Giles Trial

(Eidolon takes 2 Con damage)

The claws rip into the carapice, a viscous ichor pours from the tears, but the scorpion snaps at the offending creature before it. Both claws snapping and tail stabbing. It wobbles slightly, as if gravely injured, but still looks like it could dangerous.

(Roll perception check)

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Attack claws (x2): Roll(1d20)+1: 4+1 Total:5 / Roll(1d20)+1: 4+1 Total:5
Attack Tail: Roll(1d20)-4: 19-4 Total:15
Damage claws: Roll(1d3)-1: 2-1 Total:1 /Roll(1d3)-1: 3-1 Total: 2
Damage Tail: Roll(1d3)-1: 2-1 Total: 1
 
The eidolon once again swiped with it's claws at the nearly down scorpion as Giles looked around the room to find the second arachnid he saw when he first opened the door.


Perception: Roll(1d20)+5:13,+5 Total:18
Claw attack: Roll(1d20)+5: 14,+5 Total:19 Damage: Roll(1d6)+2: 6,+2 Total:8
 
As your eidolon slashes the scorpion, ending its existence in this life, you spot the burnt and still on fire remains of the first scorpion. The acrid some and smell mixing with that of the alchemical fire greet your eyes and nose.

It lays in its final death throws very near the statue.
 
The eidolon blasted the final scorpion with it's frost breath, making sure it was dead. Giles then walked past it to retreive the small statue, looking it over. "Well... This should count as a trophy. What do you think?" The eidolon huffed in irritation. "You don't need to be rude about it."


Frost breath: Roll(1d20)+5: 20,+5 Total:25 (Crit)
Damage: Roll(1d3)+0: 3,+0 Total:3
 
As you look at what most certainly would count as a trophy, you hear the rapid skittering of insect legs that you've come to recognize as a scorpion approaching. As you look up you see it emerging from the stall/pen in the far left hand corner(southwest).

As soon as it gets within spitting distance one of its pincers snaps at Giles.

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Attack Claw: Roll(1d20)+1: 2+1 Total:3
 
Giles, startled, jumps back from the pincers, dodging them fairly adequately. His eidolon, taking offense to this, rushes the scorpion and tries to crush it with its claws. Giles stands nearby in case his companion needs assistance.

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Claw attack: Roll(1d20)+5: 10,+5 Total:15 Damage: Roll(1d6)+2: 3,+2 Total:5
 
Just as the scorpions tail twitched back to strike at it's prey, the cracking crunch of claws rending carapace ends that movement. The eidolon's sink deeply into the the thorax of the arachnid. It's claws and tail fall limply to the floor.

No other sound can be heard in the room, beyond your own breathing and crackling dying flames of the first scorpion.
 
Giles exhales in relief as he casts Lesser Restoration on his Eidolon, clearing the poison from its veins and grabbing the statue. "That should be it. I think we've passed the trail, wouldn't you say?" His eidolon simply mumbled something in Celestial by way of reply. And with that, Giles used his map to begin treking back to where he started to present the two trophies.
 
Following the map it takes you a short while to make your way back to the first room. Along the way you notice several of the other passageways you didn't take.

Upon reaching the first room you notice the door is shut once more.
 
As he felt the task was complete, he didn't think to explore any of the other passages. When presented with a closed door, Giles first knocks, then tries to open it, assuming no one would be crazy enough to trap the exit door for initiates.
 
As toy try the door, you feel the same, or very similar resistance to the first time you tried the door. Like it was stuck. The hairs on the back of your neck rising just a little.
 
Getting a strange sense of Deja-vu, Giles decides to check the door for traps. Because apparently someone re-rigged a crossbow on the other side.

____

Perception Check: Roll(1d20)+5: 18,+5 Total:23
 
Your quick diligent search indeed found a triggering mechanism. You can't be certain, but your pretty confident it's the same trap as before. The gash on your arm flairs with new pain. As if it was remembering the hidden scythe.
 
At spotting the mechanism, Giles frowned and backed away, using Mage Hand to try and trigger the trap so he could get out and see if he had passed his test.
 
Using your skill at the Art, your manifestation of a spectral hand grasps the pull ring and begins to try and open the door. While the door jiggles it does not open, nor does the trap trigger.
 
Groaning once more, Giles takes another look at the mechanism and tries to disable it through guesswork, hoping that he doesn't get killed by this.

______

Disable Trap: Roll(1d20)+0: 19,+0 Total:19
 
Through your fiddling and poking and hoping you feel some bits of the mechanism move and click, but you're unsure whether or not you succeeded. But you are certain you did not trigger the trap.
So win? You hear a tiny voice in the back of your head say.
 
Giles lets out a sigh and, assuming that he didn't need to do anything else having both the centipede head and the staute, he put his weight on the door to open it, sighing.
 
You push the door open and step in, you hear the faint click of the trigger being released and watch as the blade swings out of hidden space towards you.
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Scythe attack
Roll(1d20)+8: 9+8 Total:17

Damage Roll(1d8)+0: 3+0 Total:3
 
Giles hisses with pain as a scythe again hits him across the arm, a bit deeper than last time. Still, he perserveres and looks into the room ahead of him.
 
As your light spell illuminates the room you notice the bed is still on the east side of the room, with the same pile of scrap wood next to it. You can clearly see the walls and floor are cut stone. The room is about three strides east to west, and five north and south (15ft x 25ft). Pretty much as you left it not that long ago, the only thing missing is the mug of dice you collected.
 
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Giles grumpily searches around the room for an exit door, grumbling about having to deal with another scythe trap.

_____

Perception: Roll(1d20)+5: 11,+5 Total:16
 
You make your way around the room, grumbling with understandable irritation. But your search comes up fruitless. The only door you find is the one that you came in through.

That tiny voice from early in the back of your mind mashes itself known again. Maybe another room?
 
Turning to the left(south) your light shows you a passageway exactly the same construction as the rest of the complex. The passage leads you about 15 strides (50 feet) before it turns to the left(east) for two strides(ten feet) then it turns left again(North) for two strides before turning right(East) and opening into passage.
Your arcane light shows you that it extends to the left and right (North and South). To the left you can barely see what looks like an opening on the right(East) side of the passage.

Looking at your map you start to suspect this is the other end of a passage you passed by after the first time you left the room.

To your right(south) you can clearly see the passage go about five strides(25 feet) before it turns sharply to the right(west).
 

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