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Elseworlds

Powers
Enhanced Combat
The ability to possess superhuman levels of hand-to-hand fighting skills and excel in various forms of combat.
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Capabilities

The user is unbelievably skilled in most known forms of fighting. They can be exceptionally proficient in the fighting traditions of a variety of cultures and become advanced with their own individual methods of close quarter combat, including martial arts (from all over the world), boxing, and wrestling. They can also become super humanly skilled in their use of weaponry.

Enhanced Ability: Fighting- 2 Source Points per Level

Applications

  • Accelerated Development
  • Combination Attacks
  • Critical Impact
  • Enhanced Marksmanship
  • Enhanced Mauling
  • Enhanced Strike
  • Enhanced Unarmed Combat
  • Weapon Proficiency
  • Become skilled in multiple forms of hand-to-hand combat.
  • Proficiently learn multiple fighting styles.
  • Adapt to different methods of fighting with little to no preparation or time.
Techniques

  • Attack Cancellation
  • Heavy Strike
  • Multi-Hit Strike
  • Multi Strike
  • Razor Foot
  • Razor Hand
  • Razor Wind
  • Speed Strike
Variations

  • Gun Kata
  • Ninjutsu
  • Trapping Combat
  • Underwater Combat
Associations

  • Adoptive Muscle Memory
  • Combat Merging
  • Combat Perception
  • Combat Specialist
  • Divine Combat
  • Elemental Combat
  • Enhanced Condition
  • Enhanced Strike
  • Intuitive Aptitude
  • Killing Intuition
  • Mech Piloting Intuition
  • Mystical Martial Arts
  • One-Man Army - an advanced form of fighting ability
  • Power Fists
  • Power Kicking
  • Speed Combat
  • Supernatural Combat
  • Ultimate Fighter
  • Weapon Proficiency Touch
Limitations
  • Could use control when learning a new combat skill.
  • May require a visual performance of said combat skill beforehand.
Items That Grant Enhanced Combat Abilities
  • ACE Mk IV Battle Suit
  • Cloak of Levitation
  • Wolfpac Sword
Heroes with Enhanced Combat Abilities
References

Superpower Wiki Enhanced Combat Article- Enhanced Combat
 
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Powers
Adapted from Superpower Wiki- Detail Intuition


The power to notice, process and understand the details of any situation no matter how small.

Capabilities

User can notice, process and understand any/all details of any situation or environment no matter how small, allowing them to intuitively understand and solve any problem or situation no matter how difficult or impossible it may be. It doesn't matter how small the clues or details are, they will automatically know and process them almost instantly.

Some users may have such skill with this power that they can even fake having precognition.

Enhanced Skill: Perception 1/2 Source Point per Level

Applications

  • 360-Degree Senses
  • Accelerated Thought Process
  • Adaptive Learning
  • Answer Intuition
  • Attack Prediction
  • Combat Perception
  • Danger Intuition
  • Detection
  • Empathy
  • Enhanced Perception
  • Enhanced Response
  • Enhanced Senses
  • Hyper-Instincts
  • Instant Learning
  • Intuitive Perception
  • Intuitive Precognition
  • Lie Detection
  • Numerical Precision
  • Path to Victory
  • Pattern Sense
  • Photographic Deduction
  • Rhythm Intuition
  • Scanning
  • Seismic Sense
  • Weakness Detection
Associations

  • Accelerated Probability
  • Clear Mind
  • Enhanced Awareness
  • Enhanced Intuition
  • Enhanced Investigation
  • Intuitive Aptitude
  • Flawless Precognition
  • Maximum Concentration Capacity
  • Omnicompetence
  • Tactical Analysis
  • Tactical Genius
Limitations

  • The number of details one can process may be limited.
  • Without Paramnesia they may be unable to remember all the details.
  • Users of Unknown Inducement can't be intuited.
Heroes with Detail Intuition
Elseworlds
 
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Powers
Enhanced Intuition
Adapted from Superpower Wiki- Enhanced Intuition
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The power to have intuition that is beyond normal.
Also Called
  • Advanced Intuition
  • Increased Intuition
Capabilities
The user has enhanced intuition capabilities far beyond other members of the user's species, which allows them to have access to unconscious knowledge and cognition, inner sensing, insight to unconscious pattern-recognition, great deduction abilities, ability to understand something with instinct, etc.

Enhanced Skill: Insight- 1/2 Source Point Per Level

Applications
Associations
  • Clear Mind
  • Empathy
  • Enhanced Intelligence
  • Enhanced Instincts
  • Enhanced Wisdom
  • Hyper Instincts
  • Hyper Mind
  • Instant Learning
  • Hypercompetence
  • Omnicompetence
  • Maximum Brain Capacity
Limitations
  • Brain capacity might have a limit on intuition that a person can have.
  • Maybe limited to some areas of knowledge or other things.
Individuals with Enhanced Insight
 
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Powers
Enhanced Reflexes
Adapted from Superpower Wiki- Enhanced Reflexes
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The powers to have drastically enhanced reaction speed.

User has drastically enhanced reaction speed, allowing them to dodge bullets, catch flies in mid-air, dodge and maneuver around complex attacks, catch falling objects, block detriments and react instantaneously to what others take more time to react to.

Enhanced Save: Dodge- 1 Source Point Per Level

Applications

  • Aim Dodging
  • Attack Prediction
Levels
  • Peak Human Reflexes
  • Enhanced Reflexes
  • Supernatural Reflexes
  • Absolute Reflexes
Variations
  • Bullet-Time Effect also known as Time Dilation - User perceives time as though it were moving very slowly and speed up in response, allowing them to avoid almost any attack.
  • High-Speed Reflexes - User reacts quickly to obstacles while moving at high speeds.
Associations
  • Auto-Reflexes
  • Enhanced Condition
    • Enhanced Agility
    • Enhanced Athleticism
    • Enhanced Balance
    • Enhanced Body Part Velocity
    • Enhanced Combat
    • Enhanced Dexterity
    • Enhanced Endurance
    • Enhanced Flexibility
    • Enhanced Initiative
    • Enhanced Recovery
    • Enhanced Speed
  • Nerve Manipulation
  • Precognition
  • Quickness
  • Sensorimotor Synchrony
  • Telekinetic Reflexes
Limitations
  • Supernatural Speed users may be too fast to react.
  • Objects moving at tremendously quick speeds may be too difficult to dodge.
  • Without Sensorimotor Synchrony or other similar secondary powers, the user's body won't be able to keep up with their reflexes.
Heroes with Enhanced Reflexes
 
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Powers
Quickness
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You can perform routine tasks—anything that can be done as a routine check —fast, perhaps very fast.

Quickness 2 Source Points per Level

Applications

Associations
  • Auto-Reflexes
  • Enhanced Athleticism
  • Enhanced Combat
  • Enhanced Condition
  • Enhanced Speed
Individuals with Quickness
Species with Quickness
References

D20 Hero SRD Quickness Article- QUICKNESS (GENERAL) – d20HeroSRD
 
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Powers
Enhanced Speed
Adapted from Superpower Wiki- Enhanced Speed
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The ability to move at extraordinary physical speed.

User can move much faster than the average member of their species, beyond what can be emulated via natural training and with little to no maintaining. However, this power is not without any ill effects, as it can strain the body, although some users may be resistant or even immune to the effects of high-speed travel, including acceleration, friction, g-force, inertia, etc.

Speed 1 Source Point Per Ranks

Applications
  • Accelerated Metabolism
  • Accelerated Perception
  • Accelerated Tasking
  • Accelerated Thought Process
  • Enhanced Agility
  • Enhanced Body Part Velocity
  • Enhanced Durability
  • Enhanced Endurance
  • Enhanced Momentum
  • Enhanced Reflexes
  • Enhanced Stamina
  • G-Force Adaptation
  • Quickness
  • Slow-Motion
  • Speed Throwing
Techniques
  • Accelerated Movement
  • Acceleration
  • Aim Dodging
  • Cyclone Spinning
  • Dashing
  • Deceleration
  • Intangibility
  • Jet Propulsion
  • Molecular Oscillation
  • Multi-Speed Movement
  • Shockwave Flick
    • Shockwave Snap
  • Speed Combat
  • Speed Defense
  • Speed Growth
  • Speed Maintenance
  • Speed Shrinking
  • Speed Strike
  • Time Travel
  • Tornado Creation
  • Unaffecting Speed
Variations
  • Bodily Vibration Manipulation
  • Flash Step
  • Elemental Speed
  • Invisible Speed
  • Soul Speed
  • Speed Swimming
  • Telekinetic Speed
  • Temporal Speed
  • Warping Speed
Levels
  • Peak Human Speed
  • Enhanced Speed
  • Supernatural Speed
    • Type I: User can travel at or beyond the speed of sound, at a super-sonic level.
    • Type II: User can travel at at least Mach 5 and beyond, granting them hyper-to-high hyper sonic speeds.
    • Type III: User can travel near, at, or beyond the speed of light.
  • Absolute Speed: User can travel infinitely fast.
Associations
  • Acceleration Immunity
  • Action Adaptation
  • Charge!
  • Disproportionate Force
  • Electrically Enhanced Speed
  • Enhanced Agility
  • Enhanced Balance
  • Enhanced Body
  • Enhanced Condition
  • Enhanced Dexterity
  • Enhanced Endurance
  • Enhanced Reading
  • Enhanced Recovery
  • Enhanced Reflexes
  • Flight
  • Focused Time Perception
  • High-Speed Flight
  • High-Speed Reflexes
  • Mobile Tasking
  • Molecular Acceleration
  • Speed Mode
  • Speed Perception
Limitations
  • Without Acceleration Immunity user will suffer from the side effects of accelerating to and moving at high velocities.
    • Breathing may be difficult due to high speeds, unless one has Enhanced Lung Capacity. This may be especially troubling when carrying a passenger.
    • May cause burning and extreme heat from the friction of speed.
      • May require heat-proof clothing for protection.
  • User's physical state affects their speed and endurance.
    • Unless user has Self-Sustenance, they need extreme amounts of calories because of Accelerated Metabolism.
  • May have effects on the user's aging, increasing or decreasing it.
  • Users of Supernatural Speed can utterly outspeed the users.
  • May be temporary in effect and limited in continuation depending on the user.
  • Speed doesn't necessarily mean maneuverability, some users may have problems with inertia and tight corners.
    • Traction may be a problem.
  • Can be nullified by Speed Cancellation.
  • Weak against Speed Theft.
  • Susceptible against Gravity Manipulation due to the change in body weight.
Heroes with Enhanced Speed
  • Caesar
 
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Powers
Enhanced Body
Adapted from Superpower Wiki- Enhanced Body
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The power to possess physical abilities enhanced beyond that of a normal member of the user's species.

Capabilities

The user's physical abilities are above natural members of their species in that verse, beyond what can be emulated via natural training and with little to no maintaining. This entails that they are faster, stronger and overall superior to fellow members of their species, without being obviously supernatural.

Variable Body Effects- 7 Source Points Per Level

Applications

Levels

  • Peak Human Body - User is at the highest natural physical condition that a human can reach.
  • Enhanced Body - User's physical condition may be augmented, but not to supernatural levels.
  • Supernatural Body - User is blatantly more physically powerful than other members of their species.
  • Absolute Body - The ultimate type, the user has no limits to their physical abilities.
Variations
Associations

  • Accelerated Muscle Development
  • Body Manipulation
  • Enhanced Condition
  • Enhanced Potential
  • Flawless Coordination
  • Support Powers
Limitations

  • User may develop a superiority complex which can lead to underestimating opponents.
  • May include enhanced nutrition requirements.
  • Lack of mental enhancements may cause problems.
 
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Powers
Enhanced Condition
Adapted from Superpower Wiki- Enhanced Condition
The power to possess a physical and mental condition beyond the peak of human condition.
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Capabilities
User's physical and mental abilities are above the peak human levels of other beings in their universe. This entails that they are faster, stronger, more intelligent and overall superior to beings at peak human level (in that verse), but not to supernatural levels.

Variable Enhancements 7 Source Points per Level

Applications
Levels
  • Peak Condition - User is at the highest mental and physical condition that a human can reach.
  • Enhanced Condition - User's mental and physical condition is beyond the peak human limits of their universe, but not to high superhuman levels.
    • Type I: An extremely great mind, strong enough to lift small cars and bend metal, fast enough to move at/beyond the high-way speed limit, durable enough to withstand being thrown off tall buildings.
    • Type II: One of the greatest minds in their world, strong enough to lift heavy vehicles and punch through steel, fast enough to move at subsonic speeds, agile enough to leap over small buildings and dodge supersonic attacks, durable enough to withstand bullets, grenades and low-to-medium explosives.
  • Supernatural Condition - User's mental and physical condition is blatantly more powerful than other people of their universe, reaching into high superhuman territory.
  • Absolute Condition - The ultimate type, the user has no limits to their mental and physical capabilities.
Associations
  • Affinity
  • Balanced Mode
  • Elemental Enhanced Condition
  • Equalized Condition
  • Flawless Coordination
  • Hypercompetence
  • Telekinetically Enhanced Condition
Limitations
  • User may develop a superiority complex which can lead to underestimating opponents.
  • May include enhanced nutrition requirements.
References
D20 Hero SRD Enhanced Trait Article- ENHANCED TRAIT (GENERAL) – d20HeroSRD
 
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Powers
Enhanced Endurance
Adapted From Superpower Wiki- Enhanced Endurance
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The ability to endure beyond the limits of peak human potential.

Capabilities
Users can endure physical stresses beyond the capabilities of the greatest humans enabling them to do things such as operating on a "low power setting" (being able to operate efficiently for extended amounts of time), holding their breath for large periods of time, remain calm through stressful or painful situations, tolerate extreme hunger, unbearable thirst, and strong urges to sleep.

Enhanced Save: Fortitude 1 Source Point Per Level

Levels
  • Peak Human Endurance
  • Enhanced Endurance
  • Supernatural Endurance
  • Absolute Endurance
Associations
  • Determined Strength
  • Discomfort Immunity
  • Enhanced Condition
  • High Resistance
  • Hunger Suppression
  • Injury Immunity
  • Overexertion Immunity
  • Pain Suppression
  • Radiation Immunity
  • Self-Sustenance
  • Thermal Resistance
Limitations
  • Users are still limited on how far they are able to continue.
  • May require a specific item or sustenance that would allow them to go without others.
Heroes With Enhanced Endurance
 
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Powers
Enhanced Will
Adapted from Superpower Wiki- Enhanced Willpower

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The ability to possess unusually strong willpower.

The user has enhanced willpower, allowing them to carry on easier and be stronger in mind. Though this is not as powerful as Indomitable Will and has its limits, the user can still pull off some incredible stunts and feats with this power.

Applications

  • Accelerated Development
  • Apprehension Immunity
  • Combat Empowerment
  • Control Negation
  • Enhanced Survivability
  • Fearlessness
  • Pain Suppression
  • Power Resistance
  • Psychic Shield
  • Strength Calling
  • Strong Loyalty
Associations

  • Ability Transcendence
  • Ambition Manipulation
  • Determined Strength
  • Emotion Empowerment
  • Enhanced Mind
  • Indomitable Will
  • Limitation Transcendence
  • Peak Human/Enhanced/Supernatural/Absolute Condition
  • Strong Heart
  • Strong Soul
  • Supernatural Survivability
  • Tranquil State
  • Will Empowerment
  • Willpower-Based Constructs
Limitations

  • Willpower can be fazed or broken easier than those with Indomitable Will
  • In certain shocking situations, users can have their will and spirit broken.

Individuals with Enhanced Will
 
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Powers
Enhanced Mind
Adapted from Superpower Wiki- Enhanced Mind
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The power to possess mental abilities enhanced beyond that of a normal member of the user's species.


The user's mental abilities are above natural members of their species in that verse, beyond what can be emulated via natural training and with little to no maintaining. This entails that they are smarter, more clever, more perceptive and wiser than fellow members of their species, without being obviously supernatural.

Variable Mental Powers- 7 Source Points per level
Applications

  • Accelerated Thought Process
  • Adaptive Mind
  • Clear Mind
  • Cyber Mind
  • Enhanced Brain Capacity
  • Enhanced Creativity
  • Enhanced Initiative
  • Enhanced Instincts
  • Enhanced Intelligence
  • Enhanced Intuition
  • Enhanced Memory/Panmnesia
  • Enhanced Mental Stamina
  • Enhanced Perception
  • Enhanced Response
  • Enhanced Will
  • Enhanced Wisdom
  • Enhanced Wits
  • Hypercognition
  • Hyper-Instincts
Levels

  • Peak Human Mind - User is at the highest mental condition that a human can reach.
  • Enhanced Mind - User's mental condition is beyond the peak human limits of their universe, but not to high superhuman levels.
  • Supernatural Mind - User's mental condition is blatantly much greater than other people of their universe, reaching into high superhuman territory.
  • Absolute Mind - The ultimate type, the user has no limits to their mental capabilities.
Associations

  • Accelerated Development
  • Enhanced Condition
  • Enhanced Potential
  • Mental Manipulation
  • Support Powers
Limitations

  • User may develop a superiority complex which can lead to underestimating opponents.
 
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Powers
Attribute Replication
Adapted From Superpower Wiki- Attribute Replication
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The power to replicate the attributes of others.


The user can mimic/replicate the attributes of others, whether they be normal, weak or superhuman, including physical, mental, sensory, etc., for example, strength, speed, intelligence, agility, durability, etc.

Variable Mimicked Powers- 7 Source Points per Level
Associations

  • Adaptive Attribute Assimilation
  • Attribute Learning
  • Attribute Manipulation
  • Bodily Attribute Augmentation
  • Body Manipulation
    • Bodily Aspect Enhancement
  • Enhanced/Supernatural/Absolute Condition
  • Power Replication
  • Sensory Replication
  • Superior Traits Combination
  • Total Mimicry
Limitations

  • Accumulation may cause a power overload.
  • May be able to copy attributes only in inferior/weakened form.
  • May have a time-limit for how long the attributes are retained.
  • May lose replicated attributes and need to re-replicate again to retain them.
  • May not be able to replicate attributes of robots or other technological beings.
  • May need to be within a certain distance.
  • May need physical contact.
  • May not be able to access the full capabilities of powers.
  • May only be able to copy a limited amount of attributes at a time.
Items That Grant Attribute Replication
Individuals with Attribute Replication
 
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Powers
Attribute Manipulation
Adapted from Superpower Wiki- Attribute Manipulation
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The power to manipulate one's physical and/or mental condition.


The user have complete control over their attributes, quality and feature regarded as a characteristic or inherent part of someone or something be it physical, mental, spiritual, nature, condition, and every other aspect that's a part of it and so on.


They can make their condition be from as weak as for them to not be strong enough to pick up a small object like a rock on the ground to as strong as to having them being able to move a large planet like Jupiter with ease, as slow as to fail catching up with a snail to as fast as moving beyond the speed of light, etc.

Applications

  • Attribute Exchange
  • Attribute Replication
  • Bio-Augmentation
  • Bodily Aspect Enhancement
  • Bodily Attribute Augmentation
  • Body Modification
  • Body Supremacy
  • Control Negation
  • Health Manipulation
    • Flawless Restoration
    • Lethality Manipulation
  • Mindshifting
  • Regeneration Manipulation
  • Reconfiguration
  • Remolding
  • Strength Manipulation
Associations

  • Absolute Condition
  • Context Configuration
  • Efficacy Manipulation
  • Enhanced Condition
  • Peak Human Condition
  • Physical Augmentation
  • Similarity Manipulation
  • Status Manipulation
  • Supernatural Condition
  • Supernatural Surgery
  • Trait Manipulation
 
Multiverse
The Crisis Cluster
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The DC Multiverse consists of multiple versions of the same universe existing in the same physical space but separated from each other by their vibrational resonances.

The original Multiverse was created as a result of Krona's interference in the Sundering. This multiverse consisted of an infinite number of universes but was destroyed during the Crisis on Infinite Earths, resulting in the creation of a single New Earth. Unfortunately, the New Earth universe was unstable.

The Zero Hour/Hypertime multiverse was a series of parallel timelines, which were merged briefly with the primary timeline by Parallax during the Zero Hour event. It was later revealed that these were part of the Hypertime Multiverse, a series of different timelines, with diverging branches that occasionally merge back into the original. The Crisis on Infinite Earths: The Compendium listed these timelines, alongside the Pre-Crisis Earths, as part of a larger Multiverse.

The Interregnum Multiverse was created by Alexander Luthor during Infinite Crisis. Many members of this incarnation of this Multiverse resembled Pre-Crisis Earths. Inherently unstable because it had been formed out of Hypertime it collapsed, restructuring New Earth's history. The instability of New Earth resulted in it splitting into a 'local multiverse' of 52 identical copies via Hypertime.

The actions of Mister Mind resulted in these realities being becoming entirely different from the primary reality resulting in a 'local' 52 Multiverse. "DiDio explained that there are 52 earths, and then alternate dimensions within each universe, as well as alternate timelines and microverses within each." Many of these worlds resembled Pre-Crisis and Elseworlds universes such as Kingdom Come, Red Son, and The Dark Knight Returns.

At the end of Flashpoint, Flash (Barry Allen) attempted to restore the timeline, which he had inadvertently altered. Pandora (Prime Earth) interfered in the process, merging three separate realities into one. Dr. Manhattan further altered the resulting timeline, removing 10 years from it. This resulted in the 52 worlds undergoing changes of varying degrees, creating the New 52 multiverse.

At the end of the Convergence, Brainiac sent Superman, Supergirl, the Flash, and Parallax back to prevent the destruction of the original Multiverse during the Crisis on Infinite Earths. They succeeded, resulting in the return of the original Multiverse, albeit in an evolved state.

The Speed Force
The Speed Force is the representation of reality in motion, being the very cosmic force that pushes space and time forward. This source of energy has existed since the beginning of time, acting as a 3-D projection detailing past, present and future events of both reality and all those touched by the Speed Force. Throughout history the force has sought to reach out and alter those with its wondrous gifts, usually in the form of trans-dimensional plasma storms. It does this as a means to finding the one worthy to expend the built-up energy it creates as it pushes time forward, acting as its runner to maintain the delicate fabric of existence.

The Speed Force can become incredibly volatile without an outlet to help expend it's excess energy, often snatching people, places and things from across the eras into the Speed Force dimension, as well as depositing some of it or affecting anything and everything within its immediate vicinity in odd ways whenever it built up to critical mass.

The powers bestowed upon those touched by the force revolve around motion and progression ranging to acceleration, time, space, momentum, development, even evolution, and enlightenment to name a few. Since The Speed Force causes existence to move forward affecting both the individual and the whole, there have been a great many who came under its influence over the years. Dropping down, absorbing and more often than not discharging a great many abstracts from within its confines of space and time, appearing in the form of wormholes opening up from all across history bestowing its mysterious powers to whoever it came in contact with.

GEOGRAPHY


Denizens

The Empty Hand

An unknown but mind-shatteringly powerful entity that commands The Gentry, and constructed the inhabitants of Earth 42 in order to test-run its plans of domination on them.

GEOGRAPHY

the New Earth and Prime Earth realities to merge into a new reality both familiar and new. What, if any, effect this had on the local 52 multiverse is unknown. In the infinite Earths known to exist beyond the borders of the local 52 universes, including the infinite pre-Crisis Earths, the 52 post-Crisis Earths, and the far-flung realms of Hypertime, those additionally indicated as being included in the scope of the "Multi-Multiverse".

The Bleed

The Bleed is an interdimensional plane that forms the barriers to parallel dimensions. It is also spatially connected with the Multiversal Nexus and the Nanoverse.

Multiversal Nexus

Currently, the space is occupied by the Monitors and their satellite station. From here, they observe and analyze variances within the Multiverse; specifically citing instances wherein individuals migrate from one reality to another.

The Orrey of Worlds

On the border of the Orrery of Worlds containing the universes (the border itself composed of the Speed Force Wall) are several other realms, at least half of which are currently unknown.

The Sphere of Gods

The metaphysical reality just outside the physical Orrery of Worlds. This reality is home to 8 realms--6 of which connect to Earths in the Orrery.

REFERENCES

DC Crossroads Fanon Wiki- DC Crossroads Wiki
DC Database- DC Database
DC Fan Fiction Wiki- DC Fan Fiction Wiki
DC Fanon Wiki- DC Fanon Wiki
DC Microheroes Compendum- Microheroes-dc Wiki
Unofficial History of the DC Universe- in the beginning- http://www.dcuguide.com/History/History_Beginning.php

Return to Omniverse
 
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Landmark
The Orrery of Worlds
The Orrery of Worlds was a plane of existence located in the Fifth Dimension and within The Bleed located inside the Monitor Sphere, and the Source Wall behind that, which contained the fifty-two universes of the Multiverse in the Speed Force. All of the universes in the Orrery all existed in the same space, the Bleed, but existed at different frequencies and thus, did not interact with each other. Located at the center of the Orrery was the Rock of Eternity, the headquarters of the Circle of Eternity. The Circle, much like other inhabitants of the Orrery mostly took interest in the events of Earth Prime, Earth 0 and sometimes Earth 2. It was the destruction of Earth 3, however, that resulted in the Multiverse being fractured, exposing the seams to the other worlds. Found above the Rock of Eternity was the House of Heroes, which acted as a base of operations for Justice Incarnate.
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Organizations
Justice Incarnate

In the wake of The Gentry's attack on the Multiverse itself, and knowing both they and the Empty Hand were still waiting to strike, the Superman of Earth 23 proposed forming a gathering of super-beings capable of defending the Multiverse from cosmic threats.

GEOGRAPHY
Blood Moon
Rock of Eternity


The Rock of Eternity was the lair of the wizard Shazam. The Seven Deadly Sins were imprisoned here. Its main entrance to Earth is through Fawcett City.

Wonderworld

The planet of Mammord was made by the gods of the Fourth World to guard the frontiers of the universe against Mageddon. They made a hero, Adam One, and sent him out to tame Mammord. In time, Mammord became Wonderworld, and was the headquarters of a guard of heroes who stood against Mageddon. Ultimately, the world was destroyed by the immensity of Mageddon, though The Glimmer survived long enough to help the super-champions of Earth stop the Warbringer once and for all.

Universes of the Crisis Orrey
EARTH D'

Template universe for the entire Crisis Cluster. The focal Universe for the Monitors; the most carefully guided and coached realities under their purview.

EARTH D0

Reality subverted by Pandora during the Flashpoint.

EARTH D2

A Universe where Superman, Batman, and Wonder Woman were killed in an Apocolytan invasion at the dawn of the Age of Heroes.

EARTH D4

This Universe is home to Captain Atom and the Sentinels of Justice

EARTH D10

A universe where the Axis Powers won World War II.

EARTH D14

Following the release of Kandor from Brainiac's ship, 100,000 Kryptonians inhabit a city in the north pole and have taken over the world's governments.

EARTH D23

On this Earth, Kalel of Krypton was raised Calvin Ellis, and upon adulthood became both Superman and, in his civilian identity, President of the United States. Most of the heroes of this world are African-American.

EARTH D33

due to vastly different laws of physics and relative technological limitations, it lacks a single, crucial element common to every other universe: superheroes. Nor are the likes of alien intelligence, magical forces or hyper-advanced technology known to exist, as such things appear in this universe only in fiction.



Return to Crisis Cluster
 
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Universe
D0
Adapted from DC Database New Earth article- New Earth


Earth Zero was the mainstream reality of the Crisis Cluster until it was subverted during the Flashpoint.

GEOGRAPHY
Oa

Homeworld of the Guardians

Space Sectors

The Guardians divided the universe into 3600 sectors in order to distribute Green Lanterns across inhabited space. Each sector was assigned one, and later two, members of the Green Lantern Corps, who were responsible for its safety and wellbeing. The same system was later used by the other Lantern corps of the emotional spectrum.

Sector 2814


FLORA & FAUNA
Universal Scale Organizations
THE GUARDIANS OF THE UNIVERSE


The Guardians of the Universe are the immortal founders and leaders of the interstellar peacekeeping force known as the Green Lantern Corps. Every Green Lantern is given a power ring that allows them to channel energy into constructs by harnessing their own willpower. The Guardians were born on the planet Maltus, but they chose Oa as the home of their Central Power Battery. Their goal is to bring order to the universe by any means necessary.

THE LANTERN CORPS OF THE EMOTIONAL SPECTRUM

Powerfull interstellar organizations deriving their power from the manifested energy of emotions.

References

DC Database Earth Prime Article- Prime Earth


Wikipedia DC Universe Article- DC Universe - Wikipedia



Return to Crisis Cluster
 
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Galactic Sector
Sector 2814
Adapted from Sector 2814 | Dc Database | Fandom Powered By Wikia. (n.d.). Retrieved from Sector 2814


Sector 2814 was one of 3600 sectors into which the Guardians of the Universe had divided the universe. Each sector was assigned one, and later two, members of the Green Lantern Corps, who were responsible for its safety and wellbeing. The same system was later used by the other Lantern corps of the emotional spectrum, including the Sinestro Corps.

GEOGRAPHY
Type- Galactic Sector

Sol System

Home System of the Human and Martian races.

FLORA & FAUNA
Assigned Green Lanterns
ABIN SUR


The predecessor of Hal Jordan.

HAL JORDAN

Inheriting the ring of the dying alien Green Lantern, Abin Sur. Through sheer will power and determination, Hal has established an impressive record of heroism across the galaxy with the help of his fellow Green Lanterns as well as his peers in the Justice League.

Go to D0 Universe
 
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Planet
Earth (D0)
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Earth is a rocky planet located in the Milky Way, a galaxy set in the area of space classified by the Guardians of the Universe as Space Sector 2814. Earth is the third planet from Sun, the star it orbits. Earth is orbited by the Moon. Having been around for billions of years, Earth is the homeworld of its dominant species, the human race. Earth is often the victim of extraterrestrial invasions, which are typically fought by the planet's various superheroes and metahumans, as well as its numerous governments and armies.

Type - Planet
Located in Sol System

Planetary Organizations
The Society

The Society was created by Alexander Luthor posing as Lex Luthor. The false Luthor gathered the massive army promising to make the world's heroes pay for the mindwipes done by the JLA.
 
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Syndicate
The Society (D0)
Adapted from DC Database- Secret Society of Super-Villains- Secret Society of Super-Villains (Villains United)


The Society was created by Alexander Luthor posing as Lex Luthor. The false Luthor gathered the massive army promising to make the world's heroes pay for the mindwipes done by the JLA.

Type- Illicit, Syndicate
Alternative names- Secret Society of Super-Villains
Located at- Earth

ASSETS
Inner Circle
DEATHSTROKE
LEX LUTHOR


Membership
BLACK MASK
CALCULATOR
PROFESSOR IVO


Equipment
AMAZO -Created by Professor Ivo with revolutionary Absorption Cell Technology. This android can replicate the powers of any metahuman he encounters.
UNTERNET
 
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Character
Amazo (D0)
Adapted from DC Database- Amazo (New Earth)
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Amazo

Created by Professor Ivo with revolutionary Absorption Cell Technology. This android can replicate the powers of any metahuman he encounters.

Current Location- Earth
Species- Robot
Life- 10550 - 10595 (Died 45 years old)
Circumstances of Birth- Credited as the world's first android, Amazo was built by the deranged Professor Ivo. He set his creation on the Justice League
Circumstances of Death- Amazo was taken to Gotham City to fight Batman. This version of Amazo was easily defeated as it did not possess the abilities of a Meta-Human.


PHYSICAL DESCRIPTION
Eyes- Red
Hair- None
Height 8'0"
Weight 485 lbs

Special abilities
Android Body - Amazo Cell
The Amazo cell replicates the qualities, mainly powers, and skills, of other beings based off of sensory input from the Amazo android or the core's Nano-Servitors. The Electrum AI analyzes observed subjects in order to generate replication options. The AI Designs and simulates power replicators then sends successful designs to the Nano-Servitors for fabrication. These "Power Solutions" are often cumulative incorporating several subjects encountered by the cell's bearer. the cell was designed to retain a "default" template based on the powers of the original core members of the Justice League.

MENTAL CHARACTERISTICS
Personal history

Credited as being the world's first official android, Amazo was created by the immortal, evil mastermind Professor Ivo. Utilizing superior "absorption cell" technology, Amazo can replicate the super-powers of any Meta-Human he encounters. And so, Amazo became one of the most dangerous menaces to originally oppose the Justice League of America. While initially programmed to serve the agenda of his creator: to find any means to prolong Ivo's immortality, Amazo had outgrown his original agenda. Taking on the Justice League of America, Amazo has several heroic enemies. For a time, he was imprisoned in an airtight chamber within The Fortress of Solitude, after challenging Superman. However, he eventually escaped that prison and resumed his rivalry with the JLA, as well as the Justice Legion Alpha's Hourman. A cybernetic hero from the 853rd century, Hourman's presence made Amazo resentful and bitter. But while Hourman - who later joined the new Justice Society of America, then departed to his original time period, is no longer Amazo's primary foe, Superman and the rest of the Justice League were still present to pose a continual problem for Amazo. While his programming and own sentience have displayed no intent on world conquest, Amazo exists as a monster of sorts, whose very being is a hazard to all of humanity. Amazo was taken to Gotham City in a shipment for Black Mask. However, it was stolen and activated by Red Hood in order to fight Batman and Nightwing. This version of Amazo was easily defeated as it did not possess the abilities or equipment of Wonder Woman, Green Lantern or Plastic Man and was destroyed by Batman.

PERSONALITY CHARACTERISTICS
Vices & Personality Flaws
Weaknesses
POWER LOSS:

The power Amazo replicates are not permanently gained and at least one version was limited to only the powers and abilities possessed by members of the Justice League. This iteration was forced into dormancy in the middle of combat by a founding member of the League disbanding the team.

AMAZO'S GAME STATS
29 Power Levels 432 Source Points
Abilities

STR 4 (10) ; STA 0 ; AGL 0 ; DEX 1 ; FGT 4(9) ; INT 0 ; AWE -1 ; PRE -1

Defenses

Dodge 4(9) ; Parry 4(18) ; Fortitude -Immune ; Toughness 0(10) ; Will 4(6)

Skills

Intimidation 4(8)

Advantages

Ranged Attack 4

Powers
Enhanced Combat

Enhanced Fighting 5 linked to Enhanced Intimidate 5, Enhanced Ranged Attack 4, Enhanced Reflexes 5, and Enhanced Will 3

Android Body

Immune to Fortitude Effects, Linked to Enhanced Strength 6, and Protection 10 Impervious 9

Amazo Cell

Variable Continuous Tainting mimicked powers a full round after exposure 50 Linked to Regrowth Regeneration 8

Complications
Power Loss, Weakness, Vulnerable

Amazo adopts the weaknesses of anyone he copies, up to and including Kryptonite.

REFERENCES

Comic Vine- Amazo Article- Amazo (Character) - Comic Vine


Atomic Think Tank- Re: Jab's Builds: Amazo- Jab's Builds: Fear Lords, Dark Man, DC's Thriller, The S-Men - Page 280 - The Atomic Think Tank Archive
 
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Power
Defunct Physiology
Adapted From Defunct Physiology | Superpower Wiki | Fandom Powered By Wikia.(n.d.). Retrieved from Defunct Physiology
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The power to lack any physical weaknesses. A Variation of Enhanced Body

User lacks any physical weaknesses of an organic, living body including the need for rest, sustenance or other physical requirements. They do not feel pain and cannot be poisoned or get ill. Usually, the users are formed from inorganic matter (such as stone, metal or etc.) or animated flesh, bone, wood or other formerly living matter.

Immune to Fortitude Effects- 30 Immunity Levels

Applications
Absolute Stamina
Backed-Up Physiology
Contaminant Immunity
Dermal Armor
Digestive Expulsion Negation
Disease Immunity

Enhanced /Supernatural Durability
Enhanced /Supernatural Endurance
Injury Immunity
Oxygen Independence
Pain Suppression
Pressure Resistance
Self-Sustenance
Temperature Immunity
Treatment
May not be able to heal naturally, and must be repaired somehow. May lack senses, most likely touch. As they can't feel pain, user may not know when they are damaged.

Variations
Body of plastic, wood, ceramics, stone or metal
Anatomical Liberation
Apathy
Bio-Mechanical Constructs
Bloodlessness
Body Part Substitution
Brainlessness
Genelessness
Head Liberation
Headlessness
Heartlessness
Hollow Physiology
Invulnerability
depending on the material.
Natural Weaponry
Semi-Immortality/Immortality depending on the material.
Sleeplessness


Characters with Defunct Physiology
 
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Species
Robot
Adapted From Automaton Physiology | Superpower Wiki - Fandom Powered By Wikia. (n.d.). Retrieved from Automaton Physiology


The Robot is a mechanically assembled construct.

Robots possess no organic components. This allows synthetics to have multiple possible traits, such as disease immunity, higher processing speed, enhanced strength, etc. Though the specifics will fit the Synthetic Form.

Scientific Name- Talos Automata

Also Called
  • Automatron
  • Synthetic
BASIC INFORMATION
Anatomy & Morphology
Concussive Force Robots can attack opponents by smashing into them with their armored body parts
Cyber Mind
Scanning


Self-Customization
Physical Augmentation
Adaptive Augmentation


Defunct Physiology Because Automatons don't have biologic organs, they are not impacted by hunger, pain, disease, or poison.
Self-Sustenance

Programming
Weapon Proficiency

Genetics and Reproduction

Automatons do not reproduce; they are built.

ADDITIONAL INFORMATION
Social Structure
Inhuman
Robots range from completely unemotional to simply emotionally detached.

Exploitation
Mechanical
The Robot is more susceptible to Electronic and magnetic attacks.

SERVITOR DRONE GAME STATS

4 Power Levels 54 Source Points
Abilities
STR 4 (5) ; STA - ; AGL -1 ; DEX -1 ; FGT 0 ; INT - ; AWE 0 ; PRE -

Defenses
Dodge 0 ; Parry 0 ; Fortitude 0 ; Toughness 0 ; Will 0

Skills
Close Combat: Unarmed 4

Advantages
Powers

Enhanced Strength 1
Armored Exoskeleton Protection 10
Defunct Physiology Immunity to Fortitude effects 30

Complications
Inhuman Robots range from completely unemotional to simply emotionally detached.
Mechanical The Robot is more susceptible to Electronic and magnetic attacks.

Themes
  • Android
    • Life Model Decoy
  • Evil Computer
  • Giant Robot
  • Robotic Brute
Robotic Individuals
  • Amazo
  • Armory
  • Athena
  • Jocasta
  • Lady
  • Skeets
    • MkIII Skeeter Droid
REFERENCES

Robot Archetype; pg 121-124; Mutants & Masterminds Gamemaster’s Guide, Copyright 2011, Green Ronin Publishing; Author Steve Kenson. Robot
 
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Powers
Enhanced Strength
509

The power to exert great strength from their muscles.
An Application of Enhanced Body

Also Called
  • Hyper Strength
  • Super Strength
  • Superhuman Strength
  • Titanic Strength

Capabilities

Users have incredible ability to defy weight limitations of the member of their race, but not completely break them. Dense, lengthy, or overweight items are easy to move and simple to use in nearly any manner. Users can crush, lift, throw, or catch items of great weight.

Applications
  • User can lift objects that are heavy for normal humans.
  • Constriction and Crushing due to the extreme strength of the user.
  • Earthquakes through stomping on the ground.
  • Enhanced Combat since attacks are more effective.
  • Enhanced Jump
  • Shockwaves through clapping of the hands.

Techniques
  • Heavy Strike
  • Impale
  • Pulverization
  • Razor Foot
  • Razor Hand
  • Shockwave Clap
  • Shockwave Stomp

Variations
  • Peak Human: Possess enough strength to lift twice ones own body weight.
  • Supernatural: Gain supernatural strength that come in three levels.
    • Type I: Being able to lift up cars to trucks, buses, and trucks of great size.
    • Type II: Being able to lift heavier structures from battleships to massive aircrafts.
    • Type III: Ex: Being able to lift skyscraper size structures and being capable of moving mountainous figures at top strength.
  • Absolute: Incalculable strength that allows user to lift astronomical structures such as being capable of lifting entire planets with ease and distorting the very fabric of reality with one's bare hands.
Associations
  • Usually accompanied with Enhanced Durability .
  • If enhanced, some may possess Muscle Manipulation.
  • May stem from Enhanced Senses.
  • Other abilities like Density Manipulation could also in enhanced strength.
  • Mimic powers of more solid elements, like Metal Mimicry or Earth Mimicry, could also give someone enhanced strength.
  • Self-Muscle Manipulation/Musclemass Enhancement
  • Structure Weakening

Limitations
  • Balance, gravity, and mass still affect the user.
  • Users are still susceptible to Newton's Three Laws of Motion.
  • Strength does not equal durability. If a user were to attempt to lift something extremely heavy over their head, their bones and joints could snap.
  • May damage environment/other people without meaning or noticing.
  • There may be a limit to how strong a user can become before it's dangerous for themselves to use.(Ex: Gentle)
  • May be limited to certain limbs.
Species with Enhanced Strength
Roles with Enhanced Strength
  • Brute
Individuals with Enhanced Strength
  • Action Ape
  • Agent Liberty
    • Agent Liberty (D14)
  • Amazo
  • Black Widow
  • Lady
  • Monkey Prince
  • Solomon Grundy
    • Solomon Grundy (D0)
  • Thor
    • Thor (M3)
Items Granting Enhanced Strength

References
Superpower Wiki Enhanced Strength Article- Enhanced Strength
 
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