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Dice Coalition Wars - Character Thread

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Lore
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Psychie

Princess Psychie
Characters will go here.

Only straight Rifts Coalition stuff will be allowed. No Dbees or aliens as characters. Any Coalition character class is ok from the list below. Everyone must have at least the basics of being able to operate a SAMAS powered suit.

Available Classes:
CS Cyborg Strike Trooper - Light Borgs only, subject to Storyteller approval.
CS Commando
CS EOD Specialist
CS Grunt (see Rifts® RPG)
CS Military Specialist (see Rifts® RPG)
CS Ranger/Wilderness Scout
CS RCSG Scientist
CS RPA Elite/SAMAS Pilot (see Rifts® RPG)
CS RPA "Fly Boy" Ace
CS Technical Officer (see Rifts® RPG)
CS Special Forces

Attributes are going to be rolled here on site or by me if you don't trust the die roller. All stats are determined by a 4d6 roll, rerolling 1's, and taking the top 3. If that comes out to a 16-18, you add another d6 to your total. If that one is also a '6', you add another d6, giving you a potential max of 30 on a straight die roll. You can plug your numbers into your sheet in any order you wish.

All of the characters must be of a good alignment. I don't want a bunch of player infighting due to alignment and behavior conflict.

Rank Structure
Military: Commissioned Officers
General of the Army (5 star)
General
Lieutenant General
Major General
Brigadier General
Colonel
Lieutenant Colonel
Major
Captain
1 st Lieutenant
2nd Lieutenant

Military: Non-Commissioned Officers
Chief Warrant Officer
Warrant Officer
Command Sergeant Major
Sergeant Major
Master Sergeant
Sergeant 1 st Class
Staff Sergeant
Sergeant

Military: Enlisted Personnel
Corporal
Private 1 st Class
Private

So we do have:
Vaneheart Vaneheart - CS Marines - Bronson Stone
Sherwood Sherwood - Explosives Expert - Stacey Hatch
Rykon Rykon - RPA Pilot - Joshua Graves
Purr Purr - Special Forces and Squad Leader - Carlton Maceo "Ridge" Allen
Silanon Silanon - Commando - Amy Winters
NPC MSG Alphonse King

XP Tracker: 3,000 points
 
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  • Name: Carlton Maceo "Ridge" Allen
    O.C.C.: Coalition States Special Forces
    Rank: 2nd Lieutenant. Formerly a Master Sergeant.
    Level: 2nd (formerly 6th)
    XP: 3,000/4,400 xp (back of Coalition War Campaign book). (Experience points... It's time to get some! =))

    He's smiling! Really he is! Okay, I can't tell either. =) sai-foubalana-.jpg (Image credit: The excellent Sai Foubalana!)
    Before. Caught him in a good mood. =)
    By Jeus Actu front-mission-evolve-4e261ad53f6e3.jpg
    (Image credit: The talented Jeux Actu!)

    Now. His face can transform - it splits open and looks like this! It's scary as hell for the uninitiated. The cheeks, jaw, and brow are fully-animated. He usually does this during combat or to make a serious point. Now, you can tell he's smiling!
    MACV-SOG Emblem.jpg
    (Image credit: MACV-SOG)

    Full Conversion Cyborg
    Ethnic Background: North American.
    Alignment: Scrupulous
    Disposition: Dutiful, stubborn, driven, creative. Cares for his people enough to give them his best. Aggressive with a sense of humor. Kind of nuts and knows it. Comfortable with himself and what he has become.
    Vocal appearance: Lacking vocal chords, Ridge's charismatic voice sounds a lot like Sgt. Apone's from Aliens.
    Goals: Learn who he is now. Find out how being a cyborg has changed him. Help his people become a tight, reliable squadron. Get over not dying. Get serious payback.
    Age: 32
    Gender: Male
    Height: 6 feet, 6 inches (198 cm).
    Weight: 700 lbs (318 kg)
    Hair: None.
    Eyes: Red, adjustable from soft murmur of flame or vibrant catastrophe of laser-like focus.
    Other features: Collection of laser-etched tattoos: "De oppresso liber" proudly emblazoned the left side of his chest. "I bring the 'war' in Warlords" on his left outside bicep. "I live for bug hunts!" on his right wrist. Written upside-down on his lower back in large letters, "If you can read this, flip me over." On his right index finger, carved into the inside where the finger meets the thumb, along the entire digit until it meets the hand are the words, "It's Trigger Time."

    I.Q. 25 (+10% to all Skills/+5 to Perception)
    M.E. 18 (+2 to Psionic Attack/Insanity)
    M.A. 19 (55% chance to trust or intimidate)
    *P.S. 22 (Restrained Punch inflicts 6d6 S.D.C., Punch inflicts 1D4 M.D.; Kicks 1D6 M.D., Power Punch/Kick inflicts 2D4/2D6 costs 2 attacks).
    *P.P. 24 (+5 to Strike, Parry, and Dodge)
    *P.E. (previously 16, now a Mega-damage being)
    *P.B. (previously 12, now your guess is as good as mine?) =)
    *Spd 176 (120 mph/l92 kmh) and can leap 12 feet (􀀯.6 m) high or lengthwise from a standing position or 4x that distance with a running start.
    *Full Conversion Cyborg Attributes

    Head - 60 M.D.C.
    Main Body - 180 M.D.C.

    I.Q. 25 (Dice per Psychie)
    M.E. 18 (Dice per Psychie)
    M.A. 19 (Dice per Psychie)
    P.S. 22 (Cyborg)
    P.P. 24 (Cyborg)
    P.E. 15 (Dice per Psychie) (+1 Running)
    P.B. 12 (Dice per Psychie)
    Spd 176 (Cyborg)

    Combat Attributes (personal/in SAMAS)
    Perception +5/+5
    Initiative +1/+3
    Attacks per Round: 5/6
    Strike +6/+8
    Parry +7/+10
    Dodge +7/+9 (ground) +12 (flying or leaping)
    Roll +4/+8
    Damage: Robotic P.S.
    Disarm +0/+2
    Pull Punch +0/+3
    Body Flip/Throw: +5/+5
    Horror Factor: +2
    Saving Throw bonuses (RUE, 47): +5 vs. Possession, +3 vs. magic, impervious to psionic Bio-Manipulation, Telemechanics (all), See Aura, and any attacks or weapons that do Hit Point damage.

    Combat Attributes
    Perception +5 (I.Q.)
    Initiative +1 (+1 from HtH: Commando)
    Attacks per Round: 5 (4 from Hand to Hand: Commando) (+1 Boxing)
    Strike +6 (+1 from HtH: Commando)
    Parry +9 (+2 from HtH: Commando) (+2 Boxing)
    Dodge +9 (+2 from HtH: Commando) (+2 Boxing)
    Roll +4 (+3 from HtH: Commando) (+1 Boxing)
    Disarm +0 (+0 from HtH: Commando)
    Pull Punch +0 (+0 from HtH: Commando)
    Body Flip/Throw: +5 (+0 from HtH: Commando)
    Horror Factor: +0 (+0 HtH: Commando)

    Smiling Jack Sensor Bonuses: +1 to Strike, +1 to Dodge.

    Bonuses from Flying Power Armor (Elite): +1 attack per melee at levels 1, 3, 6, 9, and 11. +2 on Initiative, +2 to Strike, +3 to Parry, +2 to Dodge (ground) or +5 while flying or leaping, +2 to disarm, +3 to pull punch, and +4 to roll with punch.
 
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Name: Bronson Stone
Age: 24
Rank: Sergeant (CS Navy-Marines)
OCC: Naval Infantryman (Marine) with Naval Infantry Special Training (RLT + RPA)
Alignment: Principled

Level: 1
Exp: 0/2,050

Ethnic Background: Coalition States American.
Disposition: Consummate professional.
Gender: Male
Height: 6 feet, 1 inches.
Weight: 200 lbs
Hair Color: Dark Brown.
Hair Style: High regulation (short).
Eye Color: Blue
Build: Medium, athletic.
Handedness: Right
Skin Tone: White/Caucasian/Anglo-Saxon
Religion: Is cautiously agnostic, but notes organized religion is outlawed in the CS.
Other: Has a CSMC tattoo in black lettering on right bicep.


CS Military Career:
---------------------------
Branch: CS Navy (Marines)
Rank: Sergeant (1 year time in grade, 5 years total service)
Qualification Badges: Airborne Badge, Marksmanship Badge (Energy Rifle), Combatant Diver Badge, EOD Basic Badge, Service Stripe (1st Award), RPA Aviator Badge (Basic)
Medals: Good Conduct Medal (1st Award).

Naval Infantry.jpg Bronson Stone.jpg

Character Sheet attached.
 

Attachments

  • Bronson Stone - CS Marine lvl 1 output.pdf
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  • 9250d026f964dd3883e45cafae2181bf.jpgName: Joshua Graves
    Age: 23
    Rank: Sergeant
    OCC: RPA Elite - SAMAS
    Alignment: Scrupulous

    Attribute Rolls: 28, 21, 20, 15, 20, 13, 9, 15
    Hitpoints: (Pe|19 + 4)
    SDC Base Roll: 6+12
    SDC Bonuses: +9Gymnastics, +5Running, +7Boxing, +2Athletics

    Iq 21
    Me 20
    Ma 20
    Ps 13 +2 Gymnastics +2Boxing +2Track and Field +1Athletics
    Pp 28 +1 Gymnastics +2Track and Field
    Pe 15 +2 Gymnastics +2Track and Field
    Pb 15
    Spd 9 +10 Track and Field +12 Running +5Athletics

    Iq 21 (+7%$ to all skills, +3 Perception)
    Me 20 (+3 Psionic/Insanity Saves)
    Ma 20 (60% trust/intimidate)
    Ps 20 (+5 HtH Damage)
    Pp 31 (+8 Strike/Parry/Dodge)
    Pe 19 (+8% coma/death, +2 magic/poison save)
    Pb 15
    Spd 36

    Hit Points: 23
    SDC: 41
    Level: 1
    XP: 0

    Number of Attacks: 4HtH +1Boxing
    Strike: +8PP
    Parry: +8PP
    Dodge: +8PP
    Roll: +2Gym +1Athletics +1Boxing + 2HtH
    Initiative:
    Perception: +3Iq
    Disarm:
    Save vs. Horror Factor:
    +1 Attacks

    Baseline/SAMAS
    Number of Attacks: 5/6
    Strike: 8/11 [Energy Rifle +0| Energy Pistol +1| Heavy MD +1]
    Parry: 8/11
    Dodge: 8/11 [+3flying or leaping]
    Roll: 6/10
    Initiative: 0/2
    Perception: 3
    Disarm:0/2
    Save vs. Horror Factor:
 
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  • 6d67152dfac39c9334ee7e1455975f05.jpg Name: Stacey Hatch
    Age: 20
    Rank: Sergeant
    MOS: EOD Specialist
    Alignment: Scrupulous

    Iq: 15
    Me: 14
    Ma: 15
    Ps: 15
    Pp: 21 / +3 to Strike, Parry and Dodge
    Pe: 18 / +2 to Save vs. Magic/Poison
    Pb: 11
    Spd: 22 / Running Speed of Approximately 15mph

    Hit Points: 27
    SDC: 45
    Level: 2
    Xp: 3,000

    On Foot / In SAMAS Powered Armor
    Number of Attacks: 5 / 6
    Strike: +3 / +8
    Parry: +6 / +9
    Dodge: +6 / +9 ground, +12 airborne
    Roll: +2 / +6
    Initiative: +0 / +2
    Perception: +2
    Disarm: +2 / +4
    Save vs. Horror Factor:

    Power Armor Combat Elite Bonuses: Or as listed under the individual robot descriptions.
    +1 extra attack/action per melee round, plus those of the pilot at level one, +1 additional attack at levels 3 , 6, 9 and 12.
    Critical Strike is the same as the pilot's .
    +2 on initiative.
    +3 to strike with energy and long-range weapons.
    +3 to strike in hand to hand combat.
    +3 to parry.
    +3 to dodge on the ground.
    +6 to dodge when flying or leaping.
    +2 to disarm .
    +3 to pull punch.
    +4 to roll with impact.
    Punch Damage: As per Robot (or Augmented) P.S.
    Power Punch : Double damage, but counts as two melee attacks.
    Tear or Pry with Hands: 1d4 M.D.
    Kick Damage: As per Robot (or Augmented) P. S .
    Body Block/Ram: Equal to the Robot P.S. punch damage.
    Full Speed Running Ram: Double Robot P.S. punch damage, plus 01 -60% likelihood of knocking an opponent off his feet if the opponent is the same size or smaller (reduce by half if twice as big). Victim takes M.D. and is knocked off his feet, losing initiative and two melee attacks/actions.

 
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Placeholder post! Because all the others have one, too!

Well, not quite a placeholder anymore, there's stuff here now, too! Still work in progress, though, equipment and background are missing. So basically only fancy numbers for now!


  • Name: Amy Winters
    Age: 26
    Rank: Sergeant
    OCC: CS Commando
    Alignment: Principled
    Attribute Requirements: I.Q. 10, M.E. 10, P . S . 12, P.P. 14, P.E. 12 or higher.

    phantom_soldiers_by_a_roll_ddq04wf-fullview (2).jpg Art by A-Roll - see: Iq: 10 - no bonus
    Me: 22 - +4 vs psionics/+5 vs insanity
    Ma: 11 - no bonus
    Ps: 18 - +3 HtH-damage
    Pp: 26 - +6 parry/dodge/strike
    Pe: 18 - +6% vs coma/death / +2 vs magic/poison
    Pb: 8 - no malus
    Spd: 25 - 500m/min

    Hit Points: 21
    SDC: 26
    Level: 1
    Xp: 0

    On foot:
    4 attacks
    +6 strike (+7 with thrown knives, +7 with energy pistols)
    +7 parry/dodge (+8 parry with knives)
    +3 initiative

    +4 vs psionics
    +5 vs insanity
    +3 HtH-damage
    +6% vs coma/death
    +2 vs magic/poison
    +2 vs horror
    +1 roll with impact


    In powered armor:
    5 attacks
    +9 strike (+10 with thrown knives (if it ever comes up), +10 with energy pistols)
    +11 parry (+12 parry with knives)
    +10 dodge (ground)
    +13 dodge (flying/leaping)
    +5 initiative

    +4 vs psionics
    +5 vs insanity
    +3 HtH-damage
    +6% vs coma/death
    +2 vs magic/poison
    +2 vs horror
    +1 roll with impact
    +2 disarm
    +3 pull punch
    +4 roll with punch

    From attributes:
    +4 vs psionics
    +5 vs insanity
    +3 HtH-damage
    +6 parry/dodge/strike
    +6% vs coma/death
    +2 vs magic/poison

    From HtH:
    4 attacks,
    +2 vs horror

    From skills:
    Athletics (+1 parry/dodge, +1 roll with impact)
    WP Quick Draw (+3 initiative)
    WP Knife (+1 parry, +1 strike when thrown, recheck every level)
    WP Energy Rifle (0, recheck every level)
    WP Energy pistol (+1 strike, recheck every level)

    Smiling Jack Sensor Bonuses: +1 to Strike, +1 to Dodge.
    Bonuses from Flying Power Armor (Elite): +1 attack per melee at levels 1, 3, 6, 9, and 11. +2 on Initiative, +2 to Strike, +3 to Parry, +2 to Dodge (ground) or +5 while flying or leaping, +2 to disarm, +3 to pull punch, and +4 to roll with punch.
    (Copied from Dann's sheet - not that I'm lazy or something... just time-efficient =))

    Punch Damage: As per Robot (or Augmented) P.S.
    Power Punch : Double damage, but counts as two melee attacks.
    Tear or Pry with Hands: 1d4 M.D.
    Kick Damage: As per Robot (or Augmented) P. S .
    Body Block/Ram: Equal to the Robot P.S. punch damage.
    Full Speed Running Ram: Double Robot P.S. punch damage, plus 01 -60% likelihood of knocking an opponent off his feet if the opponent is the same size or smaller (reduce by half if twice as big). Victim takes M.D. and is knocked off his feet, losing initiative and two melee attacks/actions.

 
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Gunny King - Rifts Game.jpg Gunny King 2.jpg
Master Sergeant Alphonse King is a forty eight year old veteran of many fights in the service of the Coalition, and he has the scars to prove it. The saying goes 'Beware of an old man in a field where people die young', and this applies to King in spades. He is a hard man to please, and gives out his praise sparingly. But King knows what he's doing, and has been responsible for many lives being saved thanks to his dedication and skill, leading the troops under his command from the front.

Born and raised in the city of Lone Star, King signed up to be a Coalition solder at the age of eighteen. Trained as a Special Forces operative, King has been reassigned under the command of Lt. Carlton Maceo Allen and his SAMAS squad, fresh from the hospital where he has been outfitted with a few cyber enhancements to help out with his battlefield injuries to replace a crippled leg and arm, along with a new pair of eyes after tangling with some horrid monster summoned up from a Rift by a Federation of Magic spellcaster. Now back in the field, King is anxious to impart his hard-earned wisdom to the next generation of Coalition soldiers and get some payback against the forces of evil that prey on humanity.

Notable Quotes:
To Those In Command: "Yes, sir. I'll make it happen."
To Those Under His Command: "My name is not 'Al' or 'Sarge'. It is Master Sergeant King, and you will address me as such. Now, you heard the Lieutenant, lets execute! Move!"
 
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rifts npc.jpg
First Lieutenant Amy Summer is a twenty six year old graduate of the CS's Officer Training Program in the capitol city of Chi Town. This woman is driven to further her career, but not at the expense of the lives of her men. Or so she says. There was an incident involving her back before she joined the 7th Armored Cavalry where she was one of just five survivors of an encounter with some DBees that ambushed her patrol. The only thing that kept her from being disciplined was that the accounts of the other survivors matched hers . . . almost too well, but they did support her report. They all claim that if it were not for Lt. Summer's quick thinking, they would all be dead. The high command is now keeping a close watch on this officer, trying to get a better read on Lt. Summer before it is too late.

One popular rumor floating about the fort is that MSG King has been given secret orders to 'take her out' with extreme prejudice if it looks like there will be a repeat of the encounter that killed so many CS troopers. It is not known if anyone has had the courage to ask King directly and see what he says about this.

In the meantime, Lt. Summer does seem to be doing a good job in taking care of the platoon of Dead Boys under her command, and seems to have a real passion for dealing with magic users, going to great lengths to drill her men in dealing with the magic users. It can be argued that she is just making sure that the same events that killed her old team will not be repeated. Only time will tell.
 
Here is the first Xp award for you guys: 3,000 points! I'll add this to the top post and keep track of your points there.
 

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