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Robotech - Tales of the UEEF (Main)

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"I shall repeat once more! Surrender, NOW!" Grumpy roared, firing another burst upon the cyclone.
 
The Cyclone doesn't react until after your shot hits him, adding to the damage done to his armor. This shot seems to break the stasis that everyone was under, and the two friendly soldiers at the elevators target Enemy Soldier 1, both hitting their marks on him and causing sizable damage to his armor.

The Cyclone raises up his EP-40 and fires a burst at the Thing, but he misses with a 3.

Enemy Soldier 1 turns and begins to run away down the hall.

Enemy Soldier 2 fires a burst from his Valiant at the Thing, and he hits for 12 MDC to your armor. Red Shadow Claws Red Shadow Claws

Orikanyo Orikanyo The Thing is out of actions, and Pyrrah and Bishop won't be there until next round. Go ahead and act again.

Initiative Order
19 - Pyrrah [4] on the move
18 - The Thing [6]
17 - Cyclone damaged [4]
13 - Bishop [4] on the move
10 - Enemy Soldier 1 critical damage [4]
10 - Enemy Soldier 2 slight damage [4]
7 - Grumpy [3] <====
6 - Friendly Soldiers 1-2 [3]
 
"Fucking hell." Grumpy lined his next shot on the cyclone and fired again.

(...Anybody else get roll deja vu?)
 
This time, when Grumpy fires, the Cyclone dodges out of the way of the shot.

The two allied soldiers both shift targets to Enemy Soldier 2. He manages to dive out of the way of the attacks.

Orikanyo Orikanyo Nokie Nokie Psychie Psychie Red Shadow Claws Red Shadow Claws We are nearing the end of the round. Grumpy has only two actions left, along with the Cyclone. Orikanyo, go ahead and post your next action.

Initiative Order
19 - Pyrrah [5]
18 - The Thing [6]
17 - Cyclone damaged [6]
13 - Bishop [5]
10 - Enemy Soldier 1 critical damage [5]
10 - Enemy Soldier 2 slight damage [6]
7 - Grumpy [4] <====
6 - Friendly Soldiers 1-2 [4]
 
Grumpy lays his fire upon the enemy soldier 2 along with the other soldiers, hoping the others would get here soon.

(Crap rolled d20s for damage, not that iot woulda hit with a 1)
 
Last action should be against the same soldier if allowed, another shot so if it is not minded I'll just roll it now.
 
The shot with the roll of a '1' briefly overheats the pistol, causing it to automatically shut off to avoid being damaged. It takes your final action of the round to reset the weapon and prepare to fire once more.

In the meantime, the Cyclone pilot uses his suit's Sabers, and swings on The Thing twice. With no actions left to dodge with, they hit, and you take another 27 points, bringing your total to -39 MD

Just then, the Paraxian with her fast stride comes skidding around the corner and first sees a soldier in CVR-3 armor that has been badly damaged running in your direction. He is packing a Valiant laser rifle, and from what you can see of his face, he's scared. Further back in the corridor are three figures and a dead Bearman. The first is The Thing with his own face and the front of his armor covered in gore. The second is a unknown man also in CVR-3 armor that has taken a few hits, also packing a Valiant. The third figure in the middle of the hall is a Cyclone with his Saber blades out, carving into The Thing.

Just past all of that, you can see Grumpy poking his head out from the edge of the mess hall with is pistol in hand, aiming at the combat in the middle of the hall.

Just past him is the elevators, with two of three security guards in their own CVR-3 armor and using pistols, firing at the combat in the middle of the hall.

Psychie Psychie is up with Pyrrah. Since the player remembered that the Bearman was using the heavy rifle, I'll let you make a Perception roll to try and spot it without using an action to look.

Initiative Order
19 - Pyrrah <====
18 - The Thing -39 MDC
17 - Cyclone damaged
13 - Bishop
10 - Enemy Soldier 1 critical damage/running away
10 - Enemy Soldier 2 slight damage
7 - Grumpy
6 - Friendly Soldiers 1-2
 
At her top speed, Pyrrah turns the corner and quickly takes in the scene in front of her. There is the one man running towards her, trying to get away from the fighting instead of doing his true and proper duty to protect the ship. He must be one of the mutineers. I should take him out of the fight. But then, she notices that the Thing is under direct attack, and is going to need all the help he can get in the face of the Ride Armor.

She ignores the man running, hoping that Bishop would know what to do with him, and she charges past the runner to give the Cyclone another target to deal with. As she does so, she fires a burst from her pistol at the Cyclone.
I guess I don't see the EP-37, do I? :closedeyescryingfrown:

Combat Bonuses
Number of Attacks: 5
Strike: +8
Parry: +10
Dodge: +8
Roll with Punch: +9
Initiative: +2
Perception: +6
Disarm: +2
Horror Factor: +2 to Save
All Expeditionary Force Marines receive a+ 1 to strike with any rifle or energy rifle

CVR-3 M.D.C. for female armor:
Helmet – 50
Arms (2) – 30
Legs (2) – 40
Main Body – 90
 
The sudden appearance of new combatants from behind takes the Cyclone pilot by surprise, and Pyrrah's pistol fire hits. It is taking damage, but the fight is far from over.

Red Shadow Claws Red Shadow Claws is up with the Thing. You are in a position to either try to make a grab for the heavy rifle that the Bearman was using, or you can try to alert Pyrrah about it, since the body of the dead Bearman is blocking her view of it. Or you can do something completely different. Either way, its your action once more.

Initiative Order
19 - Pyrrah [1]
18 - The Thing -39 MDC <====
17 - Cyclone moderately damaged
13 - Bishop
10 - Enemy Soldier 1 critical damage/running away
10 - Enemy Soldier 2 slight damage
7 - Grumpy
6 - Friendly Soldiers 1-2
 
The Thing is not quite in his right mind. The sight of these soldiers in mutiny, and fighting to control a ship he's on, drove him beyond his regular calm mode, and you could say that the death he'd caused only served to further throw him down a spiral. He tries to grab the arms of the man attacking him, and with his superior strength, to bend his arms so that the blades he'd used to cause Thing damage, would carve into his own flesh.
 
The Thing reaches for the Cyclone, but you slip on the expanding puddle of blood coming out of the corpse of the Bearman and stumble, nearly going to your knees. Luckily you are able to recover without that happening.

The Cyclone, now faced with two opponents in close range of him, repositions himself in the hallway to try and keep from exposing his back to anyone. He then lifts up his EP-40 and fires a shot, this time at Pyrrah. The shot will hit unless you dodge.

Nokie Nokie is up with Bishop, and Psychie Psychie needs to declare her defense

Initiative Order
19 - Pyrrah [1]
18 - The Thing -39 MDC [1]
17 - Cyclone moderately damaged [1]
13 - Bishop <====
10 - Enemy Soldier 1 critical damage/running away
10 - Enemy Soldier 2 slight damage
7 - Grumpy
6 - Friendly Soldiers 1-2
 
Seeing the Cyclone pilot change targets to engage her, Pyrrah thinks, Excellent! Divide your fire between us all, and together, we will take you down! She tries to use her excellent maneuverability to dodge out of the way.
Combat Bonuses
Number of Attacks: 5
Strike: +8
Parry: +10
Dodge: +8
Roll with Punch: +9
Initiative: +2
Perception: +6
Disarm: +2
Horror Factor: +2 to Save
All Expeditionary Force Marines receive a+ 1 to strike with any rifle or energy rifle

CVR-3 M.D.C. for female armor:
Helmet – 50
Arms (2) – 30
Legs (2) – 40
Main Body – 90
 
The young Paraxian warrior is just barely able to dodge out of the way of the attack.

Nokie Nokie is up

Initiative Order
19 - Pyrrah [2]
18 - The Thing -39 MDC [1]
17 - Cyclone moderately damaged [1]
13 - Bishop <====
10 - Enemy Soldier 1 critical damage/running away
10 - Enemy Soldier 2 slight damage
7 - Grumpy
6 - Friendly Soldiers 1-2
 
As he sprints up to the corridor junction, Bishop see's Pyrrah disappear round the corner with the sound of gunfire following soon after. As he nears, he see's

a soldier in CVR-3 armor that has been badly damaged running ... He is packing a Valiant laser rifle

Seeing the contact, Bishop immediately pauses his run to engage the fleeing man.

Strike - 20
Damage (H-90, 3-rd burst) - 15
 
Bishop fires a blast at the man running headlong towards him, punching a hole into his already damaged armor and causing massive damage to the person inside. He falls to the deck with a large hole steaming in his chest. He also drops is Valliant laser rifle next to him, close to Bishop's feet.

Enemy Soldier 2 fires a burst from his rifle at one of the guards at the elevator, scoring a nasty hit and causing the guard to fall, leaving only one guard left there.

Orikanyo Orikanyo is up

Initiative Order
19 - Pyrrah [2]
18 - The Thing -39 MDC [1]
17 - Cyclone moderately damaged [1]
13 - Bishop [1]
10 - Enemy Soldier 2 slight damage [1]
7 - Grumpy <====
6 - Friendly Soldier
 
"Fuck! Hold on up there! Thing mind yourself man!" Grumpy shouted before laying fire upon the cyclone again.

"Pyrrah can you get to that bear dude's gun? We need something withh more punching power!"
 
With the tight space here in the corridor, the Cyclone doesn't have the room needed for his free leap dodge, but he does spin out of the way of Grumpy's attack.

The one remaining guard by the elevator looks relieved to have some back-up, and she levels her pistol and fires at the Enemy Soldier, scoring another light hit with her weapon.

Psychie Psychie is up

Initiative Order
19 - Pyrrah [2] <====
18 - The Thing -39 MDC [1]
17 - Cyclone moderately damaged [2]
13 - Bishop [1]
10 - Enemy Soldier 2 slight damage [1]
7 - Grumpy [1]
6 - Friendly Soldier [1]
 
Pyrrah is about to level another shot with her pistol when she hears her commander call to her to get the heavy rifle. Without a second thought about it, she charges forward and dives over the body of the dead Bearman and makes a grab for the heavy rifle.

If I am able to, I'll try to get a shot off on the Cyclone with the weapon.
Combat Bonuses
Number of Attacks: 5
Strike: +8
Parry: +10
Dodge: +8
Roll with Punch: +9
Initiative: +2
Perception: +6
Disarm: +2
Horror Factor: +2 to Save
All Expeditionary Force Marines receive a+ 1 to strike with any rifle or energy rifle

CVR-3 M.D.C. for female armor:
Helmet – 50
Arms (2) – 30
Legs (2) – 40
Main Body – 90
 
The headlong dive across the body puts you on your back, firing up at the Cyclone as you lay there. You will be at minuses to dodge until you get back to your feet, assuming you choose to do so. As you shoot, your strength is able to keep ahold of the EP-37 despite the blood on it, but the kick is just enough to keep you from doing any more than minor damage to the Ride armor.

Red Shadow Claws Red Shadow Claws is up

Initiative Order
19 - Pyrrah [3]
18 - The Thing -39 MDC [1] <====
17 - Cyclone moderately damaged [2]
13 - Bishop [1]
10 - Enemy Soldier 2 light damage [1]
7 - Grumpy [1]
6 - Friendly Soldier [1]
 
Trusting that Pyrrah can take care of herself a bit longer, Thing uses the slimy floor to slide to the enemy soldier shooting at the remaining guard, and tries to crush him in his embrace.
 
The Thing lunges forward to grapple the other Soldier, but he is able to stay just out of reach.

The Cyclone, seeing Pyrrah with the EP-37, aims his own blaster down at you and fires a burst. It will hit unless you dodge, and you are going to be a slight minus if you do, since you are on your back on the floor.

Nokie Nokie is up, and Psychie Psychie needs a defense roll.

Initiative Order
19 - Pyrrah [3]
18 - The Thing -39 MDC [2]
17 - Cyclone moderately damaged [3]
13 - Bishop [1] <====
10 - Enemy Soldier 2 light damage [1]
7 - Grumpy [1]
6 - Friendly Soldier [1]
 
"Come on you lot! We got this!" Grumpy yelled out, supportive if only armed with his gusto and a piddly pistol.
 
Gritting her teeth, Pyrrah decides to take the shot and return with one of her own.
Going to perform a Simultaneous Attack with the EP-37.

Combat Bonuses
Number of Attacks: 5
Strike: +8
Parry: +10
Dodge: +8
Roll with Punch: +9
Initiative: +2
Perception: +6
Disarm: +2
Horror Factor: +2 to Save
All Expeditionary Force Marines receive a+ 1 to strike with any rifle or energy rifle

CVR-3 M.D.C. for female armor:
Helmet – 50
Arms (2) – 30
Legs (2) – 40
Main Body – 90 / 80
 
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