Organizations

Rurnur

One Thousand Club
Roleplay Availability
Roleplay Type(s)
My Interest Check
Here you can submit your own custom NPC groups/organizations, or check out and learn about ones that exist in the RP world, to see if your character is applicable for membership!


Each Organization has it's own requirements for joining, and some have several sects and member roles that each character can fall into.


 


Titan Clanmasters


 


These are the ruling Titans of Bellum, and by extension, the entirety of Sol. They are made up of a couple dozen or so extremely powerful Immortal Titans, each a leader of their own massive clan, with control over a certain region of Bellum, often with multiple Kingdoms under their rule. All individual Titans within this group are champions of the Terran Grand Tournament, and during each yearly event, it is expected that one of these Clanmasters claim victory, and for many eras, this has proven true. The Clanmasters all have an agreement with eachother, to avoid large-scale war and loss of life, instead of war, the Titans make bets during tournaments and land is given to the Clan who earns it, through means of fair combat. This system is put in place, so even if one Clan were to start a war, the other Clans would aid the attacked party, and quickly resolve the conflict. However, the Titans are unpredictable, and not one can be counted on to hold true to agreements such as this, but so far, no large-scale wars have broken out, and the Clanmasters remain civil with one another, for the most part. The "Clanmasters" also extend to a seperate group, the Grandmasters. In Cold Town, the Grandmaster Titans live in isolation, retired from competing in the tournament, these ancient Titans are the most powerful Immortals on Sol.


Sects:


Clanmaster - Titans who rule over Kingdoms in Bellum


Grandmaster - Retired rulers who now reside in Cold Town


Members: Unknown


Requirements: Must have ranked highly in the Terran games, must have a large quantity of followers and at least one small kingdom to their name. (At some point in time, retired Immortals are still part of the group)







Cult of "The One Below"


 


A mysterious organization that seems to worship something called "The One Below", not much else is known of their intentions. Rumors and legends of The One Below have been abundant in certain regions of Sol for millenia, but it's not common knowledge whether or not these legends have any basis in reality.   


Sects:


Hands: Cult members that take orders directly from high-ranking individuals, they have authority over new recruits and regular cult members.


Members:


Yoven Holuk'tek - Hand


Koreen Ta'ok - Cult member


Issac Krauss - New Recruit


Osamu Redd - Cult member


Requirements: Must be loyal to the cause, and comfortable with mass murder




Clan Coldtusk


Clan Coldtusk is a Titan clan from the Northern Bellup Alps, lead by the Titan known as Jad Tzoknill, it is made up of both Titans and Primals. They were one of the most powerful clans from the north, but not when compared to the Clanmasters to the south. Compared to other Titans, the Clan Coldtusk is very welcoming and accepting of other races, especially their leader, Jad. Often, other clans will challenge them on account of their friendliness with the Primals, which is seen is dishonourable by many other Titan clans. However, their association with the Primals grants them strength, and have been successful with all other clashes to the north. As a whole, the clan is very strong-willed and focused on working together as one. Although, despite the clan's welcoming demeanour, there lies a spark of ferocity, savagery and thirst for destruction in the souls of it's members, and although it is buried deep, it lies within Jad's soul as well.


Members:


Jad Tzoknill - Clan Leader


Velud Simmin - Second in command


Requirements: Must be willing to work together with the Clan, and fight their hardest







 


Clan Blackwater




Known for their piracy across the sea between Bellum and the Badlands, Clan Blackwater is led by two captains, Titan brothers known as Braeg'ereck and Gurush. They have gained the name "Blackwater" due to the black layer of oil they leave upon the ocean wherever their ship "The Cuervoraid" travels. They're an aggresive clan, who frequently raid other ships for loot, parts, and just to assert their dominance over other clans. Many of the Titans in the clan are the result of unstable fusions, however they are able to keep control of themselves for the most part, though this is mostly the reason for their overly aggressive behaviour.


Recently, the clan has had their ship destroyed, and is now "temporarily" working under Clan Coldtusk.


 


Members:


Braeg'ereck Daltzim - Clan Leader


Gurush Daltzim - Clan Co-Leader


Requirements: Must be a Titan with decent strength, and a useful ability.
 
Last edited by a moderator:

Sildor Conglomerate


(SC)


Hailing from the planet Sildor (hence the name) The Conglomerate is run by The Board Of Directors, scientists and engineers who are considered the top of their field this is to promote progress of the society. The conglomerate is a very advanced society and their main focus is on research and the understanding of the universe. They send out reconnaissance parties frequently, and everywhere, although the galaxy world of Sol has proven to be too hostile to survey, that is, until Board Director Acantha Al Achturas invented(or discovered) the process of making new immortal-like species dubbed "Sentinels" however the survival rate of volunteers is low and few side effects have been known to occur in surviving ones. so far the only known sentinel's are:


Acantha Al Achturas - first sentinel and first test subject of the conglomerate


Astro Vashile - Second Sentinel and fourteenth test subject of the conglomerate. Captain of a Scout squad assisting Acantha in her mysterious mission to find ruins within Sol

Sebastion Z. Ravus - Second generation Sentinel and Commander sent to assist Acantha in order to gain experience and education about the universe around them as well as to test out the second generation's abilities.


more to be added soon.


However they know that they may not be the only society that has the means and knowledge of making these new breed of immortals and are actively looking for any signs of them. These sentinels shall be dubbed:


Rogue Sentinels.

Ex-Officer Gabriel Forfax aka Demeter - unknown sentinel sighted with the scout team and seemingly knows of Acantha acting as if she was an old friend. Director Acantha guesses she is mistaken for someone else

in addition to immortal research the conglomerate are also constantly looking for ways to improve the way of life for all mortals (on their planet) it is uncertain if there is any other civilization more advanced than theirs, The conglomerate is wary of this and they keep their presence in the universe low as for safety.


Board directors(more to be added soon, not available):


Nyala Val Peirch - [SIZE=10.5pt]Military Director and former Technologies director.[/SIZE]


Acantha Al Achturas - Technologies and Logistics Director.


Requirements: Must be a Sentinel and be from Sildor


@Wickedkent @Rurnur
 
Last edited:

The [Redacted] Society


 


Originating from an unknown distant planet, (Note: Said planet no longer exists) it is thought to be a highly advanced society of hyper-enhanced beings that have lived in isolation for aeons. With technology far beyond what is currently deemed as new, the [Redacted] had discovered the research of sentinels long ago. However, it was with great misfortune that the first one they created would be their last. A Sentinel was created that tore apart their planet, erasing it from the universe completely as if it had never existed and thus wiping out the [Redacted] Society. 


The currently only surviving member of the society and also the Sentinel that caused its untimely demise:


Marx Terro - The first and only Sentinel to have ever been created by this distant planet of incredible minds and technology. His rank and/or relation to the [Redacted] are unclear, but it seems much of his memory of them and his time there is missing. A case of amnesia (Further study required). 


Requirements: None. This organisation no longer exists. 
 
The Crusaders

yckaMqEgi.jpg


"We Hunt Those Who Hunts Us."

The 5 Original Crusaders were guardians who had completed the pilgramage after leaving their homeworld and coming to Sol. During their Pilgramage these guardians encountered the Huntsmen who's souls are tainted by what they call "Star Scourge" which is more commonly known as Dark Matter. These 5 Guardians came to turn their blades on all those tainted by Dark Matter. The 5 Originals began to recruit other guardians to their cause, whether they where on Sol or on their homeworlds. This group primarily targets Huntsmen and other Immortals tainted by Dark Matter, they intend to eradicate Star Scourge from the universe with extreme prejudice.
Members(Added when Revealed/Recruited):
The 5 Original Crusaders(Not Available):


  • Michael
ArchangelMichael3_8396.jpg
  • Gilgamesh
final_fantasy_xv___bahamut__ultima_sword__line_art_by_soulstryder210-dauq280.jpg
  • Regalia
0f0e8bff6c66495ba90f1d140549caea.jpg
  • Indra
latest
  • Oberon
tyrranux_universe_tenchi_by_tyrranux-d2vnzpi.jpg
Known Members:

  • Ash Infernian
six_armed_vajra_asura_by_superkaijuking-d8xsp1i.png


Gender: Male

Age: Looks about 30

Race: Guardian

Energy: Magma

Energy Type: Combination

Other: His Soul Transformation is called Royal Arms and takes the form of armor over his arms as well as he can manifest up to two extra sets of arms. These armored appendages can change forms as they start in forms of prior upgrades, progressing towards their true and current upgraded form.

Prospects/Potential Recruits:

  • Raikou Kaminari

Requirements: Must be a Guardian​
 
Last edited:
The Wild Hunt
maxresdefault.jpg

The Wild Hunt began with it's an old Huntsman named Azazel who defied all that it meant to be a Huntsman at the time this was all because he savored the soul of an immortal with an Advanced Energy. In doing so he learned the very nature of Huntsman is designed to keep them from their true potential and only when they reign in their nature may they achieve it. Through control, teamwork, and standards will a Huntsman ever truly savor quality souls in regards to themselves and those are the principles the Wild Hunt is based on. It's ironic that the Wild Hunt are more civilized then their counterparts despite their name. Azazel made it against the rules to unnecessarily devour low quality souls like normal mortals and basic energy immortals. When a member of the Wild Hunt is caught doing so , a Rough Hunt takes place and that Huntsmen is devoured by the members of the Wild Hunt. Note it's against the rules to devour lower quality souls but not to kill those posessing them.

The Wild Hunt all generally travel together and number around 100. The Wild Hunt is pretty much unilaterally by it's master Azazel. Whenever the Wild Hunt blow through an area a dark haze is about them because of the intense amount of dark matter all congregating together. This is believed to be the root of how the Wild Hunt travel so fast for a group their size and mostly all together. One's normal assignment is to travel by the side of the Grand Champion of the Hunt, but sometimes Huntsmen with permission or on an assignment will travel independent of the group for a while. When one devours an Advanced Energy soul, that Huntsmen is recognized as a Champion of the Hunt and earn a place directly as the side of Azazel the Grand Champion.

Members:

Azazel - Grand Champion

Shin Kazeshini - Veteran Member


Requirements: Must be a Huntsmen and must swear off the unnecessary devouring of weaker souls.
 
Last edited:

Users who are viewing this thread

Similar threads

Back
Top