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Elowyn

word weaver
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. A STORY OF A VAMPIRE .


<<the co-existence path>>


 


~ Introduction ~


 


Greetings, players. You have elected to traverse the path of the Vampire, a race of blood-drinkers and nocturnal activity. 


Glad to have you aboard. 


In this story, you will be the vampire. A young aspiring thing, hoping to make a life for himself or herself. 


Oh, that's the first thing. What is your gender? [Choice 1: boy]


Also, please enter the name you wish to go by. Note that your last name will also be the name of your Clan.


[Write In 1: Johannes Rosenkranz]


Now that the basics are set, we shall begin.


 




Before we go any further, let me explain how this will work. What YOUR job will be. For every segment there will likely be choices or write-ins or a combination of both. For choice you want to vote for just type in the choice. Please format like this: ex) Choice 1: boy


For write-ins you can write your own or vote for a previous answer someone else has posted. If there are ties or everyone writes their own answer I will take the first response. ex) Write In 1: First Last Name 


Make sure your responses are recorded in the VOTING thread here: This is the Player's Page for Voting and Events and OOC Chat. Please do not respond to this thread.




 


 


Chapter List

  • Introduction
  • Prologue - Thief In The Day
  • Chapter 0 - A Family Dinner
  • Chapter 1 - Departure
 
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You are a male Vampire. A wise choice, since the venom of males tends to be more addictive and will help secure a number of bloodsources.


You are Johannes of the Clan of Rosenkranz, a small coven of individuals located in what will come to be known as Massachusetts.


The year is 1631, and you are located in an alternate reality of earth, 


as I am sure you know by now that Vampires in Earthen reality do not exist in this form. 


A bit more on words and terms...


Most folks familiar with pop culture associate your newly found race with the word "Vampire." 


However, actual "Vampires" tend to call themselves the Infernari, or perhaps more colloquially, Children of the Night.


While on the other hand, the Infernari tend to call humans "Children of the Day."


For your convenience I will use mainly the word Vampire to describe your species, and use the other terms occasionally.


Anyway, aside from these obvious facts any Vampire knows, there is more to be said.


Your Clan has migrated over to the New World in pursuit of their standard prey, seeking new territory, and wanting to establish the power of their families. A great chance to advance your Clan name and reputation... however it comes with a great many risks. Only those of decent standing and ability were able to make the perilous trip.


For better or for worse your parents were one of those few. 


The Rosenkranz Clan inhabits a remote forested area. Since Vampires in this game are typically a solitary species, the dwellings are rather far and few in between. There are some typical precautions so random humans will not stray into the territory, and you've known about them ever since you were a child and your parents began to teach you the way of the Infernari.


Your community is protected by scent barriers, pheromonal markers that give the area a menacing air. People I've talked to who have encountered these scent deterrents describe the feeling as one of "gloom and doom" and have felt negative emotions like fear and anxiety. 


The second barrier is a more potent one made of the Ancient Magicks handed down through the generation of Infernari Mages. It is a Barrier of Confusion which prevents any except those within the Rosenkranz clan from entering the clan territory.


Ah, you are curious about the Mages? There is just so much information for you to learn, young one! They are the minority, and only those that are born with the Gift of the Ancient Blood become Mages. They make up roughly 8-10% of the population at any given time. However, the vast majority if not all vampires have some sort of ability they display and hone throughout their some 300 years of unlife aside from the innate abilities of fast healing, strength and speed.


What is yours? [Choice 1: transformation (wolf OR bat), mind control humans, shadow concealment, aural perception, speak to the dead, extreme charisma and beauty, write-in, roll for Mage powers like cold fire summoning, phoenix regeneration, foresee the future]


Remember, each has its own limitations and weaknesses. What are your weaknesses? [Choice 2: allergic to holy water, silver is corrosive to my body, garlic repels me, vulnerable to attacks that pierce the heart, mirrors burn my eyes, any contact with sunlight causes horrible burns, write-in]


You know what? Since I am such a gracious narrator and Game Master, I'm going to give you the option of choosing two of each, meaning you can have an additional power if you select an additional weakness. Aren't I generous?
 
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Throughout your 25 years of un-life you've honed your skill of shadow concealment, an ability that allows you to blend in with shadows to avoid detection. Of course your power works better at night and in well-shaded areas and is to some degree dependent on the environment. It’s also rather useful for ambushes. Your only chance of being found out is by Aural Perception as no one except very adept Mages can hide their auras.


As for your weakness, you've discovered that you absolutely despise the smell, sight, and taste of garlic. There's something just not right about that plant that doesn't jive with you, but humans tend to use it in their cooking. Wherever wild garlic grows you'd better be careful! The smell makes you sick to your stomach, and you don't even want to imagine what it would taste like.


You'd like to have the abilities of a Mage but you don't have Ancient Blood flowing through your veins, although surprisingly, your sister does. She is the youngest child of Joseph and Ephemerine Rosenkranz, whom they have dubbed Caera. She has the ability to read auras and was born with the gift of summoning cold fire. Your middle sibling is also a male, by the name of Elias. He has been able to transform into a wolf for as long as you can remember. All of your kin share your same dislike of garlic, although your mother is least affected. Caera is also vulnerable to mirrors, a trait many vampires share.


In a way you're the lucky ones because sunlight doesn't instantly vaporize you or turn you to ashes. That doesn't happen much anymore... a phenomenon of the past. Through the ages, the Vampire clans have evolved so sunlight merely burns the skin after a couple hours, but can be countered by wearing layered dark clothing, though your eyes are still vulnerable to direct light. It usually takes you a while to adjust if you have been out in the sun, a condition known as sun-blindness. It can last for a couple hours to days but generally isn't permanent. So you normally stay inside or go into a hibernation-like state during the day.


Alright, alright. Enough of the boring stuff, let's jump right in. Just remember to stay away from sunlight as much as possible.


(END of Introduction.)


~ Prologue : A Thief In The Day ~


It's late in the night, and dawn will be creeping up in your corner of the forest in a few minutes. You've been up [Choice 1: studying the Ancient Tomes, polishing your weapon of choice] in preparation for the Big Event which is to take place in three days: The Trial of Becoming. It will also be your 25th year and  you'll be a quarter of your way to a century old Vampire. A quaint way of thinking of it; you're still a young whelp dependent on your parents, mainly your sire, who exerts control over your life.


In a way you can't wait. You'll finally be free to make your own choices. Tell me this, and forgive my bluntness: have you been considering the act of Betrayal to Vampiric Society? [Choice 2: Yes, for a while now. I've even been in contact with a few choice individuals. Yes, but only recently have I seriously considered the ramifications and benefits of Betrayal. No, I have a plan to depart my household even before the Trial begins.]
 
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Strength stat enhanced. 


Impulsiveness increased.


 


You polish your spear and the back and forth repetition is calming. Its long black shaft is familiar in your hand, its weight comforting in the face of what you are going to do. What you must do. Betrayal. You have been considering it, but only recently begun to think seriously of its consequences. You feel that it is the right course of action because… [Choice 1: You see the sentient human species had a lot to offer. Co-existence would be mutually beneficial. / The pride of the clans and of the Society has gotten to an unbearable point. Humans are treated as inferior tools and food. Also, the hierarchical power structure between Vampires sickens you. / Seeing the effects of the Vampire’s Way, you wish to begin your own community from scratch, as it suits you. / write-in ]


Just as you are musing on your future plans, you hear a knock on the hallway down the corridor. It jolts you wide awake. What was that? Perhaps it was one of your siblings, but it sounded like it was all the way at the end near the locked room that your father had forbidden any of you to enter. You know that your siblings' quarters are on the other end of the hall. Deciding that you cannot ignore this, you stand and with your spear exit the room.


The hall is mostly dark as Infernari homes rarely have windows, merely slits in the walls to let some light and air in. But your vision far exceeds the night-time capabilities of human eyes and you’re able to see a darkly cloaked figure at the end of the hall vanishing beyond the Forbidden Room. You are unable to ascertain its build or age as it is heavily cloaked, the fabric adding bulk to its shape, but it is probably no child or Turnling.


Do you [Choice 2: Leave and report this to your sire immediately, OR Follow after the figure risking your father’s wrath, using Shadow Concealment to your advantage]?


 
 
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Stealthily, you activate your ability. It’s as if the darkness has wrapped around you in shadowy tendrils, completely blocking you from view in the dark hall. For your hard work and practice you are able to conceal your spear as well. You can still see clearly and creep through the half-open door.


[SIZE= 14px]The Vampire is shuffling through drawers. Actually, you have been curious about what has been in the room since you were young but never dared enter it without a just cause. If your father found out… it could turn ugly. But it turns out that it was just a normal room, the walls covered with peeling navy blue wallpaper. There is an old-looking bookshelf against one wall, a cushioned chair, and a candelabra as there are no windows. Another wall sports a set of drawers and its these that the trespasser is rummaging through. However, it’s strange because he seems not to be taking anything but rather searching for something. [/SIZE]


He seems jumpy, glancing over his shoulder every minute or so. Finally, he pulls a small brass box from the final drawer and tucks it in a sack. Through the entire time you haven’t been able to see his face as he is wearing a deep hood. The dim lighting doesn’t help much either.


[Choice 1: Go for the hood so that at least you can get a good look at the person. Next time you meet them you can bash their brains in. / Attack aiming for the vitals with spear OR with fangs. / Attack aiming to handicap the thief and question him later.]
 
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With the practiced accuracy of your kind, you fling your spear at a nonlethal point. You decide capturing and questioning would be the best route to take. You want a better picture of what this is all about, since you haven’t had thieves nor trespassers break in before. Also, you are rather interested in the object he stole. What in the world could be so valuable that you would take nothing else in the room?


 


You’re good and the now visible spear lands true... but catches on the fabric, but it must be thicker than you thought because it doesn’t pierce through. A strangled cry emanates from the throat of the trespasser and he, for it is definitely male by the sound of the voice, spins searching wildly. as he jerks the weapon from his body. With his other hand he takes something from the depths of his cloak and you prepare to block or dodge a weapon of some sort, hoping that he won't start swinging wildly. You're invisible, but not invulnerable. However, he only takes out a mirror set in an ornate golden frame. You glimpse your [dark brown, almost black] eyes and [short and shiny blood red] hair. Often your people have reacted to your physical appearance [Choice 1: as normal/as extraordinary/as below average]. This of course doesn’t help right now. You expect something drastic to happen… only nothing does.


 


Not waiting another beat, you lunge at his knees, hoping to disable him and keep him off his balance so he won't have the chance to use your spear against you. Surprisingly, he strikes, a knife-hand to your neck. It stuns you for a few moments. For those few moments you cannot speak, cannot move, you only wonder mutely how he could have known where to strike. Perhaps- perhaps it was the mirror's power? although you have never heard of such an artifact.


 


The intruder wastes no time in fleeing out the room, however you’ve already seen his face and remember the features: electric blue eyes, dark chocolate brown hair, square jawline, sharp nose. They are imprinted in your vision. You actually think he is around your age, but for vampires aging gets a bit unpredictable. Slowly the stun effect wears off and you are able to regain movement of your limbs. He was precise and it takes a few shakes to get rid of the numbness completely. Then you notice that he has dropped the metal container which in turn made the rusted lock break off. A stroke of luck? You suddenly begin to feel a pull towards the partially open container. A sort of dull glow comes from the ornate box. What do you do? [Choice 2: open the box OR chase after the vampire] The thought enters your mind: Where is your father?
 
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The thief is gone, but the box remains. Obviously you go for the box which is inexorably drawing you in. At your touch, the metal lid of the item seems to be burning hot yet your skin is not burned. With a simple push the lid opens to reveal a dark object nestled within the pearl grey velvet. It is a stone. A stone with a strange writhing symbol inscribed on it. It is calling to you… singing to you… loving you…


You touch its surface which is neither hot nor cold. It seems to leap into your hand with a will of its own. It is claiming you. A strange and powerful object.


{unknown power obtained}


With a cry you pull back. The stone returns to its nestled position safely within the box. For a moment it seemed to sear your hand. Examining your palm more closely you see that there seems to be a runic symbol imprinted on your skin, almost like a scar or a tattoo. A darker shade than your pale skin it glowed for a moment before going dim. You don’t know what it means. It could be from the Old Language, but you’re not sure. After all, you have favored fighting over studying for most of your childhood years. Perhaps a trip to the Library would be in order.


[SIZE= 14px]But before you can do anything else, your father is there in the room with you like a silent specter. You startle and take a step back, partially fearing his wrath, but he doesn’t strike you and his face is almost frighteningly calm. “Son, are you hurt?” he asks in a low tone. There are dark shadows under his eyes and you remember that it’s morning. He must be exhausted.[/SIZE]


“I-I’m alright,” you reply with some uncertainty. Isn’t he going to be mad that you ventured into the Forbidden Room?


“Come.” He takes you by the shoulders and maneuvers you out the room. With a thud of finality he closes the door and locks it. He doesn’t speak until you are both in the sitting room surrounded by the comforting familiarity of a few cushioned chairs and dried white roses and baby’s breath that Mother likes so much. “Your hand, please.” He takes your outstretched hand and flips it palm up. The examination of the rune takes up nearly a full minute. It is almost tauntingly long.


“Father, I’m sor—“ you begin.


Joseph holds up a hand. “No need, son. As I understand it you went after an intruder who broke in and entered some time before dawn. You also gave him a nasty bruise.” If your excellent senses are working properly it almost seems like Father is proud of you although his face betrays no alteration.


“Do you know who…?”


  “Yes.” His expression is grave, and his face seems lined in the silvery light of dawn from the curtained slits illuminating the room. “He is Goeth Grimshire, one of the spawn of Elder Vashriti Grimshire. He should have known better… You will see him again at the Trial.”


“Why?” you ask next. He understands what you ask.


Father turns silvery eyes to you. “Because the Grimshires love power over all else. A family skilled with speaking with the dead. A family gifted with many who have the Ancient Blood. Status and power are temptations for more and greater status and power.” That is all he tells you. No mention of the stone. No mention of the Forbidden Room and its occupants. “I will take care of things from here on. Go take a rest, Johannes. In a few days we as the clan of Rosenkranz will dine together to celebrate your re-birthday.” You don’t question him. Don’t push about the stone or the mark. You simply do as you are told.


Rest is peaceful. Vampires don’t dream. Neither do you.


(END of Prologue.)
 
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[COLOR= rgb(90, 90, 90)]~ Chapter 0 : A Family Dinner ~[/COLOR]


 


{late night/early morning, dining room}


 


"To my son Johannes' 25th! And to the good prospects of his Trial of Becoming a full member of Society!” Joseph announces in a loud voice.


“His 25th and his successful Trial!” chorus your kinspeople.


Then they drink. Don’t worry, you haven’t consumed any human liquids yet. It’s merely red wine, a very fine bottle brought over from the mainland to the New World. They say it’s at least 700 years old. You admire its rich taste, the full body and pleasing colour.


“Good wine, isn’t it?” Pierdre says in your ear. He’s your fifth cousin, closest to you in age. He passed his Trial last year but it left him with a nasty scar trailing from his ear down his neck and ending at his collarbone.


You nod, try not to grimace at the healed wound and think of what could have been in your future, and down the dregs of your drink. The fine crystal is also imported. Nearly all 24 of the Rosenkranz who immigrated are here in the parlor, congregating in the dining room and sitting room.


Several minutes later, Father raises his voice again. “To the Cellar! We have blood-stock waiting.” Most Infernari houses have a cellar reserved for feeding because it can get quite… messy. Because of this, it is often called the Feeding Chamber. The floors are almost always some kind of rock with drainage gutters running the length of the room so the blood that is spilled can collect at the four corners of the room and be saved for another time. A bit gory, I’d say, but I suppose it’s not my place to judge a different specie. Perhaps it would help if you thought about it like wolves or even your house cat and the birds. Another bit of background you already know from experience: it's rare to feed with any vampire other than your immediate family. Even mated couples may shun a simultaneous feeding. This is because Feeding is considered a very intimate act and leaves the feeder open to attack should anyone wish to do so. Also, the Infernari tend to be at their weakest before a feeding and I suppose they see such a state as shameful or vulnerable.


“Johannes, I have something special for you tonight.” Father says to you as you and your people follow him down a set of winding stairs. As you enter the room and find its inhabitants, the humans waiting to be fed upon, you hear a squalling of a young baby. You [Choice 1: feel your stomach drop in disgust at the notion of feeding on a newly born child, immediately begin to salivate at the prospects of such good quality blood]. "All yours... unless you choose to decline." He continues, "It will help you in the Trial. A good boost to your strength, son." Father winks. Of course, you haven't told him that you are not actually planning on doing any fighting. But perhaps it will help you on your journey? [Write In 1: what do you tell Father? reveal your plans to him in private? decline respectfully? keep and raise it to be your first bloodsource? remain silent and do as they expect you to? announce to your whole family your plans?]
 
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Morality has increased.


 


In light of the child’s young age, the prospect of feeding on such a young unprotected thing sets you ill at ease. You manage to reply saying you’d do well to succeed in the upcoming Trial, thank your father for his generosity and say that you’d rather taste it when the guests have gone and you have some privacy, after all you will be independent soon and won’t be having such large gatherings to feed. He nods, seeming to take your claim for independence somewhat seriously. Little does he suspect that your plan is to raise the infant as it will be much more useful when grown, but even this secreted motive sets your blood flowing thicker than before as if it means to drown you in its viscosity.


 


Father turns to your extended family. “My brethren, my son has generously given you first feed. Satisfy your hunger as you will and then you may depart for your own residences.” They engage the other humans eagerly and for now the wailing child is left alone.


There are roughly thirty humans in the chamber, some looking worse for wear. Normally there aren’t so many blood donors in your home, so your parents must have “borrowed” some from the nearby settlement of Mayhunt. They will most likely be sent back in a dazed state, lacking blood, but able to receive help from their own kind with their memories of the night erased.


 


[SIZE= 14px]You watch them, content to let them feed. Some of the sources are afraid and they tremble as the first begin to take blood although none of them attempt to flee. Your parents, as typical of their age, have mastered their venom and its effects. The older a Vampire becomes, the better control they has over their venom and it appears that Joseph and Ephemerine have injected the blood-stock with a dose of paralyzing or calming venom.[/SIZE]


 


There is a small scuffle over a maiden with long brown locks looking about 14 years of age. It is quickly halted when they catch Father’s glare. As an Elder, Father has more control over younger members of Society. The authority of an Elder is absolute, and to challenge them is to risk expulsion from the order  of Society unless the challenger proves himself as the stronger. You have known from your basic studies that some humans are more attractive to the Infernari than others. Why that is so is unclear, although some believe it is because Vampires can smell certain blood types or genetic compositions that produce blood that is more sustaining than others. Those that are extremely desirable have caused tensions between members and families for decades.


 


By and by your kinsfolk leave until you are left with your Father. Even your mother with her faint musty perfume has gone to slumber. He indulges in a short-haired young man, then says to you “May the Goddess of Nightfall, Luminari, be with you tomorrow.” before taking his way up the stairs with distinctly more energy than he was before the feed. You hear the door close and you are alone with the infant which has fallen into an exhausted state. You pick it up, noting from its bare body that it is male. It doesn’t wake as you carry him through the prone bodies littering the floor. Some are sleeping, others are probably suffering from blood loss and the surface beneath your feet is dyed a rich, fresh crimson.


 


(END of Chapter 0.)


 
 
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~ Chapter 1 : Departure ~


 


 


You have decided it’s best to go now while they are all sleeping. You take the child to your room, grab a linen scarf and swaddle the newborn and lay him on your bed where he will be more comfortable and any noises he makes will be less noticeable within the closed room.


[SIZE= 14px]Heading over to the Library, the old dark wooden shelves immerse you in the smell of old decaying paper and crumbling leather and wood. The shelf containing information on Old Lore that goes beyond your family history is at the very back. You take your time. This might take some time. Luckily you spot the dark green binding of the Tome of Translation. Immediately you take it out and rifle through its pages. It takes a frustratingly long time because the Old Language has no discernible alphabet or ordering, it merely goes by subject or importance.[/SIZE]


{an hour passes…}


 


You close the book in triumph and a puff of dust is emitted from the pages. Oops, right. The manuscripts are delicate. But you now know what the runes say. The direct translation: “Sun Immune.” It seems like you’ve gained the ability of Solar Immunity, an extraordinary skill for a Vampire to have! That strange stone has taken care of one of the greatest obstacles in your path. 


 


Another book with a black tattered cover catches your eye, the title is in the Old Language embossed in silver. [Choice 1: It Seems Interesting... Read It! / We Need To Hurry... Leave The Library!] Just then you begin to feel the fatiguing effects of not feeding for too long. [Choice 2: Go back and feed OR Leave and you can hunt some wild game later... a less appetizing and energizing option.]
 
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The book is heavy in your hand. The silver jumps out at you and the lines of glyphs seem to wriggle like snakes. You decide that reading the tome is worthwhile and you can leave earlier to hunt wild game instead of going back down to feed on the drained victims of tonight. It takes some time to decipher the Old Language, and now you seriously regret skipping some of your lessons as a youngster to practice sparring… something you thought more practical at the time.


{another hour passes in the dusty library…}


 


You neck becomes rather sore after all that studying without moving. But finally you are able to read its passages. The title reads ‘The Book of Ancient Tales: Legends of Infernari and you are able to translate some of the dense script. Deciding that it’s not worth reading every page, you skim only the introductions of several chapters. Under the first chapter, titled ‘Origins’ you read:


‘The race of Infernari has been created long ago near the dawn of time as we know it. They are of human origin and embody their darkest qualities. It is known that while their earliest forefather was human, he had sojourned to places unspeakable and that the journey had tormented and twisted his soul. But the story in its entirety is much more tragic...'


 


You flip forward. The next chapter is labeled ‘Infernari-made Artifacts and Object of Power: The Relics.’ Excitement courses through your being as you begin to read:


‘Long ago, four of the most powerful Mages were said to have created four Relics of unparalleled power. These were fomented in an era of suffering for the Children of Night and their households. Persecution, purges, and violence on all things seen as magical were evident and widespread. In an effort to give something of true and lasting value to their race and to protect its survival, the Four gathered in the dark cloak of night, their cradle, and elected to be adjoined in the creation of these magical artifacts: the Torc of Judgment, the Stone of Immunity, the Mirror of Revelation, and the Goblet of Renewal.


 


The Torc of Judgment was the foundation on which the foundation of the Council of Judgment and later, the Order of the Hands of Justice, are based. It enables the wearer to dictate judgment on another Infernari. It is said that the Torc is infallible, and grants to any Infernari who wears it the gift of Correct Judgment and Discernment, able to tell truth from lies, create a suitable punishment, as well as gives the wearer the authority and capability to execute punishment through him or herself or through other Infernari. As per tradition, the Torc is in the firm possession of the Council of Judgment and has been handed down within its ranks through generations. More of its impacts on history are recorded on page 49.


 


The Stone of Immunity is a possessive object. It chooses one owner and works for one owner only for the entirety of his or her life granting them immunity to the effects of sunlight, poison, and binding-curses. When the owner has passed away, it may go into a period of inactivity before choosing its next protectee. However, if and when the owner is purposefully destroyed by their own kind, possession passes on to the killer. Ever since its creation, it has been much sought after, occasionally leaving trails of blood in its wake. However, since the Stone grants such superior advantages to its holder, many a time they have been able to out-maneuver assailants. It is also the most mysterious object. Its methods to choosing a holder is unknown for the most part. Theories exist, but none are confirmed (see page 77). The stories that surround the stone are many and varied (see page 90). Whether they are true is uncertain.  


 


The Mirror of Revelation is useful in revealing what is hidden. Merely aiming it at an invisible object will make the object visible again. Looking within it will reveal your true nature. Many have gazed within and been so horrified that they have apparently crumbled to dust and ashes or been consumed by flame. Sometimes the Mirror may reveal the answer to a question if asked properly. Details as follows on page 111.


 


The Goblet of Renewal is the final Relic and very powerful. However, its use is limited as it only fills every hundred years. Those who have drunk from it are granted a longer life, restored health and beauty, and increased physical ability. They are granted the gift, or curse, of never being able to die of natural causes such as disease and old age. The Children of Day have several legends stemming from the Goblet (see page 153).  


 


Humans are unable to handle any Relics. From being unable to see them, to being burned or cursed, it is deemed unacceptable for any human to use these powerful objects which have been guarded jealously by the Infernari race.


 


The difficulty of locating all four Relics was foreseen by the Great Mages. However, they did not want anyone who stumbled across one or two to be able to obtain the rest. The spell they performed allowed the fourth Relic to be found if three are gathered together in one’s possession.’


Below this paragraph there is a short note. You have some difficulty reading the scrawl but manage to piece together what it says: 'Torc-the Order, Mirror-Grimshire, Stone-here something is scribbled out and replaced with Rosenkranz, Goblet-lost???'


 


You begin to suspect that whoever was writing in the book had been trying to collect at least three of the Relics. One of which is in your very possession. You must bring the Stone with you. Quickly and quietly you go upstairs, take the box from its place. It sits in stillness on an upper shelf, an ornate shell around the pulsating locus of power. You can feel it in your flesh and blood. But the call isn't as strong anymore, in fact, it feels almost... content. You daren't pause and consider these strange thoughts anymore. Time is of the essence. You take the box with the Relic inside and go to your room.


 


 The light filtering in thinly from outside has already the tinge of gray-pink you know signifies the beginnings of dawn. You grab a satchel and stuff in things you think will be useful: a few knives and an extra cloak and scarf, a jar of old blood no longer succulent but it will give you some sustenance, a good length of sturdy rope (who knows when you'll need some rope?), a crudely drawn map of the nearby region, bandages, matches and water for the infant. You put on a dark mottled cloak with a nice deep hood. A compass is unnecessary as Vampires have an acute sense of direction. All things considered, it isn't yourself that you're worried about, but the child. How will such a helpless creature survive? It will need warmth, shelter, food, water... and apparently something the humans call "love"  if you are to raise it as planned. 


 


In the end you must decide: leave a note to your parents saying why you have abandoned your duty as a Vampire, why you have chosen the less-traveled path, etc. or not? [Choice 1: leave without writing a note, write a note-- you must actually write out what you wish to convey, Early Bird Write-In]


 


It's time to go. 


 


Vote here.  @Metalgeardude @Trojanac @Riuma @FearTheKumquat @GasMaskie @Jouska @myk9ma
 
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In the end, it seems only right to tell your family about your departure. You take a stub of charcoal and a sheet of vellum.


Dear Family,


I have been here my whole life, but I think it's time to go. It will be hard, but it's worth it. All the days socializing with my peers, especially at parties like the Fangsgiving and Howloween parties, will be gone. All the times where Dad put on his spooktacles and told us a story such as Batman and Ghouldilocks will be gone. All the times we played casketball and batminton as a family will be gone. All the times we rebuilt that snowman Frostbite every winter will be gone. All the times we laughed at the older vampires  during dinner for being silly old suckers will be gone.


I love you, but there are serious problems with the society of the Infernari. These problems suck, and I'm bored to death with them. It seems that all vampires are silly clots for not trying to solve these problems. It's time for a change. Humans should be treated as equals, and yet we've been a pain in the neck to them. It gives me a fang-ache to think of what we have done to them. I hope this is not in my blood, and I am about to find out in my newfangled life.


Do not look for me. I will be fine, and I love you, but I am set on changing the world, and Infernari society with it. I have a dream that everyone will one day live in a world where they will not be judged by who they are, but by the content of their character.


Johannes Rosenkranz


[SIZE= 11px]Perfect! You leave plenty of marks of your wordy humor so that they won't take it too seriously, and hope that they will read and understand.[/SIZE]
 
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As you descend the stairs, pack over your shoulder, cloak secured, and babe held as carefully as you can in your arms, you can't help but pause in the living room. So many memories of your life here...


All those times at parties when you [Choice 1: socialized at parties OR discussed the latest hunting techniqueswith your peers.


The time you spent in the nearby forest [Choice 2: racing against your shadow OR shooting your bow and arrows at wildlife]


As you remember all these things about the life that you are now leaving, you feel [Choice 3: sad, angry, hopeful about your future, write-in]


 


Looking at the roughly sketched map, you see three possible options of places you could go to: Mayhunt, Oxford, and Old Southbend. 


Mayhunt is the settlement nearest to your clan's grounds. There the human population is high enough that if you took some blood here and there it would go largely unnoticed. The terrain would be familiar to you. On the other hand, it's likely you may meet some of your kin there which could get... awkward, and possibly even dangerous. 


Oxford is a bit farther away and is surrounded by forests. The population is lower than that of Mayhunt, but it's surrounded by forests where you could take refuge if suspicion begins to loom. 


Old Southbend is a place you have never heard of other vampires traveling to. It used to be a human settlement but now it's mere ruins. Perhaps the place burned down? Or  maybe it was abandoned? Whatever the reason, you could lay low here for a while surviving off wildlife. There is virtually no chance you'll encounter another vampire here. It's near Howler's Ridge.


Where do you wish to start your co-existing life with humans? 


[Choice 4: Mayhunt, Oxford, Old Southbend.]


 


Vote here. @Metalgeardude @Trojanac @Riuma @FearTheKumquat @GasMaskie @Jouska @myk9ma


(Is there anything else I had written before?)
 
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Yes. That’s a fine place to start, as good as any other, you suppose. You set off at a brisk pace, mind currently occupied with the human child. Surely it would take more energy to feed and clothe it, but since you plan on living peaceably with human beings someone might be willing to help. With that thought in mind, you continue on through the forest, saving your energy by not using your powers. After a few hours, the sky becomes completely light: a new morning. It comes with hunger pangs and you know you must feed soon. You can feel your muscles fatiguing, a fog starting to cloud your mind. Mentally you calculate that you have to feed approximately once a week, more if you’re injured or using your powers a lot, maybe every 3 days if that happens. You think that you just might be able to snag a gray-tailed deer you spot through the thick branches and underbrush of the forest. You approach.


 


Abruptly it snaps its head up, ears pricked and alert. Surely you didn’t make that much noise? As a Vampire you’re typically too quiet for these kinds to notice. Your meal bounds off into the forest with a bunching of its muscles. Well, that’s the end of that. You resign yourself to finding another woodland creature… But what’s that? You hear it now. The sound of footsteps. HUMAN. In your hunger-driven focus, you failed to notice the light sounds of someone approaching. It’s probably best you didn’t go this long without feeding again. You approach the human, driven by a mad kind of hunger. By scent you confirm that it is a female. 


 


You recall the ancient hunting techniques of your kin. [Choice 1: Use brute strength to overpower her and drink. OR Pass yourself off as a kind-hearted wandering traveler who picked up a wailing infant, then get close enough to take a bite. OR Attempt to seduce the human and feed. OR Strive diligently to not feed but seek an escort into the settlement.] She looks at you in a startled manner, surprised by your sudden appearance. Now is your chance to take action!


 


 


Vote here. @Metalgeardude @Trojanac @Riuma @FearTheKumquat @GasMaskie @Jouska @myk9ma
 
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[[............Stats.............]]


health--


40/50


require blood)
hunger--



starving
strength: 12
impulse: 14
intelligence: 9
speed: 7
accuracy: 14
endurance: 8
social charisma: 12
venom control: 8
morality/humanity: 14
status: rogue
senses: impaired by hunger
fight record (1) & hunt record (0)

 
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"Hello there!" you start out in a cheery tone. You try your best to seem friendly and non-threatening. Pushing past your hunger and momentary dizziness, you continue to try to seek an escort to the settlement nearby. "I'm a traveler seeking to go to Oxford and my name is [Choice 1: Say your real name "Johannes Rosenkranz" OR Reveal your first name only "Johannes" OR Make up a fake name "(write in)"]. I found an abandoned child along my way here through the woods, and I don't have any more food left for the babe. I'm afraid he might die without assistance. Would be so kind to point us in the right direction? or even give us an escort?" 


 


Conveniently and right on cue the baby stirs and begins to cry weakly. The poor thing. It probably hasn't eaten in too long. The women
pauses, then approaches, concern written clearly on her face. "Oh, the poor child! Of course, I can take you back. I was going to forage for some medicinal herbs but I can send some of the youngsters to do it instead. Come with me." Success! It tastes sweet on your tongue, but not as sweet as a nice long drink of fresh blood would. No... no, you must control the urge to feed. This is imperative. How else would you gain the humans' trust? On that note, do you actually have a plan? [Write in 2: No, I don't / Yes I do... (write plan)]


 


"Do you have a name for the child?" she continues on, her clear brown eyes staring into your face. Nervously, you fidget with the hood. It's almost instinctive. "Well, why-- er... [Write-in 2: No, not yet. / (write in name)]"


 


Vote here. @Metalgeardude @Trojanac @Riuma @FearTheKumquat @GasMaskie @Jouska @myk9ma
 
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"My name is Evaline. Well that's a pity, Johannes. No name for such a lovely baby!" She coos at him and he seems to calm down a bit to your surprise. "May I...?" She indicates that she would like to hold the baby. It makes you a little uncomfortable, but you see no real reason to object, so you transfer your precious bundle into the woman's arms. "You're a hungry little thing, aren't you? We'll get you fed, don't you cry baby." Her tone is childish as she murmurs comfortingly to the child. "It's such a pity we don't know who your parents are, hm?" Returning the baby to you moments later, she begins to walk with you following behind.


 


You both set off at a brisk pace, acutely aware of the young infant's need. Soon through the foliage you see smoke wafting into the air and then the smooth brown walls of a homely cottage comes into view. Farther away several other homes are constructed in a similar manner surrounding a main area in a circular formation. In the middle of the clearing include a well and a fire pit surrounded by logs. Clearly, the humans of the Oxford settlement gathered there as a community. She leads you to one of the buildings that is neither the smallest nor the largest. Within the space smells woody and there is the scent of several warm bodies somewhere within its walls, tempting you.


 


"Eva, is that you?" An old man sitting at a wooden table asks. "Who is with you?"


"This is Johannes. I met him on the wood path and he has an infant in need of urgent care. Sorry, Papa, but I haven't got the herbs. Caroline will have to get them instead." She busies herself lighting a fire and soon a blaze spits and crackles in the small stone hearth.


 


"Feel free to take a seat," she gestures to a few wooden chairs. "It's not much, but it's what we've got. I'll go heat some broth for the child."


You can [Choice 1: wait patiently, talk to the old man, talk to Evaline about the settlement, offer to help somehow, early bird write-in].


 


Vote here. @Metalgeardude @Trojanac @Riuma @FearTheKumquat @GasMaskie @Jouska @myk9ma
 
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