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Fantasy Seiunita OOC

Please do! And I'll make some changes as I see fit...

Historical Storyteller Historical Storyteller

Based on assumptions and theories, I've created a simplistic stance-diagram of Walter:


Lower Guard: Tilts the weapon forward with a hand and a half, and points the tip of the sword towards the ground, stabilizing one's hold and fluidity, readying for any blows. Useful while armoured, and while on a defensive position.

Middle Guard: Holds the sword, both hands on the hilt, faced towards the opponent and loosely towards the air. A practical stance for parrying blocks and for quick striking.

Upper Guard: Holds the sword above the head, pointed directly towards the opponent — additionally, holds it in a backhand formation, around the head with both hands, for quick retaliation. Keeps a steady guard, and prevents the opponent from making any quick advances.

Full Guard: The most practical guard, keeping the sword to one's side either with two hands or a hand and a half. The weapon is kept facing the rear, and can be easily put up to mount either Guards, a parry or an attack.


I can draw diagrams too, if you're having a hard time understanding the words.


Summary: Walter, while trained by a masterful swordsman, betrays all allegiances when it comes to pure swordfighting, for neither does he follow any style nor does he pursue any relative principle when it comes mastery — simply, his only pursuit is that of an actual kill. Moving in without flash, nor fuss, Walter's approach is hardly fancy.


Misc: Swords are difficult to maintain, and most be regularly cleaned and lubricated — the scabbard must also be well-oiled and hardy. By the looks of it, Walter is clearly armed with a knightly sword (arming sword) which is perhaps slightly larger than normal. For a shield, a kite is a commendable thing to equip.


When hewing, there are exactly three points one can strike, excluding stabs and a few necessary oddities:


Upper section: A diagonal cross that heads down from the shoulder to legs and torso, achievable from an upper guard stance — excluding backhand strikes or pommel jabs.

Mid section: A slice that runs horizontal which can run from virtually anywhere from the neck to the knees. Most common form of strike, achievable from either a full guard or a middle guard.

Lower section: A strike from the downwards, which reachs up from the legs to the head. Usually achievable from a lower guard, but can also be done from a full guard or a middle guard by swinging in a diagonal manner.
 
u know what makes this even more terrifying, is that nogood or Blue Jay are on to save me
i will f re akin FIGHT *takes inhaler* ya piece of prawns

The good news is that Walter isn't out to kill you or anyone. And hey, if things go south for me then Walter's gonna be the one that's forced into a corner. Besides, your character still has the power of the Royal Army behind his back at the start of the story while Walter still has to gather some allies first.
 
Historical Storyteller Historical Storyteller

Based on assumptions and theories, I've created a simplistic stance-diagram of Walter:

Lower Guard: Tilts the weapon forward with a hand and a half, and points the tip of the sword towards the ground, stabilizing one's hold and fluidity, readying for any blows. Useful while armoured, and while on a defensive position.

Middle Guard: Holds the sword, both hands on the hilt, faced towards the opponent and loosely towards the air. A practical stance for parrying blocks and for quick striking.

Upper Guard: Holds the sword above the head, pointed directly towards the opponent — additionally, holds it in a backhand formation, around the head with both hands, for quick retaliation. Keeps a steady guard, and prevents the opponent from making any quick advances.

Full Guard: The most practical guard, keeping the sword to one's side either with two hands or a hand and a half. The weapon is kept facing the rear, and can be easily put up to mount either Guards, a parry or an attack.

I can draw diagrams too, if you're having a hard time understanding the words.

Summary: Walter, while trained by a masterful swordsman, betrays all allegiances when it comes to pure swordfighting, for neither does he follow any style nor does he pursue any relative principle when it comes mastery — simply, his only pursuit is that of an actual kill. Moving in without flash, nor fuss, Walter's approach is hardly fancy.

Misc: Swords are difficult to maintain, and most be regularly cleaned and lubricated — the scabbard must also be well-oiled and hardy. By the looks of it, Walter is clearly armed with a knightly sword (arming sword) which is perhaps slightly larger than normal. For a shield, a kite is a commendable thing to equip.

When hewing, there are exactly three points one can strike, excluding stabs and a few necessary oddities:

Upper section: A diagonal cross that heads down from the shoulder to legs and torso, achievable from an upper guard stance — excluding backhand strikes or pommel jabs.

Mid section: A slice that runs horizontal which can run from virtually anywhere from the neck to the knees. Most common form of strike, achievable from either a full guard or a middle guard.

Lower section: A strike from the downwards, which reachs up from the legs to the head. Usually achievable from a lower guard, but can also be done from a full guard or a middle guard by swinging in a diagonal manner.
Oh my god this is really good information.
 
Historical Storyteller Historical Storyteller

Based on assumptions and theories, I've created a simplistic stance-diagram of Walter:

Lower Guard: Tilts the weapon forward with a hand and a half, and points the tip of the sword towards the ground, stabilizing one's hold and fluidity, readying for any blows. Useful while armoured, and while on a defensive position.

Middle Guard: Holds the sword, both hands on the hilt, faced towards the opponent and loosely towards the air. A practical stance for parrying blocks and for quick striking.

Upper Guard: Holds the sword above the head, pointed directly towards the opponent — additionally, holds it in a backhand formation, around the head with both hands, for quick retaliation. Keeps a steady guard, and prevents the opponent from making any quick advances.

Full Guard: The most practical guard, keeping the sword to one's side either with two hands or a hand and a half. The weapon is kept facing the rear, and can be easily put up to mount either Guards, a parry or an attack.

I can draw diagrams too, if you're having a hard time understanding the words.

Summary: Walter, while trained by a masterful swordsman, betrays all allegiances when it comes to pure swordfighting, for neither does he follow any style nor does he pursue any relative principle when it comes mastery — simply, his only pursuit is that of an actual kill. Moving in without flash, nor fuss, Walter's approach is hardly fancy.

Misc: Swords are difficult to maintain, and most be regularly cleaned and lubricated — the scabbard must also be well-oiled and hardy. By the looks of it, Walter is clearly armed with a knightly sword (arming sword) which is perhaps slightly larger than normal. For a shield, a kite is a commendable thing to equip.

When hewing, there are exactly three points one can strike, excluding stabs and a few necessary oddities:

Upper section: A diagonal cross that heads down from the shoulder to legs and torso, achievable from an upper guard stance — excluding backhand strikes or pommel jabs.

Mid section: A slice that runs horizontal which can run from virtually anywhere from the neck to the knees. Most common form of strike, achievable from either a full guard or a middle guard.

Lower section: A strike from the downwards, which reachs up from the legs to the head. Usually achievable from a lower guard, but can also be done from a full guard or a middle guard by swinging in a diagonal manner.

WOAH, thanks a lot, Eleph! I'll try to supplement all this by reading some swordfighting manuals... after I go out.

Also, I'll have to copy/paste this in my computer.
 
Another vital stance I forgot to include:

On Guard: Holds the sword completely upwards, facing the sky absolutely, stiffening the shoulders. An able alternative to the Full Guard, though sacrificing power for defence.
 
The good news is that Walter isn't out to kill you or anyone. And hey, if things go south for me then Walter's gonna be the one that's forced into a corner. Besides, your character still has the power of the Royal Army behind his back at the start of the story while Walter still has to gather some allies first.
Mhm. However he doesn't COMMAND the royal army, the High-ranking military officers do, but they get orders from the King or the Royal Hand. So the troops themselves are dependent on their officers more than the Royal Government. All in all, it really depends on each individual.
*shrugs* The Royal Hand can be a substitute for a hostage, a poor comparison to the Princess' value, but what else is there? The Avatar can probably end up killing him if the situation is dire.

DUDE THE MORE WE SKIM AROUND THIS MINI ARC TOPIC THE MORE ANTSY I GET FOR THE RP, IT'S PURE SWEET TORTURE
 
Mhm. However he doesn't COMMAND the royal army, the High-ranking military officers do, but they get orders from the King or the Royal Hand. So the troops themselves are dependent on their officers more than the Royal Government. All in all, it really depends on each individual.
*shrugs* The Royal Hand can be a substitute for a hostage, a poor comparison to the Princess' value, but what else is there? The Avatar can probably end up killing him if the situation is dire.

DUDE THE MORE WE SKIM AROUND THIS MINI ARC TOPIC THE MORE ANTSY I GET FOR THE RP, IT'S PURE SWEET TORTURE

You're not going to be used as a hostage. We're probably going to get you only because we want to get the trusted advisor out of the way. The princess won't have anyone else to trust then and that's the time our Lost King can seize the chance to strike.
 
Quiznack Quiznack Just a heads up, it's a little awkward but I think I accidentally used the same BBC code format you used for Nolan, so our character sheet might end up having the same format.
 
You're not going to be used as a hostage. We're probably going to get you only because we want to get the trusted advisor out of the way. The princess won't have anyone else to trust then and that's the time our Lost King can seize the chance to strike.

Exactly, without the hand, the princess is practically lost — and Jean and Walt, and probably Nolan too if he changes his mind about honor and whatnot, kills/mutilates the princess and takes the THRONE!!!
 
Quiznack Quiznack Just a heads up, it's a little awkward but I think I accidentally used the same BBC code format you used for Nolan, so our character sheet might end up having the same format.
That's fine! It isn't my coding so it's free to use by anyone. Don't copy the colours tho


ALSO I gotta eat dinner so I won't respond as often now -- talk to ya'll later!!
 
Huh, it turns out that I'll go later. That's good news since I get to stay here a little longer.

Exactly, without the hand, the princess is practically lost — and Jean and Walt, and probably Nolan too if he changes his mind about honor and whatnot, kills/mutilates the princess and takes the THRONE!!!

So many goddamn scenarios in the Light kingdom. Who needs enemies when you got friends like these?
 
Eh, all BBcode looks the same to me.

Quiznack Quiznack , how the hell did ye' get over them accordions?
Welp, I didn't I just use a freebie code format in the bbcode centre thread. Or you mean, how the heck do I understand 'em? It's...pretty understandable LOL, after experimental tries, course.

Huh, it turns out that I'll go later. That's good news since I get to stay here a little longer.



So many goddamn scenarios in the Light kingdom. Who needs enemies when you got friends like these?
WHEN DID ELEPH SAY THAT NOLAN WOULD JUST BITE HIS LONG-LEARNED TEACHINGS && MORALS IN THE ASS?

That would be one hell of a turn of events, unfortunately impossible at the moment xD, but with the ruination of the Light Kingdom (if IT DOES get ruined even further), hell, nolan would lose his mind, kthx guys *insert inhaler meme here*
 
You're not going to be used as a hostage. We're probably going to get you only because we want to get the trusted advisor out of the way. The princess won't have anyone else to trust then and that's the time our Lost King can seize the chance to strike.
oh my god u devious bastards you, how dare, im -- im FREAKING OUT internally thats... @Blue Jay
 
Historical Storyteller Historical Storyteller , well, I revised my thing a bit. It contains even MORE information, plus the former info have been revised to be more fluent:

GUARDS & STANCES

Lower Guard: Tilts the weapon forward with a hand-and-a half, and steadily towards the ground, until it's only loosely facing your opponent. The point of the sword must be towards the ground, for it stabilizes one's hold and parameters, readying a proper defence for any blow that comes from the mid section. Useful while armoured, for putting up a proper defence in this stance can take awhile.

Middle Guard: Holds the sword, both hands firmly stuck to the hilt, faced towards the opponent and loosely towards the air, in a half-diagonal manner. The right leg — or whatever suits your fancy — is leant forward, and the right hand too. A practical stance for parrying blocks and for quick striking, as one can easily rebound from Thai position with a heavy swing, or do any of the turns.

Upper Guard: Holds the sword above the head, pointing directly towards the opponent and slightly slacking onto the bulk of your back — additionally, holds the weapon in a backhand formation, around the head with both hands, for quick retaliation. Keeps a steady guard, and prevents the opponent from making any quick advances.

Full Guard: The most practical guard, keeping the sword to one's side either with two hands or a hand-and-a-half. The weapon is kept facing the rear, and can be easily advanced and lifted to put up any of the Guards, complete a turn, or mount a parry or an attack.

On Guard: Holds the sword upwards in an absolute manner, facing the sky, stiffening the shoulders — and even though the sword faces the sky, the wielder must keep a stable pair of eyes on their opponent. An able alternative to the Full Guard, though sacrificing power for defence.


TURNS & ADVANCES

Advance: Put your right foot forward, and then your left foot. This must be done slowly and with infinite caution, as they swordsman can be left vulnerable.

Fake Advance: Lean your shoulders further, and extend your arms. Then complete the same as above, but cover little distance. A fine way to shove your opponent into the illusion that they're being advanced upon.

Striking Advance: Hold the upper guard, and make a sudden dash with it; don't rightly attack the opponent, for there's a chance he can parry or dodge it and strike or disable your arms, or stab your ribs.

Full Advance: Hold your weapon in front of you in a stance similar to Middle Guard — additionally, you can also keep it in a horizontal line, though at your risk. Keep it steady, and make a sudden, short leap — don't stray too far towards your opponent's striking distance.

Quarter-Turn: Put your right foot forward, bending slightly towards the side, before bringing in your left foot towards the same direction your right foot is pointed towards.

Half-Turn: Increase bend till it faces directly a diagonal position from the front to the side.

Full-Turn: Increase bend fully to the absolute side.


CUT SECTIONS

Upper section: A twin-diagonal cross that overlaps each other and heads down from the shoulders to the legs and torso, achievable from an Upper Guard and On Guard stance — excluding backhand strikes or pommel jabs.

Mid section: A slice that runs horizontal, which can range from virtually anywhere, though precisely from the neck to the knees. The most common form of strike available, achievable from either a Full Guard, Middle Guard or an Upper Guard.

Lower section: A strike from the lower regions, which reachs up from the legs to the head — or on rare occasions, the nether regions. Usually achievable from a lower guard, but can also be done from a Full Guard or a Middle Guard by swinging in a loose diagonal manner.


ESSENTIAL PARRIES

Hard Nail: When the swords meet, hit the nail of the opponent's sword, divert it to the ground or to side, and stab your opponent's hands or torso — additionally, it can also be done without diverting the opponent's sword, merely shoving it back, and slithering to his arm or hand, hewing it.

Crescent Nail: Parry the opponent's blow and aggressively divert it to the ground, distracting the opponent. Advance, and perform a reverse half-turn and strike or hew his vulnerable back.

Side Dodge: When the opponent's sword rushes afore, sidestep and hew his hand — the head can also be stabbed.

Flat Side: Hold the shaft of the blade and the hilt with the another, holding it before the opponent's attacks. Once the blade reaches, shove the sword forward and stun the opponent. Can only be done with armour, or there's an absolute risk of cutting the hands.

Boar Tusk Reversal: Parry the opponent's blow, albeit from top, diverting it to the side — the sword should reach the ground, in a similar manner to the Lower Guard, though more direct. Plainly raise the sword and hew the opponent's or jab his torso.

Pommel Bash: Sidestep the opponent's attack, hold his fighting arm, and bash the pommel of the sword against his face. Do it twice, thrice and many more times, till he falls victim to feint.
 
Historical Storyteller Historical Storyteller , well, I revised my thing a bit. It contains even MORE information, plus the former info have been revised to be more fluent:

GUARDS & STANCES

Lower Guard: Tilts the weapon forward with a hand-and-a half, and steadily towards the ground, until it's only loosely facing your opponent. The point of the sword must be towards the ground, for it stabilizes one's hold and parameters, readying a proper defence for any blow that comes from the mid section. Useful while armoured, for putting up a proper defence in this stance can take awhile.

Middle Guard: Holds the sword, both hands firmly stuck to the hilt, faced towards the opponent and loosely towards the air, in a half-diagonal manner. The right leg — or whatever suits your fancy — is leant forward, and the right hand too. A practical stance for parrying blocks and for quick striking, as one can easily rebound from Thai position with a heavy swing, or do any of the turns.

Upper Guard: Holds the sword above the head, pointing directly towards the opponent and slightly slacking onto the bulk of your back — additionally, holds the weapon in a backhand formation, around the head with both hands, for quick retaliation. Keeps a steady guard, and prevents the opponent from making any quick advances.

Full Guard: The most practical guard, keeping the sword to one's side either with two hands or a hand-and-a-half. The weapon is kept facing the rear, and can be easily advanced and lifted to put up any of the Guards, complete a turn, or mount a parry or an attack.

On Guard: Holds the sword upwards in an absolute manner, facing the sky, stiffening the shoulders — and even though the sword faces the sky, the wielder must keep a stable pair of eyes on their opponent. An able alternative to the Full Guard, though sacrificing power for defence.


TURNS & ADVANCES

Advance: Put your right foot forward, and then your left foot. This must be done slowly and with infinite caution, as they swordsman can be left vulnerable.

Fake Advance: Lean your shoulders further, and extend your arms. Then complete the same as above, but cover little distance. A fine way to shove your opponent into the illusion that they're being advanced upon.

Striking Advance: Hold the upper guard, and make a sudden dash with it; don't rightly attack the opponent, for there's a chance he can parry or dodge it and strike or disable your arms, or stab your ribs.

Full Advance: Hold your weapon in front of you in a stance similar to Middle Guard — additionally, you can also keep it in a horizontal line, though at your risk. Keep it steady, and make a sudden, short leap — don't stray too far towards your opponent's striking distance.

Quarter-Turn: Put your right foot forward, bending slightly towards the side, before bringing in your left foot towards the same direction your right foot is pointed towards.

Half-Turn: Increase bend till it faces directly a diagonal position from the front to the side.

Full-Turn: Increase bend fully to the absolute side.


CUT SECTIONS

Upper section: A twin-diagonal cross that overlaps each other and heads down from the shoulders to the legs and torso, achievable from an Upper Guard and On Guard stance — excluding backhand strikes or pommel jabs.

Mid section: A slice that runs horizontal, which can range from virtually anywhere, though precisely from the neck to the knees. The most common form of strike available, achievable from either a Full Guard, Middle Guard or an Upper Guard.

Lower section: A strike from the lower regions, which reachs up from the legs to the head — or on rare occasions, the nether regions. Usually achievable from a lower guard, but can also be done from a Full Guard or a Middle Guard by swinging in a loose diagonal manner.


ESSENTIAL PARRIES

Hard Nail: When the swords meet, hit the nail of the opponent's sword, divert it to the ground or to side, and stab your opponent's hands or torso — additionally, it can also be done without diverting the opponent's sword, merely shoving it back, and slithering to his arm or hand, hewing it.

Crescent Nail: Parry the opponent's blow and aggressively divert it to the ground, distracting the opponent. Advance, and perform a reverse half-turn and strike or hew his vulnerable back.

Side Dodge: When the opponent's sword rushes afore, sidestep and hew his hand — the head can also be stabbed.

Flat Side: Hold the shaft of the blade and the hilt with the another, holding it before the opponent's attacks. Once the blade reaches, shove the sword forward and stun the opponent. Can only be done with armour, or there's an absolute risk of cutting the hands.

Boar Tusk Reversal: Parry the opponent's blow, albeit from top, diverting it to the side — the sword should reach the ground, in a similar manner to the Lower Guard, though more direct. Plainly raise the sword and hew the opponent's or jab his torso.

Pommel Bash: Sidestep the opponent's attack, hold his fighting arm, and bash the pommel of the sword against his face. Do it twice, thrice and many more times, till he falls victim to feint.
Nogoodname Nogoodname maybe Emil can use some extra knowledge too!
 
Yes...I think I met Juju there, it's my first ever RP.
!!!!!

SO THATS WHY BOTH OF YOUR NAMES WERE SO FAMILIAR.
JUJU'S ICON WAS A LEOPARD OF SOME SORT BACK THEN.

I went by the name Vol, probably not during my time in the RP, and my character was Zalgo.
 
!!!!!

SO THATS WHY BOTH OF YOUR NAMES WERE SO FAMILIAR.
JUJU'S ICON WAS A LEOPARD OF SOME SORT BACK THEN.

I went by the name Vol, probably not during my time in the RP, and my character was Zalgo.
Oh god!!! I definitely remember you and Zalgo!!!
 
Oh god!!! I definitely remember you and Zalgo!!!
AAAAAAAAAAAAH ITS NICE TO RP WITH SOME OLD FAMILIARS!

And I'm happy you remember Zalgo -- he was pretty fun, and the short interaction between your character and him was nice practice for his dialogue xD
hnngggg nostalgia feels
 
AAAAAAAAAAAAH ITS NICE TO RP WITH SOME OLD FAMILIARS!

And I'm happy you remember Zalgo -- he was pretty fun, and the short interaction between your character and him was nice practice for his dialogue xD
hnngggg nostalgia feels
The Rp Dragon Roar was still up and running actively for a very long time for at least one year I think, but I think recently they stopped and move on to something else. I think it's definitely one of the most long-running rp in RpNation's history!
Ikr! The nostalgia.....
 

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