It’s a tougher question than it looks, but overall I’d say it’s a wish or desire that something positive will happen or more often that something negative will be avoided, where the actual outcome is something one believes is out of their control. It has to be something actively desired...
If you're looking for a standard I'm definitely not the best example. To my understanding your typical roleplayer will prefer considerably faster replies and shorter posts than the kinds I would consider preferable. Preamble aside, while it's hard to put an exact line in the sand for it (after...
I take a very long time to make character sheets. I wouldn't say I struggle with them, but it is the reality that I take my time with them and I don't see anything wrong with that. Of course, it should be noted that I am someone who in the first place intentionally avoids RPs where you're...
It depends, but the general three strategies are 1) Try again later; 2) Modify it; 3) Try something else, all of which interspersed with just doing other things besides writing.
When it comes to roleplay, I am never just doing one idea if we’re talking 1x1s, and either way I generally have...
I don't think it's that rare, but it's certainly a bit of a stretch to say it's standard no? I doubt the number of people who do it really even approaches half of roleplayers on the site.
It has happened to me a few times, yes. Some partners of mine I tried several 1x1s before deciding it just wouldn't work out at all, or there was a big hiatus and they didn't feel like playing through the original RP anymore. In groups there are some players who often seem to go together and I...
I think games should generally favor gameplay. Of course ideally none of the elements is missing and the two should be quite closely linked in many games, but not only are you playing a game so you favored having gameplay over being told a story straight up, but indeed the gameplay is often...
I pretty much agree with @Onmyoji , that is the reasoning you’d likely need to convince a board of executives, though some creators would probably also have the simple passion or desire to expand on a project/story or to put their own spin to it ,which I think can lead both to some good and some...
While I think it has some potential, it also has a very big pitfall: By nature, it assumes that the characters need to have built-in chemistry. Now this isn't particularly hard to do if you have good knowledge of your partner's character, but it's all too common that character change, grow or...
Weird, I am playing my PC and my tv suddenly sucks me in :P
But for real though, I would probably be dead in a flash. I'd likely just try to seek someone out whose protection I could get in exchange for some info I have.
I see. To me it just seemed like what should be our priority. Which is similar to what you’re saying except without carrying the implication we’ll be able to do the other one. This place seems like some kind of dreamscape rather than an actual location, for all we know we don’t have hours, we...
After taking a look at your interest checks, I don't see much wrong with the latest ones. They are informative, have a friendly tone, and offer a couple suggestions plot-wise even. I do think some of your approach is a little contradictory to your target audience like:
Describing your count in...
If it was possible to do both, it seems odd you'd be offered a choice in this way. Nothing precludes us from trying to be tactful in how we switch topics, but I think we both lacks the right words to comfort him and most likely the time to spend comforting him.