Characters

InsanEleven

King Allyn the Autistic


Liam Mercier

Kid; Smiley


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APPEARANCE


age:16


weight: 49kg (108 lbs)


height: 1m 64 (5'5")


hair colour: Black


eye colour: He has heterochromia; one eye is light grey, the other one is pale blue.


extras: There is an intricate pattern of circles and runes tattooed on his back, left shoulder and arm, and it isn't exactly sure who put them there in the first place. Liam isn't ashamed of them, but can't seem to get himself to speak about it.



PERSONALITY


- Friendly and kind to a fault


- Smart, despite his insanity


- Determined to do good, even if he fails over and over again


- Polite


- Insane


- Unpredictable to an extend


- Stuck in his own version of reality


- A severe phobia of graveyards, mass graves and other large gatherings of corpses (but no trouble whatsoever with death otherwise)



CAPABILITES




Liam has a very peculiar type of magic, tying in both the arcane and spiritual and which is called 'artificing', making him an 'artificer'. In short his most important ability is that he can interact with the dead, which not only includes seeing and talking to them, but he can also tie a spirit to a physical or magical form. It is however not a form of necromancy, just a peculiar subset of the arcane that allows him to do this. It is impossible for him to raise the dead, and the spirits that he can tie to a physical form are limited to insects, rodents and birds.


If he requires the long time use of a spirit, he can make a mechanical doll and either sustain the tie with his own magic, or use a charged magical gem. In the first case it is impossible for the spirit to leave Liam's side, as the magical tie fails after 15 yards. Using a gem makes the spirit mostly autonomous, but makes it impossible for the spirit to harness any offensive capabilities.


A downside of his abilities is that he is incredibly susceptible to possession by more evil spirits/ghosts who want to obtain a body. To protect him from this he has a series of magical symbols and circles tattooed on his back, but these will not help if there are too many spirits swarming him, or if the spirit is exceptionally strong.


Aside from the artificing, Liam also has several more normal arcane abilities. These spells take a fairly long time to cast however, making use of items or magical circles. Once he runs out of prerequisites he won't be able to cast any normal spells anymore. The normal spells also aren't as strong as the one he can cast with spirits, and require a large amount of mana.


He has little to no proficiency with handling weapons and armour, but has a background with mechanics. Aside from being able to make mechanical dolls, he can also identify and repair guns. In terms of other skills he can speak several languages, and is a very proficient piano player if he gets to play what he wants.



BACKGROUND


> To be revealed during the RP
 
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Name:
Emmalia

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Not dissimilar to this, but with thicker hair that is completely down and paler skin. Green eyes. Always wears a charm necklace around her neck. Earlobes pierced, and two rings in the top of her left ear, one which has a murky green bead, a black bead, and a blue bead.
Age:
22
Gender:
F
Race:
Human Vampire
Occupation:
Traveler/ dark huntress
Appearance:
Very pale skin, thick, long black hair, emerald green eyes with murky green ring on the outside, two earrings in the top of her left ear, one plain silver, one with beads.
Attire:
Almost always wears her armour over a full sleeve, old-style white shirt, black pants and tall boots
Height:
5'7"
Armour:
Hardleather bodice with chainmaille on the upper arms, leather bracers, leather gloves
Personality:
Emmalia is not shy, but more reserved. She does her best to stay out of things that don't apply to her, but when innocents are at risk, she can't help herself, though her assistance usually goes unnoticed and unthanked. She doesn't smile much, but mostly just observes. She's not rude or mean, but just, reserved. When she wants to, though, she can spit fire (not literally, as in, she's got a sharp tongue) and will fight. She does not enjoy fighting, but is willing to if she must. She is very good at acting, and will use it to hide emotions when she has to - even from herself. She can completely lose it in the most extreme situations, becoming an insane, blood-lusted fighter not to be messed with.

Despite her rough and nonchalant exterior, Emmalia is protective over her friends and innocents, but tries to hide that she cares, and keeps distant to make sure nobody comes to care for her. At times she will go to lengths to pretend she has no emotions, or even try to ignore her emotions so she feels no pain.

Strengths/Adept:
Enhanced speed and strength
Enhanced senses, especially at night
She can go 3 days without sleeping (max - she will typically sleep every other night), but does eventually need rest
Hand - hand combat
Tracking
Close-quarters fighting
Fantastic self-control
Fantastic acting
Fast
Good Senses

Weaknesses/Inept:
Helping with emotions
Long-range
Loud noise
Crowds
Magic (especially mind magic and dark magics and holy magics)
Sunlight (weakens her)
Silver (the only non-enchanted metal that makes wounds that don't heal at an accelerated rate)
wooden stakes (specifically stakes)
Holy items (Same effect as silver)
Discovery of her species leads to attempts at murder and "execution" and often leads to people trying to hunt her down
Her blood is black, which gives her away when bleeding
Cannot enter a church of Holiness or Light. Can enter any others, though.
Bloodlust - She must drink blood. Animal blood - twice+ a week minumum, every other day ideally, depending on meal size, Human - 2 weeks. Weaker than a vampire who drinks human blood would be. The longer she goes without blood, the more inclined she'll be toward human blood, and the less control she'll have. She starts to get easily distracted, dizzy, confused, and overall losing control the longer she goes without feeding, though she can still make complex plans and should not be underestimated. After drinking from a human, she has to basically lock herself up to keep from killing other humans; going back to animal blood is hard. When she is in bloodlust mode, she's still sharp as a whip, being capable of acting and making complex plans, but only for one thing: blood.
The New Moon

Weapons:
Small buckler
Shortsword
Lion's gauntlet (pictured below)
Mini-crossbow

Magic:
NONE - Enhanced senses, needs little sleep or food, due to her interesting bloodline
As a vampire, should she give in and lose her humanity, she would begin to gain black magic over time. Not any kind of good black magic either. However, she refuses to allow this. (Vampires that kill humans for food begin to lose their humanity as an effect of the curse)

Miscellaneous:
Carries food and water, flint and steel, a chain and lock, a string of keys, herbs and bandages

Extra:
Can play violin
Traveled a while with an acting troupe for a good amount of time
Traveled and learned from many varying groups and cultures at a young age​

Enhanced healing (a lethal wound won't be lethal unless magic is negated, and wounds heal very quickly - a deep stab wound, for example, would be healed within a few hours. She can reach into a moderate fire and the burns will heal in seconds)

 
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Pyxis Masrur


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APPEARANCE



Pyxis Masrur is a tall muscular man with two colored hair and vibrant green eyes. He has a piercing on his lower lip and carries a sword that he rarely uses. He usually wears silver armor covering his chest, legs and hands. On top of that he wears chainmail to help give him more movability. The armor is very worn and had various mark on it. he wears a blue, worn cloak with some wolf fur around the collar. He usually has red paint-like mark going down his face. Overall, he hold himself with confidence and pride.


age: 20


weight: 195 cm (6'5")


height: 105 kg (231 lbs)


hair colour: blond on top and brown on the sides


eye colour: hazel


extras: piecing in the middle of his bottom lip




PERSONALITY


He is a brave, intelligent, and understanding person. However, despite his traits he is shown to be increasingly lonely, insecure, and having slight depression. Has somewhat of a nerdy and geeky personality and is known to be [a bit] of a loner. Often seen as a social outcast, he relies on his caring and respectful personality to lighten himself of the negative characteristics. Pyxis is rather persistent when he wants something and often shows his ambitious side. He would be considered an optimist most of the time. He’s the guy who keeps trying, no matter how many times he’s failed. He refuses to sacrifice his morals for personal gain. He loves children and often find himself being the older brother to those he feels close to. Overall you say he normally [is] a gentle giant unless you mess with him or his comrades





CAPABILITIES




Pyxis physique gives him a great advantage when it comes to brute force. His Enhanced Physical Strength is at the backbone of most of his fighting. He is considered extremely muscular and isn’t afraid to use his strength when it comes to battle.


Coupled with this are his hand-to-hand combat skills;  he has shown great ability to perform swift accurate attacks. This when combined with his strength makes him a force to be reckoned with. This is usually his main form of combat. He would much rather use his fists and feet than weapons.


On top of natural strength, he rather quick for his size. Although he isn’t the fastest combatant, his speed still tends to surprise people: often using it as a trump card when the time calls for it. That is why he usually starts battle at a slower, controlled pace.


His superior strength and stature also gives him impressive durability. He can take punishment and take a hit like a champ. That i] the reason he has a multitude of scars on his body. He learned that if you can keep your opponent thinking he isn’t hurting you, you can kill their morale. Thus, he trained himself to be a human shield and have a higher pain tolerance than most fighters.


When he does use a weapon, he uses a cleaver sword to take advantage of his strength. He has average skills in swordsmanship, but he rarely uses his weapons. He relies on his natural physical abilities and hand-to-hand combat skills.
 
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Waldron Therryk


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Age: 28




Weight: 184 lbs


Height: 6'2


Hair color: Dark brown


Skin color: White




Eye color: Light grey


Typical attire: Waldron is usually always seen wearing his trade-mark armor from his Knightly order, the full-plate inspires a dread image of death and carries a dark image with it, under this dark armor is usually light leather. His normal clothing is usually a mixture of silk and wool attire, although this is rarely seen as Waldron likes to maintain his dark image




Personality


Positive traits: Caring, cunning, brave, focused, stoic


Negative traits: Bold, vengeful, resentful of any and all undead, quick-tempered, grim



Waldron could be seen as a hate-driven man at first, swift to anger and quick to carry out vengeance. Yet at heart, he is a defensive and caring person who rarely shows it, his inner drive and focus being to end that which could harm others. Waldron's past is littered with times where he needed to protect those who he had developed a family bond with, and as time has gone on, he has only seen more of them perish. This has led to him seeming to only point out negatives while he only seeks to improve the good in others, as he has developed a dark attitude due to the dark things around him. Waldron could be summed up as seemingly melancholy, yet with a short fuse to his anger, all at the same time seeking to protect and uphold the good and pure.




Capabilities


Waldron is a vastly skilled swordsman, having spent his early years in a military regiment as a swordsman, then his more current years in a knightly order. He first trained with a longsword and shield, then finally came to honing the much larger and deadlier greatsword soon after as he trained with knights. His time in the military gave him some survivalist skills as well, able to set up a camp on his own and survive outside of civilization moderately well for some time, these skills, along with his swordsmanship, are of great focus to him, as he dedicates himself to hunting down and slaying practitioners of necromancy and their mindless servants. This particular hatred has given him a greater understanding of how to defeat his un-living foes.



The armor he wears, which he so smugly named himself The Armor of Mourkain, which he was gifted after saving the lord of his knightly order, is of a highly refined and resistant material, this provides Waldron with extreme resistance, albeit with the armor lacking shoulder paldrons, or guards to the upper legs, in an attempt to decrease the weight of the massive armor. The armor itself contains a dark, leeching enchantment; as Waldron slays more and more undead, it absorbs the necromantic magic and is able to transform it into normal dark magic, allowing him to cast minor dark spells, such as shields and the like.






Origins


To be revealed
 
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