Character Dumpkin Spice Cyanide

FTR

One Thousand Club

Solace





Name- Solace
Age- 17
Gender- Female
Sexuality- Heterosexual
Appearance-


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Eyes-

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Likes-


interaction, talking, music, food, nice smells, fluffy things, kindness, using her magic to help others
Dislikes-



aggression, evil, loud noises, being alone, not being able to see, being unable
Personality-



Solace's personality is her namesake, she's always ready to help others anyway she can. Her former life of isolation has caused her to be a little bit too eager to make friends and help out making her naive and easy to take advantage of. Though social inexperienced Solace has had a lot of time to herself allowing for many, many hours of study. As such, she's versed in many varying disciplines of magic and very knowledgeable about most all academic fields, essentially making her a walking encyclopedia. Her special predicament will have her seemingly talking/muttering to herself every now and again. Though outwardly helpful and kind, Solace is a die-hard optimistic pessimist.
"Hope for the best, prepare for the worst, expect neither."

Bio-


Solace was born to a secretive group of magic users from all races and walks of life. From fallen angel to reformed demon to centaur to mermaid to the unspeakable and the immaterial, the universal group, known only as The Still Flame, work from the shadows to do who knows what. Pertaining particularly to Solace, the Flame Tenders or Fire Bearers, as the membership is referred, selected her specifically. At her birth, she was the unlucky soul chosen to serve as the new Vivus bustum to an entity known only as the Nemesis. Within her, the being lays, bound to her flesh. So long as she lives the Nemesis is trapped. Like those before her, the containment of the nemesis has caused her to lose a part of her to it. To some it was their hearing, instead hearing only the voice of malice. Other's lost control of a body part, then hacked off to deny the Nemesis a tool in this world. Other's still lost their voice to the Nemesis, speaking only obscenities and evils in long forgotten tongues. Solace lost her sight, now seeing only horrors and her eyes sporting the fatal gaze of the Nemesis. The Still Flame as long been under attack by both creatures of dark as well as light for the knowledge and objects they possess. However, in the growing escalation of a shadow war with an otherworldly force intent on releasing the Nemesis, the order decided on playing a hand of subterfuge and created hundreds of Solace doppelgangers, covertly spreading them about the realm along with the real one. The Still Flame has always had a good relationship with the heavens and Luxor specifically. They approached the school just before the incident with Kali, claiming to need a place to stow the original Solace, a place in plain sight and unlikely; Luxor Academy seemed fit the bill. It is unknown whether the Solace at Luxor is the actual Solace given that The Still Flame had apparently made similar claims to other groups they asked to harbor a double.
Weapon-



Varying magical disciplines and the Nemesis Gaze.
Occupation-



Ward of the School
Weaknesses-
Is, for the most part, human, naive, and overly helpful.
Is in constant torture from her visions and will occasionally react to some unseen atrocity the Nemesis has plagued her with.
Not obviously athletic.
Strengths-
Formidable magic combatant and user of a wide range of magical styles.
Possesses great knowledge
Is very valuable and can be used to threaten or barter
Other- Theme:





 
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Mr. Leo





Name- Gustavus Leonardus A.K.A. Mr.Leo
Age- 1500+
Gender- Male
Sexuality- Heterosexual
Appearance-





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Likes-


keeping things fun (even Maleficium), jokes, sarcasm, raillery, pranks, music (especially when it's unfitting), obscure and popular references, just barely acting mature enough to be an instructor.
Dislikes-



Downers, monotony, prudes, self-righteous weirdos, quitters, cowards
Personality-



Gustavus is a very jolly man, especially when accounting for the nature of his craft. He fills the role of friendly college professor, hip grandpa, cool dad and crazy uncle all at the same time. The kind of person that will buy you your first alcoholic drink, take you to an R-rated movie and give you Grimoire with a 100 dollar bill in it. Over the years while having grown older, he’s become less and less serious (not that he started out all that serious to begin with).




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His practice and mastery of the different branches of Maleficium is not a product of ill will or hate but of simply a lack of a moral compass, normally looking at any outcome or effect with merry indifference.
Bio-



Mostly unknown save for the fact that Gustavus Leonardus is his real name, he was first born at some point before the fall of the Western part of the Roman Empire and he did A LOT of traveling between then and now.
Weapon-



All sorts of spells, incantations, rituals, powers and objects.
Occupation-



Instructor
Weaknesses-
Can be dragged into questionable and inappropriate situations and antics if they seem like some fun
Not very professional
Can be harmed like anyone else though through magic, pacts and defense he can increasingly difficult to deal damage to him with any one kind of attack.
Strengths-



Uh...he’s all kinds of magic
Other- Theme:






 
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Miranda (Mira) A. Damascus





Name- Mira
Age- 18
Gender- Female
Sexuality- Bisexual
Appearance-





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Likes-


debauchery, music, playing instruments, singing, vices, decadence, cheap thrills, expensive thrills, doing the opposite of what she’s supposed to and the feeling she gets for doing it, having the upper hand, winning
Dislikes-



being constrained, being ordered around, paying for anything, people, having nothing to do, casual activities, losing
Personality-



Mira is very, very cynical, a trait that helps her rationalize her behaviors and makes it very hard for her to make significant connections with others because she always assumes the worst about them and pushes them away as a result. She figures that everyone is in it for themselves in the end, so she just decided to stop pretending otherwise. Her outlook proved true for most of her rather hard life, the only exception being an equally self serving sociopath, Cassandra, who took her in when she was at her weakest. Their relationship forged in extenuating circumstances blossomed into nothing short of a pact. She’s the only person Mira will open up to and the only person she genuinely trusts. Mira is outwardly patronizing and goading to those she sees as useless to her but very friendly with those she deems otherwise.
Bio-



(Will add soon)
Weapon-



Mira controls attraction as in just the attraction between matter and energies. A rather unconventional ability, Mira can manipulate the forces of attraction between any and all matter and energy, essentially having moderate control over the fundamental forces. She can do things like bend light around her to become unseen harnessing gravity, pick a lock by making the pieces align through attracting them to each other with magnetism, make light source by decaying an element using weak force (and protect herself from radiation similarly) or make things go boom by manipulating strong force, etc
Point being she can only mess with the attraction between the things.



Occupation- Student
Weaknesses-
Not being exceptionally fast, strong or agile
Her mortality
Her personality
Lack of genuineness
Her neglect of schooling has left her less than adequately informed on things that don’t pertain to her special hobbies.
Is a mild addict of a few substances
Strengths-
The vast versatility of her craft
Near delusional confidence
Emotional resilience
Remorseless



Other- Theme:




 
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Name Lucrum


Age N/A


Gender Male


Sexuality Heterosexual


Species Patron/Broker Demon

Alignment Neutral Evil

Appearance

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Lucrum can reveal and conceal very easily. With the simple removal and addition of a hat, in fact.
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Ereptio Group
Banner
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Logo
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Likes Wealth, high life, negotiation, coming out on top, corruption.
Dislikes Charity, the poor, (his) financial loss, dull people, blatant opposition

Personality
Lucrum can be accurately described as a complacent and grandiose man but can be described as a ravenous, blood thirsty beast just as accurately. It's his simultaneous duality that makes him the imposing figure he is. Lucrum tends to leave even the most convicted and righteous conflicted on whether or not to buy in. He's very good at reading a character and discerning their value be it face or long term and has a tongue so silver he could put a werewolf into shock with a whisper. Being one who works with things of value he's quick to issue one to everything including people. Worth determines treatment.

Bio TBA

Weapon
Unimaginable wealth (not just currency), demonic powers
Nigh invulnerable, that Lucrum gained from a transaction with an, as of yet, unnamed deity; under the stipulation that he will never attack anyone directly.


Occupation:
"Talent Scout"


Weaknesses
insatiable greed, can't hurt you directly, can be affected by traps and magic as long as it's intent is not harm, otherwise it's negated, not omnipresent (yet) so is constantly busy

Strengths

near limitless assets and information, demonic immortality, granted invulnerability, superhuman abilities, unmatched strategist, leader of the Ereptio Group, suicidally devoted followers.


Others: Theme









*STILL UNDER CONSTRUCTION*
 
Name-
Astaroth, Astarte, Ashtoreth, Ishtar, Inanna, etc.
Currently goes by Star

Age- N/A

Gender-
Body is female but Astaroth is androgynous, she became rather fond of the form and recreated it after her original vessel was destroyed.

Being?- Demon/Fallen Angel/Pagan God

Sexual orientation- Pansexual

Appearance-
Casual
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True Form
Astaroth.jpg


Weapon-
Unfathomably powerful magic and physical attacks, but is barred from combat unless in self defense. Normally, just uses her noxious personality and perversions as weapons.

Sigil-
AstarothSigil.gif

Basic weaknesses:
Is on a short leash so she can be blackmailed through threatening to accuse her of something she isn't supposed to be doing to Luxor, Riza or Mei, will get her to more or less bend to you will (but not without consequences). In most cases unless you physically attack her she can't do anything to you so you can make her blow a gasket by playing off that fact. She kept the outrageously sensitive tail because it was "kinky".
Obvious divine/holy objects/substances.

Bio-
One of the original Third to follow Lucifer. Astaroth shared in the in Lucifer's grievances, feeling neglected in favor of Humanity. This resentment led to Astaroth backing his rebellion and being cast out as a result. Particularly fascinated with Humanity's primal nature, she focused on promoting the embrace of basic pleasures of the flesh and acting without restraint. Though, initially limited to temporary possessions and "miracles"; exerting power unto the world from a distance. The game changed when A made a very interesting offer.
Corvina was a witch that made a bet with A and lost her soul and vessel as a result. A commandeered her body. For the first time having total control, a personal vehicle to explore the mortal realm, A began spreading its special brand of sin a new way. Being relatively free and escaped from Inferno, A's original mission ended up taking a backseat to enjoying herself and making trouble.
After the Events of The Tenebrism (super violent story arc from b4) in addition to A's involvement and orchestration, the Principality ended up being given full freedom from The Abyss at the expense of severe exertion limitations. A was given a Directive Scroll (comically enormous and strangely specific) by God and is now forced to follow it to a tee and employ restraint. The old vessel long destroyed A rebuilt it out of fondness for the times it was active.

Other
- Theme
 

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