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Fantasy Game Over (OOC)

Hey Kishy, I guess I'm calling you Kishy from now on.
I'm a little protective over nicknames that I am given exclusively. I know you're just messing around but I'm just going to tell you. Kishune gave me permission to call him Kishy and I personally would rather be the only one to call him that. I mean if he gives you permission, I wont say anything, but still... I like having my own nickname for people I am close with.
 
alright since I have finally made my posts, updated the Profile thread, as well as the Info thread. I like to inform SkyWriter20021 SkyWriter20021 of a few things she need to know about RPing here.

One there is an posting order, but it's not a one after the other type of order. the order is only activated when three or more RPers are interacting. The order is simply just make a post when aloud and wait for everyone else to post again or have been skipped over. For this to work Someone's post has to be the signal to post again. This will mainly be my characters if they are apart of it. To better explain this I'll give an example: Kishune, Ace, FoxGirl, Stone, Kishune Foxgirl, Stone, Ace. Make sense?

another thing to know, and hopefully the other have caught on, is that my posts will demonstrate certain game aspects of the RP in them. Such as buying items, finding items,or something of the sort. This isn't really all that important as I won't care if things are strayed from how I described it. it's really only to keep things in a flow if you will.

I have a map that will show everyone's location on it. It is posted in my character's post in the setting slide. I will actively update it every time I post (or every other time.) Every one has a dot to represent their character. This is not meant to be accurate as it's just my interpretation of where everyone is. When names and dots are under a places name in lists of locations it means they are in that town. Wen names are on the map is self and the name in list of locations are spaced away from names of places, it means they are out of towns and nearest to the town above them.

Enemy characters/monsters are free to be controlled by anyone in the RP. You can have them do what ever you want or need them to do, as long as it's affecting your character for the most part. If you're going to control more than one of the same type of enemy, label them with numbers like goblin 1 or something. As for bosses in missions, I will have control of their actions unless I say otherwise. This is so battle are coherent, and for plot and story points.

This may be a bit more technical than it may have to be but to keep the consistency of the world building I'll let you know. The slide above missions that is labeled Monsters in the Nomicon section in the Info Thread show the monsters that roam the areas listed in their Lications. These ones will be there no matter what at that time of day. But when a player accepts a mission, the monsters listed under the mission name will be found in their locations as well. Here's an example: A wolfman isn't active during the day normally, but is someone accept a quest where they are active during the day they will start appearing during the day till the mission is complete.

Now about missions. This is something everyone may not know, but missions are non-repeatable currently and once it's completed it's completed for all teams. This is so we can progress the story of the RP. Also High difficulty are locked till the other missions are complete. (This may change however as the reboots never got that far)


Now that maybe all that I needed to tell you, so now I'm going to help you, or rather suggest to you your character's stats. In the Info thread I put up your character's race stats, benefits and starting magic. Though that last one doesn't matter as your character's a mage so I'll help with that in a bit. Now as I aid in the FAQ "These stats are my views on how they look for each race. without Classes. These are also not set in stone and people can edit them as they see fit. These are mainly suggestions for those wanting this much detail in their character posts." meaning you don't have to follow my example, But here's what I think your character's stats would look like to me:
Main stats:
HEALTH 40

MANA 60

ATTACK 30

DEFENSE 25

INTELLIGENCE 50

KNOWLEDGE 75

AGILITY 70

Weapon stats:
Accuracy-No boost
Crit Rate-Low boost
Durability-No boost

And as you character's a mage, your character isn't limited by their race by the magic they start out with. But unlike someone I know *cough* SentinelSevn SentinelSevn *Cough* you should be able to pick the right magic your character starts with. That being a pick of two basic Black Magic and two basic White Magic. from the spoiler below.
Fire: Low Fire Damage
Water/Blizzard: Low Water Damage
Earth: Low Earth Damage
Air: Low Air Damage
Thunder: Low Light/Dark Damage (Depends on Element affinity)
Cure: Restores Minor Amount of Health
Ensuna: Removes Negative status Ailments
Null-Blaze: Weakens Fire Damage, Nulls Burn
Null-Tide/Null-Frost: Weakens Water Damage, Nulls Water Weight/Frozen
Null-Shake: Weakens Earth Damage, Nulls Petrify
Null-Gust: Weakens Air Damage
Null-Shock: Weakens Light Damage, Nulls Thunder Paralysis
Null-Shade: Weakens Dark Damage, Nulls Thunder Paralysis

Ok I think that's all so I'm going to bed night. XP
 
Heh, I'm the individual.

Nah, but I've got something different for magic in mind. I'll talk to you privately sometime tomorrow, so I can work out the finer points in detail.

Oh, and by the way. I was working on a new character, so expect him up sometime soon too. He's near purely magic based, which contrasts Sil's fighting style. Would an Elemental for the character's race be fine?

Kishune Kishune

Edit: Expect the responses to be late tomorrow, around 12-13 hours from now. I've got things to do in the morning, so I won't have time to write or respond
 
alright since I have finally made my posts, updated the Profile thread, as well as the Info thread. I like to inform SkyWriter20021 SkyWriter20021 of a few things she need to know about RPing here.

One there is an posting order, but it's not a one after the other type of order. the order is only activated when three or more RPers are interacting. The order is simply just make a post when aloud and wait for everyone else to post again or have been skipped over. For this to work Someone's post has to be the signal to post again. This will mainly be my characters if they are apart of it. To better explain this I'll give an example: Kishune, Ace, FoxGirl, Stone, Kishune Foxgirl, Stone, Ace. Make sense?

another thing to know, and hopefully the other have caught on, is that my posts will demonstrate certain game aspects of the RP in them. Such as buying items, finding items,or something of the sort. This isn't really all that important as I won't care if things are strayed from how I described it. it's really only to keep things in a flow if you will.

I have a map that will show everyone's location on it. It is posted in my character's post in the setting slide. I will actively update it every time I post (or every other time.) Every one has a dot to represent their character. This is not meant to be accurate as it's just my interpretation of where everyone is. When names and dots are under a places name in lists of locations it means they are in that town. Wen names are on the map is self and the name in list of locations are spaced away from names of places, it means they are out of towns and nearest to the town above them.

Enemy characters/monsters are free to be controlled by anyone in the RP. You can have them do what ever you want or need them to do, as long as it's affecting your character for the most part. If you're going to control more than one of the same type of enemy, label them with numbers like goblin 1 or something. As for bosses in missions, I will have control of their actions unless I say otherwise. This is so battle are coherent, and for plot and story points.

This may be a bit more technical than it may have to be but to keep the consistency of the world building I'll let you know. The slide above missions that is labeled Monsters in the Nomicon section in the Info Thread show the monsters that roam the areas listed in their Lications. These ones will be there no matter what at that time of day. But when a player accepts a mission, the monsters listed under the mission name will be found in their locations as well. Here's an example: A wolfman isn't active during the day normally, but is someone accept a quest where they are active during the day they will start appearing during the day till the mission is complete.

Now about missions. This is something everyone may not know, but missions are non-repeatable currently and once it's completed it's completed for all teams. This is so we can progress the story of the RP. Also High difficulty are locked till the other missions are complete. (This may change however as the reboots never got that far)


Now that maybe all that I needed to tell you, so now I'm going to help you, or rather suggest to you your character's stats. In the Info thread I put up your character's race stats, benefits and starting magic. Though that last one doesn't matter as your character's a mage so I'll help with that in a bit. Now as I aid in the FAQ "These stats are my views on how they look for each race. without Classes. These are also not set in stone and people can edit them as they see fit. These are mainly suggestions for those wanting this much detail in their character posts." meaning you don't have to follow my example, But here's what I think your character's stats would look like to me:
Main stats:
HEALTH 40

MANA 60

ATTACK 30

DEFENSE 25

INTELLIGENCE 50

KNOWLEDGE 75

AGILITY 70

Weapon stats:
Accuracy-No boost
Crit Rate-Low boost
Durability-No boost

And as you character's a mage, your character isn't limited by their race by the magic they start out with. But unlike someone I know *cough* SentinelSevn SentinelSevn *Cough* you should be able to pick the right magic your character starts with. That being a pick of two basic Black Magic and two basic White Magic. from the spoiler below.
Fire: Low Fire Damage
Water/Blizzard: Low Water Damage
Earth: Low Earth Damage
Air: Low Air Damage
Thunder: Low Light/Dark Damage (Depends on Element affinity)
Cure: Restores Minor Amount of Health
Ensuna: Removes Negative status Ailments
Null-Blaze: Weakens Fire Damage, Nulls Burn
Null-Tide/Null-Frost: Weakens Water Damage, Nulls Water Weight/Frozen
Null-Shake: Weakens Earth Damage, Nulls Petrify
Null-Gust: Weakens Air Damage
Null-Shock: Weakens Light Damage, Nulls Thunder Paralysis
Null-Shade: Weakens Dark Damage, Nulls Thunder Paralysis

Ok I think that's all so I'm going to bed night. XP
*cries* wall...

I just had something really scary happen
 

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