• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fantasy Kolan and The Guild Wars OOC

Lots of Q and A cause I've been falling behind on this Xp

Eventually I would like to get the information from the Q and A into the Lore page in a more organized presentation and add more details or refine details of certain answers

also it turns out you can't change the poll at the top of a thread.

Languages
Question:
Well I assume different countries have different languages. I do also assume Kolan has different dialects for every island. What I am wondering is about the dark lands, what do they speak?

Answer:
Some speak this whispering language that only other dead (or those who have died) can hear and others this sort of Dramatic, deep sounding language.
Honestly I didn't want to get to deep into languages. So think of like a Victorian poet speaking but no one else understands but those who speak the language
I hope that made sense

Request on other languages description are welcome!

John Doe
Question:
Does John Doe have a real name? Or is that his real name?

Answer:
That’s his name.

New Characters
Question:
How should a new character get included into the RP?

as in
after the rp started?

Answer:
they would either just be late (to arriving) or signed up later than everyone
--

Question:
Will more characters get added through the course of the rp?


Answer:
If people drop or become inactive spots will be opened for more people

Guns
Question:
In the world lore it states that guns are very powerful
And I assume a musket is one of the best guns out there
Would high level magic compare to guns?

so would a fireball from a trained Fae be equivalent to a bullet shot?

Answer:
I mean the damage report will be different but, I'd say yes packs the same sort of punch
a bullet hole is a bullet hole, a flame ball, is well, a burning sensation complete with impact
--

Question:
Would a team herd of suicidal faes count as a single guild member or a lot of then

Answer:
You can’t have a hoard of people count as one person XD I appreciate the effort for trying.

Slang Terms
Question:
Does Nera have any slang terms?
If so, what are the ones used all over the world and what are the ones that are specific to a certain region or race?


Answer:
This question prompted the making of this post: Fantasy - Kolan and the Guild Wars Lore and Culture
Suggestions and request for specific areas are welcomed and more may be added later

Roommates
Question:
Is everyone getting their own room or are we gonna have roommates?

Answer:
You can have your own room, but of you want a roommate, go for it.
Just make sure they agree to make your OCs roomies

What happened at Sign Ups
Question:
For the sign ups, did people just have to write their names up on a list and show up, or was there a 1v1 interview sorta deal?

Answer:
I imagined it as just signing up and showing but Calla would have checked the list daily to retrieve any new applications so you may have ran into her while signing up and conducted a small interview

For John, I'll leave PaulHaynek PaulHaynek to answer that.

Money/Currency
Question:
How much money does everyone have at the start?

Answer:
You guys can pick a number from 200 and under or give the impression that you have around that. to have on your person. Those who have a more rich background, banks are a thing, not perfect, but a thing and just don’t go over board
--

Follow up Question:
So long as it’s reasonable at any given time right?

Answer:
Yeah. Soma and I didn’t want to go into specifics for everybody so, honor system. If you want to set your amount like I did go ahead but if it’s unreasonable you’re gonna have to go change it
--

Question:
What's the buying power of gold? Like, what can you buy with 1 gold coin?

Answer:
After a bit if discussion of specifics, its decided that
Gold (G)=high amount
Silver (S)= medium amount
Copper (C)=lowest amount
--

Follow up Question:
currency is even a useful thing in thi rp
since we use upgrades
as a currency
instead of gold
so like why bother

Answer:
For me it was just to add to immersion and story telling and for fun Xd
It's just to have a currency present in the world and be a reward and also the Guild Funds will affect you level of living and what the guild can afford to do.
Guild funds can be donated to by players
And one payment as The amount of gold per member as a quest reward will go towards the fund as a fee.
Sound good ?

Elemental Communication
Question:
so like do elementals have like their magical way of communicating with each other?

Answer:
ummmmmmm if you have given your self up enough you can use your element in any way you chose (in correspondence to your element) to send a message from anywhere to any elemental
normal elementals may receive these messages but will take longer to send something over longer distances
--

Follow up Question:
Wait since given up is only requirement for sending message, does that mean to receive message any elemental at any stage of conversion can receive it

Answer:
if you're not changed, it will just take longer to send the message
use more energy too

IC Taging
Question:
Do I have to tag everyone in the rp

Answer:
Just tag those you are interacting with and it would be nice to tag those who are mentioned in your post specifically, even you are not interacting.

Calla Rose
Question:
is your name rose [ ro-ze] or rosé?

Answer:
Like the flower
[ro-ze]

Necromancy and Necromancers
Question:
Question, can necromancers sense when someone's dead?
Or undead

Answer:
And so can other undead beings
--

Question:
Necromancers can feel the undead, can the undead feel necromancers?

Answer:
nope they don't, until Person A is using necromancy to control Person B Person B won't sense them until Person A uses magic on them. but after the spell is done they won't sense it, but they'll know anyways
--

Question:
Can necromancers affect their non-owned undead?

Answer:
Moving their body physically and they can project their voice through the undead, and see what they see if they choose to do so. Skilled Necromancer may even wipe the memory of the Undead of the experience of being controlled or use magic through the undead person. If the Undead has agreed to let a Necromancer use them in this way, it'll be easier for the Necromancer to do what they want with them. More trust, the more the Necromancer can do. You can resist being used but if the mage is too strong you will have no choice
--

Question:
I'm guessing necromancers are rather hush hush about their powers, right?

Answer:
Yes, BUT! Necromancy used to be illegal but has been legalized world wide and I think Blood magics is legal and elementals who use their powers to control blood (and haven't broken other laws) are freed from prisons!
--

Question:
Is Calla open about her powers?

Answer:
Yes. And she wouldn't do anything to you guys unless you agreed on it or if its an emergency
If that scares people away, her attitude is "so be it"
the only reason she's masquerading as human is for presentation reasons because the people don't trust the Fae kingdom and would think something sinister is happening if a Fae is bringing guilds back
She likes to be honest
--

Other Important Things

  • don't forget. you may not be good or the best at other kinds of magic or using other kinds of equipment, but you still have the option to use it.
    Whether that is the best choice welllll I'll leave that up to what ever situation we shall find ourselves in

  • To everyone else Calla appears human you guys refer to her as a human until otherwise revealed

  • the quests tagged with Paul's name are available to everyone as well
    That was just to credit him with the ideas (Thank you again!)
 
Last edited:
Hey guys. Long story short, Something REALLY inconvenient came up.
now, its nuthin bad, but its gonna stop me from posting.
so, to keep from stallin the rp, Fionn is gonna be late due to a bit of a delay in navigation.
 
A very good Question!:
Can we rp while we wait?

Answer:
For Raven guild I'm not going to respond till everyone had a chance to do so
You may go ahead and rp
I just ask to keep interactions paced so that it doesn't become like 1x1 in the rp
I think you could rp a bit till Paul comes back,
just keep it paced and try not to just spam a lot of interaction for him to read cause I feel he is wanting to wait for most to post before he does.
Though I cannot strictly speak for him, I don't think it'll be a terrible thing to interact with each other.
 
Last edited:
Ok So I'm going to to propose a few ways of voting for what quest the guild wish to claim. Once one is chosen by the majority we'll stick to it.
There will be a poll an hour after this message posts (hopefully, if it works) at the top of the page for this post or you can just say what you prefer in the OOC

Option1:
Make a poll at the top of each IC to vote for quests
The down side is that the polls on RPN have a limit to 10 Choices

Option 2:
Rank a quest from 1-10 and the quest with the higher score from that guild is claimed by them
Suggested by June Verles June Verles

Option 3:
Put up what quest you want to do in this OOC and Paul and I will count the votes there

Option 4:
Assign Ravens the Cookies/likes
Wolves the Heart/loves
Cast those at Votes
this means I would have to re submit each quest as a separate post. I don't mind to do this if this is what people want

Option 5:
Goolge Survey, may be over the top but its an option
here's a test survey, they're easy to make: Test Guild Quest Poll
don't know how the execution will go

Option 6:
Use this neat site that creates polls:
poal.me

June Verles June Verles AI10100 AI10100 Elekta Kount Elekta Kount Damafaud Damafaud Panzer Panzer Abendrot Abendrot Vampunk Vampunk Soma Schicksal Soma Schicksal PaulHaynek PaulHaynek Maine Coon Maine Coon Ineptitude Ineptitude @radical Fenris Fenris SadSnake SadSnake
second one, or the last two from my opinion.
 
Option 1 just seems a little to limiting after reading all the quests already posted. While option 2 is nice but I'm not sure how I feel about rating every quest, each time we complete one and are looking for something new.

3+4 seem the most basic but are convenient as part of RPN.

5+6 are nifty options but require you to build them and don't really track who voted for what or how many times etc.

I'll vote 3, though poll sites are perfectly fine as well.
 
This is NOT required.
you don't have to use this
but some people asked for the IC code I'm using
you DO NOT have to have a code for your IC post
you DO NOT have to use this one if you want to use a code
this is just for those who want to use it or wanted to take a look at the code

[class=Notes] // Forward slashes are comments and do no show up in the final design, these are to help you find everything easily and explain some code as well. These comments must be with in a class or script tags in order to be hidden, from what I know// // Long URls are images # followed by letter and numbers are Hex codes or color codes, the only colors that are NAMED and do not use hex codes are White and Silver// // This code does not show breaks unless is shows the
code When typing responses to rps, be aware that when you press enter it will not show that you did. You'll have to use the
tags or you may copy and paste:

after each time you want to show a paragraph break you'll only need it one
if you only what to start at the next line// [/class] [class=hidden] display:none; //Allows hidden things to be hidden until they are told to be shown// [/class] [class=Button2] background-color: #102f7e; color: White; text-align:center; padding:5px; width:100%; //The Button with the OC's Name in it// [/class] [class name=ButtonClick2] background-color: #081b4d; color: Silver; text-align:center; padding: 5px; width:100%; //What the button looks like when clicked This is actually not necessary, but I copied this from a previous code and decided not to mess with it.// [/class] [class name=Button2 state=hover] background-color: #081b4d; cursor:pointer; color:white; //What the button looks like when a mouse hovers over it// [/class] [script class=Button2 on=click] //This script allows the button to do its button thing// removeClass ButtonClick2 Button2 addClass ButtonClick2 set link (getText) if (eq "${link}" "Name") (hide Tags) if (eq "${link}" "Name") (show Stats) if (eq "${link}" "Name") (show Equip) if (eq "${link}" "Name") (hide Name) //IMPORTANT // When you put in your OC's name into the button // you have to put it in the " " here in the code // THE EXACT NAME // just copy and paste it above in each " " and it will work// if (eq "${link}" "Status") (show Tags) if (eq "${link}" "Status") (hide Stats) if (eq "${link}" "Status") (hide Equip) if (eq "${link}" "Status") (show Name) //you don't have to change this //UNLESS you replaced the word "Status" in the button //THEN YOU HAVE TO REPLACE IT HERE TO //best to just not replace it if you're unfamiliar with code and just want the thing to work// [/script]

[class=Notes] //Bellow are the Buttons the first line is the button where you will change your Name the second line you don't have to change// [/class] [div class="Button2 Name"]
Name
[/div] [div class="Button2 Equip hidden"]
Status
[/div] [div class=Tags style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"] [class=Notes] //The div box below is where you will change the image this is the image people will see when the page first loads typically the image of what your OC looks like// //TIP if your image shows up a bit distorted or out of place Change the Background-size and background-position properties till it looks like how you want it// [/class]

Interacting:
@

Mentioned:
@

Located:
Location; Action [/div] [div class="Stats hidden" style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"] [class=Notes] //The div box below is where you will change the image this is the image people will see when they click the button typically the image of what your Armor/clothes/or weapon looks like //TIP if your image shows up a bit distorted or out of place Change the Background-size and background-position properties till it looks like how you want it// [/class]

Currency:


Weapon(s):


Armor:

[/div]
Text


Code:
[nobr]
[bg=#ece7dc]
[class=Notes]
// Forward slashes are comments
and do no show up in the final design,
these are to help you find everything easily
and explain some code as well.
These comments must be with in a class or script tags
in order to be hidden, from what I know//

// Long URls are images
# followed by letter and numbers are Hex codes
or color codes,
the only colors that are NAMED
and do not use hex codes
are White and Silver//

// This code does not show breaks unless is shows the [br][/br] code
When typing responses to rps, be aware that when you press enter
it will not show that you did.
You'll have to use the [br][/br] tags
or you may copy and paste: [br][/br][br][/br]
after each time you want to show a paragraph break
you'll only need it one [br][/br]
if you only what to start at the next line//

[/class]

[class=hidden]
display:none;

//Allows hidden things to be hidden until they are told to be shown//
[/class]

[class=Button]
    background-color: #102f7e;
    color: White;
    text-align:center;
    padding:5px;
    width:100%;

//The Button with the OC's Name in it//
[/class]

[class name=ButtonClick]
    background-color: #081b4d;
    color: Silver;
    text-align:center;
    padding: 5px;
    width:100%;

//What the button looks like when clicked
   This is actually not necessary,
   but I copied this from a previous code and decided not to mess with it.//
[/class]

[class name=Button state=hover]
    background-color: #081b4d;
    cursor:pointer;
    color:white;

//What the button looks like when a mouse hovers over it//
[/class]

[script class=Button on=click]

//This script allows the button to do its button thing//

removeClass ButtonClick Button
    addClass ButtonClick
set link (getText)
    if (eq "${link}" "Name") (hide Tags)
    if (eq "${link}" "Name") (show Stats)
    if (eq "${link}" "Name") (show Equip)
    if (eq "${link}" "Name") (hide Name)

//IMPORTANT
// When you put in your OC's name into the button
// you have to put it in the  "  " here in the code
// THE EXACT NAME
// just copy and paste it above in each " " and it will work//

    if (eq "${link}" "Status") (show Tags)
    if (eq "${link}" "Status") (hide Stats)
    if (eq "${link}" "Status") (hide Equip)
    if (eq "${link}" "Status") (show Name)

//you don't have to change this
//UNLESS you replaced the word "Status" in the button
//THEN YOU HAVE TO REPLACE IT HERE TO
//best to just not replace it if you're unfamiliar with code and just want the thing to work//

[/script]

[div=border-bottom: solid 2px #102f7e;][/div]
[br][/br]

[row][column=span2]

[class=Notes]
//Bellow are the Buttons
the first line is the button where you will change your Name
the second line you don't have to change//
[/class]

[div class="Button Name"][div=border:1px SOLID silver;padding:3px;][div=margin-bottom:-4px;][font=Macondo][SIZE=5]Name[/SIZE][/font][/div][/div][/div]

[div class="Button Equip hidden"][div=border:1px SOLID silver;padding:3px;][div=margin-bottom:-4px;][font=Macondo][SIZE=5]Status[/SIZE][/font][/div][/div][/div]

[div class=Tags style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"]

[class=Notes]
//The div box below is where you will change the image
  this is the image people will see when the page first loads
  typically the image of what your OC looks like//

//TIP
if your image shows up a bit distorted or out of place
Change the Background-size and background-position properties till it looks like how you want it//
[/class]

[div=margin:0px auto;
margin-top:10px;
border: 2px SOLID #102f7e;
border-radius: 50%;
width:150px;
height:150px;
overflow:hidden;
background:url(https://cdn.discordapp.com/attachments/359734207024463882/439046648375541760/latest.jpg);
background-size: 100% 100%;]
[/div][br][/br]
Interacting:[br][/br]
@
[br][/br]
[br][/br]
Mentioned:[br][/br]
@
[br][/br]
[br][/br]
Located:[br][/br]
Location; Action

[/div]

[div class="Stats hidden" style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"]

[class=Notes]
//The div box below is where you will change the image
  this is the image people will see when they click the button
  typically the image of what your Armor/clothes/or weapon looks like

//TIP
if your image shows up a bit distorted or out of place
Change the Background-size and background-position properties till it looks like how you want it//
[/class]

[div=margin:0px auto;
margin-top:10px;
border: 2px SOLID #102f7e;
border-radius: 50%;
width:150px;
height:150px;
overflow:hidden;
background:url(https://cdn.discordapp.com/attachments/359734207024463882/439046648375541760/latest.jpg);
background-size: 100% 100%;
background-position: 100% 100%;]
[/div][br][/br]

Currency:[br][/br]

[br][/br]
[br][/br]
Weapon(s):[br][/br]

[br][/br]
[br][/br]
Armor:[br][/br]

[br][/br]
[/div]

[/column][column=span6][font=Oldenburg]
[CENTER][color=black]
Text

[/color][/CENTER][/font]

[/column][/row]


[br][/br]
[div=border-bottom: solid 2px #102f7e;][/div]


[/bg]
[/nobr]

[class=Notes] // Forward slashes are comments and do no show up in the final design, these are to help you find everything easily and explain some code as well. These comments must be with in a class or script tags in order to be hidden, from what I know// // Long URls are images # followed by letter and numbers are Hex codes or color codes, the only colors that are NAMED and do not use hex codes are White and Silver// // This code does not show breaks unless is shows the
code When typing responses to rps, be aware that when you press enter it will not show that you did. You'll have to use the
tags or you may copy and paste:

after each time you want to show a paragraph break you'll only need it one
if you only what to start at the next line// [/class] [class=hidden] display:none; //Allows hidden things to be hidden until they are told to be shown// [/class] [class=Button] background-color: #35a22f; color: #f8cc2d; text-align:center; padding:5px; width:100%; //The Button with the OC's Name in it// [/class] [class name=ButtonClick] background-color: #0e610a; color: #f8cc2d; text-align:center; padding: 5px; width:100%; //What the button looks like when clicked This is actually not necessary, but I copied this from a previous code and decided not to mess with it.// [/class] [class name=Button state=hover] background-color: #0e610a; cursor:pointer; color:#f8cc2d; //What the button looks like when a mouse hovers over it// [/class] [script class=Button on=click] //This script allows the button to do its button thing// removeClass ButtonClick Button addClass ButtonClick set link (getText) if (eq "${link}" "Name") (hide Tags) if (eq "${link}" "Name") (show Stats) if (eq "${link}" "Name") (show Equip) if (eq "${link}" "Name") (hide Name) //IMPORTANT // When you put in your OC's name into the button // you have to put it in the " " here in the code // THE EXACT NAME // just copy and paste it above in each " " and it will work// if (eq "${link}" "Status") (show Tags) if (eq "${link}" "Status") (hide Stats) if (eq "${link}" "Status") (hide Equip) if (eq "${link}" "Status") (show Name) //you don't have to change this //UNLESS you replaced the word "Status" in the button //THEN YOU HAVE TO REPLACE IT HERE TO //best to just not replace it if you're unfamiliar with code and just want the thing to work// [/script]

[class=Notes] //Bellow are the Buttons the first line is the button where you will change your Name the second line you don't have to change// [/class] [div class="Button Name"]
Name
[/div] [div class="Button Equip hidden"]
Status
[/div] [div class=Tags style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"] [class=Notes] //The div box below is where you will change the image this is the image people will see when the page first loads typically the image of what your OC looks like// //TIP if your image shows up a bit distorted or out of place Change the Background-size and background-position properties till it looks like how you want it// [/class]

Interacting:
@

Mentioned:
@

Located:
Location; Action [/div] [div class="Stats hidden" style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"] [class=Notes] //The div box below is where you will change the image this is the image people will see when they click the button typically the image of what your Armor/clothes/or weapon looks like //TIP if your image shows up a bit distorted or out of place Change the Background-size and background-position properties till it looks like how you want it// [/class]

Currency:


Weapon(s):


Armor:

[/div]
Text


Code:
[nobr]
[bg=#ece7dc]

[class=Notes]
// Forward slashes are comments
and do no show up in the final design,
these are to help you find everything easily
and explain some code as well.
These comments must be with in a class or script tags
in order to be hidden, from what I know//

// Long URls are images
# followed by letter and numbers are Hex codes
or color codes,
the only colors that are NAMED
and do not use hex codes
are White and Silver//

// This code does not show breaks unless is shows the [br][/br] code
When typing responses to rps, be aware that when you press enter
it will not show that you did.
You'll have to use the [br][/br] tags
or you may copy and paste: [br][/br][br][/br]
after each time you want to show a paragraph break
you'll only need it one [br][/br]
if you only what to start at the next line//

[/class]
[class=hidden]
display:none;
//Allows hidden things to be hidden until they are told to be shown//
[/class]

[class=Button]
    background-color: #35a22f;
    color: #f8cc2d;
    text-align:center;
    padding:5px;
    width:100%;


//The Button with the OC's Name in it//
[/class]

[class name=ButtonClick]
    background-color: #0e610a;
    color: #f8cc2d;
    text-align:center;
    padding: 5px;
    width:100%;

//What the button looks like when clicked
   This is actually not necessary,
   but I copied this from a previous code and decided not to mess with it.//
[/class]

[class name=Button state=hover]
    background-color: #0e610a;
    cursor:pointer;
    color:#f8cc2d;

//What the button looks like when a mouse hovers over it//
[/class]

[script class=Button on=click]

//This script allows the button to do its button thing//

removeClass ButtonClick Button
    addClass ButtonClick
set link (getText)
    if (eq "${link}" "Name") (hide Tags)
    if (eq "${link}" "Name") (show Stats)
    if (eq "${link}" "Name") (show Equip)
    if (eq "${link}" "Name") (hide Name)

//IMPORTANT
// When you put in your OC's name into the button
// you have to put it in the  "  " here in the code
// THE EXACT NAME
// just copy and paste it above in each " " and it will work//

    if (eq "${link}" "Status") (show Tags)
    if (eq "${link}" "Status") (hide Stats)
    if (eq "${link}" "Status") (hide Equip)
    if (eq "${link}" "Status") (show Name)

//you don't have to change this
//UNLESS you replaced the word "Status" in the button
//THEN YOU HAVE TO REPLACE IT HERE TO
//best to just not replace it if you're unfamiliar with code and just want the thing to work//

[/script]

[div=border-bottom: solid 2px #35a22f;][/div]
[br][/br]

[row][column=span2]

[class=Notes]
//Bellow are the Buttons
the first line is the button where you will change your Name
the second line you don't have to change//
[/class]

[div class="Button Name"][div=border:1px SOLID #f8cc2d;padding:3px;][div=margin-bottom:-4px;][font=Macondo][SIZE=5]Name[/SIZE][/font][/div][/div][/div]

[div class="Button  Equip hidden"][div=border:1px SOLID #f8cc2d;padding:3px;][div=margin-bottom:-4px;][font=Macondo][SIZE=5]Status[/SIZE][/font][/div][/div][/div]

[div class=Tags style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"]

[class=Notes]
//The div box below is where you will change the image
  this is the image people will see when the page first loads
  typically the image of what your OC looks like//

//TIP
if your image shows up a bit distorted or out of place
Change the Background-size and background-position properties till it looks like how you want it//
[/class]

[div=margin:0px auto;
margin-top:10px;
border: 2px SOLID #35a22f;
border-radius: 50%;
width:150px;
height:150px;
overflow:hidden;
background:url(https://cdn.discordapp.com/attachments/359734207024463882/439046648375541760/latest.jpg);
background-size: 100% 100%;background-position:0px 0px;]
[/div][br][/br]

Interacting:[br][/br]
@
[br][/br]
[br][/br]
Mentioned:[br][/br]
@
[br][/br]
[br][/br]
Located:[br][/br]
Location; Action

[/div]

[div class="Stats hidden" style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"]

[class=Notes]
//The div box below is where you will change the image
  this is the image people will see when they click the button
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if your image shows up a bit distorted or out of place
Change the Background-size and background-position properties till it looks like how you want it//
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background-size: 100% 100%;
background-position:100% 100%;]
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Uasal Uasal
 
Q&A stuff

The Damned magic %
Question:
The percentage of magic for the Damned means that the whole group is divided into 20% who are stronger with esoteric and 80% that are strong with exoteric, or that a Damned is 20% esoteric and 80% exoteric?

Answer:
The Damned sector of the spectrum is a hodgepodge of several "unwanted" species who's magic is not neatly split between Esoteric and Exoteric, These lumped together species tend to range between:
20%-1% Esoteric
80%-99% Exoteric"

this means individually that is their inner magical percentage, and not population percentage of users. A damned being can be 12% Eso and 88% Exo and another can have a different proportion within the range mentioned above as long as the two numbers equal 100%

Dragons
Question:
can a non dragon ever achieve 100% exoteric?

Answer:
nope, but you can get close
--

Question:
are dragons immortal?

Answer:
Biologically they are. ( but a stab to the heart is a stab to the heart, meaning they are able to die)
Draec age very slowly after hitting adult hood but can die of old age.

Raven Guild Rooms
Question:
This is in relation to the raven guild
as he rooms are enchanted
could someone tinker with it's enchantmen
to make it larger

Answer:
You could, but, if you don’t do it right, could mess up a lot of things, for everyone

Fighter v. Archer
Question:
Would you say that, hypothetically,a fighter would be able to win against an archer in a melee fight


Answer:
Bare bones fighter vs Archer melee Yeah The fighter has a higher chance of winning.
But other factors to the fight you know, could turn tables and what not
--

Question:
But 1x1 arena type thing, Fighter has the upper hand, right?

Answer:
Yeah

Dead Pain
Question:
do the dead members of the damned feel pain?

Answer:
Depends if they still have working nerves.
Demois wouldn’t But Alexia could

Raven Guild library
Question:
what kinda books would there be in the raven guild hall library?

Answer:
All sorts of spell books, history books. Books on how to do almost anything and classic works of fiction. A small section of romance novels as well.

Armor and clothing

Question:
obviously Clair has clothing but that hardly counts as armor does it?

Answer:
You are allowed to put extra items in the armory (like bags and idk. Enchanted jewelry? Small extra stuff ) if that’s what you want but clothes aren’t armor. A shirt isn’t really going to be that protective. But yeah, you can if you want to

 
Ok everyone! Voting for quests will start now

But you need to understand this first:
Time and the ICs

The IC's don't have to be synced up all the time, in fact Ravn guild can time skip when ever we want and Wolf guild can as well, just not too much cause there will be times when we will have to " sync up" for big quests and work together as guilds. but Raven guild can do quests before or after Wolf guild and vise versa

the IC's should become more or less their own rps, but still connected via the Ranking Board, Quest Book, OOC and that you do exist in the same world, plus news of what each guild does will circulate in the world.

so if Wolf guild goes ahead and starts getting points, then hopefully that'll push Ravens to get in gear too, or perhaps do harder and higher ranked quests to make up or it, or vise verse and what not


So with this in mind, Guilds may not always be voting at the same time

SO here's how voting will work:
Votes will be caste here on RPN
EVERYBODY needs to vote

Raven Guild:
Tag AgWordSmith AgWordSmith along with the quest you want to do

Wolf Guild:
Tag PaulHaynek PaulHaynek along with the quest you want to do

Then we'll count votes, and I'll announce who gets what and update the quest book
and then sometime we'll start them in the ICs

So go ahead and put in your two cents on what quest guilds should go for

June Verles June Verles AI10100 AI10100 Elekta Kount Elekta Kount Damafaud Damafaud Panzer Panzer Abendrot Abendrot Soma Schicksal Soma Schicksal PaulHaynek PaulHaynek Maine Coon Maine Coon Ineptitude Ineptitude Fenris Fenris SadSnake SadSnake

Vampunk Vampunk Still in this?
 
AgWordSmith AgWordSmith

DeadImpoliteGemsbuck-max-1mb.gif
 
PaulHaynek PaulHaynek Missing Persons: Hera Vondonia

Who doesn't like the idea of chasing down mysterious Vampire children? They're harder to catch than geese :D
Alike in Dignity also seems fun, but maybe the wolves will need to know each other a bit better before tackling an A level...
 
PaulHaynek PaulHaynek Bounty: The Hobo Thief seems like the best quest for Clover's skill set. (And the other higher ranking ones would probably best be done once the guild members are familiar with each other)
 

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