intro
dawn
trevor morris
9:41 Dragon.
Acivil war has shaken southern Thedas to its core. Oppressed members of the Circle of Magi have rebelled against the Templars in a declaration for independence, threatening the stability of Orlais. In an effort for peace Divine Justinia V has orchestrated a Divine Conclave, a summit between the ambassadors of the rebel Mages and Templars to negotiate a compromise.
An explosion kills all those attending the Conclave and a massive tear in the Veil is created, later known as the Breach. As demons invade Thedas a lone survivor is apprehended for questioning, bearing a magical mark on their palm coined the Anchor, accused of arranging the attack against the Conclave. The survivor is taken to a Rift and uses the Anchor to seal it, causing many to believe that they are a messiah.
The survivor is labelled as the Herald of Andraste, a miracle sent to Thedas to seal the Breach and find whomever opened it. An Inquisition is born, sanctioned by the late Divine to restore order to Orlais and Ferelden. They take their place in Haven, a small village in the Frostback Mountains, and prepare for the strenuous journey ahead of them.
roles
roles.
herald
taken
Torn between two worlds, Kaaras knows he is unfit to save Thedas from the tear in the sky. Not with the storm which stubbornly rages within him. Only time will tell if the storm may be quelled.
γkaarasγγ27γγqunariγγwarrior
seeker
taken
The majority of Seekers are recruited as children. In their roles as overseers of the Templar Order and the right hand of the Divine, they serve as the Chantry's investigators and function outside the law.
γgivernyγγ35γγhumanγγwarrior
apostate
taken
Apostates are mages who aren't part of the Circle. There are two main types of apostates: hedge mages and general apostates, who were never Circle mages, and rogue mages, who have fled the Circle.
γsylmareγγ28γγelfγγmage
red jenny
open
The Friends of Red Jenny are a secret society that perform elaborate schemes ranging from petty thievery to contractual assassinations on those who would prey on the lowborn of society.
γnameγγ21+γγraceγγrogue
storyteller
open
A teller of many tales, no great hero is safe from the Storyteller. No terrain is too rough, nor ocean too wide, for they will travel all across the lands of Thedas in search of their next thrilling adventure.
γnameγγ25+γγraceγγrogue
mercenary
taken
A threat like the Breach means danger lurking at every turn, but it also a steady flow of coin. The Inquisition needs men and they're willing to pay a handsome sum for a mercenary skilled with a blade.
γvarianγγ32γγcity elfγγwarrior
altus mage
open
Altus mages are believed to be descendants of the dreamers who possessed the ability to speak to the Old Gods in the Fade. They are still held in esteem and often are the most high-ranking mages in the Imperium.
γnameγγ21+γγhumanγγmage
grey warden
taken
The Grey Wardens are an Order of warriors dedicated to fighting darkspawn throughout Thedas. Despite their small numbers, the Grey Wardens have been instrumental in defeating each Blight so far.
γjacquelineγγ29γγhumanγγrogue
first enchanter
open
The First Enchanter is seen by apprentices as a father or mother figure and an ambassador of peace to the templars by the other mages. A First Enchanter is usually someone who is respected by all mages, including most Templars.
γnameγγ25+γγelf/humanγγmage
rules
rules.
rule one.
Please be willing to take the time to get to know each other and plot for your characters! While this will be a very story driven roleplay, character relationships and development are also equally important.
rule two.
The roleplay will not be "choose your own adventure" necessarily or heavily DND-based, however I would like to include quests that you would find in the Dragon Age: Inquisition game to make the experience more immersive. Quests will typically be assigned to groups of three and I'll ask for everyone's input on their preferences. Some of the more important moments we encounter in the games will be adjusted to account for cast size. It will take some time to get there so I'll adjust and plan based off of my experiences with the scenes we've done before then. There will be minimal dice rolling, however we may use them to determine injuries or luck on occasion. Any minor decision making will be done within groups, but major decisions will be discussed with the cast a whole similar to a council. Overall, my intention is to provide quest, story, and free interaction scenes. I'll do my best to offer you all some balance!
rule three.
The acceptable races for characters will be human, city and Dalish elves, dwarves, and Qunari. Due to this, we will be using illustrated face claims. I ask that the art style be more semi-realistic to suit the Dragon Age aesthetic. If you need any assistance, please feel free to ask. Characters will be 21+ and should have an appropriate age for their role. For example, it is unlikely for a spymaster to be so young. All gender expressions and sexual orientations are welcome. Diversity is encouraged. Due to the chance of there being romantic undertones / sub-plots within the roleplay, I do ask that everyone be at least 18 to join. Please respect my boundaries and the comfort of others who join the roleplay with this rule in mind.
rule four.
Roles won't be first come, first serve. Since the roles are very important to the roleplay, I would like to ensure that characters can fulfill them. I don't want to waste anyone's time, so I will ask for a smaller app with basic information and a general overview of character backstory/personality. If everything looks good, then we can move onto a standard character sheet with more detailed information.
intro
roles
rules
shadows fall,
and hope has
fled
genre
fantasy, dragon age
status
accepting
gms
cwosont
spots open
6/7
question
answer
β‘coded by uxieβ‘
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