Experiences What is the worst experience you've had in a roleplay on RpN??

Ex_Machina_Non_Sibi

Momiji the Nobushi
I'm curious about this. Despite being one of the more high quality roleplaying websites, RpNation does have its share of bad apples. Be it people who are insistent on you playing a role, or are pushing for an idea that you don't like without end, what has been your worst experience on this website?
 
That's hard to say really I mean I've had minor dust ups with people ( mostly on the discussion forums ) but I can't think of anyone I had a major beef with.

I would say the most frustrating exchanges usually happened with one of my closest friends actually - we could never agree on how to set up a roleplay so we'd end up getting really defensive and shouty at each other. But I mean we're still friends ( we just don't roleplay together ) so I wouldn't call that a bad experience more like a learning curve.

The worst experiences I've had in the forums have pretty much been with trolls.

The worst was some guy who said he was like 25 years old and a psychologist but who liked to act like he was better than everyone else and pretty much treat every thing you said like a personal attack on him and/or something to patronize you over.

The most frustrating roleplay experience was with metagaming
Like I kept telling the person that the things in the character sheet were just a reference point - our actual characters had only met at the start of the roleplay and wouldn't know anything about one another. But she kept having her character harass my character about stuff only in the character sheet. Finally it got to the point where I addressed it in the thread and she left.
 
Probably the time when someone in an rp decided because he was (supposedly) enlightened irl that his character could take down 25 npc's at once that were masters of combat, where in that point in the rp another player character probably would likely struggle with one. He argued about it for aroubd 50 pages of ooc before the gm finally had enough. More of a strange experience for me than a bad one though. The number of roleplays that failed on the first page are much worse
 
One of the top worst experiences for me here that is rather constant is Roleplays that start and then drop off with no notification or very little updates. It's frustrating when people just leave without even bothering to be honest or let me know if it's no longer working. Mostly the reason why I usually don't Roleplay on this site is because I come across these sorts of people way too often.

The worst experience that would come in second place is one particular Roleplayer who expected too much. It was great at the start but then things began to fall apart after that. The particular person expected too much of me to be a robot; meaning zero to no mistakes, and morally criticizing me for everything I did or tried to fix. I did my best to appease to them, fixing or doing my best to correct my mistakes as best as possible whilst still retaining whatever I had of a life outside of Roleplay. In the end, they made me feel like an awful piece of crap, leaving me to apologize and drop the Roleplay. In the end, it wasn't a pleasant experience and one of the worst experiences I've ever had in my several years of Roleplay.

This site has some really, really bad apples. Generally people.
 
The other most thing thing that frustrates me ALOT its when the RP is VERY good and you are hype, its starts, people post and you post, and the you are just full of hype waiting there hoping some one to reply quick to get on! you cant wait and just want to continue! But you are just sitting there waiting for some one to post in the IC like
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But in all seriousness in my years here there has been a lot of things that had bothered me from people posting very simplistic in a Detailed RP, RP's with great plot and detail that die quick, people who just vanish from the RP without even letting us know, people who have made simple characters with oddly "Hidden" talents and beat every one up even not telling the GM about it. and upon other things, but its has diminished in a way so im glad.
 
I had this one friend I role played with and literally if she didn't like my reply she would make me redo it and I was too scared to say no because I was 13 and she was my only friend and she'd also make me write stuff I totally wasn't comfortable with at all ??? Like I was 13 and so was she but she made me write smut it was gross bc we were so young wow ew
Seriously tho there were some times I'd redo my reply like 3 times
 
^^ omg I didn't even read the title that says worst experience on RPN lol whoops
That bad experience was from a looooong time ago back on a Webkinz forum lol
 
Hey don't worry about it. :) What's Webkinz? Never heard of it.
Webkinz was this thing that was really popular when I was younger and I was on a really cringey forum for it for years omg. They were these stuffed animals that had online codes so you could play with them online ?? 10 year old me loved them, haha.
 
Webkinz was this thing that was really popular when I was younger and I was on a really cringey forum for it for years omg. They were these stuffed animals that had online codes so you could play with them online ?? 10 year old me loved them, haha.
Huh. Sounds like something I would play with as well to be honest. :) Even today..
 
The time I tried to host my own Multiverse rp. That is all.
Probably the time when someone in an rp decided because he was (supposedly) enlightened irl that his character could take down 25 npc's at once that were masters of combat, where in that point in the rp another player character probably would likely struggle with one. He argued about it for aroubd 50 pages of ooc before the gm finally had enough. More of a strange experience for me than a bad one though. The number of roleplays that failed on the first page are much worse
It was actually 40 npcs.
That too. I still get heated looking back on it.

^^ omg I didn't even read the title that says worst experience on RPN lol whoops
That bad experience was from a looooong time ago back on a Webkinz forum lol
Ah yes Webkinz. I still remember my first pet (it was Lion).
 
Any roleplay I put a lot of time and energy into (whether it was my own or collaborative) prematurely dying before it gets a good chance to start because of people's short attention spans.

It was so bad in one forum that I had to blacklist people and make it a point not to RP with them in any way. You waste my time I'll make sure you won't have another chance to do it again. Ever.
 
Role plays that died too quick. Otherwise not a lot of bad experiences, but if I had to pick I know one.
Me and a friend signed on a sci-fi thing as a group of smugglers and ex-pirates, who would transport the adventurers on our ship. Well, the gm thought it'd be a good idea to have some weird introduction thing where we'd run out of fuel before getting to the meeting site, leaving all the other players to fiddle their thumbs waiting for us to get there so the BRIEFING could progress. Eventually he realized this was a terrible idea, and told us to just pull fuel out of our bungholes and continue. It died before we made our next post
 
I once had an experience with a guy who was just absolutely terrified that I was trying to screw him over IC. Like, with the direction the RP was going we were getting way too comfortable, so I kept trying to throw in things to shake the plot up and make things interesting. And the guy just wasn't having it, he was just terrified of having his character challenged apparently, it was so annoying. This same guy also had his character manage to flip a car from a complete stand still and land on it's wheels because his character was so smart and good at engineering. Then had the nerve to toute extreme realism at all times when my criminal enforcer, with augmentations specifically made to increase her speed and reflexes, dodged a bullet.
 
I once had an experience with a guy who was just absolutely terrified that I was trying to screw him over IC. Like, with the direction the RP was going we were getting way too comfortable, so I kept trying to throw in things to shake the plot up and make things interesting. And the guy just wasn't having it, he was just terrified of having his character challenged apparently, it was so annoying. This same guy also had his character manage to flip a car from a complete stand still and land on it's wheels because his character was so smart and good at engineering. Then had the nerve to toute extreme realism at all times when my criminal enforcer, with augmentations specifically made to increase her speed and reflexes, dodged a bullet.

In fairness I can kind of understand the fear. I mean he obviously took it to an extreme but I too am super sensitive with people sort of just throwing changes to the plot / characters / etc. in the middle of an ongoing roleplay because typically speaking it throws off the narrative and is a way for them to sort of hijack the story so they can tell things their own way ( or their own character can somehow be highlighted )

I'm not saying that was you intention ( if anything it might have been his ) but I will say that like the worry does make sense.

Because it can be very stressful to some people when a story they've been working on is suddenly changed without warning or giving them a chance to prep for the change.
 
In fairness I can kind of understand the fear. I mean he obviously took it to an extreme but I too am super sensitive with people sort of just throwing changes to the plot / characters / etc. in the middle of an ongoing roleplay because typically speaking it throws off the narrative and is a way for them to sort of hijack the story so they can tell things their own way ( or their own character can somehow be highlighted )

I'm not saying that was you intention ( if anything it might have been his ) but I will say that like the worry does make sense.

Because it can be very stressful to some people when a story they've been working on is suddenly changed without warning or giving them a chance to prep for the change.
I can understand that, I really can, but at the same time he really had no hand in writing the story in the first place...
And not because I wouldn't let him, he just didn't really have any input, so I just kind of took over because otherwise a story wouldn't happen... I didn't really mind taking a kind of GM's position, making my character as a criminal enforcer who's loyal to his char so that I can flesh out the world and he can decide what to do within it because my char would generally follow along with whatever he wanted to do. The problem was that whenever I tried to input even an ounce of challenge or consequences he'd get really pissy about it and try to argue out of it. It took the RP in a direction that was excruciatingly boring because it was just too safe, and ended up with our characters hiding away in a safe house forever with no one to come follow us because of some bullshit until I literally had my character walk out on him in effort to actually spark some semblance of plot. And that's where we kinda both stopped replying.
 
More of a common occurrence but people have a tendency to have a specific set of friends that they group up with in the story which makes it quite difficult for those who are joining to interact with others. Basically it's one of the biggest reasons why roleplays wind up failing in the long-run, as soon as someone joins they make a couple of posts to gain attention yet to no avail because of people being so comfortable in their groups it's to the point where they don't want to break away from their select set of friends, sooner or later the participant will get bored and leave.

I believe everyone has played a guilty role in doing this, including myself.
It's kind of becoming an epidemic in larger roleplays.
 
More of a common occurrence but people have a tendency to have a specific set of friends that they group up with in the story which makes it quite difficult for those who are joining to interact with others. Basically it's one of the biggest reasons why roleplays wind up failing in the long-run, as soon as someone joins they make a couple of posts to gain attention yet to no avail because of people being so comfortable in their groups it's to the point where they don't want to break away from their select set of friends, sooner or later the participant will get bored and leave.

I believe everyone has played a guilty role in doing this, including myself.
It's kind of becoming an epidemic in larger roleplays.

Currently suffering from this exact thing.
 
I can understand that, I really can, but at the same time he really had no hand in writing the story in the first place...
And not because I wouldn't let him, he just didn't really have any input, so I just kind of took over because otherwise a story wouldn't happen... I didn't really mind taking a kind of GM's position, making my character as a criminal enforcer who's loyal to his char so that I can flesh out the world and he can decide what to do within it because my char would generally follow along with whatever he wanted to do. The problem was that whenever I tried to input even an ounce of challenge or consequences he'd get really pissy about it and try to argue out of it. It took the RP in a direction that was excruciatingly boring because it was just too safe, and ended up with our characters hiding away in a safe house forever with no one to come follow us because of some bullshit until I literally had my character walk out on him in effort to actually spark some semblance of plot. And that's where we kinda both stopped replying.

yeah i mean i get that i hate it when people are like super precious of their characters. like let them fail or something every once in awhile. or let them be disliked or you know something. everyone blindly agreeing and getting along gets hella boring.

also exhausting when you're the only one coming up with any forward momentum and you're not getting any feedback.
 
It's kind of becoming an epidemic in larger roleplays.
I've been running into this in just about every group rp that doesn't immediately die. Two notable experiences is one where the rp started out normally with a bunch of strangers having a good time. Then the group of friends came around and everything ran into the ground. The gm wasn't gming, the group was leaving everyone behind, and using my super advanced spying techniques recent posts, I found the group had already done this to a number of similar rps. Granted, the rp would have died without this group as the threat had been eliminated, but it was pretty annoying to come back online after a couple hours to find a couple pages of one-liner nothing. Great, you want your characters to run around fighting each other for no reason, but why right then when everyone was trying to escape?

The second experience was much more pleasant. I'd run into an established group, this time from the interest check stage. The ooc was active, ships were going on, ship art, non-essential planning, some spammy chat-box-esque fast-paced rping shenaniganry (in its own, separate, non-canon thread). It was beautiful. I don't remember how the rp itself went, but considering I can't recall anything particularly bad, I think it went pretty well.
 
yeah i mean i get that i hate it when people are like super precious of their characters. like let them fail or something every once in awhile. or let them be disliked or you know something. everyone blindly agreeing and getting along gets hella boring.

also exhausting when you're the only one coming up with any forward momentum and you're not getting any feedback.
It was honestly just stressful, it felt like I was fighting him with every post instead of just collaborating to make an interesting story. Part of me was glad when he just stopped replying.
 
Currently suffering from this exact thing.
It happens frequently depending on which RP you decide to join.
You're able to have a better experience going in with a friend or asserting yourself in a roleplay when it's early.
Otherwise it's just kind of making post after post trying to get attention.

But if you ever get in a good spot where you're interacting with a lot of people, make sure that you willingly give others a chance to make a name for themselves.
Or else you kinda end up doing the same thing to others. Sure people have their doubts about 'new' people but then again someone shouldn't be in an Open-roleplay
if they're afraid of that sort of thing, obviously. But once you start inviting people to your cliques and so forth you gain a lot of new experiences with others.

Amerikia1126 Amerikia1126
Yeah, it's really starting to drain people's motivation.
Every character should have a significant role in a plot, more or less have an impact on another character.
That's kind of the whole point of roleplaying with others.
Sorry that you had to experience that.
 
It happens frequently depending on which RP you decide to join.
You're able to have a better experience going in with a friend or asserting yourself in a roleplay when it's early.
Otherwise it's just kind of making post after post trying to get attention.

But if you ever get in a good spot where you're interacting with a lot of people, make sure that you willingly give others a chance to make a name for themselves.
Or else you kinda end up doing the same thing to others. Sure people have their doubts about 'new' people but then again someone shouldn't be in an Open-roleplay
if they're afraid of that sort of thing, obviously. But once you start inviting people to your cliques and so forth you gain a lot of new experiences with others.

I agree! I'm not big here on RPN but I do have a very nice group of writing partners. Alas, with me it's not so much about me being unwilling to accept new characters (they are *always* welcome), but it's their lack of interest. :)
 

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