theorys were right and the badies were to learn this things then some cool but mega evil gear could be out there. Since there are essences of...
Thanks for clarifying the essence bit. And I was thinking that it was mages that provided the essence in the first place(could be wrong). Also if mages do manufacture essence and a smith has to convert as much of it as they can while limiting the leak of it then I was thinking that a mage might...
I did mean a mage working with a smith actively and not as some sort of battery slave. But it seemed to be implied that the skill of the mage that harnesses the magic power affects the potency of the enchantment (presumably due to better density and/or purity of the mana). It seemed that a smith...
Also multiple mages working together could allow for them to split the strain of high intensity magic. It seems a mage uses there own body as a wand or power cable. The spell is what's being powered the mage is the cable and the mana in the environment is the outlet. As such it's implied that...
I have similar feelings in that regard. I want to make a skilled mage in line with a magic knight but by the time he would be really skilled at magic he would be pretty old by human standards to still try for the whole knight in plate bit. I still like the idea of a old guy on one last adventure...
But speaking of smiths I saw that you would buy containers of magic for your enchanting. So wouldn't you be able to work directly with a mage of x type instead? If you could get someone particularly skilled couldn't they help with the efficiency of the transfer of power? Especially if they were...