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Fantasy Kolan and The Guild Wars OOC

So... For some reason, the button for the Main Weapon is wonky. All the other ones--Appearance, Armor, Secondary Weapon--work just fine, but when I click to the Main Weapon, it just shows the picture of the last button I pressed instead. Any help on this?
 
radical radical
I found the function error in Your code but it seems like all the rest of it is missing.
The function error is fixed below. It was just a few double slashes that were missing under the appearances script functions.

If you want more help with it feel free to pm me! If you think you can get it fixed from here, all the power to you!
Code:
[QUOTE="radical, post: 8835068, member: 56523"][nobr]
[bg=#ece7dc]

[Class=Notes]
// Forward slashes are comments //
//and do no show up in the final design,//
// these are to help you find everything easily//
//and explain some code as well. //
// These comments must be with in a class or script tags//
//  in order to be hidden, from what I know//

// Long URls are images//
// # followed by letter and numbers are Hex codes//
// or color codes.//
//The only named colors are White and Silver//

// This code does not show breaks unless is shows the [br][/br] code//
// When typing responses to rps, be aware that when you press enter//
// it will not show that you did. You'll have to use the [br][/br] tags//

//the font is called Oldenburg, if you wish to change it look for that and replace it//
[/class]

[class=title]
    border-bottom: solid 2px #102f7e;
    border-top: solid 2px #102f7e;
    background-color: #102f7e;
    color: Silver;
    font-size: 200%;
    line-height: 1;
    text-align:center;
    margin: 10px auto;
    width: 100%;
    padding: 5px;
    font-family:Oldenburg;

//The Title; "Raven Guild Application"//
[/class]

[class=LeftRaven]
margin-left:20px;
pointer-events:none;
opacity:0.8;
width:25%;
line-height:0px;

//The Raven Symbol on the left//
[/class]

[class=RightRaven]
pointer-events:none;
margin-right:20px;
opacity:0.8;
width:25%;
line-height:0px;
float:right;

//The Raven Symbol on the right//
[/class]

[class=hidden]
display:none;

//Keeps hidden things hidden//
[/class] 

[class=Button]
    background-color: #102f7e;
    color: Silver;
    line-height: 1;
    text-align:center;
    margin: 0px auto;
    margin-bottom:20px;
    padding: 5px;
    font-family:Oldenburg;
    width:100%;

//What the buttons by the pictures and the "Details" button look like//
[/class]

[class name=ButtonClick]
    background-color: #081b4d;
    color: Silver;
    line-height: 1;
    text-align:center;
    margin: 0px auto;
    margin-bottom:20px;
    padding: 5px;
    font-family:Oldenburg;
    width:100%;

//what the button looks like when clicked//
[/class]

[class name=Button state=hover]
    background-color: #081b4d;
    cursor:pointer;
    color:white;

//what the button looks like when a mouse hovers over it//
[/class]

[script class=Button on=click]

//This links all the images to their corresponding buttons//
//If you change the name of a Button it will have to be changed here as well//
//but only the name within the " "//
//That's to make it easier on you when you change the names so the script will work//
// with out you having to meticulous go through each line and change things around//

 removeClass ButtonClick Button
    addClass ButtonClick
set link (getText)

    if (eq "${link}" "Appearances") (hide B1)
    if (eq "${link}" "Appearances") (show B2)

//If you only have 1 picture you would like to use//
// Change (show B2) to (show Default)//
//Delete the entire line above that one//
//Paste this under it:
    if (eq "${link}" "Appearance") (hide Armor)
    if (eq "${link}" "Appearance") (hide Weapon)
    if (eq "${link}" "Appearance") (hide Weapon2)
//Make sure to change the button to say just "Appearance"
//and change the script to say that as well,//
//you do not have to remove anything else!//
//So ignore anything that says Option//
//just don't mess with those ones//

    if (eq "${link}" "Armor") (show Armor)
    if (eq "${link}" "Armor") (hide Weapon)
    if (eq "${link}" "Armor") (hide Weapon2)
    if (eq "${link}" "Armor") (hide Option1)
    if (eq "${link}" "Armor") (hide Option2)
    if (eq "${link}" "Armor") (hide Option3)
    if (eq "${link}" "Armor") (hide Default)

    if (eq "${link}" "Weapon") (show Weapon)
    if (eq "${link}" "Weapon") (hide Armor)
    if (eq "${link}" "Weapon") (hide Weapon2)
    if (eq "${link}" "Weapon") (hide Default)
    if (eq "${link}" "Weapon") (hide Option1)
    if (eq "${link}" "Weapon") (hide Option2)
    if (eq "${link}" "Weapon") (hide Option3)

    if (eq "${link}" "Weapon 2") (show Weapon2)
    if (eq "${link}" "Weapon 2") (hide Armor)
    if (eq "${link}" "Weapon 2") (hide Weapon)
    if (eq "${link}" "Weapon 2") (hide Default)
    if (eq "${link}" "Weapon 2") (hide Option1)
    if (eq "${link}" "Weapon 2") (hide Option2)
    if (eq "${link}" "Weapon 2") (hide Option3)

    if (eq "${link}" "Option 1") (show Option1)
    if (eq "${link}" "Option 1") (hide Option2)
    if (eq "${link}" "Option 1") (hide Option3)
    if (eq "${link}" "Option 1") (hide Default)
    if (eq "${link}" "Option 1") (hide Armor)
    if (eq "${link}" "Option 1") (hide Weapon)
    if (eq "${link}" "Option 1") (hide Weapon2)

    if (eq "${link}" "Option 2") (show Option2)
    if (eq "${link}" "Option 2") (hide Option1)
    if (eq "${link}" "Option 2") (hide Option3)
    if (eq "${link}" "Option 2") (hide Default)
    if (eq "${link}" "Option 2") (hide Armor)
    if (eq "${link}" "Option 2") (hide Weapon)
    if (eq "${link}" "Option 2") (hide Weapon2)

    if (eq "${link}" "Option 3") (show Option3)
    if (eq "${link}" "Option 3") (hide Option1)
    if (eq "${link}" "Option 3") (hide Option2)
    if (eq "${link}" "Option 3") (hide Default)
    if (eq "${link}" "Option 3") (hide Armor)
    if (eq "${link}" "Option 3") (hide Weapon)
    if (eq "${link}" "Option 3") (hide Weapon2)

    if (eq "${link}" "Original") (show Default)
    if (eq "${link}" "Original") (hide Option1)
    if (eq "${link}" "Original") (hide Option2)
    if (eq "${link}" "Original") (hide Option3)
    if (eq "${link}" "Original") (hide Armor)
    if (eq "${link}" "Original") (hide Weapon)
    if (eq "${link}" "Original") (hide Weapon2)

    if (eq "${link}" "Return") (hide B2)
    if (eq "${link}" "Return") (show B1)

    if (eq "${link}" "Details") (show Deets)
    if (eq "${link}" "Close") (hide Deets)
[/script]

[div=padding: 0px 20px 0px 20px;]

[div class=title] 
[border=1px SOLID silver]

[row][column=span1][div class=LeftRaven]
[img]https://cdn.discordapp.com/attachments/359734207024463882/421698718442717205/White_Raven.png[/img]
[/div]
[/column]
[column=span6]
[center][font=Oldenburg]Raven Guild Application[/font][/center]
[/column]
[column=span1]
[div class=RightRaven]
[img]https://cdn.discordapp.com/attachments/359734207024463882/421698718442717205/White_Raven.png[/img]
[/div] 
[/column][/row]
[/border]
[/div][/div][/bg][/nobr][/QUOTE]
 
So does Status Buff type magic have a given name or classification in this world? And is there a specific race that would specialize in it? Or can any race use it as long as they are esoterically strong enough to do so?
 
So does Status Buff type magic have a given name or classification in this world? And is there a specific race that would specialize in it? Or can any race use it as long as they are esoterically strong enough to do so?

I’ll leave the naming to you, I don’t have anything in mind to call that branch of magic.
One particular race wouldn’t specialize. Though would say those lower on the spectrum like to use it more since they feel it would give them more advantages.

And you can use it both Esoteric and Exoterically. The difference is that you are using a different source of energy for it. So say you are human and you use something like this, you’d use Esoteric because it would work out better for you because humans are 50/50. So they split up certain types of magic between Eso and Exo because some are better suited for a certain “power source”

So say A Fae and a Draec used this type of magic. A Draec would have to use Exoteric for it and a Fae Esoteric. The thing is. If theY both use the “same” amount of power, Esoteric will always pack more of a punch or last longer.
 
Several things from the discord:
(discord link can be found on the first page of the OOC at the top if that's what you prefer )

1.
Question:
Would a Human couple be able to adopt a Centuar child?

Answer:
Yes (Addition: In Gloryce it wouldn't be a thing but anywhere else, Yes its possible)

Follow up Question:
How would it be looked upon? Would it be abnormal or not really?

Answer:
In Kolan people would care less, Hybridios, meh odd but no one would treat you different. Other places not do much. Dark Lands wouldn’t bat an eye.

This goes for adoption of any kind. In fact even the Fae practice adoption as a normal thing (though only is its a Fae adopting another Fae but still)

Same for Gloryce, they would allow adoption (of humans adopting humans), and would put orphaned children (if old enough, and had absolutely no one that would take them in) to work on small, simple jobs. Such as Couriers or putting books away in a library, Even stuff like caring for pets of the Glorycian Rich,( Pets would be considered useful in an emotional sense as well as practical I.e.Cats as mousers, hunting dogs, horses )

If anyone would like to ask about another countries' view on adoption and maybe even orphans in general feel free to ask!

2.
Characters do not have to have a class and can chose to start their skills in one later. For characters that don't have a class, put none on the CS

3.
Question:
Just curious, how many more applications are we waiting on

Answer:
I know Vampunk and Lorkhan are making some and I want my Co-gm and Mod to put theirs up before we start.

4.
Question:
How different is the lifespan of an elf, a half elf, and a human?

Answer:
Human: roughly 100yrs
Half Elf: age slowly so say, 300-500yrs
Elf: Biologically immortal so when stabbed in the heart they be dead Sound ok?
As for growing up, I always feel they age normal up until the 20’s and start aging slower then.

5.
Question:
is soul dust actually soul dust?
or is something that just records a fae's life?

Answer:
Yes the soul or life force of a Fae is within that dust. It will either float around and find an Carnation to create a new body or will need to be captured completely (not one grain let loose) until the soul/life force dissipates

Soul dust can be used to help make powerful enchantments, or help with casting magic in general. It's still has a lot of magical properties that's in high demand in the market.
It cannot be used to add more Soul onto your own soul

6.
Question:
There are more ways then one way to tackle a quest right?

Answer:
Yes!

We are also going to vote on quests on RPN, and we will be tackling quests one at a time for the time being till I get my bearings more as to how this should run.
I know this may not be what everyone would like but for now We will all be in our big happy guilds doing quests like a big happy team until otherwise stated.
I appreciate all the patience and interest in this rp and hope that soon we'll have enough to get these adventures started! I am loving all the CSs and Armory posts so far and again, grateful for the patience while we wait for the Guilds to fill up
June Verles June Verles AI10100 AI10100 Elekta Kount Elekta Kount Damafaud Damafaud
Panzer Panzer Abendrot Abendrot Vampunk Vampunk Soma Schicksal Soma Schicksal PaulHaynek PaulHaynek Maine Coon Maine Coon Ineptitude Ineptitude


Loke Fullbuster Loke Fullbuster SP3CT3R SP3CT3R Kumii Kumii mikolayev mikolayev arryn arryn That Poppy That Poppy KookyJar KookyJar Grammatic Grammatic
If you're currently making a CS or are still interested in doing so please like this post to show that you are (or just get a mesage to me that you are). If you are no longer interested and do not like this post (or message me so in OOC or in PM) I will no longer tag you.

radical radical
Your Cs isn't entirely there. Is it just a WIP place holder? or did something happen?
 
Question:
could equipment increase the speed or the affinity of someone's magic?
either esoterically or exoterically

Answer:
I would say, speed for sure. Some items/equipment could be enchanted to help magic flow more easily within a person. (This would often be used to help children or anybody struggling with magic, either struggling to do it or unable to control it)
As for affinity, hmm maybe this will hopefully answer: It would be easier to enchant an item to take in the Exoteric magic around them from the world and use the Armor as a sort of battery to fuel your magic, for either faster casting or more power. This would do little to harm others but may harm nature if you are surrounded by it. Most of the time it would just take the magic sort of floating around everywhere.
If you want to go the darker route, enchant something that takes the life force, soul, or just the Esoteric energy from the beings its around and use it in the same battery like manner. This will harm others even if you just take the energy (which energy can be replenished but to force it our of a person would definitely hurt them)

Follow up question:
so you are theoretically saying that
I could incapacitate people
and then stab them or something to absorb they very being?
Uh huh...
Asking for a friend of course

Answer:

If your weapon is enchanted to do so or if you use magic to do so upon stabbing
then yes
 
Question:
Mmm the Damned is originally someone of different species that died of some cause and get revived, right?

Answer:
That and/or beings that are not entirely alive. You can be born a vamp/ghoul/what not is what I'm saying


Also!! New quests are up! Thank you PaulHaynek PaulHaynek for coming up with those!
 
1.
Question:
For Undead race. Are straight up walking skeletons possible? Or do they need to be more zombie-like?

Answer:
Straight up Skeletons are A-okay.
I was hoping for something like that to come up actually cx

2.
Question:
What's more or less the time frame of the world? I want to know how old I should make this guy

Answers in the form of answering other questions:
Time frame in like how long this place existed?
I would say about as long as our earth has if that’s what you are asking?

Or do you want to k ow more like the Eras of the world? Or like, time frame like sort of on the brink of the industrial Revolution?

Eras:
This is all I got so far and some of these points of time have been alluded to or mentioned in the lore I put in the interest check:

The Beginning: before beings. The creation of the world and the time natural and animals lived. The accounts of this time vary between religions
Faerie Age: The few thousand years Fae and Fairy existed. Near the end of this Era the Faerie Civil war broke out and Fairies became extinct.
The Age of Peoples: A time when more species seem to just appear and assert themselves. How they came to be is unknown and stories vary between religion. Few thousand years.
A time where most countries were getting their shit together to become more than squabbling groups of people. Couple Thousand years or so.
Age of Exploration: Everyone discovering each other. Glory cs, Kolan, Legionatis and Dracoviran are put onto world maps. This is also the time the Dawrves made themselves known to the outside world. A century or so before it all settled
Age of Commerce: International grade, The golden age of Guilds, countries developing, relations being made, a time where the people lived and just darned lived. A century
War Ages:As the maps were completed they were to be changed with The Dracoviran civil unrest between Draec and Dragon, the Fae Orc War and the War of Elements. Guilds disappeared at the beginning of the era. If I did my math right, 50-75 years.

We are currently in the War ages with the War of Elements ending ten years ago. Or technically not since there hasn’t been a been a war since or yet.
This is likely to change
Do you guys want a full fledged time line or no?

Actual quesiton:
I meant something along the lines of how civilization.
I want to make this guy old, but I don't want to accidentally make him older than civilization or whatnot.

Answer:
You could make him 1000 years old and that’s not too old yet. Older than 10,000 they would have to be Fae or Fairy in their living life.

3.
Question:
Does all elemental only allowed to live in their own place, or could there be like a water elemental in the fire dependency for instance?

Answer:
(by June Verles June Verles )
I think that depends on when they were born
if they moved to a different elemental nation
before the elemental war
they could stay there
but they would be stuck

My answer:
More or less yeah. You could get through the Fire dependacy and the Water States through official (paper work) means, though slow means. (Or sneak in?) The Enclave wouldn’t mind as long as you don’t take up to much space. The Earth territory is on a complete lock down by the orcs until they conquer the entire area.

4.
Question:
Were there any wars in which humans participated?

Answer:
Specifically Gloryce. No. But if you had live somewhere else you could have. I don’t have like every war that happened down. One of the Kolan isle held a human tribe. The Settling would be the time when the islands were just started to become one nation so possibly the human populated isle could have fought with another

5.
Question:
When the Isles of Kolan where still separated during The Settling, where the different tribes actually tribe like, or where they like small nations? Would they have had a working military with rank or whatnot, or was it more archaic?

Answer:
Its was like all these islands where their own small country, city/state government thing with their own set traditions and culture. They would all have a rank of warriors to fight, and they would be skilled in fighting on water. their boats back then would be good enough to get from island to island but not to far from that.
 
Hoping to start on Wednesday or Thursday guys!
or until the return of our Wolf guild leader this week!
Please try to get your your Armories up. If your Armory is not done by the time we start you can still post but please get it done as soon as possible!
Thank you all for sticking around to get this going, super excited to see where this will take off to!
June Verles June Verles AI10100 AI10100 Elekta Kount Elekta Kount Damafaud Damafaud
Panzer Panzer Abendrot Abendrot Vampunk Vampunk Soma Schicksal Soma Schicksal PaulHaynek PaulHaynek Maine Coon Maine Coon Ineptitude Ineptitude


Slots are still Open! Three as of the time stamp on this post!
if you get your CS in after Tuesday just jump into the action when you get approved!

if you guys are still interested? ^^^^
Maeteris Maeteris Fenris Fenris That Poppy That Poppy KookyJar KookyJar Grammatic Grammatic

radical radical I know you are working on your Cs Currently. I will reserve you a space if you think you can get it done soon! I feel it would be unfair to just leave it to chance for you since I know you are putting in the work
 
Last edited:
I forgot to mention: Wolf Guild members, please assume that your characters have reached the dining table and are introducing themselves and asking John their questions. I couldn't put it in the post without making it look awkward.
 
K. I was actually about to start writing my IC good thing this was put up before I started.
 
This is NOT required.
you don't have to use this
but some people asked for the IC code I'm using
you DO NOT have to have a code for your IC post
you DO NOT have to use this one if you want to use a code
this is just for those who want to use it or wanted to take a look at the code

[class=Notes] // Forward slashes are comments and do no show up in the final design, these are to help you find everything easily and explain some code as well. These comments must be with in a class or script tags in order to be hidden, from what I know// // Long URls are images # followed by letter and numbers are Hex codes or color codes, the only colors that are NAMED and do not use hex codes are White and Silver// // This code does not show breaks unless is shows the
code When typing responses to rps, be aware that when you press enter it will not show that you did. You'll have to use the
tags or you may copy and paste:

after each time you want to show a paragraph break you'll only need it one
if you only what to start at the next line// [/class] [class=hidden] display:none; //Allows hidden things to be hidden until they are told to be shown// [/class] [class=Button2] background-color: #102f7e; color: White; text-align:center; padding:5px; width:100%; //The Button with the OC's Name in it// [/class] [class name=ButtonClick2] background-color: #081b4d; color: Silver; text-align:center; padding: 5px; width:100%; //What the button looks like when clicked This is actually not necessary, but I copied this from a previous code and decided not to mess with it.// [/class] [class name=Button2 state=hover] background-color: #081b4d; cursor:pointer; color:white; //What the button looks like when a mouse hovers over it// [/class] [script class=Button2 on=click] //This script allows the button to do its button thing// removeClass ButtonClick2 Button2 addClass ButtonClick2 set link (getText) if (eq "${link}" "Name") (hide Tags) if (eq "${link}" "Name") (show Stats) if (eq "${link}" "Name") (show Equip) if (eq "${link}" "Name") (hide Name) //IMPORTANT // When you put in your OC's name into the button // you have to put it in the " " here in the code // THE EXACT NAME // just copy and paste it above in each " " and it will work// if (eq "${link}" "Status") (show Tags) if (eq "${link}" "Status") (hide Stats) if (eq "${link}" "Status") (hide Equip) if (eq "${link}" "Status") (show Name) //you don't have to change this //UNLESS you replaced the word "Status" in the button //THEN YOU HAVE TO REPLACE IT HERE TO //best to just not replace it if you're unfamiliar with code and just want the thing to work// [/script]

[class=Notes] //Bellow are the Buttons the first line is the button where you will change your Name the second line you don't have to change// [/class] [div class="Button2 Name"]
Name
[/div] [div class="Button2 Equip hidden"]
Status
[/div] [div class=Tags style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"] [class=Notes] //The div box below is where you will change the image this is the image people will see when the page first loads typically the image of what your OC looks like// //TIP if your image shows up a bit distorted or out of place Change the Background-size and background-position properties till it looks like how you want it// [/class]

Interacting:
@

Mentioned:
@

Located:
Location; Action [/div] [div class="Stats hidden" style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"] [class=Notes] //The div box below is where you will change the image this is the image people will see when they click the button typically the image of what your Armor/clothes/or weapon looks like //TIP if your image shows up a bit distorted or out of place Change the Background-size and background-position properties till it looks like how you want it// [/class]

Currency:


Weapon(s):


Armor:

[/div]
Text


Code:
[nobr]
[bg=#ece7dc]
[class=Notes]
// Forward slashes are comments
and do no show up in the final design,
these are to help you find everything easily
and explain some code as well.
These comments must be with in a class or script tags
in order to be hidden, from what I know//

// Long URls are images
# followed by letter and numbers are Hex codes
or color codes,
the only colors that are NAMED
and do not use hex codes
are White and Silver//

// This code does not show breaks unless is shows the [br][/br] code
When typing responses to rps, be aware that when you press enter
it will not show that you did.
You'll have to use the [br][/br] tags
or you may copy and paste: [br][/br][br][/br]
after each time you want to show a paragraph break
you'll only need it one [br][/br]
if you only what to start at the next line//

[/class]

[class=hidden]
display:none;

//Allows hidden things to be hidden until they are told to be shown//
[/class]

[class=Button]
    background-color: #102f7e;
    color: White;
    text-align:center;
    padding:5px;
    width:100%;

//The Button with the OC's Name in it//
[/class]

[class name=ButtonClick]
    background-color: #081b4d;
    color: Silver;
    text-align:center;
    padding: 5px;
    width:100%;

//What the button looks like when clicked
   This is actually not necessary,
   but I copied this from a previous code and decided not to mess with it.//
[/class]

[class name=Button state=hover]
    background-color: #081b4d;
    cursor:pointer;
    color:white;

//What the button looks like when a mouse hovers over it//
[/class]

[script class=Button on=click]

//This script allows the button to do its button thing//

removeClass ButtonClick Button
    addClass ButtonClick
set link (getText)
    if (eq "${link}" "Name") (hide Tags)
    if (eq "${link}" "Name") (show Stats)
    if (eq "${link}" "Name") (show Equip)
    if (eq "${link}" "Name") (hide Name)

//IMPORTANT
// When you put in your OC's name into the button
// you have to put it in the  "  " here in the code
// THE EXACT NAME
// just copy and paste it above in each " " and it will work//

    if (eq "${link}" "Status") (show Tags)
    if (eq "${link}" "Status") (hide Stats)
    if (eq "${link}" "Status") (hide Equip)
    if (eq "${link}" "Status") (show Name)

//you don't have to change this
//UNLESS you replaced the word "Status" in the button
//THEN YOU HAVE TO REPLACE IT HERE TO
//best to just not replace it if you're unfamiliar with code and just want the thing to work//

[/script]

[div=border-bottom: solid 2px #102f7e;][/div]
[br][/br]

[row][column=span2]

[class=Notes]
//Bellow are the Buttons
the first line is the button where you will change your Name
the second line you don't have to change//
[/class]

[div class="Button Name"][div=border:1px SOLID silver;padding:3px;][div=margin-bottom:-4px;][font=Macondo][SIZE=5]Name[/SIZE][/font][/div][/div][/div]

[div class="Button Equip hidden"][div=border:1px SOLID silver;padding:3px;][div=margin-bottom:-4px;][font=Macondo][SIZE=5]Status[/SIZE][/font][/div][/div][/div]

[div class=Tags style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"]

[class=Notes]
//The div box below is where you will change the image
  this is the image people will see when the page first loads
  typically the image of what your OC looks like//

//TIP
if your image shows up a bit distorted or out of place
Change the Background-size and background-position properties till it looks like how you want it//
[/class]

[div=margin:0px auto;
margin-top:10px;
border: 2px SOLID #102f7e;
border-radius: 50%;
width:150px;
height:150px;
overflow:hidden;
background:url(https://cdn.discordapp.com/attachments/359734207024463882/439046648375541760/latest.jpg);
background-size: 100% 100%;]
[/div][br][/br]
Interacting:[br][/br]
@
[br][/br]
[br][/br]
Mentioned:[br][/br]
@
[br][/br]
[br][/br]
Located:[br][/br]
Location; Action

[/div]

[div class="Stats hidden" style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"]

[class=Notes]
//The div box below is where you will change the image
  this is the image people will see when they click the button
  typically the image of what your Armor/clothes/or weapon looks like

//TIP
if your image shows up a bit distorted or out of place
Change the Background-size and background-position properties till it looks like how you want it//
[/class]

[div=margin:0px auto;
margin-top:10px;
border: 2px SOLID #102f7e;
border-radius: 50%;
width:150px;
height:150px;
overflow:hidden;
background:url(https://cdn.discordapp.com/attachments/359734207024463882/439046648375541760/latest.jpg);
background-size: 100% 100%;
background-position: 100% 100%;]
[/div][br][/br]

Currency:[br][/br]

[br][/br]
[br][/br]
Weapon(s):[br][/br]

[br][/br]
[br][/br]
Armor:[br][/br]

[br][/br]
[/div]

[/column][column=span6][font=Oldenburg]
[CENTER][color=black]
Text

[/color][/CENTER][/font]

[/column][/row]


[br][/br]
[div=border-bottom: solid 2px #102f7e;][/div]


[/bg]
[/nobr]

[class=Notes] // Forward slashes are comments and do no show up in the final design, these are to help you find everything easily and explain some code as well. These comments must be with in a class or script tags in order to be hidden, from what I know// // Long URls are images # followed by letter and numbers are Hex codes or color codes, the only colors that are NAMED and do not use hex codes are White and Silver// // This code does not show breaks unless is shows the
code When typing responses to rps, be aware that when you press enter it will not show that you did. You'll have to use the
tags or you may copy and paste:

after each time you want to show a paragraph break you'll only need it one
if you only what to start at the next line// [/class] [class=hidden] display:none; //Allows hidden things to be hidden until they are told to be shown// [/class] [class=Button] background-color: #35a22f; color: #f8cc2d; text-align:center; padding:5px; width:100%; //The Button with the OC's Name in it// [/class] [class name=ButtonClick] background-color: #0e610a; color: #f8cc2d; text-align:center; padding: 5px; width:100%; //What the button looks like when clicked This is actually not necessary, but I copied this from a previous code and decided not to mess with it.// [/class] [class name=Button state=hover] background-color: #0e610a; cursor:pointer; color:#f8cc2d; //What the button looks like when a mouse hovers over it// [/class] [script class=Button on=click] //This script allows the button to do its button thing// removeClass ButtonClick Button addClass ButtonClick set link (getText) if (eq "${link}" "Name") (hide Tags) if (eq "${link}" "Name") (show Stats) if (eq "${link}" "Name") (show Equip) if (eq "${link}" "Name") (hide Name) //IMPORTANT // When you put in your OC's name into the button // you have to put it in the " " here in the code // THE EXACT NAME // just copy and paste it above in each " " and it will work// if (eq "${link}" "Status") (show Tags) if (eq "${link}" "Status") (hide Stats) if (eq "${link}" "Status") (hide Equip) if (eq "${link}" "Status") (show Name) //you don't have to change this //UNLESS you replaced the word "Status" in the button //THEN YOU HAVE TO REPLACE IT HERE TO //best to just not replace it if you're unfamiliar with code and just want the thing to work// [/script]

[class=Notes] //Bellow are the Buttons the first line is the button where you will change your Name the second line you don't have to change// [/class] [div class="Button Name"]
Name
[/div] [div class="Button Equip hidden"]
Status
[/div] [div class=Tags style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"] [class=Notes] //The div box below is where you will change the image this is the image people will see when the page first loads typically the image of what your OC looks like// //TIP if your image shows up a bit distorted or out of place Change the Background-size and background-position properties till it looks like how you want it// [/class]

Interacting:
@

Mentioned:
@

Located:
Location; Action [/div] [div class="Stats hidden" style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"] [class=Notes] //The div box below is where you will change the image this is the image people will see when they click the button typically the image of what your Armor/clothes/or weapon looks like //TIP if your image shows up a bit distorted or out of place Change the Background-size and background-position properties till it looks like how you want it// [/class]

Currency:


Weapon(s):


Armor:

[/div]
Text


Code:
[nobr]
[bg=#ece7dc]

[class=Notes]
// Forward slashes are comments
and do no show up in the final design,
these are to help you find everything easily
and explain some code as well.
These comments must be with in a class or script tags
in order to be hidden, from what I know//

// Long URls are images
# followed by letter and numbers are Hex codes
or color codes,
the only colors that are NAMED
and do not use hex codes
are White and Silver//

// This code does not show breaks unless is shows the [br][/br] code
When typing responses to rps, be aware that when you press enter
it will not show that you did.
You'll have to use the [br][/br] tags
or you may copy and paste: [br][/br][br][/br]
after each time you want to show a paragraph break
you'll only need it one [br][/br]
if you only what to start at the next line//

[/class]
[class=hidden]
display:none;
//Allows hidden things to be hidden until they are told to be shown//
[/class]

[class=Button]
    background-color: #35a22f;
    color: #f8cc2d;
    text-align:center;
    padding:5px;
    width:100%;


//The Button with the OC's Name in it//
[/class]

[class name=ButtonClick]
    background-color: #0e610a;
    color: #f8cc2d;
    text-align:center;
    padding: 5px;
    width:100%;

//What the button looks like when clicked
   This is actually not necessary,
   but I copied this from a previous code and decided not to mess with it.//
[/class]

[class name=Button state=hover]
    background-color: #0e610a;
    cursor:pointer;
    color:#f8cc2d;

//What the button looks like when a mouse hovers over it//
[/class]

[script class=Button on=click]

//This script allows the button to do its button thing//

removeClass ButtonClick Button
    addClass ButtonClick
set link (getText)
    if (eq "${link}" "Name") (hide Tags)
    if (eq "${link}" "Name") (show Stats)
    if (eq "${link}" "Name") (show Equip)
    if (eq "${link}" "Name") (hide Name)

//IMPORTANT
// When you put in your OC's name into the button
// you have to put it in the  "  " here in the code
// THE EXACT NAME
// just copy and paste it above in each " " and it will work//

    if (eq "${link}" "Status") (show Tags)
    if (eq "${link}" "Status") (hide Stats)
    if (eq "${link}" "Status") (hide Equip)
    if (eq "${link}" "Status") (show Name)

//you don't have to change this
//UNLESS you replaced the word "Status" in the button
//THEN YOU HAVE TO REPLACE IT HERE TO
//best to just not replace it if you're unfamiliar with code and just want the thing to work//

[/script]

[div=border-bottom: solid 2px #35a22f;][/div]
[br][/br]

[row][column=span2]

[class=Notes]
//Bellow are the Buttons
the first line is the button where you will change your Name
the second line you don't have to change//
[/class]

[div class="Button Name"][div=border:1px SOLID #f8cc2d;padding:3px;][div=margin-bottom:-4px;][font=Macondo][SIZE=5]Name[/SIZE][/font][/div][/div][/div]

[div class="Button  Equip hidden"][div=border:1px SOLID #f8cc2d;padding:3px;][div=margin-bottom:-4px;][font=Macondo][SIZE=5]Status[/SIZE][/font][/div][/div][/div]

[div class=Tags style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"]

[class=Notes]
//The div box below is where you will change the image
  this is the image people will see when the page first loads
  typically the image of what your OC looks like//

//TIP
if your image shows up a bit distorted or out of place
Change the Background-size and background-position properties till it looks like how you want it//
[/class]

[div=margin:0px auto;
margin-top:10px;
border: 2px SOLID #35a22f;
border-radius: 50%;
width:150px;
height:150px;
overflow:hidden;
background:url(https://cdn.discordapp.com/attachments/359734207024463882/439046648375541760/latest.jpg);
background-size: 100% 100%;background-position:0px 0px;]
[/div][br][/br]

Interacting:[br][/br]
@
[br][/br]
[br][/br]
Mentioned:[br][/br]
@
[br][/br]
[br][/br]
Located:[br][/br]
Location; Action

[/div]

[div class="Stats hidden" style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"]

[class=Notes]
//The div box below is where you will change the image
  this is the image people will see when they click the button
  typically the image of what your Armor/clothes/or weapon looks like

//TIP
if your image shows up a bit distorted or out of place
Change the Background-size and background-position properties till it looks like how you want it//
[/class]

[div=margin:0px auto;
margin-top:10px;
border: 2px SOLID #35a22f;
border-radius: 50%;
width:150px;
height:150px;
overflow:hidden;
background:url(https://cdn.discordapp.com/attachments/359734207024463882/439046648375541760/latest.jpg);
background-size: 100% 100%;
background-position:100% 100%;]
[/div][br][/br]

Currency:[br][/br]
[br][/br]
[br][/br]
Weapon(s):[br][/br]

[br][/br]
[br][/br]
Armor:[br][/br]
[br][/br]
[/div]

[/column][column=span6][font=Oldenburg]
[CENTER][color=black=
Text

[/color][/CENTER][/font]
[/column][/row]


[br][/br]
[div=border-bottom: solid 2px #35a22f;][/div]


[/bg]
[/nobr]
 
Last edited:
Oh hoorah, that's convenient. I'll probably start using that on my next post.

Probably, not sure though.
 
Ok So I'm going to to propose a few ways of voting for what quest the guild wish to claim. Once one is chosen by the majority we'll stick to it.
There will be a poll an hour after this message posts (hopefully, if it works) at the top of the page for this post or you can just say what you prefer in the OOC

Option1:
Make a poll at the top of each IC to vote for quests
The down side is that the polls on RPN have a limit to 10 Choices

Option 2:
Rank a quest from 1-10 and the quest with the higher score from that guild is claimed by them
Suggested by June Verles June Verles

Option 3:
Put up what quest you want to do in this OOC and Paul and I will count the votes there

Option 4:
Assign Ravens the Cookies/likes
Wolves the Heart/loves
Cast those at Votes
this means I would have to re submit each quest as a separate post. I don't mind to do this if this is what people want

Option 5:
Goolge Survey, may be over the top but its an option
here's a test survey, they're easy to make: Test Guild Quest Poll
don't know how the execution will go

Option 6:
Use this neat site that creates polls:
poal.me

June Verles June Verles AI10100 AI10100 Elekta Kount Elekta Kount Damafaud Damafaud Panzer Panzer Abendrot Abendrot Vampunk Vampunk Soma Schicksal Soma Schicksal PaulHaynek PaulHaynek Maine Coon Maine Coon Ineptitude Ineptitude radical radical Fenris Fenris SadSnake SadSnake
 
Last edited:
I forgot to mention: Wolf Guild members, please assume that your characters have reached the dining table and are introducing themselves and asking John their questions. I couldn't put it in the post without making it look awkward.
I edited my post, just not that.
 
Ok So I'm going to to propose a few ways of voting for what quest the guild wish to claim. Once one is chosen by the majority we'll stick to it.
There will be a poll an hour after this message posts (hopefully, if it works) at the top of the page for this post or you can just say what you prefer in the OOC

Option1:
Make a poll at the top of each IC to vote for quests
The down side is that the polls on RPN have a limit to 10 Choices

Option 2:
Rank a quest from 1-10 and the quest with the higher score from that guild is claimed by them
Suggested by June Verles June Verles

Option 3:
Put up what quest you want to do in this OOC and Paul and I will count the votes there

Option 4:
Assign Ravens the Cookies/likes
Wolves the Heart/loves
Cast those at Votes
this means I would have to re submit each quest as a separate post. I don't mind to do this if this is what people want

Option 5:
Goolge Survey, may be over the top but its an option
here's a test survey, they're easy to make: Test Guild Quest Poll
don't know how the execution will go

Option 6:
Use this neat site that creates polls:
poal.me

June Verles June Verles AI10100 AI10100 Elekta Kount Elekta Kount Damafaud Damafaud Panzer Panzer Abendrot Abendrot Vampunk Vampunk Soma Schicksal Soma Schicksal PaulHaynek PaulHaynek Maine Coon Maine Coon Ineptitude Ineptitude radical radical Fenris Fenris SadSnake SadSnake
Last two options sound great.
 

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