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Fantasy MTG set making RP

@LeviathanL


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Fancy.


Best I could think of was -X: deal X damage. Yours are better.


PS: I believe it's revolutionary though
 
Idea said:
I notice some template errors, for instance "your" opponent should be an and 'up to all' should be "you may return any target permanent to it's owners hand." And perhaps add non-land so it isn't an instant win. Trust me, getting template right is important, a single mistake can lead to thousands of johnny exploits. Also on a side note you misspelled revolutionary.
 
pbtenchi said:
I notice some template errors, for instance "your" opponent should be an and 'up to all' should be "you may return any target permanent to it's owners hand." And perhaps add non-land so it isn't an instant win. Trust me, getting template right is important, a single mistake can lead to thousands of johnny exploits. Also on a side note you misspelled revolutionary.
Would be "any amount of permanents".


And I thought the ultimate was meant as an upheaval, but you are supposed to be able to bounce whatever? That's op. then again the lich is also op so it balances.


Speaking of lich, I think the second ability can be better worded as: ***Choose a card from it and exile that card, you may play cards exiled with this ability.


Putting opponents cards in your hand has never been done and would be unfeasible in reality (sleeves), for flavor purposes it doesn't matter either way.
 
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I didn't notice mine was made yet. Note, you CANNOT put cards from other players hand into yours, theirs high chance of theft that way. I also don't like your version of Ralzanoth


Here's my idea for my character's card.


Ralzanoth Witchart, the Dead King 5UB



Planeswalker Ralzanoth Mythic Rare



+1:Gain control of target creature, it gains haste until end of turn. If it is not a zombie, skeleton, spirit, or vampire, return it to it’s owners control at the end of turn.



-X:Target opponent reveals their hand, you may cast an instant or sorcery spell from their hand or graveyard with converted mana cost X without paying it’s mana cost, if you do, exile it as it resolves.



-8:You gain an emblem with “Whenever a creature dies, return it to the battlefield under your control tapped, it becomes a black zombie in addition to it’s other colors and types."



Loyalty 2
 
LeviathanL said:
Would be "any amount of permanents".
And I thought the ultimate was meant as an upheaval, but you are supposed to be able to bounce whatever? That's op. then again the lich is also op so it balances.



Speaking of lich, I think the second ability can be better worded as: ***Choose a card from it and exile that card, you may play cards exiled with this ability.



Putting opponents cards in your hand has never been done and would be unfeasible in reality (sleeves), for flavor purposes it doesn't matter either way.

I think actully it's number.
 
pbtenchi said:
I didn't notice mine was made yet. Note, you CANNOT put cards from other players hand into yours, theirs high chance of theft that way.
It's not like these cards are real man. They're just for fun. Lighten up.
 
@pbtenchi , would you perhaps like to proofread the cards? My vocabulary isn't always accurate, and I haven't really done this in a long time, so mistakes are bound.


I cannot, however, comply to making the card as you suggested it. I can give you a link to the site where I downloaded the program, so you cam make the card as you wish to, but I need to keep things more balanced.


Lastly, @Lurker only meant that you needn't get too worked up about it even if it comes wrong. This will be taken seriously, or rather, is being and will be.
 
Idea said:
@pbtenchi , would you perhaps like to proofread the cards? My vocabulary isn't always accurate, and I haven't really done this in a long time, so mistakes are bound.
I cannot, however, comply to making the card as you suggested it. I can give you a link to the site where I downloaded the program, so you cam make the card as you wish to, but I need to keep things more balanced.


Lastly, @Lurker only meant that you needn't get too worked up about it even if it comes wrong. This will be taken seriously, or rather, is being and will be.
You used mtg set editor right? I use that site too. And what about the way you made it is balanced? It's way more op then the version I made. Additionaly it can mass produce different tokens, that's generally a no no unless we have lots of other 1/1 zombies. I don't really like zombie tokens that aren't 2/2. Mass 1/1 token production is firstly in white, secondly green, 3rdly red. It really shouldn't be on a blue black card. And I feel you have failed to capture my character in a card.
 
pbtenchi said:
You used mtg set editor right? I use that site too. And what about the way you made it is balanced? It's way more op then the version I made. Additionaly it can mass produce different tokens, that's generally a no no unless we have lots of other 1/1 zombies. I don't really like zombie tokens that aren't 2/2. Mass 1/1 token production is firstly in white, secondly green, 3rdly red. It really shouldn't be on a blue black card. And I feel you have failed to capture my character in a card.
•act of treason as a plus ability in the least


•second ability is powerful, even though, not OP really.


•Extreme utility nonetheless.


•more creature stealing, and immortal creatures. All of them. And it can't be stopped, since no cards take down emblems.


I can agree to make changes, and if you feel I didn't properly capture the essence of iy, do explain why, and what is missing.
 
Idea said:
•act of treason as a plus ability in the least
•second ability is powerful, even though, not OP really.


•Extreme utility nonetheless.


•more creature stealing, and immortal creatures. All of them. And it can't be stopped, since no cards take down emblems.


I can agree to make changes, and if you feel I didn't properly capture the essence of iy, do explain why, and what is missing.
It's first ability gives +1, it has 2 loyalty, to do it's ultimate you would have to go without dying for ages. Two the second ability you could make it so you had to cast the spell using mana of any color. It's emblem is a defunct version of a Liliana's emblem, they enter tapped so no infinite blocking, perhaps make them return next turn.
 
pbtenchi said:
It's first ability gives +1, it has 2 loyalty, to do it's ultimate you would have to go without dying for ages. Two the second ability you could make it so you had to cast the spell using mana of any color. It's emblem is a defunct version of a Liliana's emblem, they enter tapped so no infinite blocking, perhaps make them return next turn.
How about this?


Name Cost


+1: Choose a creature in target player's graveyard and put it on the battlefield under your control. It looses all abilities. Put a -1/-1 counter on that creature.


-x : [the second you proposed]


-8: Take control of each opponent on their next turn.
 
Idea said:
How about this?
Name Cost


+1: Choose a creature in target player's graveyard and put it on the battlefield under your control. It looses all abilities. Put a -1/-1 counter on that creature.


-x : [the second you proposed]


-8: Take control of each opponent on their next turn.
No. That would suck. You play him, +1 him once, get something weak unless your playing commander, and even if you might not get anything good. Then if someone doesn't lightning bolt him they swing and probably kill him. With the act of treason effect you could possibly keep him alive to use his second on a valid target, or if you have some of those new oath cards or ajani (Unlikely) you could conceivably ultimate. And what do you have against emblems? They are planeswalkers one redeeming feature in my opinion.
 
pbtenchi said:
No. That would suck. You play him, +1 him once, get something weak unless your playing commander, and even if you might not get anything good. Then if someone doesn't lightning bolt him they swing and probably kill him. With the act of treason effect you could possibly keep him alive to use his second on a valid target, or if you have some of those new oath cards or ajani (Unlikely) you could conceivably ultimate. And what do you have against emblems? They are planeswalkers one redeeming feature in my opinion.
You seem to be taking card value and planeswalkers in general in very low account, which is a big gap to overcome here.


You should also understand that the + ability is one which can be done for free. No, it´s better than free. It´s an ability you can cast at anytime, and doubles as "mana" for the planeswalker´s other abilities and "life/toughness" that allows them to stay on board. Plus the actual effect! And you want to put something that can take their best thing just like that, quite possibly even opening the chance for it to be sacrificed?


I don´t have anything against emblems, and if you insist, I can add an emblem as the ultimate ability. That emblem, though, is too much nomatter how you look at it.
 
Idea said:
You seem to be taking card value and planeswalkers in general in very low account, which is a big gap to overcome here.
You should also understand that the + ability is one which can be done for free. No, it´s better than free. It´s an ability you can cast at anytime, and doubles as "mana" for the planeswalker´s other abilities and "life/toughness" that allows them to stay on board. Plus the actual effect! And you want to put something that can take their best thing just like that, quite possibly even opening the chance for it to be sacrificed?


I don´t have anything against emblems, and if you insist, I can add an emblem as the ultimate ability. That emblem, though, is too much nomatter how you look at it.
It can only be done in your turn, and you can only use one planeswalker effect per turn so not always can you do it, remember it doesn't say untap, chances are their best thing will be tapped from attacking or something every turn after your play it. Planeswalkers to be good need an easy and good first ability. 6 mana to act of treason each turn? Good. Other abilities you can sometimes use for utility? Okay. Low loyalty? Bad, low loyalty increase? Bad. Put all the abilities together and you get something you could see in 1/7 pro tour decks. Look at it, it's only got one way to increase loyalty, that way may be free act of treason each turn, but even then its still only okay. Go look at some planeswalkers.


Good cantrip


Mediocre ability to save your hide or mess with opponents


Hopeful win condition


6 mana act of treason each turn. Sure it can be strong, but if the planeswalker is fragile enough it's a good way damage and possible removal.


You can change the first ability I suppose, but I'd prefer if you kept the other two abilitites, and please don't make it give you 1/1s.
 
pbtenchi said:
It can only be done in your turn, and you can only use one planeswalker effect per turn so not always can you do it, remember it doesn't say untap, chances are their best thing will be tapped from attacking or something every turn after your play it. Planeswalkers to be good need an easy and good first ability. 6 mana to act of treason each turn? Good. Other abilities you can sometimes use for utility? Okay. Low loyalty? Bad, low loyalty increase? Bad. Put all the abilities together and you get something you could see in 1/7 pro tour decks. Look at it, it's only got one way to increase loyalty, that way may be free act of treason each turn, but even then its still only okay. Go look at some planeswalkers.
Good cantrip


Mediocre ability to save your hide or mess with opponents


Hopeful win condition


6 mana act of treason each turn. Sure it can be strong, but if the planeswalker is fragile enough it's a good way damage and possible removal.


You can change the first ability I suppose, but I'd prefer if you kept the other two abilitites, and please don't make it give you 1/1s.
Hmm....I´ll make a deal here.


Act of treason, but creature loses their abilities.


Last ability goes in as well, but creatures can´t come back if they were already zombies, and they become zombies when they come back to life.
 
Idea said:
Hmm....I´ll make a deal here.
Act of treason, but creature loses their abilities.


Last ability goes in as well, but creatures can´t come back if they were already zombies, and they become zombies when they come back to life.
Yeah sure. But take a look at Liliana defiant necromancer.
 
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@pbtenchi


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@LeviathanL

 

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I still think it's spelled revolutionary but ok.


I'd like to know what inspired you for the abilities.
 

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