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Found 283 results

  1. pc

    So I hear the Arma II mod, DayZ is going to be developed as a stand-alone title, which will mean that new players won't have to buy the half dozen or so expansions to get the full game experience. Is anyone currently playing the DayZ Arma II mod or planning to get the stand-alone? For those who are currently playing, what's the gameplay like? Captain Hesperus
  2. pc

    http://www.curse.com/news/the-elder-scrolls-online/49348-grab-your-exclusive-beta-key-for-the-elder-scrolls If you want a key go there, its how Captain and I got in. Today is the last day, anyone who clicks on it will get a key.
  3. pc

    Anyone playing? I've been playing with @Orzhov and slowly others have begun to join us. We now officially have a site guild up. We are on the Rosdower server. We are on the exile faction. Any one interested in joining us? For those of you interested in trying the game here are some guest pass codes that you can redeem at http://wildstar-online.com/en/ by clicking on "redeem code" at the top to try the game for a week. 41FAU9M9YJ8KS6PODEAB 41FCHJ30MCJ5AHHMVH0D 41FEJ52IJIVW9PKJC2AB Please post below if you plan to join us and if you claimed one of the codes so I can scratch it off.
  4. pc

    Age: 20 Height : 5' 3" Weight 130 lbs Hair: deep red Eyes: Blue-Green Skin: Medium Brown Rank: 2nd Lt. Theo was a child prodogy and finished his primary studies by age 12 and medical studies by 16, so it came as a shock when he Joined the ATAC. Theo or "Red", as he came to be called, took to outdoor scout training and quickly excelled and surpassed the expectations of his instructors. Theo is something of a wise ass and love practical jokes, he makes smart ass comments in nearly every situation, but even while joking he is deadly serious about his work. Theo's family was killed in an incident that he refuses to talk about so he sees his unit as his family now. Theo is a different around women as his intense studies did not give him a great deal of time to associate them. For the most part Theo is fine with women until he is confronted with their differences and he then he becomes a stammering idiot. This is all a stark contract to his usual wise cracking, medically brilliant self and often smoothly sneaky norm. Template 2 – ATAC Hover Tank Pilot Iq: 24 +10% to all Skills Me: 19 +2 to Save vs Psionic attacks or Insanity Ma: 19 55% Trust/Intimidate Ps: 22 +7 SDC in HtH combat Pp: 24 +5 to Strike, Parry, and Dodge Pe: 24 +5 to Save vs Poison/Magic Pb: 23 Spd: 30 Level: 2 Combat Bonuses Number of Attacks: 6 Strike: 7 Parry: 10 Dodge: 10 Roll With Punch: Initiative: 1 Pull Punch: 3 Hit Points: 36 SDC: 76 Common Skills Language – English: 98% Literacy – English: 98% Computer Operation: 98% Mathematics – Basic: 98% Pilot Automobile: 98% Pilot Hovercycles and Hover Vehicles: 98% OOC Skills Combat Driving Land Navigation: 87% +4% MECT Ground Veritechs (all) Military Etiquette: 87% +5% Pilot Ground Veritechs (all) 98% Pilot Tanks and APCs: 98% Radio Basic: 98% Running Weapon Systems: 98% WP Energy Pistol WP Energy Rifle Hand to Hand: Martial Arts MOS Skills – Field Medic Biology: 85% +5% Brewing: 80% +5% Chemistry: 75% +5% Chemistry - Pharmaceutical: 80% +5% Field Surgery: 66% +4% Medical Doctor: 98% Pathology: 85% +5% Sensory Equipment: 75% +5% WP Knife Xenobiology: 75% +5% Supplementary MOS – Scout/Reconnaissance Electronic Countermeasures: 80% +5% Intelligence: 82% +4% Prowl: 70% +5% Surveillance: 80% +5% Tracking (people) 90% +5% Track and Trap Animals: 70% +5% Wilderness Survival: 75% +5% Secondary Skills Boxing Language – Zentraedi: 85% +5% Literacy – Zentraedi: 75% +5% Cook (x2) 85%+5% Pilot Veritech MECT Ajax Equipment of Note CBR Mk. 2E Heavy Armor MDC By Location Helmet – 45 Arms – 30 Legs – 50 Main Body – 105 Heavy Arm Shield – 55 Standard backpack, utility belt, energy pistol of choice, energy rifle of choice, 4 magazines for each weapon, two flares, two smoke grenades, survival kit, and canteen. Energy Pistol of Choice: IPP-5H Heavy Ion Pulse Pistol With a wider barrel and higher capacity energy capacitors than the IPP-5, the 5H has nearly twice the stopping power of its smaller sibling at the cost of some range and payload. Weight: 8 lbs Range: 600 feet Mega Damage: 2d6 MD for a single blast, 6d6 MD for a three round burst. Rate of Fire: Single shots or three round burst uses one melee attack. Payload: 21 single shots or 7 pulse bursts per magazine. Energy Rifle of Choice: LAR-12S Sharpshooter Sniper Rifle Weight: 7 lbs Range: 3,000 feet Mega Damage: 4d6 MD per single blast Rate of Fire: Single shot. Each shot uses one melee attack. Payload: 14 shots per magazine Note: Designed for snipers, it has a 20x magnification sight that gives the weapon a +1 to strike at ranges over 2,000 feet only. Hand to Hand - Martial Arts has the following bonuses per level: 1: Starts with 4 attacks per melee, +3 to pull punch, +3 to roll with impact, and Body Flip/Throw, does 1d6 damage, victim loses initiative and one attack. 2: +3 to parry, +3 to dodge, +2 to strike, and may perform Karate and any hand strike 3: +1 to initiative, and may perform a Karate style kick that does 2d6 damage 4: +1 additional attack per melee 5: Leap Kick that does 3d8 damage but counts as two melee attacks 6: Critical Strike on an unmodified 18, 19, or 20. 7: WP Paired Weapons, can perform Holds, and is +2 to Disarm 8: Back Flip and Back Flip escape 9: +1 additional attack per melee 10: +2 to Disarm 11: +4 to damage and +1 to initiative 12: +2 to parry and dodge 13: Knockout/Stun on an unmodified 18, 19, and 20 14: +1 additional attack per melee round 15: Death Blow on a roll of a natural 20 XP: 52,801 Bonuses from Mecha Combat Training: +1 attack per melee round at levels 1, 3, 6, 10, and 14, +2 on initiative, +2 to strike with cannon and long-range weapons, +3 to strike (applies to punches and kicks), +4 to parry, +3 to dodge, +3 to disarm, +4 to pull punch, and +3 to roll with impact. The pilot’s own number of hand to hand attacks and bonuses (if any) are combined with these when piloting the mecha. VHT-1S Command Variant Enhanced sensors in this model of tank provide the following additional bonuses to the squadron: +1 to initiative, +2 to strike, and +1 to parry and dodge for all members of the squadron within one mile (1.6km). This roll requires a roll on the Sensory Equipment skill at a -10% penalty due to the chaos of combat.
  5. pc

    Name: Cathleen 'Cat' Jayne MacCloud DOB: Dec. 31, Elk Grove, CA Height/weight: 5'6, 125 pounds Age: 25 Appearance: bright, copper red hair, green eyes, long legs, and a figure with curves in all the right places. A little about her: There's a reason she goes by the nickname 'Cat'. She likes to think she has the wickedness of one. Born and raised on a ranch, she grew up shooting, hunting, fishing, riding, and barrel racing. She'd done dressage as well but she's a little too country for that. She's sure there's a song that is appropriate for every event in her life. From her favorite California Girl to Honky Tonk Badonkadonk. She is a girl who knows her own appeal, as well as her own attractiveness. She also knows her intelligence which, she feels, is the most important thing about her. She grew up smart, her daddy was her first love, and her brothers were those big, irritating things that spurred her to being the best she could. Though she was never better, per se, than her brothers, at least she kept up with them. Her mom was who she wanted to be when she got older. There was nothing her mom couldn't do, including outshoot all of her sons. She learned how to be a lady from her mother, and learned how a man ought to treat a lady from her daddy. And when her first love forgot that she was her daddy's princess, she used her skills throwing hunting knives to remind him that the next time he wanted to misuse his boy parts, he'd best stay far from her. She still grins when she hears Before He Cheats, belting out the lyrics when it comes up on her playlist. When she got a bit older, she eschewed college for the pro-rodeo life. It was exhausting, tiring work, but she did well. She was good, and her horses were top notch. And if someone was better than she was, she'd show the other girl up and kick her ass the next time around. She refused to be number two to anyone. If she slept outside, then, at least she had the added warmth of her two labs for company and heat. She was in Wyoming, having just concluded a rather successful summer when the news of the attacks came. She returned home, found that her home had been destroyed. She took her horses, her guns, and knives and went searching through the desolate wasteland to find any survivors. Although she never found her family, she did find the family home. It was partially destroyed. The horses had been let out to pasture. She grabbed them all, found the money that was hidden under the floorboards, took all the food she and the horses would need, took all the weapons, as well as the ammunition for them and took her herd of horses out of there. She drove back to Wyoming where friends of hers had a ranch. She left her horses in their care, gave them money to help care for them then signed up to become a pilot. She was never more serious. All packed up, she took with her every stitch of clothing she had. She hadn't a lot of clothes but she did have several pairs of shoes, several bathing suits, as well as her entire music, and video collection. The first day of introduction, she strolled in with a swagger in her step, her boots making a clacking sound on the floor. She sat down, turned the chair in front of her around, and used it to rest her feet. When it came to introductions she stood, looked them all in the eye then spoke. "Names Cat, short for Cathleen. I'm a California girl, brought me my dogs, my hat, my ass kicking boots, and that California attitude. Furthermore, don't call it Cali. There ain't no Cali in the country. If you want Cali, go down to Mexico. If you must abbreviate the name California then you can write CA. If you must say an abbreviation because the word 'California' is too long to say then don't say it at all." She then sat back down. Her theme song during her training was Fun Fun Fun by The Beachboys. She was the best in her class, always getting top marks. Many didn't think she took things seriously. She took advantage of the dying summer months by studying under the sun where she worked on her tan by wearing a bikini. If she wasn't wearing her boots, she was wearing a pair of flip flops. Someone mocked her for her shoe preference until she outran that person in a mile run. Granted the flip flops fell off and she ran most of it barefoot, but her point was made. When she graduated, she was at the top of her class. "Just like High School." The only bane of her existence was one Alexander Mayhew. He was such a robot, completely devoid of anything even remotely humor. It was worse that he was a cop and therefore a nazi about the rules. Lights out meant lights out, stay on base meant to stay on the friggen base. They got along about as well as two cats vying for the same territory. He was a pest and a constant thorn in her side. He was way too serious and really cared about those stupid evaluations. She took them, sure, because she had to, but she didn't care what they said. So some idiot with a few letters after his name wants to know her motivation in life. She was sure her casual take on life upset many who were just way too serious. And not too many were impressed with her simple answer of "to be the best, and kick some ass." The least of which was Mayhew. For some reason she couldn't help but needle him whenever she was around him. It was probably what made thing almost impossible when they teamed up. That she couldn't beat him drove her crazy as well. No robot should be that good.
  6. pc

    I'm a gamer. I consider giving the gift of game to be one of the most selfless deeds a person can perform. And,in the spirit of the season,I've elected to share such an opportunity with you,the people of RPNation. Good Old Games is giving away the first three Fallout titles,Fallout,Fallout 2,and Fallout: Tactics for free. I wish to give these games to you. All I need is your email to send the gift of game,but,since Good Old Games is a business,they're only doing this offer for so long. Nineteen hours as of 2 PM (1400 hours) EST. So,I need the emails of all interested parties by midnight EST (my time zone) so I can give the gift of game before the deadline is up. The Fallout series is a science fiction,post-nuclear apocalypse RPG series. The first entries,these ones,utilize a turn-driven system,and is rendered with 16-bit (or thereabouts) sprites. The series is quite violent,and the original games have quite the learning curve,but it has a story to tell. If this interests you,then leave your email here,or in a PM to me. If you provide your email via PM,then please make your intent abundantly clear. Happy holidays,and enjoy the gift of game. EDIT: And time is up. Sorry to anyone looking for the game,but it's no longer in my power to give these games away.
  7. pc

    Hey, I found this online game called Fallen London. It looks interesting and I'm thinking of trying it out but I don't know..I want to get some of your opinions first, if you've played what ya think of it? Is it any good?
  8. Hello, guys and gals! I'm Don Valence, and I have a new group for you to check out! This group is for all things LoL-related, and is where fellow the fellow League players of RPN can get together and chat about the game, its champions, the upcoming patches, etc. It will also allow fellow players to get together and play games with one another if they so choose. The Club will provide patch update information, upcoming champions, LoL rumors, and also show very neat creative things that are LoL-related. Link: http://rpnation.com/index.php?cz-groups/league-of-legends-fan-club.85/group-detail If you would like to join, please PM me and provide this information for home-page purposes; IGN (In-Game Name): Level: Primary Roles: Secondary Roles: Favorite Champions: