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Fantasy Isekai Interest Check [CLOSED]

Arachne

Junior Member
Hi all! I'm sure all of you have been thinking about the world of Hai to Gensou no Grimgar (Grimgar: Ashes and Illusions), right? Of course, you have, yeah, it couldn't just be me. Anyways, though I haven't watched or read the series recently, it keeps popping up in my head. The setting is just so badass! So I want to make a roleplay in a world of our creation, using some aspects of Grimgar's.
If you've never been introduced to Grimgar, then this roleplay may not appeal to you. But since this isn't some kind of shipfest or strictly fandom roleplay, you don't need to have seen it. Here's a brief background on the story, because it might help your understanding of what I'm basing the roleplay on.

Grimgar is set in a high fantasy world, meaning that it's a world like ours but with different rules and such. Grimgar has classes, skills, and other RPG elements to it. It also has magic. A class-sized group of teenagers is transported to this world, losing all memory of their previous lives. But they can speak fluently, and remember everything that isn't specific to their world. The local town allows all of them to join the Frontier Army, basically the town's adventuring guild. After that, they do quests, meet up with class trainers to become stronger, suffer loss and hardships, the whole thing.
Group creativity is good, but we'll need a starting point, right? I'll outline below a few things that I expect the world to include, and a few rules. But these are subject to change, so feel free to make suggestions.
  • The world will be a fantasy world, in a setting similar to Grimgar's, but it won't be Grimgar. No cameos of characters from the main series or anything like that.
  • In Grimgar, there are several guilds. In them, there are guild mentors which, for a fee, induct new members in. This initial fee covers basic equipment and possibly a weak skill. You can bring more money back to the mentors to learn more abilities. I like this system, so it's in.
  • Our characters will start as ordinary teenagers or young adults. No cat ears, horns, third eyes, none of that nonsense; at least, not upon entry. But if you want your character to become physically changed by the world in some accident or over time, we can write that in.
  • The town that we start nearby will have witnessed several generations of otherworldly visitors before. They'll be expecting us, and will lead us from our entry point into the world to the town's adventuring guild. But nobody will explain to us what's going on, no matter how we try to convince them.
  • We'll build on our characters through experience and adventures. As registered adventurers with the guild, our job is to go out and hunt monsters. After slain, they'll usually have some identifiable piece of jewelry or a piece of them that we're supposed to cut off to prove our success. Their bodies won't break into polygons SAO style once slain; if we return to a body after a day or two, it will be covered in maggots and flies.
  • Expect to see typical fantasy stuff. Heavy metal armor on our frontline warriors, flexible leathers on our mid-range or stealthy fighters, and robes on our spellcasters. Big metal shields, longswords, battleaxes, longbows, crossbows, magic missiles, fireballs, the whole deal!
  • I don't know how people on this site feel about character sheets. I find them useful for keeping track of details in roleplays and as a reference. If you want to join this roleplay, I'll need you to make one. The minimum requirements will be the character's name, age, and some typed-out physical characteristics. Feel free to go more in-depth with pictures and such, and keep it in a google doc or whatever until I message you.
  • A lot of people are, understandably, picky about reply frequency and post length. So I'll explain how that'll work if you join the roleplay. Before starting, we'll set a standard posting order. You'll wait until your turn to post. If the person before you hasn't replied to the thread in 24 hours, you'll go, taking care to avoid mentioning their character if possible. Everyone will act as if they were never part of the team. When they come back, we'll roleplay as if they'd been there all along. I understand that sometimes you get bogged down with other stuff. Also, posting length. I don't know about you, but I can't deal with one-liners. Not enough room to work with without feeling like you're roleplaying by yourself. I won't set a minimum word or sentence count. But give us enough to work with! Can't continue a roleplay with a few interested players and one just one-lining us.
  • In a vague sense, I'll be DMing or controlling the campaign. If players have suggestions for quests or paths our characters can explore, I'll consider them. But someone's got to set the limits for the world and describe certain parts of our adventure.
Due to a large number of applications, I'm ending the search. PM for more info.
 
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Interested, but might drop out

A lot of good unusual shows don't seem to ever get a s2 these days. I could see how Grimgar could struggle to find an audience considering the start makes you expect an typical cheat fanservice isekai and instead you get something different. Might have alienated both audiences but who knows.
 
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Kinda keen for this just for the similar grimgar world.
I won't make promises or demand a spot as I've got a few rp's I'm trying to run and start but if this picks up there's a decent chance I'll come along
 
Didn't think I'd see someone mentioning Grimgar here. I've only seen the anime but I fell in love with the somber tone. Been waiting for season 2 but that never came and now I'm sad.

Anyways, I'm super interested. Count me in.
 
OwO.. Haven't seen Grimgar for a while now..I quite enjoyed the 'damn, we could actually die here' moments and the fact that the group came from very lowly backgrounds (grinding that gold to get new gear) caught my attention straight away!

Certainly count me in! I would like to reserve a role as well please if that's okay? <3
 
Better get ready cause here i come!

Have no fear you're wannabe hero is here!
 
Just thought i'd also mention Arachne Arachne , i'm more than up for helping out with anything. Don't be afraid to ask if you need something doing ooc/ic, it's a team-effort and don't let all that burden lay on your shoulders alone! :D
 
Hi all! I'm sure all of you have been thinking about the world of Hai to Gensou no Grimgar (Grimgar: Ashes and Illusions), right? Of course, you have, yeah, it couldn't just be me. Anyways, though I haven't watched or read the series recently, it keeps popping up in my head. The setting is just so badass! So I want to make a roleplay in a world of our creation, using some aspects of Grimgar's.
If you've never been introduced to Grimgar, then this roleplay may not appeal to you. But since this isn't some kind of shipfest or strictly fandom roleplay, you don't need to have seen it. Here's a brief background on the story, because it might help your understanding of what I'm basing the roleplay on.

Grimgar is set in a high fantasy world, meaning that it's a world like ours but with different rules and such. Grimgar has classes, skills, and other RPG elements to it. It also has magic. A class-sized group of teenagers is transported to this world, losing all memory of their previous lives. But they can speak fluently, and remember everything that isn't specific to their world. The local town allows all of them to join the Frontier Army, basically the town's adventuring guild. After that, they do quests, meet up with class trainers to become stronger, suffer loss and hardships, the whole thing.
Group creativity is good, but we'll need a starting point, right? I'll outline below a few things that I expect the world to include, and a few rules. But these are subject to change, so feel free to make suggestions.
  • The world will be a fantasy world, in a setting similar to Grimgar's, but it won't be Grimgar. No cameos of characters from the main series or anything like that.
  • In Grimgar, there are several guilds. In them, there are guild mentors which, for a fee, induct new members in. This initial fee covers basic equipment and possibly a weak skill. You can bring more money back to the mentors to learn more abilities. I like this system, so it's in.
  • Our characters will start as ordinary teenagers or young adults. No cat ears, horns, third eyes, none of that nonsense; at least, not upon entry. But if you want your character to become physically changed by the world in some accident or over time, we can write that in.
  • The town that we start nearby will have witnessed several generations of otherworldly visitors before. They'll be expecting us, and will lead us from our entry point into the world to the town's adventuring guild. But nobody will explain to us what's going on, no matter how we try to convince them.
  • We'll build on our characters through experience and adventures. As registered adventurers with the guild, our job is to go out and hunt monsters. After slain, they'll usually have some identifiable piece of jewelry or a piece of them that we're supposed to cut off to prove our success. Their bodies won't break into polygons SAO style once slain; if we return to a body after a day or two, it will be covered in maggots and flies.
  • Expect to see typical fantasy stuff. Heavy metal armor on our frontline warriors, flexible leathers on our mid-range or stealthy fighters, and robes on our spellcasters. Big metal shields, longswords, battleaxes, longbows, crossbows, magic missiles, fireballs, the whole deal!
  • I don't know how people on this site feel about character sheets. I find them useful for keeping track of details in roleplays and as a reference. If you want to join this roleplay, I'll need you to make one. The minimum requirements will be the character's name, age, and some typed-out physical characteristics. Feel free to go more in-depth with pictures and such, and keep it in a google doc or whatever until I message you.
  • A lot of people are, understandably, picky about reply frequency and post length. So I'll explain how that'll work if you join the roleplay. Before starting, we'll set a standard posting order. You'll wait until your turn to post. If the person before you hasn't replied to the thread in 24 hours, you'll go, taking care to avoid mentioning their character if possible. Everyone will act as if they were never part of the team. When they come back, we'll roleplay as if they'd been there all along. I understand that sometimes you get bogged down with other stuff. Also, posting length. I don't know about you, but I can't deal with one-liners. Not enough room to work with without feeling like you're roleplaying by yourself. I won't set a minimum word or sentence count. But give us enough to work with! Can't continue a roleplay with a few interested players and one just one-lining us.
  • In a vague sense, I'll be DMing or controlling the campaign. If players have suggestions for quests or paths our characters can explore, I'll consider them. But someone's got to set the limits for the world and describe certain parts of our adventure.
Well, that was a lot. If you've read to this point, or skimmed enough to get the gist of things, then great. If you're interested in this roleplay, leave a reply, send me a message, something to let me know. I think that the maximum number of players this eight, and this roleplay couldn't happen as I envision it doing with just two other people. So 3-8 other people are what I'm looking for, and I'll continually edit this post to show the number of available slots. Hope you guys are interested, let me know!!

Slots Available: 4
I'm interested but have questions/concerns on two things:
•I know you are doing sorta bypass idea to keep groups moving, but are we all going to be traveling together all the time(or at least mainly)? Usually splitting into smaller groups helps keep people moving instead of a whole group interacting with each other (Person A says Hi, Person B,D,C,E,F,G,H,I,J say hi back).
•So if this game-like are we sharing many or few powers like a video game? Like everyone could possibly learn Basic Fire but the Fire Mage masters DYNA Fire.
 
Part of the appeal of Grimgar was in how down to earth the characters were. I am curious to see how well that will translate to a forum rp because... well, people tend to build characters that stand out, no?
 
Wow, this picked up a lot of interest all of a sudden. Guess I'll grab a slot for now before they're all gone. Got some questions of my own Arachne Arachne .

- Are we restricted to only the "classes" shown in the show, are you going to make a list to choose from, or can we create our own?
- Are we starting at the moment we wake up for the first time, lost and confused, or are we starting some point after that?
- Similar question to NoviceOfRoleplay, but are we going to stay as one big group or split into like 2 groups of 4?
- Do we know our own names, or can we not remember them and have to come up with something on the spot?
 
Wow, this picked up a lot of interest all of a sudden. Guess I'll grab a slot for now before they're all gone. Got some questions of my own Arachne Arachne .

- Are we restricted to only the "classes" shown in the show, are you going to make a list to choose from, or can we create our own?
- Are we starting at the moment we wake up for the first time, lost and confused, or are we starting some point after that?
- Similar question to NoviceOfRoleplay, but are we going to stay as one big group or split into like 2 groups of 4?
- Do we know our own names, or can we not remember them and have to come up with something on the spot?
On the group thing, I also vote for the idea of three member groups, if possible. Just the right number to pickup tye slack of one members and to have character conflict.
 
If I join I'd probably be after the thief or a warrior role.
I also vote three or four to a group.
 
Not that I mind but we could just use common sense as an rp rule. Something along the lines of:

Try not to gather more than 4 characters in a scene and feel free to ignore meaningless interactions.

[edit] or gm could outline tasks that we need to split up to accomplish. That way you aren't tied to one party forever.
 
Not that I mind but we could just use common sense as an rp rule. Something along the lines of:

Try not to gather more than 4 characters in a scene and feel free to ignore meaningless interactions.

[edit] or gm could outline tasks that we need to split up to accomplish. That way you aren't tied to one party forever.
While that makes sense if your going for a realistic approach I feel like strength in numbers would be the first thing everyone comes to, so it'd made sense to have a big party in real life but for roleplays it's more difficult to get across.

I'd suggest how ever many players there is are split into two groups that mix and match characters as needed.
"We could use more distance, maybe we need another archer" shit like that.
Interaction with the whole group comes from downtime and big events that require everyone but questing and grinding would split the party just so it isn't 8 people trying to get there reactions and actions in without contradicting or taking the wind out of another's post
 

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