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Nation Building The Lands of Luxum CS

Character Sheet

Name: Aris Cuautli

Age: (I did this based off of the Aaracockra from D&D, who only live to about 30 and mature at the age of 3.) 6

Race: Azkatl

Appearance(description or image, either works):
IMG_0634.JPG

Personality: Aris, being still very young, has a very black and white view of the world. As of now, he sees evil people as entirely evil and good people as entirely good. He tries to always make the most morally correct decision. Determined and loyal, Aris will always have your back and keep your secrets. However, he is hard headed and stubborn, so once he has his mind set on something, he won't ever give up no matter how stupid and impossible the task is.

Backstory: Born to a nomadic family of warriors on his father's side and a nomadic family of traveling gypsies Aris never stayed in the same spot for long. After his parents' marriage it united the two tribes. Aris spent his early days mainly with his mother's side, learning of the mystical power that courses through the land. Aris thought these stories were just stories, but one night, while bathing alone in a secluded pond, the power reached out to the young Azkatl. It took the form of a vaguely humanoid shape made of blue energy, with enormous crystalline wings wrapped around it. It said but one word: "Unite." With that, the being flew off into the night sky, leaving one crystal feather behind. When he reached out and grasped the feather, he felt power surge through him, and he rushed to his parents' bedside. His mother was overjoyed and asked hundreds of questions about the supernatural experience. His father proclaimed that on his third hatchday, he would begin training him as a warrior. Once he began his training, Aris realized that the crystal feather gave him powerful abilities. He could now run faster, jumper higher, and hit harder than any of the member of his tribe. The his father continued training Aris until the day of his death, grooming his son into a master spearman and unarmed fighter. After his fathers death, Aris got a handful of his father's side's best warriors and his mother's best seers and set off to complete the task that his homeland had given him. Uniting all of Lustrum

Equipment(please be reasonable when using magical items, powerful mounts, so on): 10-foot long spear. Magic crystalline feather.

Motivation(why do they lead their guild/caravan/warband/gang? Do they want to usurp someone's throne? Do they want to get revenge on someone? Are they just opportunistic?): For now it is to gain more people, power, and influence, but the end game is to unite Lustrum.


Band Sheet

Type: Adventuring party

Goal(make money? Spread a religion? Gain influence through any means?): Become powerful and unite Lustrum.

Composition:
Total: 19
6 above average warriors. 4 with spears, 2 with bows
4 seers.
3 children being trained
4 incredibly talented warriors, each masters of a different weapon: a spear, quarterstaff, a long sword, and a bow.
1 extremely powerful seer who is also pregnant.
The powerful seer's husband and best warrior in the band other than Aris. Uses a bow.
Base of Operations: none as of now.
 
Character Sheet

Name: Aris Cuautli

Age: (I did this based off of the Aaracockra from D&D, who only live to about 30 and mature at the age of 3.) 6

Race: Azkatl

Appearance(description or image, either works):
View attachment 320301

Personality: Aris, being still very young, has a very black and white view of the world. As of now, he sees evil people as entirely evil and good people as entirely good. He tries to always make the most morally correct decision. Determined and loyal, Aris will always have your back and keep your secrets. However, he is hard headed and stubborn, so once he has his mind set on something, he won't ever give up no matter how stupid and impossible the task is.

Backstory: Born to a nomadic family of warriors on his father's side and a nomadic family of traveling gypsies Aris never stayed in the same spot for long. After his parents' marriage it united the two tribes. Aris spent his early days mainly with his mother's side, learning of the mystical power that courses through the land. Aris thought these stories were just stories, but one night, while bathing alone in a secluded pond, the power reached out to the young Azkatl. It took the form of a vaguely humanoid shape made of blue energy, with enormous crystalline wings wrapped around it. It said but one word: "Unite." With that, the being flew off into the night sky, leaving one crystal feather behind. When he reached out and grasped the feather, he felt power surge through him, and he rushed to his parents' bedside. His mother was overjoyed and asked hundreds of questions about the supernatural experience. His father proclaimed that on his third hatchday, he would begin training him as a warrior. Once he began his training, Aris realized that the crystal feather gave him powerful abilities. He could now run faster, jumper higher, and hit harder than any of the member of his tribe. The his father continued training Aris until the day of his death, grooming his son into a master spearman and unarmed fighter. After his fathers death, Aris got a handful of his father's side's best warriors and his mother's best seers and set off to complete the task that his homeland had given him. Uniting all of Lustrum

Equipment(please be reasonable when using magical items, powerful mounts, so on): 10-foot long spear. Magic crystalline feather.

Motivation(why do they lead their guild/caravan/warband/gang? Do they want to usurp someone's throne? Do they want to get revenge on someone? Are they just opportunistic?): For now it is to gain more people, power, and influence, but the end game is to unite Lustrum.


Band Sheet

Type: Adventuring party

Goal(make money? Spread a religion? Gain influence through any means?): Become powerful and unite Lustrum.

Composition:
Total: 19
6 above average warriors. 4 with spears, 2 with bows
4 seers.
3 children being trained
4 incredibly talented warriors, each masters of a different weapon: a spear, quarterstaff, a long sword, and a bow.
1 extremely powerful seer who is also pregnant.
The powerful seer's husband and best warrior in the band other than Aris. Uses a bow.
Base of Operations: none as of now.
Accepted
 

  • Jacquiés Kollam
    View attachment 317732
    "Jack", "Past"
    Age: 21
    Race: Faeron, an elusive, misunderstood, and young race of ever changed humans that hold natural abilities with the elements. Faeron are often considered very dangerous. However, many can suppress their powers allowing them to escape the ever genocide upon them. While more fragile than their normal counterparts, Faeron have more punch than most will. Some appear human and some more as elementals when their power is not suppressed.

    ENFP. A sociable youth born as a primal Faeron. Ice draws to him as insects to lights; the tundra full of icy winds fails to faze him. Never surrender, never give up, Jack holds his dreams high, allowing a helpful yet sometimes brash figure to form. Innovative, incisive, and insouciant play key roles in his life, letting him find a way through the various crises and obstacles in his life. Inside of his heart lies pure determination, Jack is full of fun and always up to something. His actions convey charisma in a rare form, setting him apart from others.

    Background: From the start, Jack hid his inner soul, his heart. His parents developed superstition quickly and it held on with an iron grip. Fear crept into every encounter with his parents, his grip of his powers materialized quickly. Eventually, everything let loose and he was casted out of his life and into the wilds. His hair glistened to white, his eyes glazed over in ice, he forgot everything and forged a new life. Traveling from town to town to survive, he encounters the collection of Faeron. Splattered and weak, Jack united his kind and leads them to this day.


    Equipment(please be reasonable when using magical items, powerful mounts, so on): Never-melting Ice, an item made as a byproduct of his first major use of power. It has the slight property to cool things down slowly. Ether Staff, a staff bound to Jack's will. Can be used as a channel for his powers and can be recalled back to him. It appears normal unless used recently.

    Motivation(why do they lead their guild/caravan/warband/gang? Do they want to usurp someone's throne? Do they want to get revenge on someone? Are they just opportunistic?): .Jack personaly wants to reconnect with his family and feel that he is a pride for his family. He wants to feel in place and purposeful
Reaccepted.

I shall now post this as quickly as possible, before the shampoo overlords strike again
 
Character Sheet

Name: Formil Anrodir

Age: 23

Race: Human

Appearance(description or image, either works): Broad shouldered, with a strong chin, brown hair, and blue eyes, Formil could be considered very handsome, were it not for the ugly scar from his temple to his lower left cheek. He stands at six foot seven inches tall, with his hair shaved on the sides and back and combed to the right on the top, along with a full beard (think Ewan MacGregor, Revenge of the Sith)

Personality: Kind, Proud, Diligent, Patient, Ambitious, Just, Cynical.

Backstory: Born the Prince of a small kingdom known as Lond Angren, Formil enjoyed the life of a prince, growing up well educated and learned, enjoying the music and the love of the people as the Heir to the throne. This all collapsed, however, when Long Angren was attacked by a strange group of monsters, slaughtering almost all of the people. One night, the walls failed to hold back the sticky footed Rashtars, and the city was overwhelmed. Forming a defense with thirty men, Formil fought back against the evil monsters for as long as he could, but alas, was forced to retreat and run from Lond Angren. He had eight good household guards remaining, and a good few of the surviving peasants followed him willingly. The Rashtars retreated after a time, but quickly their place at the capital of Mintar was taken by a group of bandits, controlling Lond Angren under an iron fist. Formil swore to gather his strength and return with an army at his back to retake Lond Angren and restore the Anrodir family to the throne.
Equipment(please be reasonable when using magical items, powerful mounts, so on): The heirloom sword of Lond Angren, Arnim, an excellent weapon that has served him well and can be set aflame with a key word. A standard destrier horse, a set of plate armor (worn from battle but still good in durability) a visored barbuta helmet. Thirty days rations, a pendant with a small drawing of his father.

Motivation(why do they lead their guild/caravan/warband/gang? Do they want to usurp someone's throne? Do they want to get revenge on someone? Are they just opportunistic?): Formil wishes to regain his strength and retake Lond Angren.


Band Sheet

Type: roving band of soldiers, peasants, and militia.

Goal(make money? Spread a religion? Gain influence through any means?): Regain the small kingdom of Lond Angren

Composition(500 or less members. For a warband this would be the troops and and their specifics, for a caravan this would be the traders, their equipment and wagons, and a caravan gaurd, for a thieves' guild this would be their members, so on for any type of group): 278 men. Seven of the original Household Guards (bearing a longsword, heater shield, dagger, full plate armor, and a visored sallet), thirty-two pikemen (bearing a pike two and a half meters in length, a chain mail hauberk, leather boots, leather gloves, and an open faced sallet), seventy militia men (bearing shortswords, round shields, padded surcoats and leather helms), and finally one hundred and sixty nine peasants, (armed with farmers clothes, sickles, pitchforks, leather boots.)

Base of operations: Southern Valabion.
 
Last edited:
Character Sheet

Name:
Karleviærrson Sørensen

Age: 36

Race: Nordic Human

Appearance:
8cd8ea268b8a4b7b879de585829e8533.jpg



  • Backstory: Karleviærrson hails from the northern country of Yormainia. Born with dark hair (truth was, Karleviærrson was actually a bastard born from his father and a human Taihai citizen) , all of his hereditary claims were stripped away with him, being accused of taking birth from a whore. Since the day the masters of the noble family Karleviærrson came from declared this act of treason to Yormainia, Karleviærrson father has been trying to fight back. With Karleviærrson 'mother' infertile, and no way else to conceive a male heir, the patriarch of the family would not be happy with all hereditary claims taken. For multiple crimes committed against Yormainia, usually trying to bribe the officials to look the other way, Karleviærrson's father was executed. With no one to teach the four year old Karleviærrson at the time, he devoted most of his time to religious studies and medical herbs, until Karleviærrson's mother sent an assassin to kill him, trying to take control of the noble house with her being the one and only leader. Howeveer, one of the nuns still loyal to Karleviærrson's father sacrificed herself, and bit and punched while the assassin brutally ripped her stomach in two halves. Karleviærrson took a very heavy breath, within his little four years of combat training, there would've been no possible outcome where he'd have defeated the assassin, without the holy chance that mercenaries raided the religious school at that very moment. The mercenaries put the school to flames, killing and raping everyone who was inside the building. The mercenaries seeing Karleviærrson northern eyes, decided to lie of the raping, and train the Yormainian as their own trump card. Years passed, Karleviærrson still maintained in interest in the fine arts, religion, and medicine. He'd take lessons from the local pastors and doctors, while taking whatever books he found, whether about linguistics or the volumes of emotional exploitative magical arts. Meanwhile, in the daytime with the mercenary company he'd learn to handle Axe and Shield, Bow and Arrow. Eventually growing bigger than all peers of his age that he met, Karleviærrson adopted the Great Ax as his favorite means of destruction. Learning quicker than any, the company decided to exploit Karleviærrson's medical skills and turn him into the main doctor of the company. Even though as arguably the most useful person of his field on the company, he'd still fight and win, until the day he tried to visit the church school, and got declined. Karleviærrson pushed for his vacation, arguing about his ancestral right to praise the Yormainian gods. The mercenaries decided they'd show him the truth, and forced him to adapt to it, either way. Karleviærrson discovered the real cruel nature of life, and in an honorable duel challenged the leader of the company for leadership. Instead, the leader chose to use a secondary fighter, Kradus. Karleviærrson'd almost win, slashing left and right, up and down with his Ax. The more he fought, the blurrier his vision got, proving to be a formidable warrior. Kradus, as a more skilled horse archer, lost. But right before the final, swift strike, the archers would fire down upon Karleviærrson, leading to an unfair victory towards the company. Blinded by rage, Karleviærrson would shout inaudible slur, with an unknown magical property, Karleviærrson managed to slaughter the entire company, blood dripping down shoulders, arm, hand, and all. With the bloodshed, Karleviærrson promised to himself he'd never kill so brutally again, and give a quick death to those who came in his way. Karleviærrson later made a caravan (with life savings to speed the process of fielding an army) travelling from Yormainia to the Republic of Henda and the Azkatl kingdoms, looking to make a HUGE profit from rare goods. The caravan also had a journey to travel from Azkatl to Farven Yalva, looking to discover any new lands or resources in between the two bodies of land. Karleviærrson vowed he would take revenge and use the profits to field an army and take back his ancestral keep after this journey was over.


[Karleviærrson also has a Berserker mode that is activated whenever he forgets the true purpose of his journey and loses compassion.]




Band Sheet

  • Type: Caravan.
 
Last edited:
Character Sheet

Name: Formil Anrodir

Age: 23

Race: Human

Appearance(description or image, either works): Broad shouldered, with a strong chin, brown hair, and blue eyes, Formil could be considered very handsome, were it not for the ugly scar from his temple to his lower left cheek. He stands at six foot seven inches tall, with his hair shaved on the sides and back and combed to the right on the top, along with a full beard (think Ewan MacGregor, Revenge of the Sith)

Personality: Kind, Proud, Diligent, Patient, Ambitious, Just, Cynical.

Backstory: Born the Prince of a small kingdom known as Lond Angren, Formil enjoyed the life of a prince, growing up well educated and learned, enjoying the music and the love of the people as the Heir to the throne. This all collapsed, however, when Long Angren was attacked by a strange group of monsters, slaughtering almost all of the people. One night, the walls failed to hold back the sticky footed Rashtars, and the city was overwhelmed. Forming a defense with thirty men, Formil fought back against the evil monsters for as long as he could, but alas, was forced to retreat and run from Lond Angren. He had eight good household guards remaining, and a good few of the surviving peasants followed him willingly. The Rashtars retreated after a time, but quickly their place at the capital of Mintar was taken by a group of bandits, controlling Lond Angren under an iron fist. Formil swore to gather his strength and return with an army at his back to retake Lond Angren and restore the Anrodir family to the throne.
Equipment(please be reasonable when using magical items, powerful mounts, so on): The heirloom sword of Lond Angren, Arnim, an excellent weapon that has served him well and can be set aflame with a key word. A standard destrier horse, a set of plate armor (worn from battle but still good in durability) a visored barbuta helmet. Thirty days rations, a pendant with a small drawing of his father.

Motivation(why do they lead their guild/caravan/warband/gang? Do they want to usurp someone's throne? Do they want to get revenge on someone? Are they just opportunistic?): Formil wishes to regain his strength and retake Lond Angren.


Band Sheet

Type: roving band of soldiers, peasants, and militia.

Goal(make money? Spread a religion? Gain influence through any means?): Regain the small kingdom of Lond Angren

Composition(500 or less members. For a warband this would be the troops and and their specifics, for a caravan this would be the traders, their equipment and wagons, and a caravan gaurd, for a thieves' guild this would be their members, so on for any type of group): 278 men. Seven of the original Household Guards (bearing a longsword, heater shield, dagger, full plate armor, and a visored sallet), thirty-two pikemen (bearing a pike two and a half meters in length, a chain mail hauberk, leather boots, leather gloves, and an open faced sallet), seventy militia men (bearing shortswords, round shields, padded surcoats and leather helms), and finally one hundred and sixty nine peasants, (armed with farmers clothes, sickles, pitchforks, leather boots.)

Base of operations: Southern Valabion.
Accepted
 
Character Sheet

Name:
Karleviærrson Sørensen

Age: 36

Race: Nordic Human

Appearance:
8cd8ea268b8a4b7b879de585829e8533.jpg


Personality: Karleviærrson is quite timid despite his appearance as larger and more intimidating. Hearty and warm enough for any meals and friends that come his way, with the lack of bravery to truly confront others, always with a mild sense of justice. The two things that Karleviærrson has always turned away in disgust and fear to are arachnids, and the darkness, the latter being more severe.

Backstory: Karleviærrson hails from the northern country of Yormainia. Born with dark hair (truth was, Karleviærrson was actually a bastard born from his father and a human Taihai citizen) , all of his hereditary claims were stripped away with him, being accused of taking birth from a whore. Since the day the masters of the noble family Karleviærrson came from declared this act of treason to Yormainia, Karleviærrson father has been trying to fight back. With Karleviærrson 'mother' infertile, and no way else to conceive a male heir, the patriarch of the family would not be happy with all hereditary claims taken. For multiple crimes committed against Yormainia, usually trying to bribe the officials to look the other way, Karleviærrson's father was executed. With no one to teach the four year old Karleviærrson at the time, he devoted most of his time to religious studies and medical herbs, until Karleviærrson's mother sent an assassin to kill him, trying to take control of the noble house with her being the one and only leader. Howeveer, one of the nuns still loyal to Karleviærrson's father sacrificed herself, and bit and punched while the assassin brutally ripped her stomach in two halves. Karleviærrson took a very heavy breath, within his little four years of combat training, there would've been no possible outcome where he'd have defeated the assassin, without the holy chance that mercenaries raided the religious school at that very moment. The mercenaries put the school to flames, killing and raping everyone who was inside the building. The mercenaries seeing Karleviærrson northern eyes, decided to lie of the raping, and train the Yormainian as their own trump card. Years passed, Karleviærrson still maintained in interest in the fine arts, religion, and medicine. He'd take lessons from the local pastors and doctors, while taking whatever books he found, whether about linguistics or the volumes of emotional exploitative magical arts. Meanwhile, in the daytime with the mercenary company he'd learn to handle Axe and Shield, Bow and Arrow. Eventually growing bigger than all peers of his age that he met, Karleviærrson adopted the Great Ax as his favorite means of destruction. Learning quicker than any, the company decided to exploit Karleviærrson's medical skills and turn him into the main doctor of the company. Even though as arguably the most useful person of his field on the company, he'd still fight and win, until the day he tried to visit the church school, and got declined. Karleviærrson pushed for his vacation, arguing about his ancestral right to praise the Yormainian gods. The mercenaries decided they'd show him the truth, and forced him to adapt to it, either way. Karleviærrson discovered the real cruel nature of life, and in an honorable duel challenged the leader of the company for leadership. Instead, the leader chose to use a secondary fighter, Kradus. Karleviærrson'd almost win, slashing left and right, up and down with his Ax. The more he fought, the blurrier his vision got, proving to be a formidable warrior. Kradus, as a more skilled horse archer, lost. But right before the final, swift strike, the archers would fire down upon Karleviærrson, leading to an unfair victory towards the company. Blinded by rage, Karleviærrson would shout inaudible slur, with an unknown magical property, Karleviærrson managed to slaughter the entire company, blood dripping down shoulders, arm, hand, and all. With the bloodshed, Karleviærrson promised to himself he'd never kill so brutally again, and give a quick death to those who came in his way. Karleviærrson later made a caravan (with life savings to speed the process of fielding an army) travelling from Yormainia to the Republic of Henda and the Azkatl kingdoms, looking to make a HUGE profit from rare goods. The caravan also had a journey to travel from Azkatl to Farven Yalva, looking to discover any new lands or resources in between the two bodies of land. Karleviærrson vowed he would take revenge and use the profits to field an army and take back his ancestral keep after this journey was over.

Equipment: Light chainmail and leather, strapped with decorative red cloth. Heavy leather leggings, and boots. Chain attached to a decorative religious steel chestpiece. Large pauldrons crafted from bear fur, a large black cape, and several herbs and potions.

[Karleviærrson also has a Berserker mode that is activated whenever he forgets the true purpose of his journey and loses compassion.]

Motivation: To take back an ancestral keep.


Band Sheet

Type: Caravan.

Goal: Make enough money to field an army.

Composition: 50 Mercenary Warriors, 30 Skilled Traders, 40 Crewmen, 20 Noblemen and Official Yormainian Representatives, 10 Medicinal Practitioners.
Mercenaries are equipped with basic chainmail, coif, and arming sword/mace.

Base of operations: The Gold Lust, a used ship bought for the expedition.
Accepted
 
@Kazumi42 Coran's power is anti-magic. His body in of itself disrupts magic around him. If he touches or gets close to a magician, the magic that the magician uses will be disrupted. Mana also has no affect on his body.
 
@Kazumi42 Coran's power is anti-magic. His body in of itself disrupts magic around him. If he touches or gets close to a magician, the magic that the magician uses will be disrupted. Mana also has no affect on his body.

Not all magic users are just magicians, nor is Mana use or regular magic through spells/books the only magics. But back to the point:

The magic also doesn't have to affect his body and instead what he is wearing, but might be mute in this situation.
Magic also has varying factors on it depending on what it does/is. Such as just being pure magic or affecting the environment and absorbing it into the body. Thus for any move the person absorbing something say, wind, could physically attack someone without actually using magic since the element is essentially trapped within the body or around it. Thus creating an even more powerful result from melee attacks. To further explain:

Magic can of course be used to manipulate the environment etc etc, however what isn't fully shown if at all in media is it's abilities of self manipulation with non-magical after-use. Essentially the effect of being able to do as said in the example above. Taking a existing element and absorb it and/or building it up, and thus can be shifted around the body. When used in melee which is at usual only once without needing to redo the entire process, massive amounts of a existing mostly non-magical element such as wind can be compressed and thus built up. This would also mean that it can be released through magical means, or "forcing it out" through violent action. Meaning that it is a magical power that doesn't require magic to effectively use in the terms of melee after it's initial use. The only problem here with that given information, would be that as long as he is close to your character he wouldn't be able to absorb any nearby wind to do it again.

However due to how immense the actual arena is, upon entering the two fighters wouldn't exactly be close to eachother if at all, with a considerable distance between eachother. Allowing either side the option to engage how they desire and where. Meaning that there would be enough time to create a form of magic which can be as vague as I intentionally wrote it, before the two would get into this " magical dead space" zone if you will. [Unless you find a better term to use.] Thus when close the magic he uses can be stopped, but it wouldn't stop anything having been absorbed beforehand for use. Since again, it doesn't require magic to effectively walk up to someone and essentially hit them or touch them, and the extreme buildup of natural energy and element being forced out naturally and sending them into the birb space program. Or say, breathing and once exhaling normally getting a similar result. Though that seems more magical. This exact same result can also be explained through what I wrote above about the "around" sequence. Similar to a near-permanent aura around the body or limb, etc probably not visual that can be easily forced into effective use by natural force. Such as punching the air, and if they have the air absorbed or attached to them, punching it in someone's general direction is going to make that wind/air travel. This is basically under the basis of fast enough movement generating air, and thus if there already is a massive buildup then there will be even more air.



In this case in very short summary if you do not wish to read the above:
Vast distance and would thus require this "anti-magic" field to be effective throughout,
Could have done it pre-match or through using the vast distance to effect,
anti-magic fields have no effect on things which do not require magic to entirely use. In this case it'd only disrupt the ability of using it safely. Since it is of course a guy with a staff in essence, with lots of training. Otherwise I wouldn't of written that without killing the guy instantly after, or them being incapable of doing it entirely.

Another possibility would be having somehow sent a massive gust of wind pre-match for the hell of it, randomly disappearing for no reason in the actual match, and then your character randomly flying into the air across the arena. However that makes no sense. So thus we shall just ignore this.
 
Is there an OOC thread or are we just using a double edged CS thread?
 
"Alright, since fish wanted it in a different server, and due to kent getting warned one time for uploading a discord link, anyone wanting into the OOC will just have to ask me for the link."

I'm feeling pretty ignorant for not reading all of the pages :p

could I have that OOC page?
thanks in advance.
 
Name: Guerrier de Bourbon

Age: 21

Race: Human

Appearance(description or image, either works):
http://pm1.narvii.com/5965/c2e96116f696381a1ccd7e27d3ced226be3d2092_hq.jpg

Personality:
Guerrier, despite his name meaning warrior, is very well-tempered and dimplomatic. A master with words and very cunning, he can convince a crowd with ease. However, he can come across as cold and ruthless, but does have a soft spot but none at this moment has reached it

Backstory:
Born to the royality of Anctaine, Guerrier had no chance at the throne being the 4th son of a 4th son. He was given a lowly military post and might have languished there if he were not the cunning individual as he is. He contacted the Valabionians and made a deal: Make him king of Anctaine and he would give them troop movements. They accepted but a few months later, he was discovered. He fled from Anctaine but discovered the Valabionians had cast him aside. This infurated Guerrier and he, using the portion treasury he had stolen from Anctaine during his flight from there, he hired 175 men and stole some Valabion warships. He soon made camp on the island northeast of Valabion which named Ravenger's Point and soon took over an old Valabion fort on the island. He now raids Valabion ports and hopes to conquer both Valabion and Anctaine

Equipment:
A curved cutlass
A set of royal Ancitaine armor

Motivation: He desires to conquer both Valabion and Anctaine


Band Sheet

Type: Warband

Goal: To install Guerrier as king of Valabion and Anctaine

Composition(500 or less members. For a warband this would be the troops and and their specifics, for a caravan this would be the traders, their equipment and wagons, and a caravan gaurd, for a thieves' guild this would be their members, so on for any type of group):
75 regular Valabion shock troops
75 Valabion archers
25 Anctaine calvery
They also currently have two Valabion warships plus 3 Barques and 3 cogs they have captured

Base of operations:
https://upload.wikimedia.org/wikipe...e_trimmed.jpg/1200px-Upnor_Castle_trimmed.jpg
Ft. Upsilon is an old Valabion fort on the coast of the island with a small navel dockyard. Its purpose was to be a trading post for Eastern travelers but they abandoned the fort when the war with Anctaine broke out
 
Name: Guerrier de Bourbon

Age: 21

Race: Human

Appearance(description or image, either works):
http://pm1.narvii.com/5965/c2e96116f696381a1ccd7e27d3ced226be3d2092_hq.jpg

Personality:
Guerrier, despite his name meaning warrior, is very well-tempered and dimplomatic. A master with words and very cunning, he can convince a crowd with ease. However, he can come across as cold and ruthless, but does have a soft spot but none at this moment has reached it

Backstory:
Born to the royality of Anctaine, Guerrier had no chance at the throne being the 4th son of a 4th son. He was given a lowly military post and might have languished there if he were not the cunning individual as he is. He contacted the Valabionians and made a deal: Make him king of Anctaine and he would give them troop movements. They accepted but a few months later, he was discovered. He fled from Anctaine but discovered the Valabionians had cast him aside. This infurated Guerrier and he, using the portion treasury he had stolen from Anctaine during his flight from there, he hired 175 men and stole some Valabion warships. He soon made camp on the island northeast of Valabion which named Ravenger's Point and soon took over an old Valabion fort on the island. He now raids Valabion ports and hopes to conquer both Valabion and Anctaine

Equipment:
A curved cutlass
A set of royal Ancitaine armor

Motivation: He desires to conquer both Valabion and Anctaine


Band Sheet

Type: Warband

Goal: To install Guerrier as king of Valabion and Anctaine

Composition(500 or less members. For a warband this would be the troops and and their specifics, for a caravan this would be the traders, their equipment and wagons, and a caravan gaurd, for a thieves' guild this would be their members, so on for any type of group):
75 regular Valabion shock troops
75 Valabion archers
25 Anctaine calvery
They also currently have two Valabion warships plus 3 Barques and 3 cogs they have captured

Base of operations:
https://upload.wikimedia.org/wikipe...e_trimmed.jpg/1200px-Upnor_Castle_trimmed.jpg
Ft. Upsilon is an old Valabion fort on the coast of the island with a small navel dockyard. Its purpose was to be a trading post for Eastern travelers but they abandoned the fort when the war with Anctaine broke out
Accepted.
Will just summon fish here to check the end part if he wants this modified though.
Fishman Lord Fishman Lord
 
Character Sheet

Name: Elion Aux Gyldenvi
Age: 62
Race: Elvish - Yelvanian native

Appearance: Elion is a slim built male elf standing at 6’3” with curly brown hair and a traditionally angular face. His eyes, a hazel green, spaced moderately apart from one another. His skin is incredibly pale, likely due to his literal sheltered childhood and his constant desire to cover up when outdoors. He holds no facial scarring or burns but does have a mole on his upper left cheek.
He wears as little armour as possible outside of battles but often wears a steel forged breastplate, vambraces, and greaves. All beneath a knee length thick coat to ward of the cold and wet elements.

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Personality: Elion is calm, collected, devout and remarkably merciless. His loyalties lie to both his people and his faith. He appears outwardly as a kind hearted gentleman born and raised for the courts, though his heart beats for the purity of the heavens in the grittiness of battle. He is no fool and enjoys the art of persuasion, though not the most well versed.
He believes non humanoids (Elves, Humans and Dwarves) to be nothing more than glorified fauna but respects it regardless as disrespecting nature is disrespecting tradition. That said, he’s also known amongst his crusader ranks for being a bit of an ‘animal’ finding no problem in over drinking, singing, and helping himself to reserved liberties.


Backstory:
Born into nobility but the last of their sons, Elion was sent off to the cathedral as an example of the family’s religious devotion. His family, the duchy of house Gyldenvi, was under suspicion of cultist activities and supporting the Maxar Unum empire. After being gifted to the church, these claims vanished into thin air. He was raised with only two things being set in stone - His family were faithful, and his religion was flawless.
He was first raised to be a priest himself. He was taught courtly manners and was expected to preside over courts to ensure the faith was being considered and adhered to. However he was notorious in his abbey of raising for constantly assaulting the other boys and girls who were being taught the same. He was heavy handed and didn’t fear being flogged for his actions. This trait being present in a boy as young as seventeen was noted and he found himself in ‘special classes’.

Elion was taught from seventeen to thirty-four about a group known as the ‘Jade inquisition’. These inquisitors were few in number and often used the cloak of night to exalt the god’s justice. He was now part of this group and obeyed the higher ups without question, even killing his own birth mother under the claim of heresy. The world outside the empire didn’t seem to exist and no one ever mentioned it to him. He knew very little of what was going on with neighbouring nations and the increase in nomadic pressure along the Khadak frontier.

Aged fifty-two, Elion was informed by his higher ups that he was to lead a religious chapter of crusaders to the frontier of Taihai where they’d “clean the ash of heresy from the chimneys of Yelvania”. With little reluctance, the chapter interrogated and slew nearly two hundred civilians under the suspicion of heresy and inability to accurately recall religious texts. This lasted five years and once concluded, resulted in a return to the holy city.

Elion was rewarded for his service with titles from the church entitling him to lead crusader vanguards in future efforts. Four years later he was required to use those titles and privileges to rally an army and march east. He was assembled before his higher ups once again and instructed to prevent the Wasteland warlord Utmaslev from gaining anymore favour by any means necessary. His peers were given different tasks with some being told to seek out a rumoured relic and others being told to keep the faith. Four of them were paired with him however and instructed to follow and obey his instructions but to maintain his faith to the heavenly king.


Equipment:
Clothes - A fur cloak, leather cuirass, leather shoulder pads, leather boots, and a set of green cotton shirts layered over each other for warmth and apparel. When prepared for battle he wears a steel breastplate, steel greaves, steel vambraces and his leather armour beneath to increase his protection and reduce wearing on his shirts.
Weaponry & mounts - A rapier, a stiletto dagger, a single mute spell associated with the power word ‘Curse’d!’, and an Oasaan horse known as Abigail.


Motivation: Encouraged to lead by his superiors in the church and taking in constant advice from his council, Elion is motivated by his faith and sense of duty to protect the faith and realm. He is aware of the magnitude of his duty and what should happen if he were to fail. He no longer does what he does out of ‘petty loyalties, but grave duties.’




Band Sheet

Type: Warband/Pilgrimage - Crusader legion

Goal: To spread the religious beliefs of the Yelvanian church, gather troops for their cause, and prevent the growing threat of Karshil Utmaslev.

Composition: 387 Crusader forces -
34 heavy pikemen, 120 light infantry (swordsmen), 216 Yelvanian bowmen, 12 priests (mages), and 5 commanders (plus horses).


Base of operations: Nomadic, forging tent cities for up to a month at a time if needed. Currently stationed along the Khadak frontier supporting the border forces.
 
Character Sheet



Name: Luther Steyer

Age: 37

Race: Human

Alignment: Lawful Evil.

Picture: (In the order).

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Appearance:

A muscular and imposing man he has a certain grace that many would find ill suits him. The first thing one may notice about Luther is his brown leather eye patch and sheer size for a common man. Along with his eye patch a long scar can be seen going along his face from his temple to his nose, as one might guess this was the wound that saw to the swift removal of his eye. His face itself is very defined, his jaw is strong and his hair is brown, he sports a large mustache that would certainly raise the testosterone levels of even an elf at first sight and a goatee disconnected from said mustache. His eyes would both be a dark blue and his skin rather tanned. His hair itself is swept back and well trimmed much like his facial hair. He stands at roughly 6’4, a hulking ox of a man with a very imposing and toned body capable of taking on an orc in hand to hand combat(Whilst not necessarily triumphing due to his below average eyesight). He is rarely seen without his folded felt hat.



Personality:

One may notice he does not speak with much pride of his past and has a cold demeanor when he is not speaking. However he is rather soft spoken and places etiquette above all else when speaking to others. He rarely gets mad at anything. Once exiled from the order he began to show little to no empathy and now lives by the policy of “The ends justify the means.” He makes decisions with absolute amorality. He will send his men to plunder villages if need be to feed his men but himself will never kill an innocent, rather, tell one of his men to do it.



Backstory:

As a young boy he never had the luxuries of being the son of a noble man. His father was a drunk who disappeared not too long after he was born, his mother worked a loom in a small shop in a small village to the east of Maxar Unum. He always dream't from childhood to adolescence of becoming a respected knight and eventually owning his own noble house with the woman he loved. Those non-corporeal entities watching over us always have a funny way of interpreting dreams.

When he achieved his twenty-first year since birth he married the woman he loved yet, as it does, his goal does not work out as he had hoped. A letter arrived one day giving him the opportunity to take up a coat of arms and become what he had always wanted to be, however, it's never that easy. A church growing in the area with ample funding from local nobles offered him the position on three conditions: He relinquish any possible ties he has to royalty(Simple), he convert to the church’s faith(Not too bad) and he take no bride or have any children. What followed was perhaps the most difficult decision in his life. His decision was made, he swallowed his regret and trudged on, he climbed the ranks of the newly established order with such zeal he overtook even the original founders with the power he had.

Being the leader of the order of knights he exhausted his will and became too easy going. Jealous opposition in the church saw to his fall when they organised the assassination of a meddling bishop he was assigned to escort; two birds, one stone. Disgrace fell upon Luther and the order watched as the patriarchs elect "honorary" exile as the only suitable punishment, they live and keep their equipment but must live with the shame. Now they roam as a company of mercenaries willing to take any job under the name of: “The Cold Hearts Company.” The progress of the order very much resembles the process of how Luther has changed as a man from the pinnacle of good and to a cold hearted man who cares only for survival and attaining power, respectively.



Equipment:

A very intricately made set of plate armour with various seals and banners torn off. He wears a felt hat folded to the side with feathers coming from the other side. He rides a white stallion called: “Frau.” He carries with him a particularly large Flamberge crafted for him which can be set alight without damaging the blade should the need arise.



Motivation:

He puts survival and the establishing his company as one of the best above all else now.



Band Sheet



Type: Mercenary Company-Warband



Goal: Survival and becoming one of the best if not the best mercenary company.



Composition:

Total: 181

50 Knights armed with: Maximilian plate armour and helmets ranging from sallets to bascinets. Bastard swords or maces and kite shields. 20 are mounted with lances.

50 Squires armed with: Gambesons and hoods or caps. Spears and light circular shields.

60 Men at Arms sworn to the knights. Armed with: Chainmail and tabards with light plate or brigandines with chapel-de-fers and steel cervellieres. Halberds and arming swords with bucklers.



Base of operations: Tents set up near cities that they travel to. Currently travelling to the Eastern Sarybian Caliphate via Minar Dium.
 
Character Sheet

Name: Elion Aux Gyldenvi
Age: 62
Race: Elvish - Yelvanian native

Appearance: Elion is a slim built male elf standing at 6’3” with curly brown hair and a traditionally angular face. His eyes, a hazel green, spaced moderately apart from one another. His skin is incredibly pale, likely due to his literal sheltered childhood and his constant desire to cover up when outdoors. He holds no facial scarring or burns but does have a mole on his upper left cheek.
He wears as little armour as possible outside of battles but often wears a steel forged breastplate, vambraces, and greaves. All beneath a knee length thick coat to ward of the cold and wet elements.

ldpzs9w3UnRQyWlXmLxD8_C_JC-Q8akBUYEg4JIH_Y8eoNkxH_UF4xmZ35CySoFUC0YJIRHdj6eDXmsRfyc7x7cpbmoY4YD8vm0BKkVRf0iBGAYe-C70HO2h30oTexW5BpBtB1LB


Personality: Elion is calm, collected, devout and remarkably merciless. His loyalties lie to both his people and his faith. He appears outwardly as a kind hearted gentleman born and raised for the courts, though his heart beats for the purity of the heavens in the grittiness of battle. He is no fool and enjoys the art of persuasion, though not the most well versed.
He believes non humanoids (Elves, Humans and Dwarves) to be nothing more than glorified fauna but respects it regardless as disrespecting nature is disrespecting tradition. That said, he’s also known amongst his crusader ranks for being a bit of an ‘animal’ finding no problem in over drinking, singing, and helping himself to reserved liberties.


Backstory:
Born into nobility but the last of their sons, Elion was sent off to the cathedral as an example of the family’s religious devotion. His family, the duchy of house Gyldenvi, was under suspicion of cultist activities and supporting the Maxar Unum empire. After being gifted to the church, these claims vanished into thin air. He was raised with only two things being set in stone - His family were faithful, and his religion was flawless.
He was first raised to be a priest himself. He was taught courtly manners and was expected to preside over courts to ensure the faith was being considered and adhered to. However he was notorious in his abbey of raising for constantly assaulting the other boys and girls who were being taught the same. He was heavy handed and didn’t fear being flogged for his actions. This trait being present in a boy as young as seventeen was noted and he found himself in ‘special classes’.

Elion was taught from seventeen to thirty-four about a group known as the ‘Jade inquisition’. These inquisitors were few in number and often used the cloak of night to exalt the god’s justice. He was now part of this group and obeyed the higher ups without question, even killing his own birth mother under the claim of heresy. The world outside the empire didn’t seem to exist and no one ever mentioned it to him. He knew very little of what was going on with neighbouring nations and the increase in nomadic pressure along the Khadak frontier.

Aged fifty-two, Elion was informed by his higher ups that he was to lead a religious chapter of crusaders to the frontier of Taihai where they’d “clean the ash of heresy from the chimneys of Yelvania”. With little reluctance, the chapter interrogated and slew nearly two hundred civilians under the suspicion of heresy and inability to accurately recall religious texts. This lasted five years and once concluded, resulted in a return to the holy city.

Elion was rewarded for his service with titles from the church entitling him to lead crusader vanguards in future efforts. Four years later he was required to use those titles and privileges to rally an army and march east. He was assembled before his higher ups once again and instructed to prevent the Wasteland warlord Utmaslev from gaining anymore favour by any means necessary. His peers were given different tasks with some being told to seek out a rumoured relic and others being told to keep the faith. Four of them were paired with him however and instructed to follow and obey his instructions but to maintain his faith to the heavenly king.


Equipment:
Clothes - A fur cloak, leather cuirass, leather shoulder pads, leather boots, and a set of green cotton shirts layered over each other for warmth and apparel. When prepared for battle he wears a steel breastplate, steel greaves, steel vambraces and his leather armour beneath to increase his protection and reduce wearing on his shirts.
Weaponry & mounts - A rapier, a stiletto dagger, a single mute spell associated with the power word ‘Curse’d!’, and an Oasaan horse known as Abigail.


Motivation: Encouraged to lead by his superiors in the church and taking in constant advice from his council, Elion is motivated by his faith and sense of duty to protect the faith and realm. He is aware of the magnitude of his duty and what should happen if he were to fail. He no longer does what he does out of ‘petty loyalties, but grave duties.’




Band Sheet

Type: Warband/Pilgrimage - Crusader legion

Goal: To spread the religious beliefs of the Yelvanian church, gather troops for their cause, and prevent the growing threat of Karshil Utmaslev.

Composition: 387 Crusader forces -
34 heavy pikemen, 120 light infantry (swordsmen), 216 Yelvanian bowmen, 12 priests (mages), and 5 commanders (plus horses).


Base of operations: Nomadic, forging tent cities for up to a month at a time if needed. Currently stationed along the Khadak frontier supporting the border forces.

Accepted.

Character Sheet



Name: Luther Steyer

Age: 37

Race: Human

Alignment: Lawful Evil.

Picture: (In the order).

N9q91jsl7P4sqiI5D3QO89mnBVP93x4pemsBQHn_o7Df8oMGK5HQweRDAtLz2IWKS9N-PHEI-cJwpv-cXYnPMMTEVJa3a7Ivnrbu6BFQEevYu7o1Ypfq4RZziF4TED39qed-P54t


Appearance:

A muscular and imposing man he has a certain grace that many would find ill suits him. The first thing one may notice about Luther is his brown leather eye patch and sheer size for a common man. Along with his eye patch a long scar can be seen going along his face from his temple to his nose, as one might guess this was the wound that saw to the swift removal of his eye. His face itself is very defined, his jaw is strong and his hair is brown, he sports a large mustache that would certainly raise the testosterone levels of even an elf at first sight and a goatee disconnected from said mustache. His eyes would both be a dark blue and his skin rather tanned. His hair itself is swept back and well trimmed much like his facial hair. He stands at roughly 6’4, a hulking ox of a man with a very imposing and toned body capable of taking on an orc in hand to hand combat(Whilst not necessarily triumphing due to his below average eyesight). He is rarely seen without his folded felt hat.



Personality:

One may notice he does not speak with much pride of his past and has a cold demeanor when he is not speaking. However he is rather soft spoken and places etiquette above all else when speaking to others. He rarely gets mad at anything. Once exiled from the order he began to show little to no empathy and now lives by the policy of “The ends justify the means.” He makes decisions with absolute amorality. He will send his men to plunder villages if need be to feed his men but himself will never kill an innocent, rather, tell one of his men to do it.



Backstory:

As a young boy he never had the luxuries of being the son of a noble man. His father was a drunk who disappeared not too long after he was born, his mother worked a loom in a small shop in a small village to the east of Maxar Unum. He always dream't from childhood to adolescence of becoming a respected knight and eventually owning his own noble house with the woman he loved. Those non-corporeal entities watching over us always have a funny way of interpreting dreams.

When he achieved his twenty-first year since birth he married the woman he loved yet, as it does, his goal does not work out as he had hoped. A letter arrived one day giving him the opportunity to take up a coat of arms and become what he had always wanted to be, however, it's never that easy. A church growing in the area with ample funding from local nobles offered him the position on three conditions: He relinquish any possible ties he has to royalty(Simple), he convert to the church’s faith(Not too bad) and he take no bride or have any children. What followed was perhaps the most difficult decision in his life. His decision was made, he swallowed his regret and trudged on, he climbed the ranks of the newly established order with such zeal he overtook even the original founders with the power he had.

Being the leader of the order of knights he exhausted his will and became too easy going. Jealous opposition in the church saw to his fall when they organised the assassination of a meddling bishop he was assigned to escort; two birds, one stone. Disgrace fell upon Luther and the order watched as the patriarchs elect "honorary" exile as the only suitable punishment, they live and keep their equipment but must live with the shame. Now they roam as a company of mercenaries willing to take any job under the name of: “The Cold Hearts Company.” The progress of the order very much resembles the process of how Luther has changed as a man from the pinnacle of good and to a cold hearted man who cares only for survival and attaining power, respectively.



Equipment:

A very intricately made set of plate armour with various seals and banners torn off. He wears a felt hat folded to the side with feathers coming from the other side. He rides a white stallion called: “Frau.” He carries with him a particularly large Flamberge crafted for him which can be set alight without damaging the blade should the need arise.



Motivation:

He puts survival and the establishing his company as one of the best above all else now.



Band Sheet



Type: Mercenary Company-Warband



Goal: Survival and becoming one of the best if not the best mercenary company.



Composition:

Total: 181

50 Knights armed with: Maximilian plate armour and helmets ranging from sallets to bascinets. Bastard swords or maces and kite shields. 20 are mounted with lances.

50 Squires armed with: Gambesons and hoods or caps. Spears and light circular shields.

60 Men at Arms sworn to the knights. Armed with: Chainmail and tabards with light plate or brigandines with chapel-de-fers and steel cervellieres. Halberds and arming swords with bucklers.



Base of operations: Tents set up near cities that they travel to. Currently travelling to the Eastern Sarybian Caliphate via Minar Dium.

Accepted
 

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