10X Characters

tammynorthland

the berserker
Appearance:
*NO ANIME PICTURES. Please use CG pictures or real pictures.
Character Name:
*For a faster CS check from the Game Master, please follow instructions.
Age:
*Must be 18

Gear:
*Three items compose your gear, they are: Chimaeras, Suits, and Bombs. A character may choose to not have a suit in order to have another chimaera, or not carry a bomb to have another suit, and vice versa.
1.
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3.

Passive Features:
*Skill Sets, Knowledge, Resources, Affiliations with perks that have nothing to do with equipment. Name features in four words only or less.

1.
2.
3.

MOLLE:
*Modular lightweight load-carrying equipment or "Molly". Your military backpack. Contains the following by default: Binoculars, Combat Knife, Hydration Pack, enough MRE's, and rock climbing equipment.
1.
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6.

Personality:
*The personality and Background section serve as your writing sample, so writing a paragraph in one of them good. Though it's not the length that matters, rather, how you write, act and make your character come alive.


Accepted characters will be mentioned in the OOC tab, while turned down characters will be placed under a "Turned Down" spoiler code. You can message the GM to check out this part first before finishing other parts of your CS just to know if your story telling and writing meets the quality of this RP. Just check out the Main Story and Mission 2 threads to see the writing of other players.

Character biography:
*3-5 sentences.
*You may notify the GM and come back and edit your gear and MOLLE before a mission. Your passive features will increase or decrease over time. All new characters begin as Privates with the default CS.


*Tag me ( tammynorthland tammynorthland ) please in your chara sheet upon completing. Any mistakes I can help you out with.

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Mecha
Appearance: (picture)
Model:
*Your machine's name. A mecha can have any form, be it bi-pedal, animal-like, or some biomechanical hybrid, but they are all 25 ft. tall (huge size category).

Title (optional):
*Name in only four words or less. This is just for mecha flavor, title examples include: The First Prototype, Old Piece of Junk, Stolen Military Property, Giant Ninja Maid Robot, Flaming Steel Dragon Howitzer.

Armaments:

*These are your mecha's weapons. Each weapon has one property. Name in only four words or less. By default, all mechas carry a giant neo-steel dagger, and can use their fists to pummel enemies.
1.
2.

Chassis:
*The chassis holds the defensive and tactical attributes of your machine. Each attribute has one property. Name them in four words or less.
1.
2.

Mecha Powers:
*These powers are not parts or systems per se, these are the drama powers of mechas and their pilots you see in the media and can only be used ONCE per mission. They are dependent on the armaments and chassis properties of your mecha. Name in only four words or less.
1.

Model Detail:
*Short summary of either the background of your model, or its performance and purpose in the field, or a mix of all three.
 
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Alerius Mech


Appearance:

image.jpg

Name:T-21 Prototype "Excalibur"


Title: Slepnir


Armaments:


1: Heavy class Battle Lance: the lance is a little over half the length of the Slepnir with a heavily reinforced frame and point to allow for maximum damage.


2: 20mm AA rifle: Mounted on the underside of the forearm to allow for quick shooting in close quarters fires a 20mm Anti Armor shell made from depleted uranium. Semi-automatic (6x)


3: Pulse Magnets: exceptionally powerful magnets built into the hands and feet used to push enemy units forcefully away to gain some distance. Or reversed to pull enemies into an exceptionally powerful grip. Has a shorter range than the swords. Capable of concussive damage when pushing. (X10)


Chassis:


1:prototype Advanced Suspension: Allowing the Slepnir to have a boost to stress mitigation allowing it to move in ways that would be otherwise too stressful for other Mecha in this class to achieve without risking damage. EX. The two swords it uses would be exceptionally stressful for most. (TL;DR: allows it to take more stress from overall use)


2: Prototype Speed Boost: Must be paired with the Advanced suspension to function on the ground and cannot be used when encumbered with anything more than the minimum basic armor as the swords are so heavy. Gives a temporary boost to general ground speed. (3x)


3: Prototype Limb Control Software: Enables The Shipboard AI to make automatic corrections to posture and take over temporary control of limbs. following voice commands instead of from the controls in the event the pilot for some reason cannot. ( Pilot must be conscious)


4: Heavy Combat Shield: It's a shield. For heavy combat mounted on the left arm leaving the hand of that arm free. (Defense Defense)


5: Prototype Trajectory Tracker: Uses visual cues from the enemies in view of the sensor to help better predict where their shots will land before they make them. It does this by tracking things like barrel movement and and mech alignment to an advanced degree.


Mecha Powers:


1: Hyper-boost: Uses an extra energy reserve to set the Slepnir Into overdrive for a short period of time allowing it to almost double its overall performance speed. Model Detail: The Slepnir is built for overwhelming close combat ability but is highly ineffective at long and medium ranges. When it comes to battling other Mecha it is far outclassed when it comes to armor and defensive capability. But what it lacks in defense it makes up for in speed and power. The frame and armor is a light weight titanium alloy that boasts only the very minimal mech requirements for defense. The only real defensive capability it has is using the broad flat of his swords for cover.


(+2 Chassis Reward) (+1 Chassis reward +1 armament reward.)


image.jpg




Alerius Auxillius.


Gear:





1:Scouts tactical assault suit Comes equipped with jump boosters (10x) as well as an impact dampening exoskeleton to counter any possible damage from the use of the jump boosters Is built for high mobility. (agility) Now has a synthetic Nano weave that helps refract light to help it take on the appearance of his surroundings. Sitting still he'd be very hard to spot and from a distance while moving the same effect. (stealth)
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2: Interchangeable Gauss revolver. Has an interchangeable cylinder allowing the use of a 6 round .44 caliber cylinder and a three round gauss charge cylinder. Gauss Charges (3x). Qualifies as anti armor.





3. Twinblades: This sword pair consists of A short sword and a rock solid rapier, designed for puncturing armor.


4: M-22 Bares Automatic Rifle: This rifle is a select fire weapon that swaps between single and automatic fire. Firing 7.62 x54 rounds this Weapon is nasty. It carries a special clip of Depleted uranium rounds (X15 armor piercing rounds)








PASSIVE FEATURES:


1: The predator: Trained and built to be the hunter. Excellent perception.


2: Revolver proficency: Highly proficient with his weapon allowing Good accuracy and trained reload speed.


3: Sword proficiency: Exceptionally dangerous in close quarters with his sword


4: Lay of the land. Due to his previous missions escorting and protecting Cartographers he has more knowledge about known regions than most.


5: Mechanical inclination: Is very well versed in all things Mech related including Building and repairing advanced software and physical mechanical problems.


6: Blitzkrieg: He hits hard and he hits fast. His speed makes him a much harder target to hit. (Evasion)




MOLLE:


1. NVG.


2. Tool kit.


3. Sealant Tape (5x)


4. Trauma kit.


5. Spare cloak and hood.


6. Signal flare






Personality: Alerius for the most will usually take the longer more dangerous scouting jobs. He Comes across as blunt and right to the point however he has an charming sense of humor if sarcasm can be considered humor as well as a sense of lightheartedness on mission. Often quick to have some sort of quip or sarcastic remark.


Bio: Alerius was trained since he was very young in the arts of hunting, combat, and scouting, a skill that he didn't know he'd need. His father was a firm believer that his children should all grow up to be able to survive on their own and help others to do so should something happen. He has a great success rate with very few failures on his record.


This however was many years ago. During the time between the Great War and now he actually settled down having ran more missions for a couple years before settling into the R&D department of the U.S. Military. Settling mostly because his wife had wanted it. After all it was hard to raise two kids if their father was still active in missions. He was now in his mid fourties with two kids one 7 years of age the other 5 years old. His is once jet black hair was now a near solid silver with some black streaks peppered in. Still long enough to ponytail.


(+3 passive reward) (gear reward )(+1 Suit property)

(WIP BELOW THIS POINT) ( tammynorthland tammynorthland )
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Personality:


Background:


GEAR:

View attachment 181017


1:Heavy Assault Suit:


Heavily augments her strength allowing her to carry and fire weapons normally too large and unwieldy. it comes equipped with titanium plates to increase her defense greatly. A secondary layer to increase her Defensive capabilities even further.


2:Anti Material Chimera


Is essentially an anti material sniper rifle with a shortened barrel and a small thermal scope. it uses depleted uranium packed with an explosive charge. packs the same punch as other high powered sniper rifles (Anti Armor x10) It transforms into a top load SMG that uses standard rounds By collapsing the barrel.


View attachment 181191


3: Rail Cannon.


is pretty much what it sounds like. It's a rail gun meant to drive a beam through enemy targets like they were made of paper. (Anti armor beam RPG x3)


View attachment 181192


4. Heavy Cleaver: this nearly three and a half foot long weapons looks exactly as it sounds. It's designed to cleave through armor, wood, tough hide and keep on working. It's a brutally effective hacking weapon. ( one handed x15 armor piercing.)


View attachment 192127



PASSIVES

1: Heavy ordinance expert: she's particularly good her Rail cannon.(RPG)


2: Keen eyes: She's got sharp eyes. Good for spotting structural weaknesses others may have missed.


3:One Tough Cookie: she's tougher than her size makes her look. Able to keep fighting even with serious injuries. ( not life threatening)


4: Friends in high places: she's able to call down a supply drop. (X3)


5: Neeves of Steel: intimidation and scare tactics seldom work on her.


6: Eyeballing it: Her accuracy at longer ranges is almost uncanny with the sniper rifle portion of her Chimera.



M.O.L.L.E

1: Trauma Kit


2:Sealant Tape


3:Climbing Gear


4:Flares


5: NVG


6:

(+1 gear slot) (+1 passive)(+1 armor properties)


Liz's Mech

View attachment 181505


Name: X47-Tiger


Title: The Sentinel


Armaments:


1: Hyper Particle Cannon:


Its a sustained beam weapon. Each beam can be sustained for 5-10 seconds for a small sweep (Anti material/armor. x6)


2:80mm Artillary cannon: It fires 80mm High explosive artillery shells. (X8)


3: Particle output enhancers: increases the effective accurate range of her particle cannon by a wide margin.


Chasis:


1: Sentinel Heavy armor: is as it sounds super thick heavy armor designed to handle some of the heaviest combat situations.


2: Castle energy systems: Powers her generated shield. ( x3)


3: Nano Ballistic Weave: Adds another layer of defense to her mech under her heavy armor.


Mecha powers:


1: Castles Defense.


Temporarily generates a prototype energy barrier that stops almost anything from entering but keeps her immobile for a few seconds after it ends.( temporary invulnerability at the cost of almost all mobility for the duration and a short time after)


(+4 armament ammo 'total', +1 chassis slot +1 armament)
 
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Appearance:
f24b353fd677c224a276801b38e9685c.jpg

((Minus the robotic arm))

Stands at 6' even and weighs 180 lbs.

Character Name: Connor McKinley AKA, the Support.

Age: 39

Gear:
  1. 1. Titan Frame: Large boost to strength and durability at the further cost of maneuverability. Defense and Defense.
  2. Goliath Strength Frame Add-on: Further augments the strength of Connor's Titan frame.
  3. 2. Blue Light MMG 25x: A light machine gun that fires Blue Light rounds. Organics will catch on fire if he uses the specialized Blue Light rounds. Dead things have a much better of catching then living things. Can transform into a two handed ax with, able to use Blue Light rounds to heat the blade to increase the chance of combustion. Takes a charge if the blade is heated. Due to upgrades, the Blue Light MMG can now fire explosive rounds as well as Blue Light rounds. Due to the added strength of Connor's frame, the Blue Light MMG can be fired from a standing position. But it is still not advised to do so for optimum accuracy.
  4. Fragmentation/Incendiary/Concussive Grenades 8x: No explanation should be needed. If you don't have shrapnel in your or on fire, then you should be to dazed by the boom to shoot back.
  5. Grenade Launcher 3x: Screwing throwing grenades, this gets them further.
  6. Anti-materiel Rifle: Nothing says "get off my lawn" like a really big rifle. Designed to take down mechs and tanks, soft flesh doesn't really stand up to it. And if worse comes to worse, he can use it as a hefty club.
Passive Features:
*Skill Set, Knowledge, Resources, Affiliations with perks that have nothing to do with equipment. Name features in four words only or less.
1. Gun nut: Gun not working and you don't know why? Ask this guy, he'll know what's wrong with it.
2. Strong: He can simply carry heavier things. That means he doesn't need a guy following him around with ammo boxes.
3. High pain tolerance: Just as it sounds
4. EXPLOSIONS! It goes boom? Good, he'll be able to set it up for you then.
5. LMG proficiency. He works with it regularly, it was only a matter of time until he got real good at using it.
6. Mk IV Bastion piloting proficiency. Training and lots of practice has started to show.
7. Bull headed determination. If he says he's going to do it, then he's going to do it. And there ain't nothing you can do about it.
8. Robo-bits. Due to his now slightly mechanical make up, he's just that little bit tougher to break.
9. Legendary Reputation. It's easier to persuade those that know about what he's done and don't want to kill him for it.
10. Grenadier. From constant throwing and aiming of the grenade launcher, Connor has become rather accurate with grenades.
11. MMG proficiency. In all reality, a MMG is just a step up from an LMG.
12. Scarred Wolf. Connor has been the leader of the Tungsten Wolves for a while now, and he's been in many fights. If his rank doesn't get you to do something, his track record will.
13. Anti-materiel Rifle Training: He can handle the recoil of he rifle, and consistently hit a stationary target. He hasn't had to much time hitting moving targets, so that's a bit iffy.

MOLLE (Modular lightweight load-carrying equipment or "Molly"):
*Your military backpack. Contains the ff. by default: Binoculars, Combat Knife, Hydration Pack, enough MRE's, and rock climbing equipment.
1. Weapon maintenance kit.
2. NVG
3. Cocoon tent, it's a good idea.
4. Multi-environment sleeping bag: Allows him to sleep comfortably in his tent, be it hot or cold outside.
5. Carry-all. A collapsible carrier that does what you'd think it'd do, carry things. Biggest thing it can hold is a person.
6.

Personality (optional): Loud. Plain and simple. He'll talk your ear off, and won't even care if you were listening or not. And the voice he talks in the most is his outdoor voice. The short of it is, silent is not in his dictionary.

Background (optional): Simple. His family needed money, the military gave them money. So, one thing lead to another and now he's here, with an increased pay then when he began might I add.

Appearance
13d21d63eaf766f0c9b3f8cbe905a461.jpg

Model: Mk IV Bastion
Title (optional): The Rook.
Armaments:
*These are your mecha's weapons. Each weapon has one property. Name in only four words or less. By default, all mechas carry a giant neo-steel dagger, and can use their fists to pummel enemies.
1. Chainsword. Not his primary weapon, but useful nonetheless. It's sole property is that it can cut through just about anything given time. It isn't on fire, it doesn't shock the enemy, it just chews threw them.
2. MMMG 15x. The Mecha Medium Machine gun. It's supposed to be set up before firing, but the Bastion MkIV can fire it from the hip with reduced accuracy.
3. Demomen 5x. In all reality a large cluster of high explosive missiles. Big boom, poor accuracy and range.
4. Thermo Knuckles 15x. Brass knuckles installed onto the Bastion. If the sheer power and weight the Bastion has isn't enough to hurt it, they have several thermal charges stored to give it a little extra oomph.

Chassis:
*The chassis holds the defensive and tactical attributes of your machine. Each attribute has one property. Name them in four words or less.
1. Defender Chassis. A whole pack of Shark Wolves could be gnawing on him, and their teeth would fall out before they'd get anywhere.
2. Electronic Pulse 9x. Mostly used against flayers, this sends out a powerful burst of electronic energy to fry them. It can also loosen the grip of large monsters.
3. Heavy Reinforcement. Shark Wolves to big for you? Not anymore with the Heavy Reinforcement module. Now even a Lysaur can step on you and you'll probably survive. No refunds.
4. Counter Measures. He may be a tough nut to crack, but that doesn't mean he likes missiles and other things hitting him.

Mecha Powers:
*These powers are not parts or systems per se, these are the drama powers of mechas and their pilots you see in the media and can only be used ONCE per mission. They are dependent on the armaments and chassis properties of your mecha. Name in only four words or less.
1. Holding. Nothing will get Connor or the Rook to move once they got their mind set on it. Even with systems nearly destroyed and the pilot sustaining multiple wounds, he will still find a way to pull that trigger one more time.

*You may notify the GM and edit your chassis and armaments before a mission. Upon returning to mother base, all ammo and charges are replenished (doesn't include mecha powers).
Appearance:
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Codename: Minos
*Four words only or less. During missions, pick either your mech or your Kaiju to bring together with your character. In some missions that I GM, I will not be allowing Kaijus if they're going to ruin the plot.

Species (optional): Minotaur class creature
*Four words only or less. For combat gameplay, the Kaiju will be similar to a tank. A tough, powerful siege weapon that can easily be swarmed by the speedier and agile mechs. A kaiju would require a mech company guard so that it wouldn't be neutralized quickly just as Godzilla was put to sleep after a single Zzz bomb from Artemis' Dynasty Scarab.

Size category: Colossal
*Either huge, gargantuan or colossal. The smaller the kaiju, the weaker but faster it is. The bigger, the tougher and stronger. If you like, you can have your Kaiju still in the growing stage, so it can be just huge for now. A huge Kaiju is like a mech that cannot fly. Gagantuan and colossal kaijus instantly kill humans not in mechs.

Special Attributes:
*Four words or less. These are body parts or the physiological composition of a kaiju that give it a unique edge. All start with four for now.
1. Sharpened horns and claws.
2. Thick skinned
3. High muscle density
4. Sharpened hearing and smell
5. Thunder Cloak. Electricity is trapped in his fur and effectively protects him from electrical attacks.
6. Ballistic Armor. Armor custom fitted just for Minos to protect against anything mechs throw at him.

Kaiju Description:
Minos is often rather placid, easily being guided by Connor or other qualified handlers and giving little trouble. However, in combat, he is a monster. Going into a blind rage, he will rip apart what ever he can with little to no sense of self preservation. He's gotten a bit more ornery with age, and extremely territorial. But as long as you make sure he knows who you are, or you're with someone he knows, then you should be fine when entering his claimed territory.
Mission Reward: Support Officer (+1 bomb prop)
For your characters, pick only one from the following:
  • +1 chimaera property (all your chimaeras have either three properties or four now if you've obtained this perk before)
  • +1 gear slot
  • +2 suit property.
For your mechs, pick two from the following. A perk can be picked twice:
  • +1 chassis slot
  • +2 Armament Slot
  • All Armament Ammo Up (+4)
  • +1 chassis slot
  • All chassis charges up (+4)
Kaiju

  • +1 Special attribute slot
  • Presidential favor, +1 Special attribute slot (armor only)
Army

  • 600 personnel
 
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- Alexandrie Kazembe -


Appearance:IMG_1917.JPG


Character Name: Alexandrie Kazembe





Age: 29


Gear:


*Three items compose your gear, they are: Chimaeras, Suits, and Bombs. A character may choose to not have a suit in order to have another chimaera, or not carry a bomb to have another suit, and vice versa.


1. Power Suit || Gives the wearer boosted strength and reaction time for the edge in combat.
IMG_1923.JPG


2. Elephant Bomb || Mine designed to cause damage on top of damage. Has a set timer.


3. The Painkiller || Shotgun capable of transforming into a machete.


Passive Features:


*Skill Sets, Knowledge, Resources, Affiliations with perks that have nothing to do with equipment. Name features in four words only or less.





1. Tech Junkie || Alexandrie loves work with machinery, and has developed in in depth understanding of he inner workings of her mech and many others.


2. Martial Artist || Alexandrie is excellent at hand hand combat, and uses a variety of techniques to subdue her enemies.


3. Calming Aura || Being able to stay calm in stressful situations is one thing. Being able to calm others is on a whole new level.


MOLLE:


*Modular lightweight load-carrying equipment or "Molly". Your military backpack. Contains the following by default: Binoculars, Combat Knife, Hydration Pack, enough MRE's, and rock climbing equipment.


1. First Aid toolbox


2. Night Vision Goggles


3. Cocoon Tent


4. Camera || Waterproof


5. Audio Recorder


6. Lighter


Personality:


Alexandrie is a witty, sassy, and relatively narcissistic woman. On the battlefield, Alexandrie is very serious. At times she can be reckless as well. Off the battlefield, Alexandrie can often be found hanging around her mech. Some people say she loves her mech more than she loves herself, and Alexandrie loves herself a lot.


Background:


Growing up in an orphanage is a bummer. Having your orphanage get shut down is flat out depressing. When Alexandrie was 12 years old her orphanage on the United States mothership was shut down because of improper treatment. The orphans were meant to be relocated, but were forgotten. Alexandrie, being one of those orphans was left with nowehere to go and nothing to eat. Alexandrie managed to scrape by for a few months, eventually finding a job at a trash disposal site. There, industrial mecha were used in the disposal process. Alexandrie's job was count how many loads of trash were disposed off. However, after her work was done, and everyone had gone home, Alexandrie would sneak into an industrial mech. At first, she had no idea what any of the controls did. During her fourth time in a mech, she accidently turned the mech on, prompting her to eventually slowly move the mech around. Over the course of a year, Alexandrie managed to teach herself how to use an industrial mech quite well. She wasn't allowed to use the mecha in the slightest, but she did anyway. Her fun came to an abrupt end when the worksite's overseer, who had stayed after hours caught her toying with the mech. Being the evil scumbag the overseer was, he locked her in an airtight capsule and tossed her into the trash disposal area for the next day. With a lack of oxygen in the capsule, Alexandrie passed it within hours. While she was unconscious, her capsule had been launched into space via trash disposal air lock. When Alexandrie awoke, she was on a bed in what appeared to be some sort of medical wing. The doctors and nurses who talked to her spoke another language. Alexandrie then saw a logo on one of their uniforms. It was the symbol of the African Faction. Somehow, a patrol ship had found her capsule and taken her back to their motherbase. Luck must have been on her side while she was unconscious. After her recovery, Alexandrie was taught how to speak the African Faction's language. She caught on quickly. As becoming bilingual, she was also given a basic education. She was later told that she would continue her learning in a new facility, on Earth. Alexandrie was 19 at the time. In this facility, she was trained to be a soldier while she received her education. The group that was training her called themselves Rogue Coyote. Alexandrie was excited to eventually join them in the field. Now, Alexandrie is 29 years old and has finished her training. She has received her own mech and is now being sent into the field for the first time.


  • Mecha


    <br>

Appearance: IMG_1913.JPG


Model: K-77 Lifter


Title: The Dragon


Armaments:


*These are your mecha's weapons. Each weapon has one property. Name in only four words or less. By default, all mechas carry a giant neo-steel dagger, and can use their fists to pummel enemies.


1. Shoulder Rockets || Missile x6 use. Homing missile fired from launchers position behind the shoulders.


2. Dragon Shield || Melee. x10 use. Uses only drained when hit by an attack with the capability of damaging a mech with enhanced defense. Three uses drained when hit by titanic class attack.


Chassis:


*The chassis holds the defensive and tactical attributes of your machine. Each attribute has one property. Name them in four words or less.



1. Pressurized Joints || The K-77 Guardian can handle more strain than the average mech. This results in the mech being able to achieve more difficult feats of strength.


2. Superior Plating || The mecha is equipped with nano woven plating to give the mecha extra protection.


Mecha Powers:


*These powers are not parts or systems per se, these are the drama powers of mechas and their pilots you see in the media and can only be used ONCE per mission. They are dependent on the armaments and chassis properties of your mecha. Name in only four words or less.


1. Release the Dragon || Alexandrie's mech sprouts biomechanical wings resembling that of a dragon, allowing for short term temporary enhanced flight. A high energy core within the mech will become exposed, and is capable of firing a single powerful continuous beam of destructive energy.


Model Detail:


The K-77 Guardian is a specialized combat version of an originally African industrial mech meant for the heaviest lifting. The model had been in use by most of the factions for some time now, only recently being deployed as combat mechs with increased protection. The K-77 Guardian is special because of the bio mechanical components used in its creation, and yet it still holds more secrets.

tammynorthland tammynorthland
 
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Degan Walsh
- Manatheran Security Corps, Shock Trooper -

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Character Name: Degan Walsh

Age: 32


Gear:


1.
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Hell Walker: This armor is designed to keep the user fighting at any cost. The main function is the cellular dampener which allows the user to stand more hits due to not being able to feel them, keeping the user up and running for as long as possible.

2.
998a7d9f044deb8bcce8cfc9c1fd07e5.jpg

Light Weight SMG's that collapse and fold into a concealable block along side the forearm. Can be deployed in less than 2 seconds, ready to fire in 3. High ROF

3.
c5d7cbd6adfcbeddb53a14c77fe9b1d4.jpg

The Anvil: Is a four barreled, shoulder mounted, personal artillery piece. It is capable of firing an extremely high caliber bullet akin to that of a mechs armaments. Though it is very slow to reload it packs a hell of a punch. Armor Pen. x4


Passive Features:

1. Got Friends in...Places: Degan has favors he can call in from his "friends" in the Manatheran Security Corps

2. Survivalist: Degan is used to fighting and surviving on his own, and he is good at it.

3. Shocker: Degan is a shock trooper, and as such excels at pushing control points, holding sectors, and eliminating targets by any means necessary.

MOLLE:

1. NVG

2. Multi-environment sleeping bag: Allows him to sleep comfortably in his tent, be it hot or cold outside.

3. Water purifier

4. Navigation equipment (Maps, compass, ECT)

5. M.A.L.A. Maintenance kit

6. Smokes

Personality: Degan is a closed off individual that likes to keep his personal stuff just that, personal. With an exterior of smiles and laughing, Degan uses humor and smiles to keep his rage hidden from others. Being a very rebellious person has earned him more than a few scars, however, his rebellious attitude only extends towards superiors and authority. Also he has a problem with drinking too much and smoking.

Background: Degan was born into a normal family that loved him unconditionally. Unfortunately Degan's father was an emotionally vacant, emotionally abusive, apathetic asshole that would treat Degan like trash. The poor body essentially grew up without a father and without much support forcing him to become self reliant and closed off. Once he turned 21, Degan left home and joined the newly formed Manatheran Security Corps. Staying with them for 11 years, Degan formed many relationships, including Dr. Volric the creator of M.A.L.A. Tech Inc. Thanks to the doctor Degan is able to walk around, and if not for the doctor Degan would be dead for reasons not specified.


Degan’s prosthetic's are made of experimental bio synthetic material that grows and heals like human skin, this tech is called M.A.L.A., Molecular Artificial, Look, Alike. The outer layer looks and feel exactly like human skin to the point where they only distinctive under a microscope. The muscle and soft tissue look like a sort of cross between tissue and machine with the bones looking like steal. This technology is essentially an upgraded version of the human body, though it is more advanced it can lose its effectiveness if not properly taken care of just like exercise for the human body. Though it is only most effective when pertaining to a singular body part, as more than that overloads the calipers and can fry the brain of patient. This is due to the tech tapping into the electrical impulses of the body, and having a direct connection to the brain. It should be noted that this a highly experimental condition that requires a large sum of money and a knowledgeable professional of which there are only three.

*Be warned, only read the following spoiler if you want to know some very secret stuff about my character. If you are unable to keep from meta gaming then i suggest you do not read this.*
By some Degan is referred to as the Immortal by others the Hex, this is because of all 33 combat missions 19 have ended in disaster. The type of disaster that no one walks away from, yet somehow during each one Degan somehow survived it, barely. During one of his times he was checked out for a brain injury and it was discovered that he had altered neural pathways. His brain was not wired like a normal human brain. Dr. Volric, an expert in M.A.L.A. technology, thought that maybe Degen would be a good candidate for his experiments. After days of talking, Degan finally agreed to be a part of the experiment.

They first started by fixing anything they could with M.A.L.A. tech, lungs, pancreas, liver, ect. This was done to see how much Degan could with stand, they results where that Degan could handle much more than and other patient. This was put to the test after the failed mission that took both of Degan’s legs. Now his brain had an even larger challenge, after that he lost his left arm.

The truth that no one knows is that Degan only has about 34% of his original body left, the rest being M.A.L.A. technology. This leads to Degan sometimes having issues caused by his tech.

P.s. If you read this pls do not let it affect your characters actions. If you do I will talk to about it, if it keeps happening I will bring it up to the Rp leader, tammynorthland. I do not want it to go that far, so just don’t meta game like that.
Mecha
0ff471cdc8454d6946a05caf2061516a.jpg

Model: ST40-VT2

Title (optional): Predator

Armaments:

1. High Power Assault Rifle: The rifle in the pic above, fires rounds at a rapid rate. Shreds armor, weak against shields.

2. EMP capable of removing use of armaments and chassis or shield of enemy mechs, up to 3 targets, or can use all three charges on one target to shut down the enemy entirely for 30 seconds. x3

Chassis:

1. Cloak: Predator becomes impossible to see as long as it is using projectiles and is not giving off too much heat. Thermals or other advanced optics can see it. This effect is lessened once Predator moves. x3

2. Over Drive: Predator is capable of increasing its move speed and response time to obscene levels, however, this only lasts for a short time. x2


Mecha Powers:

1.Apex Predator (1 minute): Becoming invisible, Predator is un-target able, immune to being seen by nv or other forms of detection or high class optics, and gains a temporary boost to damage output. x1

Model Detail: The Predator is designed to hunt other mechs and take them out before moving in and claiming a position. Being mostly sent in prior to the assault force to soften up the enemy position and eliminate targets before they are made aware of Predator.

tammynorthland tammynorthland
 
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Nyala Pierch
28​



  1. Omnissian Surveyor Suit (OSS) || Equipped with advanced sensor systems the: “ears” act as cameras allowing her to peek around corners while being hidden, it provides adequate protection against small arms fire and is equipped with small jump jets only used in bursts. The suit also allows Nyala to be extraordinarily fast for a brief period of time to get away from sticky situations, however this speed boost lasts a minute or two.
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  2. CX233 Bullpup Assault rifle || basically a shortened assault rifle but with all the characteristics of an assault rifle its secondary fire is a sonar dart that lets nyala see around corners and through thin walls. Slung on chest
image.jpg
3. SVN7 Railgun || A large caliber railgun thats basically a sniper rifle slung over shoulder

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Passive Features:

  1. Photographic memory || just what you think it is

  2. Novice Marksman || she is attempting to specialize in long range to medium combat

  3. HUD ||her suit’s visor gives her a heads up display letting her see through the various cameras as well as not needing a any kind of scope on her weapons.


MOLLE:

  1. 6 recon drones in the form of tiny balls that scout/fly about.

  2. Cutting laser

  3. Omni Tool Kit

  4. Radar/radio booster/extender

  5. 4 motion sensors.

  6. Advanced Optics || this gives Nyala various modes of sight Thermals, nightvision, etc, (ties into the suit) for more advanced optics they have a cool down


Personality:

Nyala had always been cold to her peers to the point of anyone knowing her would label her a sociopath, and always took the best routes to an easier life. However she knew she’d have to work hard to get to these high positions and had gained a reputation for being hard on her partners for not picking up their slack. Being an overthinker and a planner she likes to hoard information so she can know how to best possibly do things. This reflects her choice of equipment and mecha. Upon reading massive reports of various battles she had concluded that the best defense is to simply not to get hit and the best way to attack is by surprise which is also reflected through her actions.



Background: When the events of the first crimson canines took place Nyala was only 17, she was like many Civilian. She was a rather promising member of society, making high grades and overall looking like she would hold a high ranking position. However looking up at the feats of the crimson canines. She wanted to be just like them, they were practically superheroes to both her and her classmates. As the great war started She volunteered into the army and was part of a recon team, it was supposed to be a easy and simple mission, scout the area look for any signs of an enemy base. However it was anything besides simple and easy as the team was ambushed, not by the enemy but by huge feral creatures. Nyala barely got away with a light slash wound on her stomach constantly reporting that they were attacked and needed assistance to her command. But there was an interference, isolated, alone, and wounded Nyala was lost as she attempted to retrace her recon parties steps stumbling her way back to base. This event warped her mind to face the realities of death and lack of communication, to this day she carries a enhanced radio on her person on every mission. Throughout the great war Nyala continued to serve, it gave her the chance to observe different strategies and what to prioritize as well as made her cold to the people around her.

To this day Nyala serves as apart of a survey corps mapping out terrain for settlements and safe routes for various civilian merchants or convoys of supplies. She is certainly happy about her new position as it offered little stress, she even got a experimental Mecha to boot, it was quite literally everything she wanted, it was fast, and the sensors were top of the line. It made her job much easier and gave her a way to support attacked convoys.




Appearance:

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Model: XE-M1


Title: “The God’s Eye”




Armaments:

  1. Arksaw 120mm Assault cannon. ||Cartridge (not sure how the ammo works). Slow firing medium to long range weapon. Integrated. Non-removable, right arm only

  2. Herald 310mm railgun || Cartridge long range weapon. Left arm only

  3. Shoulder Neo-steel spikes || Melee. Spikes that can “shoot” out but connected via wire and can be retracted/retrieved. These are experimental and have a tendancy to snap off.
    X8tn1LQbCiLnMpxRGv2U5aV9LKrHlZBzZPJprW1oKto6ASdXq4n9awzjuSI2Y6yIkLBz33Nq4WiZrEj3g572NOjYBMy5_WvTQFoX0je2fVBfXehO4N7P2EdzMNNOr0aGi-zON6zb


Chassis:

  1. Enhanced targeting || Accuracy and weak spot targeting increased

  2. Enhanced jump jets || faster than your average mech with small boosts.

Mecha Powers:

  1. Eyes open! || All enemies are highlighted for Nyala and her allies as well as increasing everyone's accuracy for a set amount of time.

Model Detail:

Streamlined to a tee The XE-M1 was meant to be one of the fastest mecha the US had at their disposal, the first prototype which was given to Nyala for testing had a few problems at first, jet boosters failing, sensors glitching but those had (mostly) been taken care of. On second inspection The XE-M1 is rather fragile however its speciality is long range to medium combat as well as giving the pilot massive information on the battlefield with advanced sensors hence “The God’s Eye”

A much more downgraded model is produced to be logistics or scout mecha in various fields tammynorthland tammynorthland
 
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Appearance:
0cff86c491d216786bba6d2ba39dd481.jpg




Character Name: Grey Soloded

Age:
25

Gear:
*Three items compose your gear, they are: Chimaeras, Suits, and Bombs. A character may choose to not have a suit in order to have another chimaera, or not carry a bomb to have another suit, and vice versa.
1. DragonScale Suit" suit with a scaley appearance which is better against melee attacks for close combat. however it serves great protection against the bullets as well but only to such a large caliber. because it is nanoskin it can repair itself from minor damages over time by itself as well as grants the wearer ability to have basic flesh wounds patched up for them without medical attention.
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2. Revlok. double bladed weapon that has micro generators to help instigate heat to melt enemies. Special attack otherwise normal cutting ability.
Lord_of_the_Mechs___Staff_by_redcloud16.jpg


3. meltdown. Assault rifle with high rate of fire and high velocity but lower damage. can equip heavy rounds which deal more but fire hotter and can cause overheating. Shotgun attachment fires x5 rounds.
500_F_100724483_nzUdAJ7gdmJnBYtJDPNgATBhiY4ZJXKw.jpg



Passive Features:
*Skill Sets, Knowledge, Resources, Affiliations with perks that have nothing to do with equipment. Name features in four words only or less.

1. Staying greasy- incredible with mechanical repairs and fixing machines(including mechs)
2. BANG BANG- above par reloader with pistols and shotguns.
3. lie of the land- Has great sense of direction in most environments

MOLLE:
*Modular lightweight load-carrying equipment or "Molly". Your military backpack. Contains the following by default: Binoculars, Combat Knife, Hydration Pack, enough MRE's, and rock climbing equipment.
1. suit multi-tool(mechanics tool to help on site repairs)
2. nuclear capacity battery x1
3. wiring kit
4. fuse kit
5. nanoskin bandolier belt with storage pouches
6.

Personality:
Grey is best described as a rambunctious gentlemen. To anyone who isnt a threat to him he is kind, compasionate, friendly and yes can be funny and a joking asshole. However when it comes to the enemy he has another side to him. Grey is very trouble seeking and like to stir up issues himself. Grey is very protective over his people and Grey will fight anyone anytime and anywhere without letting someone get a warning. Grey is also always ready to step on the battlefield often creating smart ambush and sneak attacks showing he has a creative side.

Character biography: during times of war 10 years ago Grey and his family grew up in a poor slum region of the U.S. mothership. They sectioned them off like dogs to survive their own on the ship. jobs were very tough. The economy was as well. Not only that but the crime rate was high. Grey never was taught to fight rather, He was taught to stay hidden and let the law deal with the issues in the slums. However as the years past and Grey grew older he was sent off the ship to a non biodome experiment area of the Earth. The men and women of the slums of the U.S. mothership were told it would be a safe haven to get a new start. To create their own wealth and economy. However when they were dropped off by the ships that flew the whole poverty population to earth they discovered it was a barren wasteland. However as barren as it was there were underground wells allowing the area to become non toxic. But the heat was something else. Starting with almost nothing this town begun to grow. grey over time learned to build with mechanics for his job to get by. THe cities only economical stimulant was the mines in the hills which was loaded with maurauders and theives. He begun building weaponry and machines to combat against them. But with his line of work improving with age so did his clientel. Soon he begun building for the thieves themselves. eventually working with them. When he found out this group over the years escalated to a terrorist group they betrayed him. He vows to protect his town to this day from the terrorist group in the desert that tries kill them all with his allies.


Mecha
Appearance:

IDW01DarksharksMeleeMech-Sinix_zpsfffe12e4.jpg



Title: Chopshop


Armaments:


1. Chopsaws- laser chainsaws attached to the forearms that cut apart metal and tear through skin and hides. (gas-5 minutes of spin time)
2. Welder- back turrets that spit molten metal (x2 shots each chamber 4 total)

Chassis:

1. Metal Armor- upgrade crude shoulder armor
2. jet turbines- attached with the welder cannons and can operate as a massive speed burst. also fabricated to allow him to fly. (X2)

Mecha Powers:

1. unknown(for now)

Model Detail:
chopshop was built by hand by you guessed it. and modified under the Crimson Canines specs to be up to parr with technology. Grey. He put together his own personal mech for use against fighting the group that he once worked and built for incorperating his best weaponry lines of work into it making him superior to the enemy they wrestle often with in the desert they have to call home. Now he resides in Lysaur Valley where his mech is maintained by the mechs and himself at the bay. Chopshop underwent a massive makeover as compared to before
 
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(Him without the knight armor gear)
Character Name:
Sergeant Major Vicktor Blutouski


Gear:


*Three items compose your gear, they are: Chimaeras, Suits, and Bombs. A character may choose to not have a suit in order to have another chimaera, or not carry a bomb to have another suit, and vice versa.


1. E-2000 Lightweight Balistic Suit (L.B.S) Personally cosmetically customized by Vicktor himself. This suit injects a chemical mixture into the bloodstream, this mixture causes increased resistance to pain and will gradually (but very very slowly) heal the wearer in battle. The helmet doubles as a filtration system, this will filter out any toxins in the air. He personalized it himself with a happy face sticker on the right side of his chest and a target sign on his helmet with the words "Shoot Here" (The mixture is now super potent and the effects are faster)


kzsf_fe_2013-10-08_helghast-infantry_06.jpg



2. The Murder Weapon.
lancer.jpeg


A LMG with a noisy chainsaw attachment. Great for shredding through enemies but might attract a larger threat.


3. Big Rhonda
my_modern_lever_combat_shotgun_by_pagani_f1-d32nqsy.jpg


A shotgun with a long bayonet, fires regular or slug rounds x20. Perfect for "close encounters"


4. Room Clearers
future_nade.jpg


Grenades in which when thrown, release deadly shrapnel into the area that bounces off obstacles in order to reach targets behind cover.


Passive Features:


*Skill Set, Knowledge, Resources, Affiliations with perks that have nothing to do with equipment. Name features in four words only or less.

1. Bullet Sponge.


Due to the chemicals that are injected into him through his suit, he can absorb more damage than the average human.


2. I'm Heavy Weapons Guy.


He has extensive training with LMGs.


3. I'll Save You!


He can throw himself in front of any teammate absorbing any damage that would've been done to the teammate.


4. Charismatic


He can talk his way out of certain situations and can convince people to do things.

5. Leader


When in dire situations, he will take lead of his team, doing what he thinks is best at the moment for the majority of his squadmates.


6. Heavyweight Champ


He is trained extensively in hand to hand combat (mostly boxing)

MOLLE (Modular lightweight load-carrying equipment or "Molly"):

*Your military backpack. Contains the ff. by default: Binoculars, Combat Knife, Hydration Pack, enough MRE's, and rock climbing equipment.


1. Thermal goggles


2. A lighter


3. Basic tent


4. A heartbeat sensor


5. Cigarettes


6. Medic Kit

Personality:
At first glance, Vicktor looks like the most cocky and stoic person you will ever see, and you'd be right. Besides those two he is not afraid to die and is very trustworthy. He is very devoted, willing to sacrifice himself and sacrifice other teammates in order to get his mission done. He is also very obedient, he will throw himself down a volcano if his superiors ordered him to.

10x
Although he is still stoic, and still a bit cocky. The ten years after he had joined changed him greatly. Since he had been offered a position and rose through the ranks of the intelligence sector of the Canines (Then the US army after disbanding) he became more responsible and more of a leader. He is still not afraid to die and is still trustworthy.

Background:
Vicktor can be traced back as far as his mercenary work can. He started out as a hired gun to the highest bidder, but one day, his employer wasnt so honest with payment. Long story short, his employer is at the bottom of the ocean and he vowed to never be a hired gun again. He joined the Crimson Canines with great battle expertise.

10x

After the Canines disbanding, Vicktor was offered a position in the United States Intelligence Agency due to his time in the Intelligence Sector for the Canines. At first, it was mostly field work. Dealing with black market dealers and keeping the Brits and Russians in line. Until he lost his eye in a knife fight with a druggie. Although he was promised an artificial eye he had never underwent the surgery. He wears an eye patch that covers up most of the scar.
Rewards:
  • +1 suit property
  • +2 passive features
  • +1 Gear Slots
Mecha:
Mech rewards

  • All Armament Ammo Up (+3)
  • All Chassis Charges Up (+6)


mech_suit_by_flyingdebris-d2xhg31.jpg

Appearance: (Rank on shoulder differs on the character's rank)


Model: C-17 Walking Fortress


Title (optional): MURDER INC. (Painted on the side)


Armaments:


*These are your mecha's weapons. Each weapon has one property. Name in only four words or less. By default, all mechas carry a giant neo-steel dagger, and can use their fists to pummel enemies.


1. M-700 Quad Shot Launcher


×7 Launches four small cluster bombs that do an area of damage


2. 80mm Vulcan Chain-Gun


×9 An 80mm chain-gun that deals enormous amounts of damage to the target.


Chassis:


*The chassis holds the defensive and tactical attributes of your machine. Each attribute has one property. Name them in four words or less.


1. Repair Drones|| x9 repair-in-battle. Outside of battle, repair is infinite.


2. Extra Seat|| Due to the extra cabin space, one extra seat is fitted to protect important officers or civilians.


Mecha Powers:


1. Final Stand|| "Im not going down without a fight!" When the mecha has sustained large amounts of damage, the repair drones overload the reactor, increasing power in the guns. Eventually shutting down completely or in dire situations, may cause the mecha to explode.


Model Detail:


The C-17 Walking Fortress is probably the most defended mecha of all. Mostly used for escort missions and defensive purposes, this mecha's armor is extremely difficult to penetrate. Stopping anything short of a 805 caliber sniper round.





WIP
Samantha Blutouski


"Sam"


125513aa1fdbedda92c5cc3d44024f25.jpg



Gear:


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1. G-3000 Advanced Flak Suit


This suit was modified by Samantha herself. The suit eliminates explosive damage to a certain range ( standing close to a live grenade won't kill her but it will hurt her really bad). The suit also protects against small arms fire.


Assault_rifle_by_jimsvanberg.jpg



2.The Grenadier's Assault Rifle


This assault rifle also turns into a grenade launcher that fires fragmentation shells x3


3.Utility Explosives


A C4 like explosive that can be stuck to a anything or thrown at an enemy then remote detonated from a safe distance. x8 bricks (one brick can be cut into halves, thirds, or quarters. When cut, the brick multiplies into how may peices. A brick cut in half equals two half pieces and so on. One brick can level a small house and a quarter can blow a hole in a wall.)


Passive Features:


1. Demolitions Expert


"One crossed wire, one pinch of potassium chloride, one errant twitch... and kablooey!"


She is a demolitions expert knowing all there is to know about explosives.


2. NERD!


She has the smarts to rival that of the greatest minds in the Crimson Canines. Mostly in mecha engineering.


3.One Tough Cookie


Like her brother, she is naturally tough and isn't afraid of showing it.


4.Field Mechanic


When out in combat, she's able to quickly repair her mecha or weapon at any time.


5.Super Focus


In the heat of battle (after initially flipping out) she becomes focused on targets increasing accuracy for her normally inaccurate assault rifle.


6.Lightfooted


Her relatively small size allows her to move more quietly.


MOLLE:


1. A repair kit


2. A locket with a picture of her parents


3. A heavily used stress relief ball


4. An all-terrain tent


5. A dictionary


6.A little journal


Personality:


Samantha is smart and witty. She always had a liking to learning new things and knowing more than people. She is extremely jumpy and she gets frightened easily. She also gets really badly nervous and she constantly squeezes her stress ball. She tends to panic from time to time and she freaks out. Outside of missions she's fun to hang around with and is easygoing.


Background:


Being the smartest child around wasn't easy on Samantha's childhood. She was always being put in special classes or being moved up a grade. She was diagnosed with anxiety from the stress of her childhood. She graduated college at the age of 13 and received her doctorates in technology at 17 with an IQ of 304. She was offered a high paying technicians job but joined the canines for field work

(Done with everything except for Samantha in the last spoiler) tammynorthland tammynorthland
 
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CHARACTER

Appearance:

e76f66666f5dd677d8351629954ae2f0.jpg
Character Name: Bade Battrin
Age: 28
Gear:
1.
Tactical “Skull-Basher” Heavy-Armored suit:
2c9f4d3f1fbda8e61205d6582fd06691.jpg
Suit had extra built in hydraulics to help Bade move without extreme difficulty. The suit is made to take heavy blows, yet is easily taken out by just about any mecha. The fists serve as a boost in his strength, allowing him to lift object and throw punches stronger than an average human. Built in night vision.​
2. Dual Mode Rifle:
ef7c56960763bd5f6d9af0971fa77368.jpg

This rifle is primarily a semi-automatic assault rifle with an average rate of fire. The scope has vital targeting (only points out were vitals are, not auto-targeting) so that it can help Bade scope targets with the sniper mode of the rifle. He is still not the most accurate sniper in the world, so he mainly sticks with assault mode.

3. EMP Shockwave bomb:
images
Can be attached to electronic device (like a Time bomb) or set to be thrown like a grenade. If the target isn’t electronic, it will still electrocute the selected targets within radius.​
Passive Features:
1.“Techy” – A term Bade uses to explain the fact he is extremely tech savvy. He can program machines and even occasionally a video game.
2. Proficient Engineer – He has actually tricked out his mecha for the past several years, even before joining the military. He builds gadgets in free time.
3. Tactical Close-Combat – He can make decisions fast when he comes in close-range with a target.
4. Martial Artist - He has participated in many Martial arts and with the help of his suit he can hit hard and block easily (most of the time).​

MOLLE:
1. Flares
2. Multi tool “Meta-Wrench” (Basically a compact tool box)
3. First-aid and Trauma Kit
4. IPod like music player, capable of attaching to the speaker inside his mecha. It’s classed as a collectible antique.
5. Snacks (Skittles, Granola, bars)
6. “Ghost Program” Hacking kit
Personality:
Bade is energetic and humorous, but bit cocky and naive when it comes to missions. However, it isn’t as bad as what his naivete used to, allowing leaders to trust him on more complicated missions. Though his suit and mecha don’t show it, Bade is actually a lot gentler, but when duty calls, he isn’t afraid to get into the dogfights. He isn’t very good at verbally expressing his feelings, but (due to his passive-expressive nature) you can usually tell what he is thinking. He is not reckless, but in fact is very respectful to his leaders. Though he is smart and tech savvy, he sometimes lacks on the common sense side. This can lead to stupid mistakes and quite humorous accidents. However, in extremely stressful situations, he can become discouraged or frantic. People usually have a good effect on calming him down though.
Character biography:
Bade was a construction engineer who built an exceptionally strong and durable mecha out of one that was going to the scraps. As time went on Bade, wanted to follow in the footsteps of Father - a military general who died 11 years ago. Bade enlisted and barely made it in, his mecha being the most reliable factor in his acceptation. Once he was accepted, he had his mecha upgraded for combat. He served for five years, but had a serious injury and was forced to retire. Though he has recovered, the military has no need of him any longer. He instead took to construction and works for a mecha repair shop where he upgrades and repairs busted mechas.​

MECHA
Appearance:
31.jpg

Fists are larger than in the picture. The booster on the back is used for pummeling like Reinhardt from Overwatch.
Model:
Custom bi-pedual heavy assault mecha F-U11Z
Title:
Bade’s “Custom Champion”
Armaments:
1. Fists transform into Rapid-Fire Assault Guns that fire at a fast rate much like a Bastion unit from Overwatch (just as triggering too).
2. A Shoulder Mounted Missile Launcher fires explosive missiles. 5x only.
3. Right arm can transform into Electrical Beam Cannon. This fire a constant stream of electricity at a target. Once the fuel level for the cannon drops to zero (within 30 seconds), it must cool down for a total of 30 minutes.​

Chassis:
1. The mecha has an Auto-Repair. This feature is slower than the mecha’s ability to take damage, so the mecha can still can be destroyed (if it comes down to it).
2. Shock-absorbing feature. This allows the mecha to take some physical hits and receive virtually no damage. Although, when put under stress, the mecha can be easily damaged. This feature isn’t as powerful as it sounds.
Mecha Power:
The center of the mecha is connected to the same ‘fuel cell’ as the Electrical Beam Cannon, and if over loaded, can be used to create a devastating constant ‘super-laser’ burst, incinerating both flesh and mechas caught in the large radius beam. The front of the mecha’s chest opens up to reveal the cannon and takes 30 seconds to warm up. Once used, the Electrical fuel cell has to cool down an hour instead of 30 minutes. Thus, Bade uses this power rarely, if at all.​

Model Detail:
The F-U11Z was a mecha used for construction that was going to be scrapped. Bade loved the mecha like a child loves a favorite toy, so – using his engineer expertise – Bade fixed it up and upgraded it. Later he tricked it out for military operations.
The sole purpose of the mecha is not only to intimidate enemies, but also provide excellent defense for explorations. This mecha is still capable of constructions.


tammynorthland tammynorthland
(Edit 2/21/17 - Forgot to tag you.)
 
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(Do to recent events i may not complete the CS today. so it will be in WIP status)

af6befc7cd6a3f20210f00641960116e.jpg

"Ya know, since i was just a little girl. My dream was to take the skies and touch the clouds!"

{Character Name}

Markavish "Voichek" Solotov.
Age:
26

Gear:
1.HL-AS "High Land - Aviator Suit" (Seen above)= A light and durable flight suit design for pilots of any fast Arial vehicle, Capable of keeping the body adapted to harsh temperature changes be it cold or hot, anti-dehydration system that keeps the pilot alive for longer periods of time by recycling any body fluids such as sweat for sometime till filters are used up and as well a G-Force inhibitor that dose not negate the effects of G-force but dose "Silence" them so the pilot dose not feel it. It has a helm that folds on the wears head to protect them from powerful wing currents or in zero-O2 situation for short time. (No air)

2.HL-IZANAGI bolt= The "High-Land Izanagi" Bolt-action Sniper rifle is a aviators dream weapon design by the same manufacturer of most air related products. This is a 9 mag size riffle holding light 67. MG rounds, this riffle has a integrated silencer in its barrel making it automatically quiet and with a triplet-lens scope that allows it to be fired from different distances.
{IMG 1} {IMG 2} {IMG 3} {IMG 4}

3.Stasis Grenades= Harmless thrown AoE grenade-like devise that if target is caught in its area of effect it will be "Place in a state of Paralysis" and immobilized for a short period of time. it wont kill its target but it will make sure they wont steal your cheese cake.

Passive Features:
*Skill Sets, Knowledge, Resources, Affiliations with perks that have nothing to do with equipment. Name features in four words only or less.

1.Radar-equipment Usage=Marka has extensive knowledge of air relative vehicles and knows how to use most but as well any radar dedicated equipment be it sonar or signal, Marka knows how to operate such with little effort.
2.Dead Eye= Since she first got in her passion towards long range weapon's have made her one very good shot, Be it on a mech or on foot, Marka is able to handle long range weaponry with impressive accuracy.
3.HL- Mach training= Being a trained soldier of the High-land corp, Marka has taken the "Mach" Training division in order to be a Pilot of the strike suit series. When in comes to high-speed travels you need a sharp eye not to crash, to doge or to survive a pursuit, This division is dedicated to sharpen pilots senses both In mind and body to be more alert and make blink eye decisions in any situation, especially when piloting a Mach speed strike-suit mech, You need to be prepared for anything when things flash before you eyes. in short: Marka has a quick eye and Steadfast decision making.

MOLLE:
*Modular lightweight load-carrying equipment or "Molly". Your military backpack. Contains the following by default: Binoculars, Combat Knife, Hydration Pack, enough MRE's, and rock climbing equipment.

1. QRR= The "Quick Recons Radar" is a portable radar system capable of having long range communications with allied signals,Send and establish a communication line and able to scout for any open channels.
2.HL-PB= The "High Land-Pulse Beacon" is a powerful stick-like devise that impales itself to the ground only to send out a Strong "SOS" Signal than can be picked up by any channel over Miles away, its signal power is MUCH more powerful than the QRR if compared but this one is only for one mission and its to save your ass.
3.HL-Multi Geiger= the high lander Geiger works similar to a Geiger counter but is able to as well measure toxicity level, atmospheric composition and Ionize radiation. Those this place look kinda unsafe in the air? a hand is growing out of your belly? USE THE HIGH LANDER GEIGER!
4.Electric hand fan= its what it sound like...but with PLUTONIUM BATTERY FOR INFINITE COOLING POWER!
5.HL-G alarm 2x= The High land Alarm is a small grenade like devise that sticks to surfaces and fires a invisible beam to wherever its pointing,when something passes the beam it will go like a morning alarm, only louder. Marka has 2.
6.HL-Botany text pad= The High land Botanic PDA serves only to have a massive collection of plant life in its complex informative list, scan a plant and the PDA will open a page of that plant and tell ya all about it, so if you see a mushroom...even if its safe just..don't eat it.

Personality:
Marka is beyond a serious pilot, but rather, a optimistic and out going and that same attitude is what got her in the HL Training corp in the first place. She always has a smile or great words to say, kind and playful as the best weapon to combat the stress is a positive attitude and as such, even in the worst situations, takes a lot to take her down. When it comes to being with other team mates or allied forces, her charismatic nature dose its best to keep them going, to let them know there is only one way to go once you fall, and that is up, but even to herself Marka knows being to positive can get some annoyed or "pfft" her away and such, her awareness towards boundaries of when she can and cannot be "Girly" but its not the correct term to put it, Playful is better. But of course no military or corp would accept some one like that if it was there permanent attitude, They want strong people not children, Marka knows seriousness and attention will bring her far and most of the time as in 75% of it she is strict and will follow orders and work as a strict team to achieve there goal.

In short: Marka is a kind and gentle woman with a positive attitude but she knows its best to serve serious and strong as stone, as it will take her go far more and as she heard, Russian accent is rather intimidating.

Character biography:
Since a young age, Marka has been fascinated with planes, the metal birds that soar the sky screeching across, tearing the clouds and reaching for the heavens, just like her mother,A Russian woman who's Huband is American, Marka's parents where both from arm forces and as such she grew up with them,but mostly with her mother as her father was usually out in the field or in different places where he is sent to but as such this grew her love towards the organization her mother took part of, High Land. A advance universal Arial program formed on the still growing earth today, there mission is to serve as a universal air-program dedicated on advancing and moving on the future of Arial dynamics but as well serve as a "Military Force" for the United States but most of all "Bring the safety to the young". Marka grew with her mother here, she was fascinated in the newest advancements and all that had to do with air planes and one day, she wished to join and as you see, she did.

Her training through the HL program grew quickly being on the top with the best of her ranks and with such dedication she could be a official resident in HL in a short time span, but it dint, In mids of her training in "The HL underdog" program a new one was introduced in to the deck "HL Mach" with "HL-Striker" serving as one whole new program. Mechs where a big thing and High Land needed to design a mech that would both serve as a "Fighter Plane" and a War chassis at the same time to compete with other manufacturers. Marka dint know how would such thing work but her mother being a pilot would approve of such but her father..she would ,make sure to shock him. Revoking from her older program but bringing the experience she entered this hybrid of a team, she knew how to drive a dam plane but what about a mech as well? 7 years pass since she began her first day and now she is a formal "Strike suit Zero" Pilot, one of the newest mech designs to date that has proven more and more effective as time goes on. A Mech and Fighter plane combined. The program still is evolving, same with Marka and as such time will tell what will happen.

( tammynorthland tammynorthland )

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Mecha
{Model}

=SSZ-Model Z-3 Ship hunter [Retrofit]=



{Title}
Red Hound

{Armaments}

1.Dual Gauss Rifles- Red hound compared to other standard mechs do NOT possess hands and instead are replace with Arm installed weaponry. Red hound Gauss rifles are a semi-automatic magnetic propelled weaponry with a 5-round Mag size with a max fire rate of 1 round per-second, The pure Tungsten rounds travel at Mach 10 speeds capable of piercing all light to medium armor types like butter and very difficult to doge do to their blink-eye speed but do to their small size they would shatter or deflect off thicker armor, and even off light armor if it does not hit on a flat surface, round armor would be harder to penetrate as the ammunition can slide off. But there speed, piercing value and long range capabilities make up for its defects. This weapon is still being tested and may be "Developed" as time goes on.

The original Ship hunter type only possess a single bullet per reload, the retrofit version has a Mag instead, saving much more time compared to its none-retrofit model.

2.Trinity Warheads- Slow moving missiles design to damage, disable and destroy heavy larger targets such as Battle ships, Carries, land ships, stationary buildings or anything of heavy armor and of massive size or dose not move or is slow. They are ineffective towards smaller targets such as other mechs, fighter planes, fast moving land vehicles or any small or fast target. There slow traveling speed makes them easy to doge and they lack the homing capabilities needing the pilot to aim and fire at the right direction. There payload is the equivalent of a 250Kg General-purpose bomb, the closest example is the Mark 81 bomb in modern time. The original model used a 150Kg but had homing capabilities.


{Chassis}

1.Strike-Transformation= Every mech from the SSZ series has one ability that all have in common: being able to transform in to a High speed “Pursuit” version of themselves by “folding”. In this form they are twice as fast, can still use weapons they possess but there agility is terribly effected. This form is meant to go from point A to B much quicker than most mechs available and reach first and serve as a “scout” before any other force arrive, or, to quickly escape from any danger or to as well chase any high speed targets. This mode is NOT meant for direct combat besides there Mech mode.

strike-suit-zero-review-2.jpg


2.ADD= The "All Direction Detective" is a integrated powerful detection and radar system inside the mech that allows it to act as a "AEW&C" or "Airborne Early Warning and Control", the mech is capable of detecting ships,vehicles or aircraft from long distances and send information to allied forces or HQ and Preform Command and Control situations. In short: Red hound is equip with a powerful radar that allows it to inform allied forces of incoming hostiles before time and engage with a informative plan or tactic, being a back line fighter such equipment is vital for success especially in a Unknown enemy force situation. But do to such device it requires a rather large Battery to power, the mech has one extra "Oni Energy Cell" inside a small compartment on the mechs back, the ADD system can be used 3 times (a total for 1 minute use for each battery) per battery, once mission complete batteries are charged and fully ready.

{Mecha Powers}
"There is no time to waste! Strike now!"
Pekan boost
When situations are tight or the battle is against there favor, Red hound is capable of firing a "Pekan" Cell to a allied mech of its choosing, the cylinder device is fired by attaching both of the mechs Gauss rifles for faster delivery and range, Reload the purple "Pekan" cell in its fire mechanizing and pull the trigger to a allied.
It latches itself to the mech and will begin to inject "Pekan" fluid inside the mechs chassis, this tar like fluid is compose of small chip size machines (like that of a small fuse) that will crawl along side the mechs systems and release a passive electric shock, boosting there speed and effectiveness, those are "The H". The other group of small machine slightness bigger than the H group are loaded with a quick cementing paste, there mission is to block any holes,repair cables and hardening the mechs inner-chaises. Inducing a "Healing" and "Reinforce" Effect, those are "The R".
In short: This ability will last for 5 turns on the choose mech and will Boost all there stats: They fire and reload faster, they move faster, abilities preform faster, Its chassis is capable of holding much more abuse and it slowly repairs the mech for those 5 turns.

{Model Detail}

The “Strike suit zero” series of mechs are new model’s crafted to be a “quick response unit” design to take the sky and mostly never touch the ground, But it cant fly forever as it requires to cool down after some flight time, capable to arrive at the battlefield faster than any other mech series. Their ability to quickly arrive at a battle makes them a reinforcement unit, scout party or pursuit unit but they are adaptable to most situations. The series is divided in to three mayor categories: “All direction Zero”, ”Vanguard line zero” and “Strike Hunter Zero”

The ADZ are design to approach Mech to Mech combat being faster, agile, and possessing anti mech weaponry and close range effective weaponry. They expand from A to E in chassis category.

The VLZ are heavier front line versions meant to act as the work horse of the series, they possess heavy armor but retain their speed, being multiple chassis types they are a jack of all trades in any situation, and they are the largest Chassis category from F to S making them the most abundant.

The SHZ are more tactical version, possessing anything from high grade radar equipment or long range weaponry, some are meant to take down large and heavy targets and one is example is red hound, there chassis category expand from T to Z.



Red houndt is a new Z model, Chassis type design to equip heavy long range weaponry and anti-ship capabilities, this model do to their lack of close weaponry makes them vulnerable in a Mech on Mech situation but from afar it can deal outstanding amount of damage. The hound is a Upgraded/Retrofit version of the Z-3 model having multiple internal upgrade and armament. Its armor is slightly heavier but still unable to stand up to much abuse, its Thrust's where enhanced and have removed its afterburner making it MUCH more fuel efficient and faster do to its additional secondary engine. As its weaponry have been upgraded as mention above compared to its original model. The retrofit if proven effective can be produced much more often and even replace the Z-3 model and declare this one the “Z-4” if proven effective in combat. But the most mayor upgrade of the Retrofit is its Anti ship gauss riffle replaced with a "Boost" like devise to give allied mechs a higher chance of suitability and repair. Making the Hound a great support role mech red hound is overall “A fast Mech design to take out anything big and scary or disable it with no hard work” But as such it requires some kind of “Bodyguard” or allied to watch over it as any mech that manage to sneak up can take out the red hound out of commission quickly. It may be able to fight back but not for long, like mention, when it comes to large ships or structures the revenant will tear right through them or anything far off.
 
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Appearance:
soldier_concept_by_jimhatama-d4wkffk.jpg

Character Name: Pike Morgan
Age:
23
Gear:
1. Saviour battle suit
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2. Lancer assault rifle
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3. Portable search drone
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Passive Features:
*Skill Sets, Knowledge, Resources, Affiliations with perks that have nothing to do with equipment. Name features in four words only or less.

1. Field Medic- Trained to keep people alive
2. Acquisition- Smooth talking and connections means he can usually get what he need eventually.
3. Search and rescue- Fully trained for rock climbing, sea rescue and other common emergency situations.

MOLLE:
*Modular lightweight load-carrying equipment or "Molly". Your military backpack. Contains the following by default: Binoculars, Combat Knife, Hydration Pack, enough MRE's, and rock climbing equipment.
1. Medkit
2. Small fire extinguisher
3. Flares
4. Thermal Goggles
5. Sleeping bag
6. Crowbar

Personality:
*The personality and Background section serve as your writing sample, so writing a paragraph in one of them good. Though it's not the length that matters, rather, how you write, act and make your character come alive.

Pike is a simple man. He prefers eating a filling meal to fancy one, and believes that if something is going to be said it should be said as quickly and directly as possible. Pike dislikes people telling him how to do his job. There is no such thing as a superior officer merely a higher ranking one. Pike will only follow someone who doesn't demand his respect and yet has earned it anyway. He hates feeling vulnerable but is constantly putting himself in dangerous situations to pull others out of danger. He also hates sharks.


Character biography:
*3-5 sentences.
Pike is an Australian Field Medic who transferred to the mechanized combat unit after he was demoted for striking a "superior" officer. He has no family except for a sister who lives in Australia. Pike joined the military very young and eventually got into the medical corp. He had no real goals before becoming a medic and just drifted through life until he joined and learned how to save peoples lives.

Mecha
Appearance:
798cfcecdc6a438215e626406ff4ae0e.jpg

Model:

T-94 Longshot
Armaments:
*These are your mecha's weapons. Each weapon has one property. Name in only four words or less. By default, all mechas carry a giant neo-steel dagger, and can use their fists to pummel enemies.
1.
2 50.Caliber machine guns built into the arms of the mech.
2. 4.5 inch field gun.

Chassis:
*The chassis holds the defensive and tactical attributes of your machine. Each attribute has one property. Name them in four words or less.
1. Duck and cover- The longshot can lower itself almost to ground level and even push dirt asside to make a small trench allowing it to fire without recoil. The suit only takes seconds to lower but can take a few minutes to entrench itself properly.
2. Now you see me...- The longshot can release a thick gas from the four canisters on its back that create a thick cloud of a chemical smoke that disrupts sensors.


Mecha Powers:
*These powers are not parts or systems per se, these are the drama powers of mechas and their pilots you see in the media and can only be used ONCE per mission. They are dependent on the armaments and chassis properties of your mecha. Name in only four words or less.
1. Goomba stomp- The longshot can use its powerful legs to leap up to a hundred meters.


Model Detail:
*Short summary of either the background of your model, or its performance and purpose in the field, or a mix of all three.
The longshot is supposed to be used to provide long range fire support for other mechs. Key word "supposed". How Pike actually uses it is by getting in the front lines and smashing hard targets at close to mid range while using his smoke screen to cover his allies approaches.

tammynorthland tammynorthland
 
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Appearance:

Character Name:
James Nugent "10 of spades"
Age:
19

Gear:
*Three items compose your gear, they are: Chimaeras, Suits, and Bombs. A character may choose to not have a suit in order to have another chimaera, or not carry a bomb to have another suit, and vice versa.
1. Suit- X-231 PILOT armor- a armor that is light enough to let the user run and move without restriction but is low on armor. It has a jump kit attached to there lower back with a quick recharge alowing them to run across the walls and jump far distances of used correctly. Its only defense is the metal plating used to increese the users strength to use the armor but bullets can still go right through it. His particular model is flame proof using starlight.
TF_Mil_M01.png
2. R-101 assault rifle- a general assault rifle 30 rounds in the mag and enough fire power to kill a squad if used right. It has limited armor piercing
3. PYRO 25- A home made bomb type james makes. It is generally a flameing bomb and its flames burn hotter then thermite and it seems to stick to everything.... He also seems to vary at least 1 with him at all times.
4. Holo pilot- a projector on his helmet can make other copies of him appear but only doing what he was last doing.
5. Seeker pistol- 10 rounds in a mag and expensive to the point of only 1 clip a mission. This experimental pistol has a special lock on feature that will let the bullets fired track and kill there target james is one of the few test pilots who were issued it.
Passive Features:
*Skill Sets, Knowledge, Resources, Affiliations with perks that have nothing to do with equipment. Name features in four words only or less.

1. Let it burn- james is a Pyro through and through often times going for the more explosive or flameing route then the easiest.
2. Man and machine- james has an incredibly close bond with his mechs AI to the point he is willing to risk his life for it and because of this the mech is highly protective of him. He also can push it farther then most people can push there mech normally.
3. Can't catch me!- he is a master of useing his jump kit, running wall to wall, getting into places he shouldn't normaly get to, or simply getting around he is much faster then most people

MOLLE:
*Modular lightweight load-carrying equipment or "Molly". Your military backpack. Contains the following by default: Binoculars, Combat Knife, Hydration Pack, enough MRE's, and rock climbing equipment.
1. Thermal/IR sights
2. Tool kit
3. Explosive components/bombers kit (to make bombs out in the field)
4. Spice set- he loves to cook and has some pouches with spices.
5. Sleeping bag- a all weather bag.
6. Spair parts for his armor or an extra mod to attach.

Personality:
James is a teen who joined to protect his home and there for doesn't care if he gets injured as long as he is helping the cause. Other then that he seems to love cooking and seems to get distant at times.


Character biography:
Background- James grew up in a middle class family and always supporting the government and its ideas. He enlisted at the age of 17 along with several friends, his adopted "twin sister" Vall and his girlfriend Cristina. Durring training they were both selected to be mech pilots and they seized the opportunity seeing this as a chance to get a better position in life. Unfortunately durring a battle she was reported as MIA, he is extremely antsy about this fact and often times gets angry when this is brought up

*Tag me ( tammynorthland tammynorthland ) please in your chara sheet upon completing. Any mistakes I can help you out with.


Mecha
Appearance:
felipe-yoon-7.jpg
Model:
A-352 PYRO model AKA (SCORCH)


Title (optional):
The Hell Bringer

Armaments:

*These are your mecha's weapons. Each weapon has one property. Name in only four words or less. By default, all mechas carry a giant neo-steel dagger, and can use their fists to pummel enemies.
1. R-246 mech assault rifle- an oversized version of the R-101 with a underslung termite grenade system.
2. Z-498 termite canisters. 30 Cans of a form of airborne termite which can be launched and carpet an area in ignitable gas.

Chassis:
*The chassis holds the defensive and tactical attributes of your machine. Each attribute has one property. Name them in four words or less.
1. Ice age- the mech as a built in cooling system to deal with its fire based payload.
2. Nuclear eject- as a last resort James or SCORCH can trigger the Mechs core to explode in a large radius it needs verbal confirmation and a lever to be pulled to do so. James always makes sure to grab SCORCHES AI chip on the way out.

Mecha Powers:
1. Bringing hell home- the area around scorch is engulfed in flames and smoke creating a hellish landscape that looks like one would expect from an apocalyptic event.

Model Detail:
The Pyro model is an attempt to make a bunker clearing Mech, able to destroy any munition dump it finds, or enact a scorched earth retreat. James has the first one of its kind and is the unofficial field test. It has become a horror story for any infantry or light armor forces as the fear of being burned alive is very much alive with this type of mech. Many turning tail and running at the sight of the flames it brings
Appearance:

Character Name:
Valeri Nugent "queen of diamonds"
Age:
19

Gear:
*Three items compose your gear, they are: Chimaeras, Suits, and Bombs. A character may choose to not have a suit in order to have another chimaera, or not carry a bomb to have another suit, and vice versa.
1. Suit- X-231 PILOT armor- a armor that is light enough to let the user run and move without restriction but is low on armor. It has a jump kit attached to there lower back with a quick recharge alowing them to run across the walls and jump far distances of used correctly. Its only defense is the metal plating used to increese the users strength to use the armor but bullets can still go right through it. Her particular model is flame proof using starlight.
TF_Mil_F01.png
2. R-101 assault rifle- a general assault rifle 30 rounds in the mag and enough fire power to kill a squad if used right. It has limited armor piercing
3. Kuni/throwing stars- a brace of explosive termite kuni often made by james and a set of what she calls "grav stars" that on impact seem to cause gravity to act strangely in that area.
4. Active camo- unlike her brother who prefers fake copies she likes to vanish into thin air makeing her a good scout when needed.
5. Seeker pistol- 10 rounds in a mag and expensive to the point of only 1 clip a mission. This experimental pistol has a special lock on feature that will let the bullets fired track and kill there target Vall is one of the few test pilots who were issued it.
Passive Features:
*Skill Sets, Knowledge, Resources, Affiliations with perks that have nothing to do with equipment. Name features in four words only or less.

1. Who needs keys?- she is extremely good at picking physical locks or electronic ones.
2. This looks important- she isnt a fan of mech combat and instead prefers to ride into battle on the back of James, this gave her practice with what she calls Rodeo when she mounts a mech and fucks it over... Besides a clip in an important system will stop a mech just as well as reducing it to slag.
3. Can't catch me!- she is a master of useing his jump kit, running wall to wall, getting into places she shouldn't normaly get to, or simply getting around she is much faster then most people

MOLLE:
*Modular lightweight load-carrying equipment or "Molly". Your military backpack. Contains the following by default: Binoculars, Combat Knife, Hydration Pack, enough MRE's, and rock climbing equipment.
1. Thermal/IR sights
2. Tool kit
3. A spy camera and drone that can stream video to her or the squads helmets.
4. poisoners set- she is a scout and spy she is extremely good at what she does.
5. Sleeping bag- a all weather bag.
6. Spair parts for his armor or an extra mod to attach.

Personality:
Vall cares for her addopted brother and even if they are twins they love being together, she also is crafty and not afraid of useing underhand tactics on enemies like poisioning food supplies, assination of officers, or blowing up bridges.


Character biography:
Background- Valls parents abandoned her at birth and James family took her in seeing as they just had a son that same day. Now since she shares many traits with jay they have stuck together and she followed james into the force where she worked extremely hard to keep up with his want to advance. She proved herself extremly adapt with spying and scouting. She also has a fear of the cockpit of mechs and tries to avoid piloting them whenever she can.

*Tag me ( tammynorthland tammynorthland ) please in your chara sheet upon completing. Any mistakes I can help you out with.


Mecha

She just uses james when needed.
 
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Ikari Shio (Anger The tide)

Age
21

Gear
c7e89c4c8c88ae3fac8acddda42a6808.jpg

^^Suit^^
Chimera:Split sword that breaks into twin pistols
Other:Brass knuckles, sword in pic

Passive Features
Short Fuze:Ikari can turn serious and possibly violent quicker then most.
Not A King, A God:This young adult believes many are below him, even if they are technically higher than him
Jack Of Few Trades:Ikari is a good mechanic, not great. He Doesn't back down, and can twist people's view, finding what makes them agree or go against someone/thing.

MOLLE
Wrenches with nuts and bolts
Blowtorch pen
Fuel canister ^
Typical first aid kit
Sleeping bag and tent
Weapon/tool cleaning supplies

Personality
Ikari Shio is a hotheaded bastard. He isn't afraid to drill in the failures of someone and won't back down from fighting someone who is obviously wrong. He also believes he is above everyone most of the time and can be known to raise his voice if annoyed. Ikari can also be compassionate but seeing it is hard.

Biography
Ikari Shio came into the world looking angry with his red face. In school he had been in some nasty fights but because he was so promising and his parents so rich, he never was suspended. Only punished in school with an ISS or more work.
Early on the man had been around a workshop, his father being a crazy mechanic, His mother a helpful companion while they worked their business. He left home after school was over, taking a suit he and his dad worked on and took up a job in a mechanic's workshop claiming no relationship to his parents to avoid watchful eyes.
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Tsukimi Kurēn (Moon viewing Crane)

Age
19

Gear
f54374731395db38915f034ed7507fda.jpg

^^Suit minus pistol, cord and nub on shoulder^^
Weapon:Tennis racket that has Netting that is metal and can be electrical or heated . Both versions of elements need battery or gas can of sorts. Normally used as two halves over a full racket as both Electrical and Heat can't be used if the racket is together.


Passive Features
Nurturing Curse: Tsukimi will give up things to nurture someone back to health. She may not eat or leave them for days.

Rays Of Light:Rarely will this girl say hope is gone to people.

Shattered Mirror:Alone or to herself, Tsukimi will reflect everything bad instead of good, making her depressed.

MOLLE
Syringes and alcohol pads
Plastic glove box
Flares/Flare gun
Painkillers (Liquid and pill)
Walkie-talkie
Journal
Sleeping bag

Personality
Tsukimi Kuren is a cheerful girl who is willing to help those in need. She cracks an occasional joke, listens to complaints and ramblings without speaking until the end and is very sweet.

Biography
Tsukimi or Tsu for short has had nothing special happen like most people. In school she worked hard, both parents pushing her gently into the medical field. Her father was a business man who went to the west often so she had learned english and the man never came home without something new to give to his precious little daughter.
Her mother had worked as a clothing designer and waitress in free time for fun. Occasionally, Tsu had been the original model for her mother's clothes and had learned the basics to make them.

 
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Appearance:
9064cdea680cba145174faa94b6db2d1.jpg

Character Name: Jawz Bettlion
Age: 25



Gear:
*Three items compose your gear, they are: Chimaeras, Suits, and Bombs. A character may choose to not have a suit in order to have another chimaera, or not carry a bomb to have another suit, and vice versa.
1.The HF Gruber has a FLOE sight for quick mid range shooting along with short range sensor style shooting where the rifle can sense where to aim and create knee jerk aiming systems. while it transforms into its melee counter part the twin blades which help for efficient combat and dual wield preference with their laser tempered blades to aid in the cutting process
379c56d30e89eb175cdf39fe730cc27c.jpg
fY3Tc.png

2.
3247a0c45340ab3e63cf9b4f09799bf7.jpg
nanosuit whihc helps with increased movement and better movement. The suit has chest reinforcement along with spinal taps which aid in heavy impact protection and is equipped with a detachable thruster pack system.
3.

Passive Features:
*Skill Sets, Knowledge, Resources, Affiliations with perks that have nothing to do with equipment. Name features in four words only or less.

1. Fury shot: aiming is faster than alot of soldiers
2. anger management: When fired up she gets a bit more accurate from adrenaline helping her focus
3. Need new shoes: above parr with strafing shots and crouch hots while moving compared to normal soldiers

MOLLE:
*Modular lightweight load-carrying equipment or "Molly". Your military backpack. Contains the following by default: Binoculars, Combat Knife, Hydration Pack, enough MRE's, and rock climbing equipment.
1. scouting map
2. wind sensor equipped into helmet
3.
4.
5.
6.

Personality:

Character biography:


Mecha

Appearance:
(picture)

Model:


Title (optional):


Armaments:

*These are your mecha's weapons. Each weapon has one property. Name in only four words or less. By default, all mechas carry a giant neo-steel dagger, and can use their fists to pummel enemies.
1.
2.

Chassis:
*The chassis holds the defensive and tactical attributes of your machine. Each attribute has one property. Name them in four words or less.
1.
2.

Mecha Powers:
*These powers are not parts or systems per se, these are the drama powers of mechas and their pilots you see in the media and can only be used ONCE per mission. They are dependent on the armaments and chassis properties of your mecha. Name in only four words or less.
1.

Model Detail:
*Short summary of either the background of your model, or its performance and purpose in the field, or a mix of all three.
 
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Appearance:
Natasha.jpg
Natasha stands in at a rather average 5'6" tall and only weighs 128 pounds.
Character Name:
Natasha Romanov
Age:
29

Gear:
*Three items compose your gear, they are: Chimaeras, Suits, and Bombs. A character may choose to not have a suit in order to have another chimaera, or not carry a bomb to have another suit, and vice versa.
1. IA-86 Infiltration Suit
Natasha's Suit.jpg
The XR-86 has the ability to cloak itself and mask the heat signature of the wearer for one minute. However, masking the heat signature blocks out all ventilation in the suit, causing the heat to steadily rise over time, this comes at great risk to the user's health. The suit is molded into the wearers spinal column in order to enhance reflexes and to not impede wearer's movements as it feels like a second skin rather than a suit.

2. LO-107 Scout's Sniper Rifle
Natasha's Sniper.jpg
The .308 caliber bolt action rifle is heavier than the models she grew used to, but since transferring into the Canines she had to take a downgrade. It also lacks the same amount of kickback, but she ultimately has accepted it.

3. PD-04 Retractable Lightning Claws
Natasha's Claws.jpg
(Modified to fit her size, naturally.) These claws were designed for close range combat and incapacitating oncoming enemies. They can emerge from a pair of gauntlets worn by the wearer to a total length of five inches past the wielders fist. The claws themselves are able to charge themselves with electricity by altering the position of electrons within the metal, creating a constant discharge effect between them. The gauntlets are heavily insolated to prevent self harm and the discharge can only last one minute of constant use, but are capable of several short bursts of electricity.

Passive Features:
*Skill Sets, Knowledge, Resources, Affiliations with perks that have nothing to do with equipment. Name features in four words only or less.

1. Calculated - Beyond that of training, Natasha is able to figure out every detail to the letter when it comes to shooting her rifle, even including the effect her breathing will have on the shot. This has made her accuracy nearly impossible to match no matter the distance.
2. Always Guarded- Natasha has learned several defensive fighting styles should her cover ever be blown. She's adapted them to incorporate retracting and extending her claws to further enhance her hand-to-hand combat skills.
3. I Love Saunas- Training with her suit has made Natasha able to last longer in both hot as well as humid climates without getting as fatigued as regularly trained soldiers.

MOLLE:
*Modular lightweight load-carrying equipment or "Molly". Your military backpack. Contains the following by default: Binoculars, Combat Knife, Hydration Pack, enough MRE's, and rock climbing equipment.
1. Multivision Goggles- These goggles are equipped with thermal, infrared and night vision modes to help Natasha on missions.
2. Adrenal Shots
3. Smoke Signals (Red, Green, and Black)
4. Spare Munitions
5. Tor- ehem. "Interrogation" tools.
6. Medical Kit

Personality:
Natasha is what some consider the epitome of a sniper. Cold, calculating and merciless. She cares little for the consequences that her actions during missions will have on the populace, so long as she's able to complete the mission. She often will say little and let her actions speak for her and ultimately shows no value towards life itself. At least that's what her mandated psychiatrist continues to write down in his notes after each of her missions. But that is just the business aspect of Natasha. Once she's able to put away the rifle and claws, retract the suit back into the spinal implants and put on her casual wear, she's a fairly friendly person. She is very relaxed and light hearted making sure that everyone else can calm down after the struggle of missions. She lives behind the idea that "There's a time for work and a time for pleasure. You have to draw the line somewhere and never let it fade." She likes a cold beer and often will joke around like she's one of the guys, despite knowing that she's not one of them.


Character biography:
Initiating Recollection of Patient's Sessions

Please Input Passcode: *************

Welcome, Dr. Vanyell. Initiating Holographic Replay of Patient 1920 Natasha "Headshot" Romanov. Session number 01 of 48.

"So, you want me to talk about myself huh?" She slowly sits down into the chair with her eyes staring blankly out the window. "Well, I was born into a small family with no options for a future. We barely had the ability to make ends meet, but that didn't stop us from living life to the best we could." She sighed as she turned to the old man behind the desk. "I lived with my parents and three brothers working the land so that we could survive. That is until I turned eighteen."

"Yes. Your military record shows you signed up, literally, on your eighteenth birthday. Why was that?" The old man adjusted the recording device as he listened to her intently. His brown hues never once faltering from her ice blue ones.

"Simple. You grow up only knowing how to farm and hunt and you come to want something more from life. Shooting people that wanted to destroy homes like mine was the simple answer. I get to explore and on top of that, I can help protect my family. It was a win-win situation." Natasha chuckled softly before sighing. Remembering all these things wasn't exactly something she WANTED to do. But after her last mission successfully flopped so hard on her call, that was what she was mandated to do or be kicked out of the core. Not a difficult choice to make. "I signed up to be a sniper because shooting long distance was my only skill. Little did I know that I'd turn out to be damn good at it." She chuckled softly as she remembered her training.

"I quickly found myself among the elite, going on missions deep into enemy territory taking out target after target." A heavy sigh escaped her lips once more. "But then we wound up on that stupid mission. Kill three targets congregating in one spot. It was a greedy mission and I was arrogant." Tightening her fist Natasha stood up and walked to the window. "Intel on our position got leaked. We knew that when the first wave of defense showed up. We survived, but we had to make a call. I said we finish the mission." Natasha stared blankly out the window. "And now we're here because I made a call, knowing that our probability of successfully getting out of there was less than 3%. They're questioning my stability, but we did what needed to be done. We killed the targets and that's that. Our squad was always considered a liability. Always replaceable. The only reason that it became such a problem was that I came back."

"You seem to have a lot of aggression pent up. And you skipped over your training." The sound of an alarm fills the room. "But we'll leave that for another session. I think if things continue like this we'll need to transfer you to a more specialized unit. But we'll see." Dr. Varyll smiled as he hit a button on the recording device.

Playback Completed. Initiating shutdown sequence.

tammynorthland tammynorthland

Mecha
Appearance:

Natasha's Mech.jpg

Natasha's Mech 2.png
Model:
CA-75 Stealth Model

Title (optional):
Stalker

Armaments:

*These are your mecha's weapons. Each weapon has one property. Name in only four words or less. By default, all mechas carry a giant neo-steel dagger, and can use their fists to pummel enemies.
1. EMP Launcher- Launches a small series of emp grenades from the back haunches of the mech. Each launcher holds twenty grenades.
2. Rail Gun- Mounted on the back of the mech is a rail gun primarily used to snipe other mechs at long distances.

Chassis:
*The chassis holds the defensive and tactical attributes of your machine. Each attribute has one property. Name them in four words or less.
1. Stealth Module- Hides the visual and thermal readings of the mech when activated. Can move in stealth, but cannot fire rail gun for chance of overheating. Can aim it though.
2. Reconnaissance Drones- The CA-75 has four drones that can be released from within to scout out the area around it. The drones have a two minute use before needing to return to the Stalker.

Mecha Powers:
*These powers are not parts or systems per se, these are the drama powers of mechas and their pilots you see in the media and can only be used ONCE per mission. They are dependent on the armaments and chassis properties of your mecha. Name in only four words or less.
1. Stalker Army- The drones can create holograms of the original Stalker that aide in its escape. However, the holograms must stay within 200 meters of the original.

Model Detail:
The CA models were a series of mechs designed to infiltrate the enemy lines unseen, gather information and get out without being spotted. The original models had no weapon gear which left them being vulnerable should they need to take out a target or get spotted. Theh CA-75 though, not considered the best due to it having a similar fault in design to the IA infiltration suit series, but was considered to be the most well rounded of the models due to the massively varying equipment available to it. It became a staple for all future sniper and stealth inclined mechs.
 
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