SkyGinge
Sad Shroom
We've all had negative experiences roleplaying, haven't we? From plots that mislead us and let us down, to players dropping out after a week despite your very clear 'only-sign-up-if-you-can-commit-long-term-you-pleblord' warning, to discovering that the character you slaved over creating actually doesn't interest you at all. Sucks, doesn't it?
But we're still here, we're still at it, and we're still writing. Why? Because there've been fantastic moments too (and no, I don't know either why I'm introducing this thread like a political rally). Moments of pure bliss - be it a character interaction that is fascinating and fulfilling, or an amazing twist, or even an epic action sequence brimming with excitement. My little ginger heart flutters at the thought of it - an amazing RP, something we all want to get our dentures embedded in!
There's a big community here of people of all different kinds of interests and experiences. So I wan to throw it out there into the ring - what do you think it is that makes a good RP? What is it in the structure, formation and control of an RP tale that keeps it alive and keeps its players engaged? And do you have any particular examples to back up your points?
I've been RPing for some five years now, and as I reflect now upon returning from hiatus I realise how little I really know about the subject. My most successful RP lasted a good six months and developed a solid core of contributors and a sequel, but this I attribute mainly to the players themselves, who were a truly dedicated bunch willing to make real independent creative contributions. So I've concluded in some senses that a good RP comes down to good players. However, this is not really what I want to discuss as to a big extent this is something very difficult to control - yes you can prune out shoddy applications but many times even players with well-constructed forms drop out near instantaneously, and not all of us have the luxury of a dedicated friendship group who will stay loyal throughout any RP (sed hep, sed frends). I'm more interested in the craft of the RP itself, the GM's original job. The design, the layout and the narrative itself. What in that make a good RP?
Thanks guys - and hopefully this discussion will help us all make better RPs (and become better RPers!) in the process!
But we're still here, we're still at it, and we're still writing. Why? Because there've been fantastic moments too (and no, I don't know either why I'm introducing this thread like a political rally). Moments of pure bliss - be it a character interaction that is fascinating and fulfilling, or an amazing twist, or even an epic action sequence brimming with excitement. My little ginger heart flutters at the thought of it - an amazing RP, something we all want to get our dentures embedded in!
There's a big community here of people of all different kinds of interests and experiences. So I wan to throw it out there into the ring - what do you think it is that makes a good RP? What is it in the structure, formation and control of an RP tale that keeps it alive and keeps its players engaged? And do you have any particular examples to back up your points?
I've been RPing for some five years now, and as I reflect now upon returning from hiatus I realise how little I really know about the subject. My most successful RP lasted a good six months and developed a solid core of contributors and a sequel, but this I attribute mainly to the players themselves, who were a truly dedicated bunch willing to make real independent creative contributions. So I've concluded in some senses that a good RP comes down to good players. However, this is not really what I want to discuss as to a big extent this is something very difficult to control - yes you can prune out shoddy applications but many times even players with well-constructed forms drop out near instantaneously, and not all of us have the luxury of a dedicated friendship group who will stay loyal throughout any RP (sed hep, sed frends). I'm more interested in the craft of the RP itself, the GM's original job. The design, the layout and the narrative itself. What in that make a good RP?
Thanks guys - and hopefully this discussion will help us all make better RPs (and become better RPers!) in the process!