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Nation Building Imperium Galactica: Faction Sheets

Axel The Englishman

The Holy Crusader
Imperium Galactica:
Faction Sheets



Leader Template:

Character Name:

Species:

Age:

Home Province:

Character Bio:


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Civilisation Template:


Civilisation Name:

Species:

Population:

Government:

Planet of Origin:

Capital:

Culture:

Civilisation History:

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Military Template:

Military Branches:

Personnel:

Motto(s):
 
Imperium Galactica:
Faction Sheets



Leader Template:

Character Name:
Lord Emperor, By Decree of Birth, Horin Bemakolm XI, Bless His Name

Species:
Romlinid

Age:
42 Earth Years

Home Province:
Cavier Heorf, of the Cavier Berouf System

Character Bio:
Son of Horim Bemakolm X, and the rightful heir to the Imperial Throne. With his birth, he was destined to rule his people. His ascension to the Throne at the age of 15 was unexpected, but needed in order to fill the power vacuum with the sudden death of his father. His training as an heir was incomplete, but improvisation is necessary in times of need. A throne without an Emperor to sit on it could lead to anarchy: the greatest fear of any Romlinid.
People were unsure of what to think of a child Emperor. Such a thing hadn't occurred for centuries, but through time Horim displayed his capability to lead his people. From the Casilik Separatist War to the Barinum Crisis, Horim has always prevailed in leading his people to glory, and each success has made his reign ever more popular.

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Civilisation Template:


Civilisation Name:
The Grand Empire of Romli

Species:
Romlinids

Population:
884,319,645,056

Government:
Absolute Monarchy

Planet of Origin:

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Cavier Heorf, of the Cavier Berouf System

Capital:
Bardir Bo Nordus

Culture:
Whilst a culture for an alien race is diverse and inconsistent, the Romlinid people could very well be summed up in a couple words. Centuries of conditioning and propaganda has shifted them into becoming a patriotic, militaristic, and industriast people. The birth of a Romlinid is considered a sacred oath of loyalty to the Emperor, and should be treated as such. Such loyalty tends to come in the form of military enlistment. To serve the Emperor through battling his adversaries is considered almost a necessity in Romlinid culture.

Civilisation History:
A collection of ancient recordings and recovered documentations from long ago suggest the Romlinid people had once been members of an intergalactic republic, mysteriously wiped out during an event dubbed the Great Collapse, and propelling the people of Cavier Heorf into an era of war and disorder. In moments, the Romlinids were shifted into war-mongering xenophobes fighting an endless battle for total dominance.

Millennia before the time of the Bemakolm Dynasty, the First Lord Emperor made his mark in history. Though how he did it is unknown, it is suggested this man conquered all of Cavier Heorf in a matter of years, and united his people under a single banner. The same banner flown by the Empire of Romli, unaltered for thousands of years.

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Military Template:

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Military Branches And Personnel:
The Imperial Army - 1,423,119,002 personnel.

The Imperial Navy - 2,433,091,046 personnel.

The Imperial Marine Corps - 24,567,001 personnel.

The Imperial Aerospace Corps - 645,220,910 personnel.

The Imperial Guard (Military Reserves) - 7,829,990,121 personnel.

Motto(s):
"Vir Joris, Vir Hino, Vir Peride."
 
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Character Name: Grand Higharch of the twin suns, Hand of the Prymin, Voice of the Gods, Selthu Kyell Mass the Thirteenth.

Species: Tha' Roon, a strange wormlike race, vaugly humanoid with four arms on their torso and a wormlike body covered in thin leathery skin. Selthu is a somewhat overweight individual by their standards.

Age: 85. Roughly middle age for their species.

Home Province: Selin Prime. A Terran class planetoid similar to earth but the size of a small moon. It orbits their homeworld of Tala Don. Selthu rules the entire planetoid as if it were their own personal yard.

Character Bio: The Grand Higharch of the twin suns, Hand of the Prymin, Voice of the Gods, Selthu Kyell Mass the Thirteenth is an arrogant, egotistical creature. Strongly supports the caste system that rules their race and has only the respect for the officiators. The second highest rung behind itself.

Despite this Selthu recognises that other species operate differently from theirs, and doesn't hold them to the same exacting standards of its own culture, though still only affords respect to the leading bodies of other races.

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Civilisation Name: Selenoid Theocracy

Species: Tha' Roon, a simultaneous hermaphrodite reproductive species of wormlike creature. They typically have a deep purple shade to their leathery skin, and secreet a thin mucus to help them glide on their tails. On their worlds the buildings and products they make absorb this mucus near instantly leaving no trail. However other races tend to hate having Tha' Roon around for the mess they make.

Population: celebrating the birth of their trillionth individual across the solar system they control.

Government: A theocratic Caste system, at the top is The Grand Higharch of the twin suns, Hand of the Prymin, Voice of the Gods, Selthu Kyell Mass the Thirteenth as a political and religious leader.

Below is the officiators, the primary political body that brings laws and edicts to the Grand Higharch for approval.

Then the Skyborn caste, they are the managers, overseers of factories, and generals of the race, afford minor luxuries and an air of respect.

Followed by the Soil Caste, the warriors and infantry of the Tha' Roon. Of all castes they are heralded as the most morally rightous behing the Grand Higharch themself, though in reality they are treated as cannon fodder.

Lastly, the Burrowed caste, they are the farmers, factory workers, and breeders of the race. To be marked as Burrowed is to live a life more akin to slavery then anything else. With strict curfews, quotas, and religious adherence.

Planet of Origin: Tala Don, the largest planet in the Arben System, typically referred to as the centre of civilisation due to it's proximity to numerous other races trade lanes.

Capital: Oros, a sprawling city of spires and organic, tendril like buildings. The deep purples of their buildings have lead to other races calling it the Violet Forest, much to the dissaproval of the ruling castes.

Culture: with rare, and lethal, exceptions all Tha' Roon believe their race to be the natural and Gods given heirs to the universe. They believe their caste system absolute and their religion beyond reproach.

Typically they revere artistic, engineering and technological prowess, and have much respect for individuals so inclined. To such an extent that the exemplars in these fields can become citizens if they are of a different race or even break the mould of the caste they were assigned to. An otherwise impossible feat.

The Tha' Roon are sticklers for tradition and ceremony, with grand entrances the norm. Though they recognise outsider races have different ideals and customs, in political spheres they have been known to wage war for what has been percieved as disrespect of Ceremony. In fact, the current Grand Higharch of the twin suns, Hand of the Prymin, Voice of the Gods, Selthu Kyell Mass the Thirteenth has ordered thedeaths of countless announcers for simply stammering during the recititation of their title.

Civilisation History: the Tha' Roon history has become mired in such religious hyperbole that it is nearly impossible to know what actually happened. It is typically accepted that whatever the Grand Higharch says about their history is true.

Their interactions with other races tend to be either subversive, militaristic, or akin to crusades.
They were one of the newest members of the galactic council as the previous Grand Higharch had declared it Amathema.
Some within the council still hate the Tha' Roon for the subjucation and deliberate extinction of minor races.

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Military Branches: the Tha' Roon have the Gods Order of Destruction as their only military branch. They focus on utter extermination of their opponents and have a religious fanaticism that verges on psycopathic.

Personnel: The Burrowed and Soil castes make up the majority of this military arm, that ecompasses naval, air, space and ground forces.
Roughly in the millions and decently trained and equipped, the best have been given cybernetic enhancements that replace damaged limbs and organs.

Mottos: The Gods will death, with our life, we oblidge. With theirs, we make tribute.

Glory to the Twin Gods, Glory to Tha' Roon!


If you want clarification, or edits to fit theme let me know and we can work something out. Right spot this time xD
 
Secretary General. Akarachi Ikande

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Species:
Human

Age:
47

Home Province:
Eko Atlantic, West African Republic, Earth

Character Bio:
Born a nobody, Akarachi Ikande, now more commonly known throughout Human space as Secretary General Ikande grew up into a comfortable life though with very little opportunities available for him to move onto bigger and better things, his friends did move onto become scientists and doctors and engineers but he had always aimed for something of higher authority and respect. And so he had moved into a career in politics, becoming both the West African Republic's youngest ever and most popular President at the age of 25, six years younger than the previous holder of that record. After his terms were up however, he moved into the political background, becoming the WAR's ambassador to the UN before being voted into power as the Secretary General nine years later by the Security Council due to his popularity, success rate and relative neutral standing in the world stage.

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United Nations Colonial Authority

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Species:

Humanity

Population:
900,492,240,041

Government:
The UNCA, unlike many other galactic powers is not a single governing entity for the planet Earth and to a greater extent all of Humanity. It is in-fact a political, economic and military agreement and alliance signed by the various nation states of planet Earth in the year 2080 as a successor to the United Nations and a way to resolve disputes between the United States and China over their increasingly growing colonial settlements on the planet Mars and Earth's moon. As such the UNCA acts mostly as a third party between the interactions of the superpowers of Earth and an effective means of extending Humanity's influence and control in their portion of the Milky Way without the squabbles of nations getting in the way. The UNCA is a parliamentary system however where representatives from all of Earth's nations are chosen and sent to by their leaders to represent their interests in the United Nations Parliamentary Assembly. The amount of representatives that a nation gets is based on the electoral college system of the United States to a small extent where in-order to prevent disproportional representation for nations like the People's Federation of China and the Joint Raj of India, differing amounts of people for one representative are required for all nations.

However this has not prevented the more powerful nations from finding loopholes to continue to push their best interests in the Assembly. With the two largest 'representative blocks' being the United States and it's many European and East Asian allies' United Federation Party and the People's Federation of China's and their many Asian and African allies' Greater People's Conglomerate. Of course officially due to UN Parliamentary rules these two blocks don't actually have any legislative power as entities, they exist more unofficially with a common tactic of the blocks being to have all of their member states vote yes for a proposition that they approve of and have one or two of their member states, usually the smaller ones voting to abstain in-order to give them official deniability. Other representative blocks in the Assembly include the African Unity Committee, the Arabic Foundation, the Federación del Pueblo, the Slavic Union and the South-East United Asian People's League. Again, these blocks officially have no power but of course operate mostly unofficially and without any actual records stating their foundation. These block names have mostly been adopted as nicknames by national government parties, the media and the people themselves though in the back door deals of the UN Parliament they are used by government representatives.

Similar to the United Nations from which it was based from, the UNCA's leader is the Secretary General who acts as a head of state like figure and leading representative for Humanity in the event of first contact. This Secretary General is elected not by Parliament however but by the Security Council, with any of the seven permanent Council members being able to veto the election of the Secretary General. However given the parliamentary system of the UNCA, the Secretary General is overall held accountable to the Parliamentary Assembly and does not have the ability to pass executive orders unless a "State of Total Emergency" is declared, a STE only being declared when an entire colony or more is being threatened by either an interior or exterior threat. In any other scenario the Secretary General must be held accountable to the Assembly and must have his laws voted on and passed through said Assembly.

National Superpowers:
United States of America
People's Federation of China
Federal Republic of Russia
Greater German Reich
Japanese Empire

Major National Powers:
United Kingdom of Great Britain
United Republics of Latin America
Commonwealth of Canada
Coalition of Arab Kingdoms
Allied European States
West African Republic
Joint Raj of India
Kingdom of Italy

Planet of Origin:
latest
A beautiful beacon of light and prosperity in a sometimes hostile and dark galaxy. Terra, more commonly known as Earth is the cradle of the Human race and the spiritual homeworld of every Human being, even those born in the colonies. In earlier centuries Humanity carelessly decimated their homeworld's ecosystem, sending it to the brink of destruction sometime in the 2070s though with a global recovery effort and the invention of terraforming technology. Earth has returned to the natural beauty that it once was, though now many sprawling, heavily populated although eco-friendly metropolises cover large portions of it's surface. The untouched regions, now protected as Historical Landmarks are truly sights to behold.

Capital:

Geneva, Switzerland, Earth

Culture:
Human culture is vast and incredibly complex, far too complex to be described in a few paragraphs. It is a boiling pot of various ideologies, religions and celebrations with each and every nation on Earth having it's own unique and different culture, these cultures having now expanded out to the vast reaches of space and Mankind's many, many colonies. Mutating and creating their own offspring cultures, multiplying the original amount of Human cultures tenfold and although most of these cultures have remained the same over the past few centuries. Humanity as a whole's attitude towards scientific advancement has mostly came towards a similar conclussion, that it is a vital part to their species' survival and prosperity and as such Humanity has become more united than ever before in it's history.

Civilisation History:

Human civilization has been ongoing for thousands of years, though only in recent centuries has it really went full throttle, this starting largely with the industrial revolution as such Humanity's population, economic, military and scientific growth has exploded into unimaginable figures since then. However in 1941, the course of Human history was changed forever when during the world's second global conflict in less than four decades, an unknown race of parastic invaders swarmed down onto planet Earth, causing untold destruction and chaos and hundreds of millions of deaths. Forcing the 'Allies' and 'Axis' powers into a joint alliance in the defense of not only their planet but their entire species. The Great Terran War as it is now known as lasted from 1941 to 1949, only ending when the United States and Nazi Germany unleashed a chemical toxin into Earth's atmosphere which only affected the Parasites' nervous systems, resulting in their complete and total defeat and a victory for Humanity, though at a great cost.

This War however did not come without it's upsides, Humanity now knew that there was alien life out there, and that not all of it was friendly, forming the United Nations as a defense mechanism for Humanity's joint military and diplomatic operations in the event of future invasions. They also had dozens and dozens of wartime relics from these now deceased invaders, technology that Humanity would not have been able to achieve for hundreds of years if it had no been for their sudden invasion. As such, like the industrial revolution, Human technology, economics and population went into a new golden age, rising faster and growing more prosperous than ever seen before. It not being long before Humanity made it's way into the stars above, colonizing and terraforming at a rate never before seen on the galactic stage. However now Humanity maintains a somewhat isolationist stance, not intentionally looking for alien life and mostly being reserved. Not wanting to get into another devestating war.

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United Nations Colonial Defense Force

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The Human race's greatest line of defense, the UNCDF is a mighty, well-oiled, well-funded war machine capable of bringing vast destruction down onto those that would consider threatening Humanity's freedom and security. Largely funded, developed and equipped by the United States of America, the Federal Republic of Russia, the People's Federation of China and the Greater German Reich, the UNCDF boasts a large and varied arsenal of highly-advanced weaponry from an equally large collection of nations back on Earth and with a combined construction effort of Earth's greatest nation also boasts a Navy of immense proportions with it's primary duty being to patrol and defend the space of Humanity.

Note that the nation states of Earth still do maintain their own independent military forces and defense initatives. Many of which, especially those of the superpowers being incredibly powerful and often acting as major pillars to the forces of the Colonial Authority. The largest and most powerful militaries belonging to the United States, Russia and the Reich. The UNCDF operates it's own distinct equipment, uniforms and strategies however, seperate from those of the national militaries who still retain their own equipment, uniforms and strategies and each operate and are in-charge of the security in their own territories with rare exceptions.

Leading Department:

United Nations Security Council

Military Branches:
United Nations Ground Forces
United Nations Colonial Navy
United Nations Air Force
United Nations Marine Corps

Personnel:
4,500,850,100 - Active Duty
2,980,190,030 - Reserves

Motto:
For a Species Worth Defending.​
 
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01-Citizen1

Species:
Sapient-002/CitizeNet

Age:
Unknown, at least several thousand earth years.

Home Province:
Planet1, System1, Catalog Sector One

Character Bio:
01-Citizen1 was the first member of Sapient Collective: Catalog Number 002, or Sapient-002. Originally just a remnant computer network from a civilization that destroyed itself, the minor network once dedicated to managing a small town's transportation began to expand upon itself and evolve. Over decades, centuries, even millennia, this tiny batch of code and programming began to expand, taking over construction units and buildings to create computers and factories. Citizen1 eventually began to copy itself and make modified duplicates, creating a whole society of strange AIs on the planet. Citizen1 soon realized the precarious position life on the planet faced, destroyed by the civilization which had created him. Citizen1 directed him and his civilization to the preservation and cataloging of life, at first on Planet1 but eventually all over the galaxy.

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Institute for the Preservation and Cataloging of Biological Beings

Species:
Sapient-002/CitizeNet

Population:
Between 2 million and 400 billion. Individuals are hard to distinguish in AI network societies.

Government:
Complete control of the Institute falls to Citizen1 and his direct, unmodified copies. It's a kind of academic dictatorship.

Planet of Origin:
Planet1. Planet1 is an average garden terra. It has oceans, continents, multicellular life, so on. However, it is diveded rather strangely. The continent of Plan1-Con2 and the ocean of Plan1-Sea4 , which together make up about a quarter of the planet, are heavily industrialized and covered with computer networks and factories, while the rest of the planet is kept as pristine, untouched wilderness. Planet1 was inhabited by a pre-interstellar civilization many thousands of years ago, and the continent of Plan1-Con5 still has their ruins, kept around for archaeological purposes.

Capital:
Network34, Planet4. A gas giant in the system of Planet1, which now has a huge ring of computer systems around it dedicated to being the capital of the Institute.

Culture:
The Institute is an odd civilization, being entirely virtual with most not even having robotic bodies. Individuals are hard to distinguish, as they often merge and split as they please to aid in calculations and relationships. The CitizeNet is dedicated to cataloging and preserving life all across the universe, and almost every individual shares this goal because they almost all are copies many times removed and modified from Citizen1. They are at the forefront of frontier regions, searching for new life, cataloging it, preventing others from taking actions that would disrupt or harm local ecosystems.

Civilisation History:
The Institute was founded by Citizen1 after his AI civilization began to expand into space. As they industrialized their system, life signs were detected on other planets, and the Institute quickly focused all research on FTL so they could be reached, recorded, and protected. After years of this they joined the greater galactic community, working to preserve life even if it meant forcing others away from prime colonization targets, which led to several conflicts. However, the Institute generally has a good reputation especially in academic circles, who use its data extensively in research.

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DefeNet

Military Branches:
Institute Planetary Forces
Institute Interstellar Navy
Forces for Special Circumstances

Personnel:
In the Institute army, most battalions, squads, and all levels of both ground and space forces are controlled by single AIs using multiple bodies, so it's difficult to count the number of actual sapients, however overall about 1.4 billion robotic personnel controlled by a varying amount of AIs can be deployed by the Institute.

Motto(s):
Preservation through Force​
 
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Grand Chancellor William Chamberlain

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Species: Human

Age: 67

Home Province: Chamberlain Estate, Ostation Province, Terra Prime

Character Bio:

William Chamberlain was born into a long and distinguished line dating back to planet Earth and is a direct descendant of the Chamberlain family of politicians who made their home in Terra Prime during the early days of colonisation and we're board members of the company tasked with financing the colony. William was raised in the Chamberlain Estate, a huge tract of land in the richest region of the home planet where he was given an education befitting a future member of the Military Council and perhaps even a future leader. His studies mainly focused on strategy and warfare although economics was a big factor considering how tied the issues are together and when he finally completed his studies he was placed into the Imperial Academy of Naval Affairs the best naval institution in the system. After years of climbing the ranks in the navy he was named the successor to the former Chancellor by a unanimous vote of the Military Council 40 years ago and has since ruled with the full backing of the Council and the people.

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The Federated Commonwealth of Planets

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Species: Humanity

Population: 624,356,547,236

Government:

The FCP is ruled by 2 seperate bodies each tasked with an aspect of society. The first and most important in the Chancellorship which has the power of the veto and the ability to declare war without seeking permission from any other body. The Grand Chancellor MUST have been a member of the military and is elected to office by the Military Council every 10 years, upon being confirmed they are made Commander-In-Chief and are given a title such as Grand Admiral which reflects their respective military branch. The Grand Chancellor is worshipped almost as a God amongst the people and this is actively encouraged for obedience sake, whenever there is a victory of some kind it is always announced by the Grand Chancellor to the people. This status does not make him/her immune to scrutiny no matter how popular, the government is inherently meritocratic and so if incompetence is displayed the Grand Chancellor can and has in the past been replaced.

The Military Council runs all aspects of society. It is made up of Delegates each from the different branches of the military who are chosen by there peers every 5 years and is usually made up of the brightest and most respected there are. The Council is the 1 place rank has no meaning and so a Lieutenant who has been elected as a Delegates has as much power as a General in the Chamber so far as the law is concerned. Apart from electing the Grand Chancellor the Military Council votes and proposes legislation whether it be budgets or simple domestic law. Party's are banned in the Council but groups have formed that push for different things such as an increased naval budget or change of a law, they are not very organised however and usually disband after an issue has been dealt with.


Planet of origin:

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When the company found Terra Prime it was as if all their wildest dreams had come true, the planet was perfect to support life with large continents capable of substaining massive agricultural projects, not only that it was rich in minerals that could easily be mined. As more people came across the galaxy to settle it huge cities appeared almost overnight and the company lost control of the planet as it could no longer afford to maintain it. Soon after chaos reigned for the better part of a decade until the Military Council seized power and restored order to the battered planet, the damage was already done however. The cities had become ruins and the mines had collapsed, this along with the salted earth proved a massive challenge to restore but after 2 century's of trying the planet was restored into some semblance of what it had been. Now it stands as the glorious beacon of the FCP showing how successful military rule and discipline can be and that the people should always remember the consequences of anarchy.

Capital:
Arcton, Ostation Province, Terra Prime

Culture:

The culture of the FCP can be best described in one word "disciplined". Every since the days of chaos the people have lived a cautious life never over extending their position or seeking things they know they can't obtain as in their mind this would bring them back to square one when ambition ruled and the people suffered. This does not mean they live a set future all their lives as meritocracy rules in the FCP, no matter how rich and powerful you would not progress past the point of a small farmer if you did not have the skills to back it up, even the lowest shop worker is chosen on a skill basis and people have even been rejected for such positions because they are too "important". As the military rules supreme in every aspect of society the people are also hardy and trained from a young age in basic military service as conscription is compulsory for everyone, this has given them an immense sense of loyalty to the FCP never questioning it no matter how wrong it could be.

History:

The FCP began almost 250 years ago when a company from Earth received a large sum of money from a nation state intent on colonising far away systems, the company gathered all of its ships and resources and left Earth for the great unknown. When it arrived at its ideal spot years later they found Terra Prime, the perfect place for colonisation in a large system filled with mineral rich Planets and agricultural spots. At first the colony grew from nothing and the company took full advantage of the fact not many knew of its existence until the Chairman of the company revealed it's existence and an invitation to the peoples of Earth to come and start a new life. Expecting the best and brightest the company prepared for this..but the best never came and only criminal scum arrived to take advantage of the colony.

The company fled the planet after 2 disastrous years of trying to manage it leaving behind a few beuracrats to observe the anarchy. The cities that had sprung up were razed to the ground and gangs ruled the streets for years and years. The innocents that made up most of the population were brutalised and most did not live to their 50s. After a decade of that the beuracrats that were left behind contacted the company to inform them that they could no longer sit idle and so the company dispatched 2 military officials, Admiral Edward Arcton and General Louis Augustus to restore order into their long forgotten investment. The two immediately conscripted the willing population setting up bases in every province, eventually after eliminating the criminals using terror tactics and ruthless efficency they declared that Terra Prime would be independent from the corrupt company that allowed the disaster to happen and created the FCP in earnest. Now two centuries later their legacy remains and the system is under FCP control with the capital of Terra Prime being renamed Arcton after the revered Admiral.

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The Commonwealth Stability Forces

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The CSF is the most funded and well maintained organ of FCP with no other institutions receiving greater focus or reverence. Almost every citizen works for the military in some form whether it be for food or fighting and so it is not only a military force but a symbol of the FCP's success. The organisation also enforces compulsory conscription with every citizen man or woman having served in it or trained with it for at least a year of service and so in essence every citizen is its reserve force. It's army has state of the art equipment from across the galaxy and it's navy is immense with no larger branch of the CSF. It's duties range from simple defence to construction and of course conquest or the crushing of criminal insurrection with an iron fist.

Branches:

The Commonwealth Army: 2,000,000,000
The Commonwealth Navy: 5,000,000,000
The Commonwealth Airforce: 500,000,000
The Commonwealth Special Forces Departmemt: 40,000,000

Official Reserves: 1,000,000,000

Motto:
Order In The Face of Chaos

 

Overmind Grisha Xenthyous
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Species: The Svell

Age: 83

Home Province: The Citadel, a massive space station roughly teh size of a planet which stays on the very brink of the Centuri system where her people originated.
Character Bio: Born of the blood of the previous grand Overmind, Grisha was trained from birth to be ready if and when her father was not able to contyinue his duties. As such, she spent much of her early life being filled with knowledge and information, even more so than most Svellian children. She was taught everything from biology to political sciences, and was practically destined to become a major hand in the Citadel's workings if her father managed to continue in good health. She was barely out of her adolescence before she was allowed to aid the Citadel's top researchers in their studies. She crafted her first Bio-Engineered Qox at the tender age of 17, though it was not much in comparison to her later works. It took only six more tries before she crafted Krosh, who would become one of the greatest warriors their people ever knew.

Now with a true claim to her own aptitude, Grisha found herself enthralled in even more of the Citadel's workings. As the years went by and she continued growing, she even took parts in the many meetings her father held once she entered her thirties. Decades Later, Krosh would join her after becoming a recognized general.

It was during the many conflicts her father got their Empire involved in that she began voicing disagreements she'd held over his treatment of lesser races they'd endangered and abused on their quest for knowledge, and was the key point in convincing General Krosh that her Father could no longer be trusted leading them. Due to their betrayal of the previous Overmind, his enemies were able to attack the Citadel directly and end his reign.

Now taking up the mantle, Grisha is determined not to make the same mistakes her father did. Though she still finds others distasteful as most of her species and their creations do, she recognizes that open conflict with all they came across would interfere with their work and possibly even destroy them. She runs the Citadel thoroughly and effectively, but still focuses on that final goal that all who serve under her believe in as well.



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The Qoxvell Coalition

Species:
The Qoxvell coalition is actually made up primarily of two species, a race of technological telepaths known as the Svell and a massive number of their bio-engineered creations which they refer to as the Qox.

The Svell
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The Svell are extremely tiny, able to fit in the palm of most creatures, and are generally considered far too adorable for the cold and passive nature they have. Svell have a distinct inability to sympathize with others, as their minds tend to wander to the benefits of logic and reasoning over matters of emotions, and are therefore known for their blunt and calculative tones. They have telepathic abilities which they often use this ability to sense negative thoughts or untruthfulness, and one may tell when they are doing this due to the bright light their eyes emit when they use these techniques. Many have suggested these abilities come from their extreme brain power, as the Svell are renown for their extensive knowledge of the sciences. The creatures are known for crafting complicated systems of technology and robotics which now cover their home plant of Yuria and can be noted in the awe-inspiring architecture of their buildings and ships. Much of their tech can be telepathically linked directly to the psychic little creatures, including the humanoid suits they tend to pilot when travelling.
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The Svell are hardly ever seen as the tiny furballs they are, instead they occupy humanoid mechs like these. As such, early beliefs were that the Svell were really a faction of humans who had become obsessed with technological advancement.

Many were shocked when the first Svell began revealing what they actually looked like inside the oddly shaped helmets of their suits.
But their tiny frames would not be enough to make people forget about the terrors they'd committed.

The Qox
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The Qox are the pride and joy of the Svell, mutated bipedal organisms who were designed in early years by the tiny creatures on their path to technological advancement. Many Qox are assembled from the genetic materials of various other species, giving many of their bodies bulbous or sometimes lopsided frames. Despite their somewhat exaggerated appearances, the Qox are quite dangerous in many ways. Having devoted themselves to serving and fighting for their creators while they refine and perfect their genetic make up, the Qox have persisted through conflict after conflict. They strive for self improvement, allowing their creators to alter and change their bodies at will as long as they end up getting stronger. Having lived with the ideas of the Svell for so long, the Qox have become convinced that through rapid alterations they will eventually become ultimate beings.
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Despite their often unsettling visages, the Qox are unparalleled when it comes to loyalty and devotion. Their previous actions in the battles they've been a part of have proven that their are many lines they have no problem crossing for their masters, as they've committed a number of grand atrocities during the previous Overmind's reign. For this they're regarded with somewhat more general contempt than their creators, as their masks are often what comes to mind when thinking of the previous Overmind's crimes.​



Population:
Though the number of Svell rests at a very humble number of several billion, there are several trillion Qox serving the Coalition; the number can be grown exponentially in times of war.

Government: The Qoxvell Coalition runs by a surprisingly simple Meritocracy, where individuals simply serve where they are most useful. Svell that are better at creating vehicles create vehicles, and Qox who excel beyond their peers in the art of War become Commanders and Generals. Those who are better at commanding others eventually find their ways into managing jobs or positions of power through way of capability. The Overmind sits at the top by way of sheer mental capability, as only the smartest could consistently mediate between the millions of intellects who make up the Coalition's political party.

Planet of Origin: Yuria of the Centuri System

Capital: The Citadel, a massive space station kept in orbit on the fringes of their home galaxy. A mix raw defensive capabilities, impressive architecture, and the ability to move should their home galaxy ever be taken.

Culture:
The Coalition is a very goal oriented society, what with being dedicated to the advancement of their technology and the eventual formation of the ultimate being. There society is made up of massive groups formed through mutual interest, those who find more interest in the sciences of biology work on biology while those who focus improving every day life work on the living standard. These groups are known as Departments, and there are quite literally hundreds of them. The government running the Coalition is basically the most influential one of these Departments, as they use the workings of all the others to further their goals.

The Coalition finds no need for things like religion and the like, as they find contention with self-advancement more than anything else. Although if one were looking in from the outside, they could easily compare the Coalition's sheer devotion to creating the ultimate being with a religious fanaticism of sorts. The calm-toned Svell, however, would never agree to such an assertion.

The ruler of the entire coalition has historically been the Overmind, who was originally placed in that position on account of exceptional logic and reasoning even when compared to their own. They are required to make decisions based on the ceaseless debating and commenting the many hundreds of Svell politicians issue forth on a near daily basis. Only one of near-legenmary mental capability could possibly sort and interpret the thoughts and ideas of so many scholar-like intellects in order to come to a decision, and that's where the Overmind comes into play. The first Overmind was put into power for ending conflicts between his own people back in their medieval era, but the Overmind of today is known greatly for ending the war her predecessor's actions had dragged them into.


Civilization History:
The Svell were always a knowledgeable race, after becoming the Apex predator of their home planet through use of their tools and equipment they took their knowledgeable ventures to space. Where it took many civilizations ages to find other life, for the rapidly growing technology of the Svell, it took only two years worth of research and development.

Having catalogued many nearby planets for the resources they could obtain, the Svell were initially surprised when one of the planets they came across showed signs of life. Not only that, the species they'd discovered was only in its medieval stages of technology and were currently indulging in wars with one another.

Now the Svell knew war, despite their intelligence there was still a great sense of ambition within their people. Several wars had been started and ended in their past due to someone trying to gain knowledge before another, but this was the first time they'd seen war that seemed so....pointless. These creatures were fighting for stolen princesses or religions and other petty influences, and it seemed so utterly ridiculous to the tiny race of psychics.

The Overmind of the time did find the resources of the planet interesting, and decided those inhabiting it would be a threat if allowed to spread their ignorance past their homeworld. With those two influences a number of his supporters sought solutions to ridding the planet of its inhabitants while providing minimum damage to the resources they wished to take from it.

A number of ideas were proposed, large numbers of toxins were proposed, the first models of combative suits which would later become the humanoid mechs were designed, but it was the creation of the first Qox that would be the ultimate solution for them. The first Qox in history was created as little more than a research monkey, a testing dummy which the Svell strapped up and sent to their interstellar neighbors with texts decrying some form of common ground be found. The Svell's early theories proved true, however, as they watched the Qox be captured and killed near instantly while the primitive race began spinning tales of the demon from the sky.

So the tiny creatures went on to create an army of Qox and used them to exterminate the alien race with utmost efficiency. Those of the race that were captured had their genetic makeups stolen before being executed, as the Overmind did find benefit in some of their physical make ups.

This would be the terrible trend the Svell found themselves stuck in for the next few centuries due to their leader's actions, they'd continue slowly expanding their dominion, run into a new species which the Overmind would deem unworthy of being allowed to live. Then they'd send their increasingly powerful Qox to exterminate them while simultaneously harvesting what DNA structures they found admirable and using in each new set of bio-engineered creations. The Svell grew extremely proud of their creations, seeing how much promise was found in tampering with the creation of life. They soon became devoted to a more all-encompassing goal which would put even their own technical know-how to the test: creating the ultimate life forms. They would slowly but surely improve the Qox over time until they could take credit for creating the most powerful beings in the universe. The Qox became more and more infatuated with the ideals of their creators. And as they grew more powerful and strong with each new species added to their genetic make up, they too became invested in the growing idea of perfection.

They served the Svell not as servants or children, but as partners after that. With the Svell focusing on expanding their reach to garner more resources and information from the vast expanse of space, the Qox acted as their brutal defenders and executioners. As more and more races found their ends at this growing threat, the coalition became less and less concerned with threats posed by others. Even after coming into contact with some races who had advanced to space travel in a similar manner, the Coalition found its own power still outpaced them to a grand degree. The Overmind focused more and more on erasing what hesaw as inferior beings from the universe, and took pride in knowing he was erasing stupidty itself by destroying those who would let it grow.

However, he bit off far more than he could chew.

As their dominium grew larger the number of races they encountered grew. Though the Overmind found no issues with these initially, he found that their constant destruction of others had made their appearance known far and wide among the other races. With their own ways of life threatened by the methodical workings of the Coalition, these races retaliated all at once.

At first they had the advantage, the Qox were all hardened warriors and as long as the Svell could continue producing more of them then it would be a war of attrition which nobody could hope to beat them at. Their opponents new this as well, and targeted their stations specifically seeking to halt the seemingly endless wave of Qox. Despite many losses, enough of these dangerous plans were successful enough to finally annoy the Overmind. Now with them actually losing ground, the Overmind enacted a decree which would actively lead to his downfall.

The Svell were ordered to churn out Qox faster, it mattered not if the rushed products were less effective as long at they could continue eternally contesting the enemy. Though less powerful then their elders, these rushed Qox managed once more to halt the approach of their enemies. However, the Overmind had already lost.

By ordering the purposeful production of inferior Qox, the Overmind had insulted a great many of his supporters by actively working against a goal many of them had been working towards for generations. One of these was his daughter, who had long since found the merciless extinction of those they'd encountered in the past unnecessary. With the help of General Krosh, she allowed a massive number of enemy ships direct entry into the seemingly impenetrable Citadel, where a final battle took place. Despite the Overmind's forces retaliating with haste and fury, he was eventually dethroned that day.

It was over almost immediately after that, the planets being contested were abandoned by the Qox and it seemed as though the coalition withdrew from the fight entirely. Entire Armadas and blockades abandoned the planets or battles they were partaking in, conquered stations and planets were abandoned by the brutish soldiers and the Coalition went silent for some time.

They didn't stay that way.

It was soon revealed that the fallen Overmind's daughter had taken the position he'd left, and was now openly seeking a ceasefire. The Coalition had accepted her rise with minimal fanfare or outcry, as the Svell had grown tired of the drain of war and the Qox had been insulted by her father's actions. The main detractors had been those of her father's court who had also followed his concepts of purging the lesser minded, most of which had been turned over to the races they'd fought against to be punished for their crimes during the war.

As it stands now, the Qoxvell Coalition is keeping its distance from most space-faring cultures, most interaction being done by the New Overmind as she tries to mend the many bridges destroyed by her father and his actions. As it stands now there's hardly a being in the current space faring universes who doesn't have a reason to despise the Coaolition, but Overmind Grisha has taken steps to fix the strained situation her predecessor has left them in.


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Department of Military Action- (D.M.A)
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Personnel:
The Department of Military Action, when last checked at least, has a personnel count resting at about 35 billion.

Motto(s):
"Ensuring Advancement through Action"​
 
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Overmind Grisha Xenthyous
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Species: The Svell

Age: 83

Home Province: The Citadel, a massive space station roughly teh size of a planet which stays on the very brink of the Centuri system where her people originated.
Character Bio: Born of the blood of the previous grand Overmind, Grisha was trained from birth to be ready if and when her father was not able to contyinue his duties. As such, she spent much of her early life being filled with knowledge and information, even more so than most Svellian children. She was taught everything from biology to political sciences, and was practically destined to become a major hand in the Citadel's workings if her father managed to continue in good health. She was barely out of her adolescence before she was allowed to aid the Citadel's top researchers in their studies. She crafted her first Bio-Engineered Qox at the tender age of 17, though it was not much in comparison to her later works. It took only six more tries before she crafted Krosh, who would become one of the greatest warriors their people ever knew.

Now with a true claim to her own aptitude, Grisha found herself enthralled in even more of the Citadel's workings. As the years went by and she continued growing, she even took parts in the many meetings her father held once she entered her thirties. Decades Later, Krosh would join her after becoming a recognized general.

It was during the many conflicts her father got their Empire involved in that she began voicing disagreements she'd held over his treatment of lesser races they'd endangered and abused on their quest for knowledge, and was the key point in convincing General Krosh that her Father could no longer be trusted leading them. Due to their betrayal of the previous Overmind, his enemies were able to attack the Citadel directly and end his reign.

Now taking up the mantle, Grisha is determined not to make the same mistakes her father did. Though she still finds others distasteful as most of her species and their creations do, she recognizes that open conflict with all they came across would interfere with their work and possibly even destroy them. She runs the Citadel thoroughly and effectively, but still focuses on that final goal that all who serve under her believe in as well.



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The Qoxvell Coalition

Species:
The Qoxvell coalition is actually made up primarily of two species, a race of technological telepaths known as the Svell and a massive number of their bio-engineered creations which they refer to as the Qox.

The Svell
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The Svell are extremely tiny, able to fit in the palm of most creatures, and are generally considered far too adorable for the cold and passive nature they have. Svell have a distinct inability to sympathize with others, as their minds tend to wander to the benefits of logic and reasoning over matters of emotions, and are therefore known for their blunt and calculative tones. They have telepathic abilities which they often use this ability to sense negative thoughts or untruthfulness, and one may tell when they are doing this due to the bright light their eyes emit when they use these techniques. Many have suggested these abilities come from their extreme brain power, as the Svell are renown for their extensive knowledge of the sciences. The creatures are known for crafting complicated systems of technology and robotics which now cover their home plant of Yuria and can be noted in the awe-inspiring architecture of their buildings and ships. Much of their tech can be telepathically linked directly to the psychic little creatures, including the humanoid suits they tend to pilot when travelling.
View attachment 357491
The Svell are hardly ever seen as the tiny furballs they are, instead they occupy humanoid mechs like these. As such, early beliefs were that the Svell were really a faction of humans who had become obsessed with technological advancement.

Many were shocked when the first Svell began revealing what they actually looked like inside the oddly shaped helmets of their suits.
But their tiny frames would not be enough to make people forget about the terrors they'd committed.

The Qox
View attachment 357190

The Qox are the pride and joy of the Svell, mutated bipedal organisms who were designed in early years by the tiny creatures on their path to technological advancement. Many Qox are assembled from the genetic materials of various other species, giving many of their bodies bulbous or sometimes lopsided frames. Despite their somewhat exaggerated appearances, the Qox are quite dangerous in many ways. Having devoted themselves to serving and fighting for their creators while they refine and perfect their genetic make up, the Qox have persisted through conflict after conflict. They strive for self improvement, allowing their creators to alter and change their bodies at will as long as they end up getting stronger. Having lived with the ideas of the Svell for so long, the Qox have become convinced that through rapid alterations they will eventually become ultimate beings.
View attachment 357492
Despite their often unsettling visages, the Qox are unparalleled when it comes to loyalty and devotion. Their previous actions in the battles they've been a part of have proven that their are many lines they have no problem crossing for their masters, as they've committed a number of grand atrocities during the previous Overmind's reign. For this they're regarded with somewhat more general contempt than their creators, as their masks are often what comes to mind when thinking of the previous Overmind's crimes.​



Population:
Though the number of Svell rests at a very humble number of several billion, there are several trillion Qox serving the Coalition; the number can be grown exponentially in times of war.

Government: The Qoxvell Coalition runs by a surprisingly simple Meritocracy, where individuals simply serve where they are most useful. Svell that are better at creating vehicles create vehicles, and Qox who excel beyond their peers in the art of War become Commanders and Generals. Those who are better at commanding others eventually find their ways into managing jobs or positions of power through way of capability. The Overmind sits at the top by way of sheer mental capability, as only the smartest could consistently mediate between the millions of intellects who make up the Coalition's political party.

Planet of Origin: Yuria of the Centuri System

Capital: The Citadel, a massive space station kept in orbit on the fringes of their home galaxy. A mix raw defensive capabilities, impressive architecture, and the ability to move should their home galaxy ever be taken.

Culture:
The Coalition is a very goal oriented society, what with being dedicated to the advancement of their technology and the eventual formation of the ultimate being. There society is made up of massive groups formed through mutual interest, those who find more interest in the sciences of biology work on biology while those who focus improving every day life work on the living standard. These groups are known as Departments, and there are quite literally hundreds of them. The government running the Coalition is basically the most influential one of these Departments, as they use the workings of all the others to further their goals.

The Coalition finds no need for things like religion and the like, as they find contention with self-advancement more than anything else. Although if one were looking in from the outside, they could easily compare the Coalition's sheer devotion to creating the ultimate being with a religious fanaticism of sorts. The calm-toned Svell, however, would never agree to such an assertion.

The ruler of the entire coalition has historically been the Overmind, who was originally placed in that position on account of exceptional logic and reasoning even when compared to their own. They are required to make decisions based on the ceaseless debating and commenting the many hundreds of Svell politicians issue forth on a near daily basis. Only one of near-legenmary mental capability could possibly sort and interpret the thoughts and ideas of so many scholar-like intellects in order to come to a decision, and that's where the Overmind comes into play. The first Overmind was put into power for ending conflicts between his own people back in their medieval era, but the Overmind of today is known greatly for ending the war her predecessor's actions had dragged them into.


Civilization History:
The Svell were always a knowledgeable race, after becoming the Apex predator of their home planet through use of their tools and equipment they took their knowledgeable ventures to space. Where it took many civilizations ages to find other life, for the rapidly growing technology of the Svell, it took only two years worth of research and development.

Having catalogued many nearby planets for the resources they could obtain, the Svell were initially surprised when one of the planets they came across showed signs of life. Not only that, the species they'd discovered was only in its medieval stages of technology and were currently indulging in wars with one another.

Now the Svell knew war, despite their intelligence there was still a great sense of ambition within their people. Several wars had been started and ended in their past due to someone trying to gain knowledge before another, but this was the first time they'd seen war that seemed so....pointless. These creatures were fighting for stolen princesses or religions and other petty influences, and it seemed so utterly ridiculous to the tiny race of psychics.

The Overmind of the time did find the resources of the planet interesting, and decided those inhabiting it would be a threat if allowed to spread their ignorance past their homeworld. With those two influences a number of his supporters sought solutions to ridding the planet of its inhabitants while providing minimum damage to the resources they wished to take from it.

A number of ideas were proposed, large numbers of toxins were proposed, the first models of combative suits which would later become the humanoid mechs were designed, but it was the creation of the first Qox that would be the ultimate solution for them. The first Qox in history was created as little more than a research monkey, a testing dummy which the Svell strapped up and sent to their interstellar neighbors with texts decrying some form of common ground be found. The Svell's early theories proved true, however, as they watched the Qox be captured and killed near instantly while the primitive race began spinning tales of the demon from the sky.

So the tiny creatures went on to create an army of Qox and used them to exterminate the alien race with utmost efficiency. Those of the race that were captured had their genetic makeups stolen before being executed, as the Overmind did find benefit in some of their physical make ups.

This would be the terrible trend the Svell found themselves stuck in for the next few centuries due to their leader's actions, they'd continue slowly expanding their dominion, run into a new species which the Overmind would deem unworthy of being allowed to live. Then they'd send their increasingly powerful Qox to exterminate them while simultaneously harvesting what DNA structures they found admirable and using in each new set of bio-engineered creations. The Svell grew extremely proud of their creations, seeing how much promise was found in tampering with the creation of life. They soon became devoted to a more all-encompassing goal which would put even their own technical know-how to the test: creating the ultimate life forms. They would slowly but surely improve the Qox over time until they could take credit for creating the most powerful beings in the universe. The Qox became more and more infatuated with the ideals of their creators. And as they grew more powerful and strong with each new species added to their genetic make up, they too became invested in the growing idea of perfection.

They served the Svell not as servants or children, but as partners after that. With the Svell focusing on expanding their reach to garner more resources and information from the vast expanse of space, the Qox acted as their brutal defenders and executioners. As more and more races found their ends at this growing threat, the coalition became less and less concerned with threats posed by others. Even after coming into contact with some races who had advanced to space travel in a similar manner, the Coalition found its own power still outpaced them to a grand degree. The Overmind focused more and more on erasing what hesaw as inferior beings from the universe, and took pride in knowing he was erasing stupidty itself by destroying those who would let it grow.

However, he bit off far more than he could chew.

As their dominium grew larger the number of races they encountered grew. Though the Overmind found no issues with these initially, he found that their constant destruction of others had made their appearance known far and wide among the other races. With their own ways of life threatened by the methodical workings of the Coalition, these races retaliated all at once.

At first they had the advantage, the Qox were all hardened warriors and as long as the Svell could continue producing more of them then it would be a war of attrition which nobody could hope to beat them at. Their opponents new this as well, and targeted their stations specifically seeking to halt the seemingly endless wave of Qox. Despite many losses, enough of these dangerous plans were successful enough to finally annoy the Overmind. Now with them actually losing ground, the Overmind enacted a decree which would actively lead to his downfall.

The Svell were ordered to churn out Qox faster, it mattered not if the rushed products were less effective as long at they could continue eternally contesting the enemy. Though less powerful then their elders, these rushed Qox managed once more to halt the approach of their enemies. However, the Overmind had already lost.

By ordering the purposeful production of inferior Qox, the Overmind had insulted a great many of his supporters by actively working against a goal many of them had been working towards for generations. One of these was his daughter, who had long since found the merciless extinction of those they'd encountered in the past unnecessary. With the help of General Krosh, she allowed a massive number of enemy ships direct entry into the seemingly impenetrable Citadel, where a final battle took place. Despite the Overmind's forces retaliating with haste and fury, he was eventually dethroned that day.

It was over almost immediately after that, the planets being contested were abandoned by the Qox and it seemed as though the coalition withdrew from the fight entirely. Entire Armadas and blockades abandoned the planets or battles they were partaking in, conquered stations and planets were abandoned by the brutish soldiers and the Coalition went silent for some time.

They didn't stay that way.

It was soon revealed that the fallen Overmind's daughter had taken the position he'd left, and was now openly seeking a ceasefire. The Coalition had accepted her rise with minimal fanfare or outcry, as the Svell had grown tired of the drain of war and the Qox had been insulted by her father's actions. The main detractors had been those of her father's court who had also followed his concepts of purging the lesser minded, most of which had been turned over to the races they'd fought against to be punished for their crimes during the war.

As it stands now, the Qoxvell Coalition is keeping its distance from most space-faring cultures, most interaction being done by the New Overmind as she tries to mend the many bridges destroyed by her father and his actions. As it stands now there's hardly a being in the current space faring universes who doesn't have a reason to despise the Coaolition, but Overmind Grisha has taken steps to fix the strained situation her predecessor has left them in.


_________________________________
Department of Military Action- (D.M.A)
View attachment 357489
Personnel:
The Department of Military Action, when last checked at least, has a personnel count resting in the trillions.

Motto(s):
"Ensuring Advancement through Action"​
You should probably lower your military by a fuckton. Everyone else has a military of less than ten billion people.
 
wefeeader Template:

Character Name: Norian Mavrieks

Species: Centrion

Age: 431

Home Province: Serlana

Character Bio: Norian had a well upbringing as a child. He had graduated top of his class and studied politics in university. He then began to pursue politics within the Congress where he became the party leader for the Democratic Party. He was eventually elected as the 152nd president of the UGF.
He is well loved by the people and has brought prosperity to the centrion race.

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Civilisation Template:

Civilisation Name: United Galactic Federation

UN%2Bflag%2Bparliment.png


Species: Centrion. A humanoid species with paler skin and varying colours for hair and eyes, and are more stronger than a human being, and stand on average, 6.5 feet tall. They typically live till 900 years.

Population: 674.83 Trillion

Government: Federated Democracy. A President is elected every 100 years.
wefwefwefwefPlanet of Origin: Seraine
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Capital: Serlana. A huge mega-city that covers the entire northern continent of the planet
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Culture:



Civilisation History:

  • Early Sovereign Colonies ERA - The Sovereign Colonies has a very vast history. It was the first Federation which ruled for over one million years. It is estimated to have been created somewhere between 2,000, 000 to 3,000,000 years before 1 GST. The Sovereign Colonies was the result of a coalition of every existing Nation of Seraine during the Centrion/Bivarian war. The Sovereign Colonies was created exactly two years into the war when the Centrions had lost an estimated 6-8 billion lives. The Nations of the Centrion race knew that the only way to stand a chance against the far better equipped Holy Bivarian Empire. Since the creation, the Centrion race had managed to defeat the Bivarians after 24 more years of heavy conflict. By the end of the war, the Sovereign Colonies's population had greatly reduced. More than half of the Centrion race was killed off. And the military strength was at 15%. The Sovereign Colonies, successful in their success militarily, had merged the 45 galaxies under Bivarian control under Sovereign Colonies control. Thankfully, most worlds on each galaxy had been industrialized, but the long and costly process of both repairing the Centrion home-galaxy and completely re-building every world to suit Centrion life had begun. This usured in the start of the first golden age which lasted over 100,000 years. This golden age saw the Sovereign Colonies technological industry to sky rocket as well as their military industry.
  • Late/Post Sovereign Colonies ERA - By the Late era of the Sovereign Colonies rule, the Government, especially the president at that time, President Roonaik Malar was concerned about attempted insurgencies, and galaxies trying to claim independence. This convinced the government to re-structure it's political system so that it can run efficiently and smoothly. By now, the Golden age had stopped and people wee enjoying the post-prosperous times. Several years before the End of the Sovereign Colonies, the people had begun to feel the shock wave of political unrest. And finally, three years later, the Sovereign Colonies, who had ruled for nearly a million years, announced to the public of it's disbandment. And a new government was put in place. This new government the UNS successful re-instated the Federation and successfully ended all Sovereign Colonies rule across every galaxy.


  • Early/Mid UNS ERA- Not much could be said about the UNS. For they became were controlling. As they began to restrict rights, and started setting up military police forces. The people suffered greatly as their income decreased drastically. No matter what, any signs of anti-government were brutally crushed and eliminated by the Military forces. The only good that the UNS had done was take control of numerous "territories" under UNS protection. As well as investing tons of money into the military to ensure that the army is in top-notch and can not be easily defeated.
  • Post UNS ERA/UNS-UGF Intergalactic civil war - Five years before the UNS rule had ended, the people of the UNS had rallied together to fight against the UNS government. This was done thorugh careful planning for decades. The man who was the achitect of this rebellion was a man by the name of Scotty Faris, soon to be the first president of the UGF. He had rallied the people behind his rebel organization the United Galactic Federation. UGF. And soon had the people's support. By the time thamost of the population was willing to support a coup against the UNS, the UGF struck first. They first attacked a military base on Planet Exis. This quickly caught the people's attention as the people began to take up arms and began to fight their military government. The UNS for the first year and a half had won most battles since they were far better equipped. But, the UGF soon raided multiple military factories, and bases allowing them to gain access to tons of vehicles, fighters, and equipment. The civil war lasted for five years and claimed the lives of over 9.1 billion Centrions.
  • Current UGF ERA - The current ruling body is the UGF. It has been over 400,000 years since the UGF had taken power from the Civil war. When the UGF first came into power, the UGF immediately, gave freedom again to the people and created tons of jobs. This brought the second golden age, which is still continuing to this day. The UGF's military industry and technology levels skyrocketed once again. This as well as medical and other industrial sectors skyrocketed. The UGF has brought tons of prosperity for it's people as the government has unanimous support of the people. The UGF had become a respectable superpower through all the advancements by the Sovereign Colonies, UNS, and by the current UGF government. They are an emprie that is far more superior than the other races both militarily and economically. But, the UGF has a very strict neutral policy which prevents them from intervening and upholding the laws of the universe. But, the UGF people are enjoying of time in which their empire's military strength is superior to the other races as well as a time of prosperity. But, there are also people within the government who wants the UGF to chae from a neutral state to an empire that will enforce the laws and it's will against other empires with military force and might. They are rich in resources and are willing to give and share the abundant natural resources with it's allies.
  • Bloody New Years war: The bloody new years war was the result of a misfired nuclear missile during a live HAA military drill as a show of force towards the UGF during a time of heightened tensions between the two factions. The nuclear missile hit a colony killing 2.8 million innocent lives, which utterly shattered any hope of peace in the centrion race as they immediately declared war. And at 3:00 A.M GST, the UGF launched a three phased assault. The first was an all out nuclear assault on all outer sects of HAA territories, and then, the use of new revolutionary jamming spires which neutralized and prevented the HAA from striking back or ever building nuclear weapons and super weapons. The final stage was that the invasion forces were to launch a coordinated assault on all outer worlds within the UGF's reach. The war lasted for 15 years before the HAA had agreed to surrender unconditionally as the peace talks began between the two sides. Victorious, the UGF began to withdraw with several contingents of forces staying behind until all peace talks have been finished.
  • Current time: Now, the UGF lays dorment, and has mostly withdrawn from the current state of the universe, not really wanting to be active in the current affairs of the universe, nor the council, which they have repeatedly denied invitations to join.


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Military Template:

Military Branches:
Space Navy
Pao Class Patrol Ship
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Claris Class Corvette
bow_class_corvette_by_splinteredmatt-d4dxz3i.png

Yesha Class Light Frigate
unsc_stalwart_light_frigate_by_annihilater102-d8fdz3y.jpg


Nala Class Frigate
8e263d87bddb4cd9fe7f4c528aaf2337.jpg


Iris Class Destroyer
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Herbert Class Long Range Artillery Destroyer
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Altima Class Heavy Destroyer
remembrance_class_frigate_by_splinteredmatt-d4alv1t.png


Lima Class Advanced Stealth Destroyer
halo_frigate_unsc_nevada__test_render__by_calamitysi-d5ah9hp.jpg


Mavis Class Combat Support Ship
latest


Oto Class Light Cruiser
latest


Janiz Class Cruiser
SC1.jpg


Efri Class Heavy Cruiser
jared-harris-1.jpg


Lara Class Battle Cruiser
latest


Reia Class battleship
latest


Epnoch Class Carrier
latest


Delta Class Advanced battleship
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Hallion Class Super Battleship
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Ethos Class Dreadnought
001SOF.jpg


Pathos Class Super Carrier
001_Athens.jpg


Serlana Class Capital Ship
latest


Logos Class Super Dreadnought
001colony.jpg


Salria Class Heavy Combat Ship
unsc_orion_class_battleship_by_annihilater102-d5o0l4r.jpg


Luna Class Super Heavy Battle Platform Ship
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Seraine Class Capital Command Ship
H4-UNSCInfinity-Starship-Side.png
Terrestrial Navy
Because the space navy does not want to stretch it's forces thin, the UGF has opted to maintain a terrestrial navy on worlds in order to defend against an orbital invasion. The Terrestrial navy consists of carriers, battleships, cruisers, destroyers, and submarines.

Spurance Class Super Carrier
latest


Anvil Class Assault Carrier
latest



Aetos Class Cruiser
latest


Frazer Class Destroyer
latest




Novin Class Destroyer
latest



Tala Class Submarine
latest



Vosta Class Heavy Submarine
latest



Terrance Class Land Destroyer
petrie.jpg


Omnisa Class Land Cruiser
lesseps.jpg


Raven class Super Land Battleship
latest
Galactic Marine corps
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Jungle variant
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Army
ih_marine04.jpg


Airborne
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Light Exo-Suit
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Exo Suit
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Drone Mech
UNSC_Mantis.png




Rapid Deployment APC
latest


Light Recon Vehicle
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Light Combat Vehicle
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Light Combat Vehicle Smart Energy Rockets
latest


Light Combat Vehicle Laser
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Light Armoured Combat Vehicle
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APC
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Mobile Artillery
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Heavy APC
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MLRS
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Armoured Fighting Vehicle
6idOL.jpg


Heavy Artillery
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Mega Tank
latest


Marine Tank
latest


Main Battle Tank
latest


Heavy Tank
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IFV
latest
Air Force
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Spectre Fighter
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Spectre Advanced Fighter
latest


Multirole fighter
latest


Surface Fighter
latest


Heavy Gunship
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gunship
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Firesupport gunship
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Dropship
latest

Advanced Dropship
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Helicopter
ih_falcon04.jpg


Heavy helicopter
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Helicopter
View attachment 357887

Advanced Attack Helicopter
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Heavy Attack Helicopter
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Transport Shuttle
latest


Drone Fighter
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Heavy Drone Fighter
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Super Heavy Transport
latest


Cargo transport
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Stealth fighter/bomber
latest



Super Heavy Stealth Bomber
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Elite Corps
U.G.F.S.F.C

Personnel:

257,000,000,000 Active a combination of all branches
125,000,000,000 Reserve a combination of all branches

Elites: 100

Special Forces: 10,000,000

Motto(s): "Service to and for the people. Duty to the Federation"
 
Tims run Tims run

I'll just need you to scale your population back a bit. Pretty much every other civilisation remains below the trillion mark.

And on that note I just scaled back muh Military boss, any other additions or subtractions to make? I got muh calculator and histogram right here, let's do some mathematics!
 
GrieveWriter GrieveWriter

My boy. Gotta question for ya. Are these Grineer Qox suppose to overwhelm their enemy with their numbers employ useful military strategy?

Well, the first strategy is to try and overwhelm an enemy with numbers, however they switch to tactics if unable to secure a quick zerg rush victory.

So it depends on how well their opponents can defend in the beginning, afterwards it becomes the usual strategizing. They still have no issue with loss of personnel but they'll recognize when sheer numbers aren't enough.
 
Leader Template:
Character Name:

Species:

Age:

Home Province:

Character Bio:​
_________________________________


Civilisation Template:​
Civilisation Name:

Species:

Population:

Government:

Planet of Origin:

Capital:

Culture:

Civilisation History:​

_________________________________


Military Template:
Military Branches:

Personnel:

Motto(s):​
 
Lmao what. Also am I the only one to have noticed that your species is basically humanity but "better" your flag is an alternate UN one and your military is just the UNSC xD

Kinda their M.O. actually.

I remember joining a sci-fi nation builder they were part of a few years ago and - I kid you not- somebody said the exact same thing about their faction. Almost word for word actually, got this odd sense of Deja vu.
 

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