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Futuristic The Universe of Ambrodia Lore

TheCountryWarrior

One Thousand Club
The Knowledge of our Universe as we know it is stored here.

Rules for Creation!

This is a vast Universe, so go ahead and be outlandish with your Creations!

Try to write well!

Follow the Template for the various Creations.

Planet Name:

Planet size:
(No need to pull out the calculator, just say something like 3 Earths)

Description:

Inhabiting races:

Reigning power:

Faction allegiance:

Disposition:
(A peaceful planet that abhors violence? Or a planet of Warriors that relish a fight?)

History:

Might:
(This is their military power, as that usually comes in handy on a Universal stage)

Miscellaneous:

Race name:

Racial ability:
(Usually something they can do, like spit acid or super strength)

Description:

Planet of Origin:

History:

Miscellaneous:

Faction name:

Description:

Relationship with other Factions:
(Make a list like this)
Murder Bros: Unfriendly
Puppy land: Friendly
Cult of Death and Whatnot: Enemies

History:

Goal:

Miscellaneous:


Main Page
https://www.rpnation.com/threads/the-universe-of-ambrodia-open.335638/

Ooc
https://www.rpnation.com/threads/the-universe-of-ambrodia-ooc.335639/

Characters
https://www.rpnation.com/threads/the-universe-of-ambrodia-characters.335643/
 
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Races

Planet of Origin
Sodian

Typically 5-7 feet when full grown, Humans are a Bipedal race known for their intuition and will to survive.

Racial Ability
Willpower
When most races would give up and die, humans push on, ever reaching for their goal.
Planet of Origin
Sodian

Typically between 6-8 feet tall, Elves are known for diplomacy and grace, and their Ships are usually ornate with beautiful designs.

Racial Ability
Diplomacy
People like to listen to the tall Elves due to their tendency to be people of importance.
Planet of Origin
Sodian

Dwarves are typically between 4-5 feet tall and are known for utilitarian machines, their ships being large and ugly, as beauty doesn't win battles.

Racial Ability
Tinkering
Dwarves can Tinker around with anything due to their nature to be excellent mechanics.
 
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Race name:
Robotiks
Racial ability:
Depends on the Robotik, but they all have superhuman levels of strength and dexterity. They all can survive forever, if they have access to a power supply. They can usually repair themselves as well, if they have the parts.

Description:
99 percent are beautiful, sleek machines that resemble humans or elves, but have extra features. The other one percent are powerhouses, meant for more heavy lifting and power.

Planet of Origin:
Zukunft/Sodian

History:
The first was created by Dr. Bright, a human on the planet Sodian. But after some of the equipment malfunctioned, Dr. Bright was killed in the resulting explosion. His machine, X1, was left alone, and decided to continue Bright's research, and created thousands of Robotiks, and they in turn created millions. Left with a new race at her disposal, X1 changed her name to Schöpfer and moved her people to a new planet.
Miscellaneous:
 
Planet Name:
Zukunft
Planet size: Moon
(No need to pull out the calculator, just say something like 3 Earths)

Description:
Not livable by organics, no atmosphere, and small amounts of water. The surface doesn't have really anything on it, other than the space port, as everything is below. It's less of a planet, and more of just a city.
Inhabiting races:
Robotiks
Reigning power:
Schöpfer, as a god figure.
Faction allegiance:
Zukunft (Future)
Disposition:
(A peaceful planet that abhors violence? Or a planet of Warriors that relish a fight?)
Generally a peaceful planet, but will attack if they are first.
History:
Generally new, they were formed by the robot god/leader Schöpfer so her creations can live peacefully.
Might:
(This is their military power, as that usually comes in handy on a Universal stage)
Like Russia to America on Earth, they are a sizable power that should never to brought to war.
Miscellaneous:
 
Race name:
Robotiks
Racial ability:
Depends on the Robotik, but they all have superhuman levels of strength and dexterity. They all can survive forever, if they have access to a power supply. They can usually repair themselves as well, if they have the parts.

Description:
99 percent are beautiful, sleek machines that resemble humans or elves, but have extra features. The other one percent are powerhouses, meant for more heavy lifting and power.

Planet of Origin:
Zukunft/Sodian

History:
The first was created by Dr. Bright, a human on the planet Sodian. But after some of the equipment malfunctioned, Dr. Bright was killed in the resulting explosion. His machine, X1, was left alone, and decided to continue Bright's research, and created thousands of Robotiks, and they in turn created millions. Left with a new race at her disposal, X1 changed her name to Schöpfer and moved her people to a new planet.
Miscellaneous:
Planet Name:
Zukunft
Planet size: Moon
(No need to pull out the calculator, just say something like 3 Earths)

Description:
Not livable by organics, no atmosphere, and small amounts of water. The surface doesn't have really anything on it, other than the space port, as everything is below. It's less of a planet, and more of just a city.
Inhabiting races:
Robotiks
Reigning power:
Schöpfer, as a god figure.
Faction allegiance:
Zukunft (Future)
Disposition:
(A peaceful planet that abhors violence? Or a planet of Warriors that relish a fight?)
Generally a peaceful planet, but will attack if they are first.
History:
Generally new, they were formed by the robot god/leader Schöpfer so her creations can live peacefully.
Might:
(This is their military power, as that usually comes in handy on a Universal stage)
Like Russia to America on Earth, they are a sizable power that should never to brought to war.
Miscellaneous:
I like 'em! Approved!
 
Planet name: Aria
Planet size: 4x Earth

Description:Aria is a lush and beautiful world caught between a binary orbit of two yellow stars with a single large continent roughly 3x the Earth's combined landmasses. This supercontinent has a variety of different climates and environments from the vast frozen wastelands to the South, to the molten calderas of the north. The forests boast trees much larger than any found on Earth, and the Fauna are no less massive.

Inhabiting races:
Methuselan


Reigning power:
The Methuselan empire.

Faction allegiance:
Unaligned. The Methuselan stand alone in the hopes of creating their own faction.

Disposition:
Mostly a knowledge seeking race but they are no strangers to battle.

History: Aria is a planet that has evolved on its own at the edge of the universe. Protected in their primitive development by vast distances and the twin stars blocking any visual of the planet they have grown uninfluenced by the rest of the universe.

In it's early days around 300 million years ago the two main races were in a constant state of war. The tonokians were the dominant race with their immense physical power, Whereas the Methuselan race were more similar to humans having to rely on wit and technology. After thousands of years of war between the two an outside force made its way to the planet.

The sithians world was not far from Aria and when it was destroyed they came to the planet and we're able to easily take control of it with their superior technology. And for nearly 12 million years they reigned.

The tonokians were left alone by the sithians as they decided conquering them would use more resources than they would gain. The Methuselans however were enslaved and used to build up the sithians empire. Eventually they rebelled and the sithians kingdom was divided. And with that a new war began. This one was considerably less long lived. The Methuselans had learned the sithians technology and had improved upon the design themselves. With the more heavily modified technology they were able to end the war in a couple of centuries and become the dominant power on the planet.

For the past 200 million years they have mastered their own DNA, utilized the natural energy of their planet and it's parent stars. And even make breakthroughs in the manipulation of space and time. Unlike the sithians before them however the Methuselan empire did not enslave the others instead they assimilated their races into their own adjusting their DNA over the course of millions of years until they were indistinguishable from the Methuselan. Now the Methuselan empire has begun to expand it's rule taking over and building up "primitive planets" in and attempt to userp the current universal superpowers as they have decided that the two factions have failed those that they swore to protect.

Might:
The Methuselan empire is not very big, but they do have mind boggling technologies. Warp drives,Teraforming, energy and matter manipulation, Genetic modification, power armors, star fighters. Even solar system leveling weapons are at their disposal, this combined with the fact that they are relatively unknown makes them a force to be reckoned with.

Miscellaneous: The Methuselan empire will never attack without provocation and ample warning...Also there is no night time on this planet.
 
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Race name: Methuselan

Racial ability:
Methuselans have no natural abilities beyond that of a human, with one exception. They learn at mind boggling speeds as if each one had a four digit IQ.

Description:
Methuselans look very similar to humans except their hair, eye, and skin colorations are much more extreme. This is due to the genetic modification they are known for. A Methuselan doesn't get a tattoo or a piercing, they tweek their DNA to change hair, skin, and eye color. They can also add horns, gills, scales, or otherwise modify themselves as they see fit.

Planet of Origin:
Aria

History:
The Methuselan people are very old and have a perfect record of their history. From first king Dilde Pukar and Madiba the first city they made 300 million years ago, all the way to the current Queen Da-Yaara Mehndi and her city of Maader.

They are a proud, yet merciful people who value freedom to the point that they would never enslave even their worst enemies. A lesson they taught the Sithians long ago. They consider the other races of their planet their siblings and are Keen to leave them to their own devices.

That said they do have a very brutal history of warfare and are no strangers to bloodshed. They don't believe in any form of afterlife or religious influence, instead believing that a person's connections in life keep them alive in memory. They also are very very obsessed with recording history, every birth, death, and event regardless of how major or minor is recorded with absolute accuracy.

Miscellaneous: for the past 70 years the Methuselan empire has been sending a signal of solidarity to the rest of the universe, it reads. "We are all brothers and sisters in life, set aside your differences and make peace...or else."​
 
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Race name
Ambrodian

Racial ability
Atomic Manipulation
The Ambrodians had the ability to manipulate the very atoms of the universe, allowing them to wield power that most can only explain as magic.

Regeneration
They had the ability to revive themselves after death, healing the most grievous wounds, causing them to be immortal. This does have limitations however. They must have most of a body and most of their brain. If an Ambrodian were to be disintegrated, this would fully kill them.

They also boasted almost unmatched intelligence.


Description:
The Ambrodians were tall (typically between 7 and eight feet) furred humanoids that resembled cats in Sodian terms. Fur color widely varied, as did eye color. They had teeth, and claws that retracted into their hands when not in use.

Planet of Origin:
Ambrod
A mostly jungle planet, scattered with temples to The Lion, who they worshiped.

History:
Little is known about The Ambrodians. By some accounts, they were the first race to exist in the Universe. They faced civil wars and world wars, and only worked together when they imposed a set of rules that were enforced to the letter. Finally working together, they invented technologies that boggled the mind, including mastering the power of time. Mastering interstellar travel they flew across the Universe, erecting temples to their God and watching the many species grow and prosper. They were a very ceremonious people, recording everything.

They eventually came across the reptilian species Skarthos, who rivaled their intelligence and technology. The two races each thought they were supreme, and the two races came to war, one that produced the most terrible weapons in the Universe. Weapons that could erase entire galaxies.

And then one day they all disappeared. The people, the Capital Planets. They left behind their temples and ruined Galaxy Eaters, each eventually destroyed by the millennia to come. Pieces of these great ships still float in the Unclaimed Expanse, rivaling stars in size. Great Artifacts are hidden deep in the temples, weapons and equipment from the two races scattered throughout the Universe.

Now they are the talk of archeologists, researchers, and scientists trying to piece together the stories of these two almighty Universal Powers.

Miscellaneous
While the Ambrodians as a whole are gone, one is still rumored to exist. He travels in different forms across the Universe, recording history as it plays out, and writing stories and informational books on the various wonders of the Universe. You can tell it's his work by the Lion Symbol on the cover of each tome.​
 
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Planet Name: Mg'Thun

Planet size: About the size of the Sol system's Mercury.

Description: A smoggy, bleak world covered in black buildings and smoke. What might have been considered 'nature' on this world has long gone, and only technology remains. The only parts not covered in black cities and hidden by space stations are huge ravines, most likely a terrible consequence of over-mining. Oceans are fairly small, and are more likely to contain sulphur and chemical waste than water.

Inhabiting races: Mg'Thunians and the Bracunians (which are technically Mg'Thunians but more to be revealed).

Reigning power: The Mg'Thunian overlords, who are said to be the most intelligent beings in the known universe. Supposedly. Still, they are the ones that manage the Mg'Thun empire to great efficiency which they are famous for.

Faction allegiance: Themselves, the Mg'Thun Empire.

Disposition: Very hostile. In each of the planets they own, which is several systems by now, they have hundreds of giant lasers that shoot down anything that dares to try and sneak in unannounced.

History: Not much is known about Mg'Thun, except that the planet might have been a wonderful paradise of many strange creatures. History has been erased on the planet, but it is clear something vile went down to those other creatures for no evidence to remain whatsoever. Now, the planet is a technologically advanced ball of black steel.

Might: Due to their...allies...the planet of Mg'Thun is the centre of a large network involving several systems. The Mg'Thun armies are quite small in comparison, but heavily advanced, and the majority of the Mg'Thun Empire's armies are the ships and men of the other races.

Miscellaneous: Has two moons that are tiny compared to Earth. They are basically tiny Death Stars now that protect the planet.

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latest

Race name: Mg'Thunians, or the Mg'Thun (depends if I get lazy or not :P)

Racial ability: While they are physically weaker than most races, they are intellectually superior. A gun made by humans are pea shooters compared to a Mg'Thunian gun. They have the ability to mind control a single being, and they use this ability to undermine and weaken planets so they are easy to take over. The Overlords, however, can mind control multiple, even dozens, of beings. They also have a telepathic network with each other. They can also perform weak psionic attacks that, in bulk, can be fatal.

Description: The Mg'Thun are a horrible race designed around a single goal - conquest. They are known for their horrible attitude towards...well, everything with a decent IQ. This is because sentient beings are their favourite food - the more active synapses the better. While they can thrive of food and water like most beings, a good brain is a delicacy to them.

Planet of Origin: Mg'Thun.

History: Not much is known about the history of the Mg'Thun except they have erased all history of themselves. They are very suspicious of everything, and don't want spies knowing things about them.

grelcolo.gif

Race name: Bracunians, or the Braculat.

Racial ability: They thrive for one thing - for a new body. If they get close to a target, they can inhabit their heads by eating their brains and replacing them. If the body they inhabit is destroyed, unless by headshot, they simply crawl out and attack again. They can often appear zombie-like, but if they 'get used' to a host it is almost impossible to tell that they aren't who they look like. They also can communicate telepathically, and share the same network as the Mg'Thun.

Description: Their biology is simply - when a Mg'Thun dies, a Braculat is born. Mg'Thuns are so intelligent that their brains can function on their own even when they die, allowing them to hover towards other beings of other species and take them over. These coconut sized brain monsters take up a large portion of the Mg'Thun army since they can quickly and efficiently infiltrate a planet and take over.

Planet of Origin: Mg'Thun.

Of course, the Mg'Thun have many other races under their thumb tentacles, but these two are the most important to the Mg'Thun lore.

-------

Faction name: The Mg'Thun Empire

Description: Due to the preferences of Mg'Thunian food, they have been forced to become a hostile and brutal army against everyone but them. As a result, the Mg'Thun Empire was born. Now several systems strong, any race is either farmed for their delicious brains or put to work in their empire.

Relationship with other Factions: Chances are they would be hostile with most races, but they are allies with races of equal intelligence to them. After all, they may be a threat to them, so best keep them on good terms. They would probably try to strike an alliance with the Methuselan, due to their intelligence. The DoomyFish The DoomyFish

Goal: Enslave everyone with tasty brains.

TheCountryWarrior TheCountryWarrior
 
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(Presumed Extinct)

Race name
Skarthos

Racial ability
Mental Manipulation
Where the Ambrodians could manipulate the world around them, the Skarthos could manipulate the minds of creatures and other races.

Description
The Humanoid subspecies stood 5-8 feet tall, covered in scales of varying color, with various horn patterns on their head. They had sharp teeth and claws.

The Quadrupedal subspecies lumbered at around 6 feet tall, and frequently served as mounts in the Ancient tribal days. They were not sentient.

The Dragons were massive sentient creatures, standing hundreds of stories tall. They were considered the Kings of old, and were practically invincible. They breathed death from their mouths, slashed with their giant claws, and bit with large teeth.

Planet of Origin
Skareptilian

History
The Skarthos were the sole inhabitants of Skareptilian, a swampy marshland planet. The Dracos of Old ruled with iron claws and directed their Underlings to the stars as conquerors. They eventually met the Ambrodians, feline humanoids that boasted what the Skarthos could only explain as magic. The two races fought an Apocalyptic War that decimated the Universe.

When the two races disappeared, they left behind Temples and Ships of unimaginable size, each containing powerful artifacts that allegedly grant the user abilities beyond their wildest imaginations.

Miscellaneous​
 
Planet Name: Mg'Thun

Planet size: About the size of the Sol system's Mercury.

Description: A smoggy, bleak world covered in black buildings and smoke. What might have been considered 'nature' on this world has long gone, and only technology remains. The only parts not covered in black cities and hidden by space stations are huge ravines, most likely a terrible consequence of over-mining. Oceans are fairly small, and are more likely to contain sulphur and chemical waste than water.

Inhabiting races: Mg'Thunians and the Bracunians (which are technically Mg'Thunians but more to be revealed).

Reigning power: The Mg'Thunian overlords, who are said to be the most intelligent beings in the known universe. Supposedly. Still, they are the ones that manage the Mg'Thun empire to great efficiency which they are famous for.

Faction allegiance: Themselves, the Mg'Thun Empire.

Disposition: Very hostile. In each of the planets they own, which is several systems by now, they have hundreds of giant lasers that shoot down anything that dares to try and sneak in unannounced.

History: Not much is known about Mg'Thun, except that the planet might have been a wonderful paradise of many strange creatures. History has been erased on the planet, but it is clear something vile went down to those other creatures for no evidence to remain whatsoever. Now, the planet is a technologically advanced ball of black steel.

Might: Due to their...allies...the planet of Mg'Thun is the centre of a large network involving several systems. The Mg'Thun armies are quite small in comparison, but heavily advanced, and the majority of the Mg'Thun Empire's armies are the ships and men of the other races.

Miscellaneous: Has two moons that are tiny compared to Earth. They are basically tiny Death Stars now that protect the planet.

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latest

Race name: Mg'Thunians, or the Mg'Thun (depends if I get lazy or not :P)

Racial ability: While they are physically weaker than most races, they are intellectually superior. A gun made by humans are pea shooters compared to a Mg'Thunian gun. They have the ability to mind control a single being, and they use this ability to undermine and weaken planets so they are easy to take over. The Overlords, however, can mind control multiple, even dozens, of beings. They also have a telepathic network with each other.

Description: The Mg'Thun are a horrible race designed around a single goal - conquest. They are known for their horrible attitude towards...well, everything with a decent IQ. This is because sentient beings are their favourite food - the more active synapses the better. While they can thrive of food and water like most beings, a good brain is a delicacy to them.

Planet of Origin: Mg'Thun.

History: Not much is known about the history of the Mg'Thun except they have erased all history of themselves. They are very suspicious of everything, and don't want spies knowing things about them.

grelcolo.gif

Race name: Bracunians, or the Braculat.

Racial ability: They thrive for one thing - for a new body. If they get close to a target, they can inhabit their heads by eating their brains and replacing them. If the body they inhabit is destroyed, unless by headshot, they simply crawl out and attack again. They can often appear zombie-like, but if they 'get used' to a host it is almost impossible to tell that they aren't who they look like. They also can communicate telepathically, and share the same network as the Mg'Thun.

Description: Their biology is simply - when a Mg'Thun dies, a Braculat is born. Mg'Thuns are so intelligent that their brains can function on their own even when they die, allowing them to hover towards other beings of other species and take them over. These coconut sized brain monsters take up a large portion of the Mg'Thun army since they can quickly and efficiently infiltrate a planet and take over.

Planet of Origin: Mg'Thun.

Of course, the Mg'Thun have many other races under their thumb tentacles, but these two are the most important to the Mg'Thun lore.

-------

Faction name: The Mg'Thun Empire

Description: Due to the preferences of Mg'Thunian food, they have been forced to become a hostile and brutal army against everyone but them. As a result, the Mg'Thun Empire was born. Now several systems strong, any race is either farmed for their delicious brains or put to work in their empire.

Relationship with other Factions: Chances are they would be hostile with most races, but they are allies with races of equal intelligence to them. After all, they may be a threat to them, so best keep them on good terms. They would probably try to strike an alliance with the Methuselan, due to their intelligence. The DoomyFish The DoomyFish And the Ambrodians, most likely.

Goal: Enslave everyone with tasty brains.

TheCountryWarrior TheCountryWarrior
I like them, but I want to point out that the Ambrodians are supposedly extinct. (Except for one, more on him later) They're the precursor race of this universe, and left behind temples and artifacts.
 
I like them, but I want to point out that the Ambrodians are supposedly extinct. (Except for one, more on him later) They're the precursor race of this universe, and left behind temples and artifacts.

ah, ok. fair enough. if the Mg'Thun were to discover them, theyd want to ally with them, still. ill just do a cheeky edit. on a side note, are we ready to start if two people are willing to?
 
Faction name:
Exil
Description:
Faction run by Amelie X120, made for exiles on the run.
Relationship with other Factions:
The Mg'Thun Empire: Friendly
Zukunft: Enemies

History:
Formed from an exile, they are new to the universe. They mostly run cargo for high paying factions or individuals, legal or less than.
Goal:
Wealth, and survival.
Miscellaneous:
 
Faction name:
Exil
Description:
Faction run by Amelie X120, made for exiles on the run.
Relationship with other Factions:
The Mg'Thun Empire: Friendly
Zukunft: Enemies

History:
Formed from an exile, they are new to the universe. They mostly run cargo for high paying factions or individuals, legal or less than.
Goal:
Wealth, and survival.
Miscellaneous:
Ooh! Mercenary faction! Approved lore!
 

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