So question, do we really need classes or should I just remove it entirely and replace it with a "Story" section?
I kinda made it because well, its kinda tradition.
Full Character Name: Leon Gallio
Age: 16
Class: Hero
Weapon(s): Arming Sword
Armor: Light Cooled Leather
Alignment: Lawful Good
Allegiance(s): His little sister, his friends, his religion, his mother, common people, the weak and suffering.
Character's Upbringing: Low Middle Class...
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Do you...
CLASSES:
Classes are referential and just determine your general areas of competency, and we don't have stats or numbers to worry about. Flexibility is welcome. You can multiclass and change classes, but cannot multiclass more than two at a time.
Standard: No Specialty except good at flexible...
Chronicles of Medor
Welcome dear Adventurer, to the world of fantasy and magic, politics and warfare, populism and aristocracy. Here. you will live a life full of thrills, tears, cheers, chivalry, betrayal, mystery, horror, and much much more. This world is of an unknown age, and possesses...
I can't exactly GM it, so it'll mainly be collaboratively GM'd but I'll step in to solve any conflicts or steer it towards a particular arc or direction. Sound good? Beyond that, let's just be mature and never get heated, even if we think the other is doing something poor in RP, unless it's just...
Good! We need that! The choice to have no map is because in my experience, keeping track of it, making the proportions look just right in geography etc. is too much of a chore, and nations can look like the map version of uncanny valley. Making it a fantasy version of our world would be cool but...