• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fantasy The Divine Conquerors Ⅱ - CS

8cd1b4a9bbf1da8f7d1aee0ae5251509.jpg


Name:
Vaux

Aliases:
Dr Vaux

Gender:
Male

Species:
Psyche-Stalker

Age:
Unknown

Role:
Spectator

Personality:
Vaux is a complicated individual. The only certain fact is that he is driven by his curiosity. It is hard to place exactly how he thinks and feels as he is a bonafide maestro of psychology. It would be more accurate to say that Vaux wears a "person-suit" to keep up appearances. His fierce intelligence helps this facade, but it is uncertain if this defensive barrier was designed to protect him from persecution or hide something within.

Motivation:
Curiosity

Alignment:
Lawful Neutral

Weapon:
None

Abilities:
Psyche-Stalker - Vaux is capable of inhabiting parts of the minds of other creatures as a form of existence. He can communicate with them through internal narrative and, over time, influence or even directly control certain aspects of their mind. He uses this to construct a mental projection of his appearance in the mind of his hosts, giving himself a body.
Telepathy - Non-magical in nature, Vaux is somehow able to communicate with copies of himself within other hosts over distance. This forms a hivemind between hosts. Should a version of Vaux become disconnected from the network, it becomes autonomous but still remains very much Vaux.

Biography:
In Vaux's old world, the era is modern and the existence of Psyche-Stalkers is urban legend. But behind the scenes, Psyche-Stalkers are incredible scientific phenomena and one that governments across the world were trying to understand and harness. To avoid detection with the threat of terrible experimentation and testing, Vaux posed as a human psychologist offering treatment to trouble patients. He spent years like this, never suspected or deemed suspicious for the majority of his host's life.

After a few decades, he was found. Taken to a state laboratory to be studied, Vaux spent years behind heavy steel hydraulic gates. The worst part perhaps was not just what they did to him. But his poor host too. After a while, Vaux decided to make his escape. After inhabiting the entire facility, Vaux managed to jump between minds and reach the outside. And as soon as he did, there was a bright flash of light and suddenly he was...

Skills:
Psychiatrist
Surgeon
Neurosurgeon
Chef
Violinist
Wine Taster

Equipment:
None

Other:
Vaux is not Vaux's real name.

Symbol:
67587501-deer-horns.jpg

 


  • 1608111851473.png
    Name:
    Isabella Nguyen
    *Aliases:
    Isa
    Gender:
    Female
    Species:
    Human
    Age:
    20 years old
    Role:
    Persona User
    Type:
    New Summoned
 
Last edited:

  • image0.jpg
    Name:
    Aki Himeragi​

    Aliases:
    Silver Executioner, Sword Saint, Jubei​

    Gender:
    Female​

    Species:
    Half Oni​

    Age:
    160​

    Role:
    The Wandering Sword​

    Type:
    New Summoned​
 

  • 1608686392562.pngName:
    Amicia de Lupont​

    Aliases:
    Hecate [HEK-ah-tee], The Black-Eyed Child​

    Gender:
    Female​

    Species:
    Human-Turned-Demon​

    Age:
    8​

    Type:
    Old Summoned​
 
Name: Adonidas

Height: 8’4ft
o-q-7AIbwXqQJAZHiqOGfxHvjKCEQ9WfUg90AyLsm_qf5WsF7z3dsI1c2HoRWBRFzJlGQMpljUNmglTa-EKqqQqGZ6itauBofP2x0cvjIUw9JxM8-DxBjx0gTq2s3MRNPEmdQuPD


Aliases: Adon

Gender: Male

Species: Augmented Human

Age: 2,188

Role: The Crusader

Type: Old Summoned

Personality: Adon was born to be the ultimate weapon for the empire, ruthless and living for the sole purpose to obliterate the enemies of the empire, instead he was born defective, becoming bigger and more powerful than the rest of the Crusaders, however instead his mind was also affected, making him kind and caring, even naive. In current time after a lot of experiences and a lot of regret, Adon is an extremely caring individual who always seeks to help people that are in need of it, he always avoids killing and downright avoids conflict and harming people, always incapacitating people to try to talk things over, however if he sees that there is no way to help then he will apologize and leave. Adon doesn’t want to get himself into any political side or any war as he sees it as a road to further problems that will result in even more wars, he understands that his goal to create a peaceful world is basically impossible, yet he doesn’t stop. When Adon becomes unconscious however, Adon will be no more and there will only be one goal: kill for the empire.

Motivation:
Make the world a better place

D&D Alignment: Good

Weapon: A complex weapon made specifically for his unit: It is a pair of handles that are able to become any weapon the wielder wishes powered by plasma, to create bigger weapons the wielder must combine both handles together. Adon uses non lethal weapons at most like nets. Only Adon or individuals with high enough authority are allowed to use the weapon, unauthorized use results in the handle not working.

_7ZuE9-h2coyIus5wEzdovhzCLwsmXJZ7CikkgOj7BDfXBsJJW8LfL2ZEW4PbphgUE7-D8bQYRwlNsx1HNM-YyhnOuAgH5uFKUamGL99FIq4xoncu6Yq8g0Pzf2K7cMQ_tGLwJYl


Abilities:

  • Augmented Human: Adon was born with the best augmentations the Empire required him to have: immune to poison and diseases, Incredible strength, durability, healing factor, flexibility, dexterity, speed, needs only 2 minutes of sleep, requires minimal food consumption, doesn’t age, extreme senses, increased reaction time, unconscious mode (Adon goes into autopilot which was not affected by his birth mutations).
  • Adaptive Body: Adon’s body adapts to his environment and to the situations, he may be able to become more resistant to fire when in constant exposure to fire based attacks, or his hearing may increase when in extremely quiet environments. Some adaptations are temporary while some may be in a sense permanent if it’s a constant force in an environment like the gravity of a planet. Some adaptations take longer than others; it all depends on the exposure.

Skills:

  • Master in almost all forms of combat
  • Extremely Quick learner
  • Absolute god in gardening

Strengths:

  • Extremely adaptable to situations and environments
  • Master in all forms of combat and able to learn more extremely quickly

Weaknesses:

  • Currently weak to magic
  • Certain adaptations don’t last forever and can create certain weaknesses like resistance to fire may make him vulnerable to cold.
  • Will not go harm the opponent unless really necessary but truly never try to kill them, limiting a lot of his arsenal and abilities (unless unconscious)

Equipment:

  • Crusader Armor: Extremely tough, able to detect anomalies, enhances his already ridiculous physical capabilities, has its own healing factor and makes Adon weigh over 2 tons.

Other:

  • Adon was part of a unit called The Crusaders, the most elite unit in the empire which were assigned to almost any role.
  • Adon was originally part of a warmongering galaxy spanning empire, but later went into hiding and became a fugitive.

Theme:

Unconscious Theme:
 
Name: Hakai (Destruction)
Real Name: Ion Aul
Aliases: Destroyer, The World's Fear, "Black Terror"
Gender: Male
Species: Human (Scodians)
Age: 28
Appearance (On his world "Hawk"):
e7ebe64608af53869357566a9b331592.jpg

Appearance (Post "Hakai"):
dark+souls+black+knight+by+co2+mangaka+anime+wallpaper+cool+5+stars+phistars+worthy+creepy.jpg

Role: Conqueror, Death
Personality: Before Ion Aul became "Black Terror", he was a kind person who cared about all of his friends. He would not give up on them no matter what. Despite his compassionate and sympathetic demeanor, however, he was pretty ruthless and aggressive towards people he considered his enemies.

The deaths of his mother and father left a deep impact on him; feeling alone and failed, he ultimately embraced the dark side of Mana completely changing his personality. He was utterly ruthless and terrifying now, driven by rage.

After some time of releasing his anger on those who had something to do with his family's murder he remained as an impatient man, but generally presented himself as calm and level-headed, as he rarely lost his temper and usually had good control over his emotions, something he was not able to do in his early 20s.

Once killing his master of the dark arts he became corrupt, although still being able to control his anger his thought has been clouded. He thinks nothing more then destruction and seeks to be the strongest. He's killed many and even on the new world his name carried on "Black Terror" which never made him cocky nor impowered but gave him more confidence of conquering. As the new Black Terror he is brutal and ruthless towards his enemies, as he was perfectly willing to tease, torture and even murder them in cold blood.
Motivation: Conquer the world and have all serve him.
Alignment: Chaotic Evil, Pure Evil
Weapon:
-God Slayer blade (God Slaying abilities don't work in the new world, although it is a very powerful blade)
-Conqueror shield
Eldian/Scodian Power: Is a trait that continually lets a Eldian/Scodian increase in performance against adversity, either by recovering from great injuries or enduring great struggle in battle, or even continuously getting involved with fights. This power ties with the God's blessing, allowing a Eldian/Scodian to recover from harm in relatively short periods of time. During which, they will imprint on the injuries and/or experiences and instantly learning from it. As it does their minds and body adapt to the said struggles, allowing their instinctual methods and natural resistance to noticeably improve, which also increases their physical might as they recover, thereby lessening the chances of the problem happening again. The more severe the damage they recover from, the more significant the improvements will be effectively making prolonged battles more favorable to them. Eldian/Scodian Power seems to increase noticeably after each use.
Abilities:
+ Force Choke: Force choke is implied to intimidate and even kill his opponents. usually visualize the ability with a claw-like or crushing hand gesture, and strangle a victim through the power of the dark side. The result is an often painful, slow death.
+ Flash Step: Common in his world. Hakai use bursts of speed to move faster than the eye can track, making it appear as if one has teleportation.
+ Mana sensing: Those of his world share this ability as well as they can sense powerful or weak opponents.
+ Sukeruton:
Over the course of the rp this spell will gradually evolve. Its a gigantic, humanoid avatar made of the user's Mana which surrounds them and fights on their behalf. The sukeruton is surrounded in aura and colored whatever the user mana color is. The Aura surrounding the Sukeruton is a flamish looking aura.

At its simplest level, users only manifest aspects of Sukeruton's skeletal structure, such as a ribcage for basic defense or an arm for interacting with the surroundings. After this the Sukeruton begin to manifest into a full skeleton.

The Sukeruton draws on the user's Mana in large amounts so long as it is active

The Sukeruton forms around the user and becomes an extension of their will, acting and attacking on their behalf. By default, Sukeruton is anchored to its user and they to it. This connection allows Sukeruton to shield against physical attacks, one that becomes more difficult to penetrate as it is manifested more fully.

Although Sukeruton is quite effective as a defence, it is able to distinguish in what it blocks. Meaning the user can use other spells inside of the Sukeruton and the spell will pass through it.

The latter characteristic can be used against the user; if an opponent can bypass Sukeruton, however slightly and latch onto them, they can be pulled out of the spell and the Sukeruton will fade away still costing the user mana.

Others can be brought within Sukeruton with the user's permission.

Ion’s Sukeruton is a red colored skeletal with black aura surrounding it. In it's final stage of full skeletal it has four arms and two horns point out and up on the side of its head.
+Balls of destruction: Ball of mana that can grow in size as he pours more mana into it. He can launch at foes and it usually creates destruction in its contact or path.
+God’s Blessings: (Passive) As descendants of gods, Eldians and Scodians share the physiological passive after winning fights or even killing opponents can lead to their physical growth and magical growth. This is also a drawback as normal means for training does not help them grow. They can also grow stronger after recovering every near death experience.
+ Mana drain: If he successfully wraps his hands around the opponents mouth he can absorb as much natural mana out of him as he needs.
+ Dark Magic: This magic attribute allows the user to generate and manipulate darkness at will. Dark Magic has been described as the polar opposite of Light Magic, and one of the fundamental properties of this magic is that it has low speed and take a little longer to cast. Though do to its longer wait to cast the damage it deals is deadly. He knows more spells then under, but those are the two most common.
+ Black Blade: the user coats a sword in darkness, extending its reach, and then swings the sword down. It cuts through structures and leaves a deep wound if not cut his opponents in half. It takes two hands on the sword to swing it unless he will lose his one arm.
+ Black Slash: the user channels darkness into their sword and releases that darkness with a slash that flies at the opponent. The wave of darkness retains the same sharpness as an edged weapon and also has the ability to absorb other spells, such as weak light magic.
Bio:
"I love you mom and dad! I'm going to be the strongest in the village!"
Growing up on his world with a "normal" family he grew up with both parents and was a caring kid. They stayed within a small village with the rest of their clan members. As he got to the age of 7 he was trained by his father of the arts to kill, swordsmanship, aim, and even to survive. By the age 11 he was put in the clan's ritual to determine the next heir of the family. Successful on winning he grew cocky and arrogant making most of his cousins to dislike him, now that him and his family where royalty, he got impatient and wanted to have "fun". Although the clan rules were to never leave the peace grounds he had an urge to leave them.

"It's now or never!"
On a faithful night when the moon shined bright over the village, Ion took it upon himself to leave his room and sneak off the peace grounds. Traveling far past the wooden gates that stopped outsiders from intruding he ran off into the woods far far far off from home. After running and laughing finally he came to a halt and noticed there was another village not to far from them. Unfamiliar with said village he hid within the trees and watched as they had more structure, guards walking around, post towers, and stone gates. Passing out on the tree after being fascinated from the new sites he set upon he was soon woken up with screams of fear and pain. Jumping up in panic he noticed the village that seemed more constructed was easily crumbled by men who used strange magical abilities. Knowing from teachings of his clan there was two sides of mana in life, Pure mana and Corrupt mana.

"This isn't good at all!"

Running down the steep hill to see what was going on there was multiple explosions coming from inside the stone walls. Finally reaching a side of the stone wall he was blew back by impact of an explosion destroying what was left of that wall. Sliding back he got up wiping the blood off his face seeing a girl about to get killed as his eyes shined bright blue he screamed out no and held his hands out in a pushing movement as pure magic blew the figure in armor away from the poor girl who was about to be stabbed. Realizing what he did he panicked but had no time to think, instead he put his efforts in saving the girl as she begged him to save her mother and so he did. Taking the challenge he took a knife from the girl and ran off the direction she said her mom was at. Finally reaching the building he busted the door down with his shoulder first and dashing through. Seeing the woman being dragged by her hair the figures in armor turned their attention to him in which he froze up from fear. Getting kicked and punched around he bled all over until a voice was heard from a distance which made the attacks stop. Trying to open his eyes to see where the voice came from he looked around but his vision was blurry and he blacked out.

"Where am I and who are you?"

"Time will come when I shall share you my name."
Waking up the boy looked to see he was on the back of a carriage with a figure in pure black armor, being frightened from the armor he jumped up in fear trying to look for an escape. The figure took their helmet off revealing his identity and he smiled hoping the boy would calm down in which he did. Explaining to Ion what had happened three hours ago Ion was shocked and mentioned the girl as the man was silent. Asking again he still didn't get a response and Ion felt a chill down his spine and his heart ached as he knew what it meant, they were dead and he was alive. Tears traveling down his face the man told him the reason he let him live was his high mana pool. Confused on what he meant Ion asked what the mana pool was.

"It was all my fault..... I couldn't save both of them... I must go back to seek peace.."

Four years have passed since the time of Ion leaving the peace grounds, finally returning home the wooden gates opened slowly allowing him entrance as he was confronted with spears. Shocked his own family did not recognized him he told them of his name and yet they did not drop their spears. His uncle mentioned that Ion was on the path of evil and his heart was no longer filled of hope and love yet of sadness. The other clan members gasped in fear as they prompted him to leave the village or be killed until his father came to his rescue calling off the defense as the spears dropped. Welcoming Ion back in his family hugged him with tears even his mother slapped him for leaving the peace grounds asking him what he had done those four years of being gone. Ion had no response and it worried his family. Father asking him this time what he had been doing and Ion still didn't answer, instead he left their conversation and went to his room. Losing the clan's trust Ion knew he had some redeeming to do so he trained hard to try and rid of the sadness in his heart, but instead it fueled his anger and rage of the girl and her mother's death. Noticing Ion had no longer smiled and kept a poker face his family worried about him and sent him to be blessed by the Clan's saints. The saints denied of his entry in their temple as he was corrupt and no longer had hope, it brought his father and mother to their knees of begging and so they allowed entry. Being blessed and "freed" of the corruption Ion was back to normal yet more positive then ever. His life had changed since four years ago his clan went from not liking his cockiness, to distrusting him, to now loving everything about him as man.

On his 18th birthday Ion was rewarded for his glorious acts on partaking missions in his village at such a young age since those of 20 and older are allowed to step foot out of the peace grounds. Yet his glory and happiness will soon come to an end.

"What was that!?"

On a faithful night when the moon shined bright over the village, Ion woke up from an explosion which sounded quite close. Getting up too fast he felt light headed and fell to the floor as the explosions continued on and the same sounds he heard years ago came back to him. The screams of fear and pain came again as people of his clan were dying. Stumbling through his room he looked around as he finally stepped outside to see the buildings and even the temple burning. Dropping to his knees in the gravel floor he had no hope in his heart no more as the sight of the girl appeared in front of him again instead this time he watched her be stabbed by the figure in armor. Then turning back to his house he was blew back from a fire ball blowing a huge chunk of the front of the house. Getting up as his head rang he shook it off looking around he seen who were attacking his clan as they put a black banner in the courtyard, the symbol was a red spider. They were bandits in search of loot and because of the clan not using magic arts their were over ran. Besides the fact he ran into his home screaming for his parents, as he heard his mothers cries. Running to the room he heard the cries he was faced with the worst sight any kid at the age of 18 should be faced with. His mother was stabbed in the chest by a bandit that looked different then the others, taking his blade out of the woman's chest he licked the tip which had her blood and laughed. Tears flowing down his face his fist balled up as his pupils turned from blue to red and the whole area exploded. Falling unconscious from the explosion he wouldn't wake up till the morning after.

"I'm back in here again."

"Welcome back."
Waking up the boy looked to see he was on the back of a carriage with a figure in pure black armor. The man in the armor told Ion who he was and why Ion is in the same situation he was in before. Ion was covered with a blanket because his clothes were tore to nothing basically. The man told Ion of what happened and that he will take Ion under his wing as long as he complies to learn how to control his mana. Agreeing to the terms the man under the armor chuckled and patted Ion on the back and announced him the new name of Hakai.

"....."
Now Ion is 20 and well trained in controlling his magic which varied from creating balls of destructive mana or even being able to do simple movements like flash step. At this point in life he underwent the alias of “Hawk”, because he became the dark knights bounty hunter. Do to his bounty hunting skills he was balancing on a thread of good and evil. Building a rep out in his world Hawk was putting fear in those who seen his hooded figure as they knew if you seen him anywhere then dark places it was a bad sign.

More time has passed and he became a well known harbor of death. His corrupted mana said to turn his soul black and his eyes eternally shined blood red. He had no respect to anyone but the armored legion that took him in since a boy. The black armored one trained Ion under the arts of dark magic. Taking note how powerful Ion actually was he seen the boy had control of both sides of mana. New found dark mana magic he was able to use simple spells like the force choke.

Taking his new name in full affect Ion took the hardest job his master had to offer to allow him to collect his rage. The journey to seek vengeance on those who killed his family, in which he succeeded swiftly. He was too powerful and even deemed a threat to the gods worrying his craze for power would lead him to the lands of holy. Sending their Demi God, Demi God of War Zion who wielded the god slayer. Zion set off in search for Hawks trail of blood. Finally the two crossed paths and the most deadliest battle between two of the mortal lands was felt and shook the holy lands.

"I fear no man nor god."

Killing Zion he was gifted with the powers of the gods increasing his physical and magical abilities. Gaining the title of Demi God of War. This is the first piece of “Black Terror”. Now wielding a dangerous blade he set his eyes for the dwellers of the sky. Legend state gods never interfered with mortal issues but Hawk was too much. Returning to his master there he was faced with the truth his master was no longer his master yet another beacon of power and so he took it upon himself and combated his black armor master on a hill above all land. Killing the master Hawk stripped the bleeding out man of his armor and put it on himself. Taking in the new look he used it as a way of saying “I am the strongest.”

Corrupt mana to them was those who allow their heart go dark no longer holding onto hope and completely turning evil. Use of the Corrupt Mana granted certain abilities that wielders of the light side had no access to.
Skills:
+Assassination
+Survivalist
+Hand to Hand Combat
+Master Swordsman
+Good aim (With bows, guns (Never used a gun), throwing anything)
+Animal Rider
+Striking Fear (Unnatural talent just comes with the aesthetic of his attire. Works on everyone who is of good and encounters him for the first time.)
Strengths: All forms of Combat, Leading armies, Killing, Destroying, Well rounded warrior, Mana control, Magic Using
Weaknesses: CANNOT COOK, bad socializer, Very mean, Not very smart with anything that deals with magic or fighting
Equipment:
In the post appearance picture. He has a black tore cape and keeps small daggers tucked in pockets of his armor.
Other: Kills everyone who is on the side of good.
Theme:
Symbol:
1572428-sith_symbol.jpg


View attachment 734349
Real Name: Kisuke Takeshi
Name: Hitori Kage
Aliases: Knight
Gender: Male
Species: Eldian
Age: 19
Appearance: His Hair his all black, and eyes are brown. Hitori is about 6'1 ft tall. His body is completely muscular with hardly any signs of fat. His body naturally emits a warming heat which helps him while entering colder terrains.
Faceclaim:
25a5ccfe5aa73374fa300e8fbe90c9db.jpg

Outfit: (New) On the back is the Outcaster symbol.
Naruto-font-b-Sasuke-b-font-font-b-Uchiha-b-font-font-b-outfit-b-font.jpg

Those who have the soul seeing abilities will notice within Hitori’s body is three souls. Though two are easier to see then the other. Reason why is because the third soul is being subdued by the second. Hitori will not know this till later on, but his true power lies behind the barricade of all three souls not getting along. If he can bring the three together then his true power awakens.
1st Soul: Soul of Happiness (Eldian Soul). This soul is Hitori’s very own, its color is a bright blue and has his natural mug face. This soul is the biggest out of the three and usually being orbited by the other two.
2nd Soul: Demon soul. The soul of Black, he was able to let himself live on while hiding within the body of Hitori. It seems what triggers him to attempt take over is when Hitori has any negative emotion except for anger.
3rd Soul: Dark Soul. The soul of Ember, this soul will not show its takeover until Hitori loses all sense of Happiness and fills his thoughts with rage. The soul represent the Lord of Ember. Unkown to Hitori, but this soul was placed within his body by his parent’s approval by the gods for one day Ember will take complete control over Hitori and save their world from darkness. Ember is currently being subdued by black which is why he’s quiet.
Bonfire: The symbol of Hitori’s world. Unknown what it actually means or does all Hitori knows is its there and Black can have an influence on it similar to when it turned black fire.

Demon Name: Black
Personality: Black's most distinguishing features are his maniacal laughter and psychotic smiling. He is brutal, arrogant, disrespectful, murderous, and sadistic. Though he taunts Hitori as being a weak and unsuitable counterpart of himself, he relishes the idea of Hitori growing stronger as he also grows stronger as a result. Unlike Hitori, he battles like a berserker, ignoring injuries and overpowering his enemies with brute strength and force. He protects Hitori's body when he is about to die because if Hitori dies, then he will as well. Black seems to also respect Ember to a certain extent. Due to him not being the main host of the body, he doesn't get much opportunity to fight and gets really excited on the rare occasions he does get to fight.

Black has declared Hitori is the "King" of the inner world, and he is the "Horse" Black wishes to "take the crown" from Hitori so he can have control over his body and become the dominant personality because he refuses to continue putting up with Hitori's softness or holding back to "feel" his opponent out, which would eventually end in both him and Hitori getting killed.

Black's Abilities:
+Fast Regeneration
+High mana control
+(New) Beam Magic
+Flash Step
+Mana Sense
+Soul Fuse: Fusing with a vessel that is weaker then them, the demons can rest within the conscious of the target and even use their vessel as a way to fight or even regain original form.
+Possession: Is capable of taking over Kisuke's body and powers when Kisuke falls unconscious in a fight, near a life or death situation, or even loses hope in himself. Simply showing any sign of depression will allow the Demon to take possession of Kisuke's body if the demon chooses too. Like stated this ability only occurs if the demon chooses to take over and only can if Kisuke is unconscious, near death, or shows any drastic negative emotion towards himself. In this occurrence, Kisuke's sclera blacken and his irises glow golden-yellow in combination with a black markings spread across his whole body most noticeable the face. Only if Kisuke snaps out of his mental depression and fight the spell he will regain control over his body. During his time as the dominant spirit inside Kisuke's mind, Demon could also call out to Kisuke, eventually interrupting his thought process, and try to take over in the middle of a fight.
+Demon form: Only able to do this when Kisuke is dying does the Demon can overtake his body completely allowing him to take his true form. The black winged beast he is. His influence even changes Kisuke's blade to his own. By taking this form he basically saves Kisuke from dying and reparks the flame in his body. If the form is released it's a 50/50 chance of Kisuke dying or being lucky enough to stay alive for a second wind. This form will only be used once in the rp in the dramatic battle against Hakai.
+Black Fire Manipulation: Black Fire Magic allows the user to manipulate and control the kinetic energy of magical particles to create, manipulate and control black flames. Giving the means to attack from virtually anywhere and everywhere. This magic also has the ability to absorb other flames, though it will not heal or replenish the magic of it's user, it will increase the prowess of the already powerful Black Fire. Which most users able to expel from any part of their body thanks to the ability of converting their own magic into flames almost instantly, which also grants them the ability to transform their whole body to that of black flames. Which the user is able to use for attacking or for evasive tactics as they gain an added boost to their speed while in this form. His spells are nearly the same as Kisuke's but black instead of red fire and do more damage.
+Amaterasu: Using a huge amount of mana the demon can cast a black flame on the opponent as long as they stay in the same spot the user see's them. This spell is very dangerous as if it latches on the opponent will continue to burn until they seize to live. The fire eats away on the targets mana.

Appearance (Inner World): Black appears to be virtually identical to Hitori, except inverted in color. He is fairly tall and lean-built being with white skin and hair. His eyes consist of black pupils, white irises, and black screla. He also has black nails. Black wears the opposite colors of Hitori's outfit, instead of the shirt being grey its black, the purple is turned white, and the pants are also black.
Appearance (Black in control stage 1): Hitori's eyes turn consist of black pupils, white irises, and black screla, but the marks are the main indicator that he's losing control.
(Black in Control Stage 2): Hitori grows two horns on his head (Similar to the one in the full transformation). His skin gets completely darkened and a black star symbol forms over his nose in between his eyes.
Appearance (NEW!) (Full Transformation): Only when Kisuke is in a life or death situation will the demon have the window to obtain its original form using his body. The hair is black and the markings are all over.
View attachment 683805
Black's Skills:
+Master swordsman specialist: In terms of fighting style, Black relies mostly on his sword and thus would be considered a master swordsman. His ingenuity in it is much greater than Kisuke's as he is able to use his skill in more versatile and effective maneuvers, such as using his sword as a flail, to which he has demonstrated tremendous aim and control of where and how it will strike. While Kisuke fights in a deductive and logical manner, Black fights in a style more akin to a berserker, relying on instinct with little to no regard towards his own well-being.
+Expert hand to hand combat: Drawing from Kisuke's experience, Black is a highly capable unarmed fighter. While mostly relying on his sword in battle, he will occasionally use unarmed attacks to surprise and incapacitate his opponents.
+Highly Perceptive Combatant: Despite his arrogant and insane demeanor, Black has shown to be a very insightful and crafty fighter. While regularly mocking Kisuke, his mocking would also have deep rational knowledge behind it that would ultimately help Kisuke come to better understand himself and his powers. Black's intellect has also been useful in battle. He would quickly realize mistakes in Kisuke's own battle tactics and correct them or almost instantly adapt to his opponent's battle tactics to perfectly counter them.

Demon's Origin:
Born a eldian a man full of hope he was gifted the name black due to his hair being black while the others had white or grey hair. He was a gifted man who even gained trust from the gods allowing him passage to certain places Eldians are not allowed to go. Full of honor and glory Black trained under the arts of the gods and understood of the worlds past and present. Learning the two sides of mana that formed from the first flame. Understanding the dangers of corrupt mana and gained interest immediately. After some time of reading the gods book which is called the Altar he learned of the dark spells and grew more interested even taking the time to learn them under the gods and eldians noses. When he was chosen to go on the journey to respark the flame he deviated from said path in search for the power as the corrupt mana consuming his mind. Taking other Eldians with him under his rule they fled from the gods and created their own clan under the gods eyes.

Once he felt his duty was met and the clan was big enough he left his leadership to the only person he trusted the title with and ventured to the shadow lands. In the shadow lands he met a horrible fate of being cursed. The curse turned him into a burning demon with wings who had no other desire then to gain power.

After time of being in the shadow lands being a demon he was gifted the ability to live a lot longer then he originally was supposed to going through generations of no end. Going back to the light lands he was in search of more power, the only way he could obtain such a feat is to continue killing and devouring souls. Coming in contact with a Eldian they put everything they had to kill the demon in front of them as the demon still won, but was hurt extremely. In a hope to find life it stumbled through a dark forest in search for more life. Finding a pregnant going through a pathway seeming she was on her way home he took it to his advantage. Getting in front of her he fell to the floor on the brink of death. The woman crouched down trying to help the dying demon worried for its wellbeing. Once she touched the demon's wing a bright white flash of light consumed the girl and the demon. The remains of the light was only the pregnant woman laying on the floor unconscious. Thankfully her husband found her carrying back to the clan barracks.

The demon on the other hand had fused itself with the woman's child as a last resort for living.

Role: Hero, Savior, Guardian of peace
World(Updated): Same as Hakai. There world is the world of Dark Souls just with my twist on it. Gods live in the sky unable to have human interaction. Though humans have reached their holy lands and created a faction known as “Eldians”. Eldians are basically watchers and keepers of the flame. The flame was created by the “three gods of the beginning” by combining their magic and lives to create more life and light. Before the Flame Asgard was filled with dragons and evil dark creatures who were created by the evil entity Shadow. The shadow was a mortal enemy to the three gods of the beginning. Even so waging war with them killing the god’s creations (Scodians). Now thanks the flame it gave light to the world and more life subduing the Shadows influence on the world to only a small part also known as the dark realm, etc.

Lord of Embers rise from certain families of Eldians to partake on a journey to prolong the Flames ongoing life. They do not be told or force, yet are destined by fate and an unknown urge. By completing the mission they are gifted by the gods Power, fame, glory, and title “Lord of Embers”. Anyone on the mortal realm will instantly know you as a lord of Ember. Their mana is turned to lava like color which courses through their body being visible to the naked eye.
Personality: When he was younger, Kisuke considered his mother to be the center of his world, always smiling when he was with her and regularly holding her hand. Despite crying whenever he lost in a sparring match with his cousins he would start smiling when his mother came around to pick him up. He's very energetic and goofy. Hardly taking most things serious.

As a teenager, Kisuke is stubborn, short-tempered, strong-willed, and impulsive. Though he was still pure in heart so he never had a change of mana and it stayed of good will. Despite claiming not to care about what other people think about him, he attempts to maintain a detached and "cool" image. His outspoken, hot-headed demeanor is a trait Kisuke himself has acknowledged, and if somebody picks a fight with him, he cannot help fighting back. He is genuinely compassionate and empathetic towards others. He has difficulty remembering people's faces and names. Kisuke is so pure at heart he becomes extremely shy and uncomfortable around nude or immodestly dressed women.

Now that he's older he doesn't give up easy on fights , that's for sure but he also cares very deeply for the people around him. He even insists on not killing his enemies unless it is absolutely necessary. He would do anything for his friends and family and despite that unappreciative look on his face he can smile once in a while. He thinks family and friend time is sacred and that one should take advantage of that. When it comes to fighting, Kisuke has a complex sense of honor; he regularly seeks to exact revenge for the cruel actions of his opponent. He often taunts and belittles his opponents when fighting, sometimes attacking without warning. Kisuke has a strong desire to win his fights, but in what he views as a legitimate manner. To this end, he has often refused the aid of his inner Demon, even when knowing it would allow him to win. Kisuke's resolve in battle can waver at times, which can impede his fighting prowess, and goes into a state of depression and self-loathing when he loses a major battle or lets a friend down. Kisuke despises those who mistreat their allies in any way, even if they are his own enemies.

Motivation: Stop this world from going bad like the one he is from. Form friendships and bonds with people he can trust to keep the world at peace. Somewhat wants to enjoy the adventure as well.
Alignment: Pure good
Abilities:
+ Flash Step: Common in his world. Kisuke use bursts of speed to move faster than the eye can track, making it appear as if one has teleportation.
+ Mana sensing: Those of his world share this ability as well as they can sense powerful or weak opponents.
*New* +Beam Magic: Concentrating his mana to his hands he can send off destructive blasts.
+Spirit Bomb: Gathering mana,energy, chakra, etc (any power source) fromall chosen surrounding life forms and inanimate objects to conduct that energy into a massive sphere of astounding destructive power. Energy takes the visual form of sparkling, glittering wisps when adding to the mass that are usually blue and/or white in color. It only inflicts damage on those who have evil heart (will not hurt good or neutral beings). The energy if small enough can be passed to someone else to fire it. It is Hitori’s last resort spell, it leaves him wide open to gather, takes to long to prepare, takes too much of his own mana to fire it, and overall leaves him drained after using it. The only times he will completely use it is on Hakai and another character who hasn’t been spoke of yet, due to him being pushed to having no other choice but to use it on them. Those who want to offer any power to the attack will fill the attack reaching out to them in a plead of help
+???: by gathering his mana to the palm of his hands he can send off a blue beam that has destructive force. The more mana he pushes into it the bigger it can get.
+Fire manipulation: A form of magic that revolves around the use of fire, allowing the caster to conjure, manipulate, and control the element for various purposes. The caster can change the properties of this Magic such as its "form", allowing it to take shape as a gas or solid element.
+Ignite: By coating his blade in fire the sword can inflict burn and does more damage then normal swings. The fire can leave the blade in different ways, like a crescent shape shockwave or even a straight blast of fire.
+Iron Fist: Kisuke englufs his fist in fire and punches his target with force and incredible power.
+King's Iron Fist: Powered up more destructive version of Iron fist.
+Dragon's Fist: Hitori reels his clenched fist back before charging his opponent and launching his fist forward, smashing straight through the enemy's torso. As he makes contact, the energy of his attack is amplified far past Hitori's normal power, triggering an explosion of Mana in the form of a "golden, shining dragon" that usually wraps around a large enemy and crushes them.
+Sword Horn: lights his entire body ablaze and headbutts the target at a high speed.
+Brilliant Flame: ignites both his hands in flames and then brings them together, creating a fiery explosion.
+Crimson Lotus Fist: Kisuke rapidly punches his target, with his hands lit ablaze, creating a fiery explosion after each subsequent contact.
+Crimson Lotus Flame Blade: Kisuke swipes his arms in a circular fashion, creating a powerful, and highly destructive, torrent of flames that barrages his target.
+God’s Blessings: (Passive) As descendants of gods, Eldians and Scodians share the physiological passive after winning fights or even killing opponents can lead to their physical growth and magical growth. This is also a drawback as normal means for training does not help them grow. They can also grow stronger after recovering every near death experience.

Transformations:
+ Golden Fire Magic: "Flame's of Ember" A spell in which the user is able to create golden flames. The flames created by the spell are extremely powerful. It will be stated that those who accept the flames also accept the sins of the user.
+ By undergoing the switch to gold flames from normal flames for the first time gives the person external and internal pain. All of their sins are judged by the flames and if accepted through a response of need and not a desire the person will undergo the acceptance of power. The best way to unlock these flames is similar to awakening the dark soul in Hitori's body. Reaching a very high amount of mana and losing themselves in a fit of unbelievable rage. It is also triggered in response to a great need.​
+ The change has a noticeable effect on the user's personality on the first go. Anyone who had previously demonstrated a calm, collected, laid back, kind or even peaceful demeanor becomes ruthless, overcome with rage, impulsive, even becoming vengeful and unusually violent.​
+ The magic takes a physical form not only changing the user's fire to golden, also in Hitori's case his hair turns completely golden and eyes turn green.​

+Blaze (Eldian God) [Locked]: The transformation that grants the user godly (divine) mana. When in this form Eldians most notable changes are; the slight pink skin tone, and magenta red hair. The hair retains its natural style but becomes more refined (losing any stray hairs). The Eldian’s eyes become more detailed and the irises become red (generally appearing as more relaxed even in battle until sufficiently angered). The overall body structure appears to become younger and thinner in frame and build. The aura of the Eldian God resembles a raging fire.

Weaker version of blaze blue, uses up less mana over time. Gives him increased speed and physical damage.

+Blaze Blue (Ascended Eldian God) [Locked]: By combining Eldian mana with god (divine) mana the user can break the barrier and enter a new form on top of the eldian god form.

The only main differences being that the hair and irises are now cyanish in color (albeit the irises change to a slightly darker color than the hair). The users hair also spikes up and stands up. Blaze blue (Eldian God Ascended) boasts a vibrant, fiery, electric blue aura, as opposed to the blazing orange aura of Eldian God form. The aura surrounding the Blaze Blue form also appears to be glittering somewhat, with small sparkling particles of energy traveling upwards within the flames, with occasional surges of electricity. If one inspects closely, a very subtle yellow glow can be seen on the inside of the aura as well.

In this form it increases his physical, magical damage, and speed. While Blaze blue multiplies his base power he gets a blue flame aura with particles symbolizing his true power. Blaze blue is harder to keep up it takes a lot of concentration and mana control. In blaze blue his other spells turn from red fire to blue and do more damage.

Perfected Blaze Blue: There are no physical changes between this state and a regular Blaze Blue form other than the absence of their aura while in the perfected state.

Blaze Blue possesses inherently poor stamina. Because of this, a Blaze Blue would usually be able to maintain peak levels of ability for only the brief period following their initial transformation before exhaustion sets in and performance begins to plummet rapidly. Hitori addressed this issue by thoroughly training and improving his Blaze Blue form to build up his endurance. As a result of this training, he developed the technique of containing and harnessing his radiating aura inside his body through intense, continuous concentration and uses it to bolster his power. With this method, Hitori had achieved mastery over the form, allowing him to realize the full potential of Blaze Blue.

+Overheat: As Hitori reaches his limit, his body will begin to burn mana at a rapid state. In exchange for the high mana burn his physical and magical abilities are x2 from his base stronger. This passive will only kick in when his body is heavily wounded. Once the ability wears off he will lose the ability to move on his own and anything that touches him will hurt. This power multiplier could be added with his blaze blue if he had the chance to use both at once making it a x6 multiplier.

This passive can kick in by Blaze blue but the outcome for Hitori will be worse.

+Dragon King: After some months of adventuring through Valucia, Hitori will come across a dragon which will give it's remaining mana to him, allowing him to tap into dragon like fire abilities. In this form Hitori can single hand an attire army with one attack. Although once the dragon's mana is burnt out Hitori's body can still tap into the dragon's power using his own mana as a substitute, though it is nowhere near as powerful as before. The flames are red and black while under this form. It causes great physical strain to be in this form as well burns tons of mana. The form can be used as a multiplier to amplify Hitori's physical attributes although at the cost of putting his body in a critical state. This form can also be fused with his Blaze Blue form.
+ Dragon's King Demolition Fist: Hitori first charges his fist, releasing a huge amount of fire in the process. After a brief delay, he punches his target with immense force.
+ Dragon King's Purgatory: Releasing an huge amount of fire all over his body while intensely burning his target and everything around him before creating a spherical explosion.
+Blaze Blue Dragon King: By synchronizing the two separate power boosts between Hitori's godly transformation (Blaze Blue) and the special transformation (Dragon King Mode), which is emphasized by a double aura effect, placing the crimson red Dragon King aura outside of the typical blue flame aura. The Dragon's aura manifests as violently fluctuating and jagged while the Blaze Blue aura maintains a gentle, flame like contour. While using this form for the first time his body will only allow him to use it for 4 minutes. Until he becomes stronger then his body will be able to handle the intense pressure.

- Like using the standard Dragon King Mode, this variation can also use a multiplier to further bolster Hitori's capacities. The recoil of going to such levels too high for his body to handle can build up just as fast. The recoil can possibly make Hitori unable to permanently fight or use mana ever again so he's cautioned to use the technique wisely. Though through enough hard training Hitori will gain a mastery over it enough to use the technique as long as needed.


Ultra Instinct: (Attribute) The body of any living being is accompanied by limitations. For one to fight or to even perform basic actions they must first process their actions and think with their brain. Doing this limits their speed and will hamper their ability to fight effectively. The ultimate goal for a fighter is the Mastery of Self-Movement, the ability for each and every part of their body to act and think on its own; this allows for much greater reaction speed, as a fighter no longer needs to take the time to process their actions, and can simply do them.

Ultra Instinct ~Sign~ (Locked): Hitori obtains this form during the demon invasion arc and will constantly enter in and out of it constantly burning out his body of mana, only coming out at his most necessary moments. The form will later make its appearance after the three month training Hitori does to battle against a powerful foe threatening to consume the entire western continent.

First time using it: Hitori's speed is dramatically increased though his physical attacks are greatly weakened.

After Training: He is able to turn this form on and off at will, obtaining the speed boost, and keeping his physical strength. He will also be able to access this form without the beginning requirements.

(Appearance) When Hitori enters this state his hair is slightly spiker and more solid, with rarely any loose strands. His eyes take on a more stern, defined shape, sporting silver colored irises and visible pupils. He gains a complex white and blue aura consisting of rippling, fire like mana, complete with sparkling particles traveling upwards much like his Blaze and Blaze Blue before it. He also slims down similar to his Blaze transformation.

When powering up, he creates an explosive glowing blue aura around him and another straight transparent one that shoots upward, this generates a very powerful tremor and blows away its surroundings due to the overwhelming raw mana emitted. Like the other forms, the more intense the power up the greater the aura, until it stabilizes. Hitori's voice becomes deeper and rougher. Even when not powering up, Hitori is surrounded by an aura, a blue and very thin one that outlines his entire body. Those who can sense mana very well will notice his to be very hot yet frighteningly calm and very vast.

(Power and Weaknesses)
Hitori achieves this state by breaking his "self-limiting shells" and tapping into the deeper potential within. This is achieved in the rp when Hitori is able to get the two souls that also dwell in his body to come together to a equal understanding and unite their power into the bonfire in his body. The form can only be used for a short time, mere moments as it exhaust stamina until he learns to better control it. his augmented mental parameters allow him to quickly and noticeably imprint on the battle without really thinking about it, ability considerably, allowing him to steadily evolve his power and efficiency with each exchange as he continues to fight an opponent of rivaling or greater power. However, Ultra Instinct Sign's greatest strength is that it gives Hitori the Ultra Instinct ability, granting him an automatic and instantaneous reaction to any threat, with the most suitable and seamless means to defend and attack. His speed is dramatically increased, though his physical attacks are weaker, until he trains to balance his physical attacks to not be nerfed.

Weaknesses: High amounts of stamina used up during this form Can still get caught off guard and is still able to be hit Not the complete form His attacks in this state are greatly weakened and slow him down because he has to think on his next move.


Ultra Instinct ~Complete/Mastered~ (Late Game): Is an ultimate technique that separates the consciousness from the body, allowing it to move and fight independent of a martial artist's thoughts and emotions. It is an extraordinarily difficult technique to master.

This technique uniquely manifests as a transformation in Hitori and is his most powerful form.

(Appearance) Hitori Adopts a unique transformation when using this technique. When the technique fully manifests, Hitori's eyes an dhair become a distinctive silver. His hair remains raised slightly and his aura remains crystalline. Though, in addition to blues and whites, it now sports purple and red hues as well and is noticeably brighter. The user generally has a focused but calm expression. Upon the user's first successful transformation into Autonomous Ultra Instinct, a "shell" of black and bright white covers the body before crumbling away as the hair fades from glowing white to gray

(Power and Weaknesses)
In this state, Hitori's power skyrockets above what it was previously, making him the strongest he has ever been in history. In addition to the form's vast levels of power, it retains its strengthening effect on Hitori's Eldian Power, allowing his speed, power, general efficiency, and mana to increase as he continues to fight an equally or even more powerful opponent. The forms most notable trait is granting Hitori complete mastery over the technique, making all of his moves automatic and able to both defend and counterattack with ease without being hindered by the thoughts that previously were made while Hitori used Ultra Instinct ~Sign~. Hitori had to let go of all of his doubts and live in the moment, thus allowing access to the complete potential of his fighting ability. Despite the technique being a form to Hitori that acts on neutral impulse, it can still channel his rage to amplify its power to staggering new levels. He also has a vast Mana control that he could calmly repel and contain any mana/energy assault thrown at him.

- Similar to reckless over-usage of Dragon King Mode, the user can only sustain the sheer power of the form for a minute or so before their body breaks down from pushing so far beyond their natural limits. The time limit ending is shown from blood rupturing from the user's body as well as dark-black mana with purple elecrtrical shocks that will cause them severe pain and eventually force them into unconsciousness. In more severe cases, it could notedly kill the user.

Eldian/Scodian Power: Is a trait that continually lets a Eldian/Scodian increase in performance against adversity, either by recovering from great injuries or enduring great struggle in battle, or even continuously getting involved with fights. This power ties with the God's blessing, allowing a Eldian/Scodian to recover from harm in relatively short periods of time. During which, they will imprint on the injuries and/or experiences and instantly learning from it. As it does their minds and body adapt to the said struggles, allowing their instinctual methods and natural resistance to noticeably improve, which also increases their physical might as they recover, thereby lessening the chances of the problem happening again. The more severe the damage they recover from, the more significant the improvements will be effectively making prolonged battles more favorable to them. Eldian/Scodian Power seems to increase noticeably after each use.

Race explanation: Kisuke's race is a special one of the world he shares with Hakai. The world is over seen by gods who created mana which sparked from a bonfire, that bonfire is what Kisuke's race is devoted to protect and if the fire is on the verge of going out they must send one of the chosen members to travel to the shadow lands and gather the souls of the decans of the shadows. The decans of shadows varied from dragon tamers, giants, even a cult, etc. The souls are then brought back to the bonfire and shared to the gathered Lord of Embers who are those of the mortal realm who were blessed by the gods of great power and responsibility. If the Eldian succeeds in every doing this they will be made a Lord of Ember, a leader of the great flame.

Eldians are different then any other human race as they have enhanced strength, speed, mana, and magic capabilities. They are a race created on accident by a demigod and a mortal but soon came to be of good use for the gods and the Embers. The Eldians are usually recognized in the mortal realm for their exponential strength and knowledge of every weapon.

Eldians only cast pure forms of magic and never deviate from that path until they where split many years of history. An Eldian went against his code and learn the dark arts, taking some Eldians with him they went into hiding to soon one day conquer the sky dwellers other known as the holy lands. This family of Eldians that escaped branched off and created various of clans which are infamous in the world. Yet out of all the clans one clan was noticed by the gods instantly, the Takeshi's.

Takeshi's where noticed for their incredible offsprings that had potential in great Ember level children. As generations went down there was one that came out different. The story still is unclear why this child was so different from the others but some word of it is that the mother was attacked by a demon from the shadow lands and was sealed inside of the child by the father. It is unclear if the child is of pure mana or corrupt.

Takeshi's are known for their black or brown spiky hair. Takeshi's eyes are usually black or green, its said if you have green eyes are gifted.

Bio:
Born in a clan that got a name out themselves for being deadly assassins, going to villages as a kid he would always be mugged or feared. The Takeshi's aren't so kindly appreciated as some of their members go on the path of assassination. It was a way the Takeshi kept the world from ever trying to mess with them, giving the world a view of them as a symbol of fear though the clan were actually kind and friendly people who just trying to live happy lives. Although their intentions were good the delivery wasn't. Most Takeshi's even were banished from the clan for going too far and allowing the dark side to corrupt them.

Back to Kisuke's past his mother was everything he loved, though he loved his dad his mother was his entire life. He wasn't an aggressive kid as he actually hate to fight, yet the Takeshi family "way" is to train their kids in hopes to create a strong enough vessel to challenge the gods. His cousins always made fun of him for being a mommas boy and a crybaby. Though Kisuke didn't really care what others thought he still trained mostly under his dad, due to his dad not wanting him to go through bullying. Once he was old enough his father allowed him to be trained by the elders with his cousins again.

Getting older Kisuke grew a passion in fighting as he enjoyed it giving him a rush of joy. Though the more he got older the more he started getting nightmares of a black figure. He was even noticed to look tired and weak as he was lacking sleep from the constant nightmares. It was the demon that was within him. An elder asked to see Kisuke privately, upon meeting the elder the elder casted a spell to peer into Kisuke's soul and noticed something unusual. Yes Kisuke was still pure he had corruption around his soul. It didn't make sense as this was never heard of in history, in fear the elder warned the whole clan and from that day forward everyone looked at Kisuke as a monster. The only people he could trust was his mother and dad.

On his 17th birthday his father gifted him a sword for demon slaying and told him from here his journey can go as he would like. Taking the words from his father Kisuke looked towards his mother with a smile yet it was clear he was sad. It was his time as he no longer felt welcomed in his own clan, it was like everyone feared him so he mostly stayed within the house with his mother. It was time for him to go on his own adventure and become stronger. Kisuke took the sword and hugged both parents before setting off on a journey he will never return from. On this path to find himself Kisuke met an older man who took him in and taught him how to use the sword he wielded, even helping him control his explosive fire magic better. The man even helped the boy find inner peace within himself which helped with the nightmares. No longer getting those nightmares he felt he was stronger in which he was. The nightmares were scarring him making it harder for him to focus, now without them he is ready for the world. Leaving the man, he took the old mans last name out of respect and love and completely changing his name to Hitori Kage.

Skills: Creativity, killing, cooking, and can hunt, very aware of his surroundings
+Expert swordsman: In terms of fighting style Kisuke relies mainly on swordplay. He is essentially on a "learn as you go" training regimen; thusly, his skill has developed by fighting rather than formal instruction, becoming even more capable with every fight.
+ Expert hand to hand combat: Kisuke has been trained in martial arts since he was a small child, both professionally and by his father. He has repeatedly shown great agility and coordination in his attacks. In addition to having powerful kicks and punches, Kisuke is proficient in counterattacks, takedowns, and body locks. He has repeatedly caught an opponent's weapon strikes with a single hand.
Strengths: Friendly, Hand to hand combat expert, Knowledgeable in the arts of magic, cooking meat, sociable
Weaknesses: Trusting, Gets to cocky in a fight and leaves himself open
Equipment: N/a
Other: Loves Meat
Theme:
Black's Theme:
Ember Theme:

Symbol:
190790_4.jpg


Asgard is a continent apart of the GIGANTIC magic world. Asgard’s known history starts like this.
The beginning
During the age of dragon in the years of x600+. Dragons reign supreme within Asgard, the strongest species to have ever been created. Some coexisted with humans while others deemed them as ants.

Result in the dragons of good needing help to defeat their “evil” kin, they taught humans their **dragon magic** creating Dragon Dancers. By performing a ritual by linking the dragon to the human does the human gain title of dragon dancer. Though the dragon completely has full control on how much they want to give their power to the human.

Of course as greedy humans some turned the kind gift into more. One human in particular shed blood on both sides of the dragons deeming the title **dragon slayer**. This man is known as the **Black Terror** otherwise known as *Genju*.

With Genju in play, the Black era took place. The hunter was hunted. While all this carnage went on, a Corruption dragon with the name of Syndraxia betrayed her kin to obtain an ancient artifact known as the **dragon heart**. Such an artifact granted unimaginable amounts of power. Blinded with love she infused her soul to the artifact in hopes of unfolding its true power. Giving the now powered up artifact to Genju he was given power so unimaginable he could even rival the gods.

With the artifact under his control, Genju rose to a power so great even the sun seemed to wither before him. He and his wife, the betrayer, raised cities and toppled empires. They hunted dragons, forcing many species into extinction. It was this that began the **First Great Magic War**.

And so casted the **First Great Magic War** although it was started by dragons, humans as well went into war with one another. Battles growing across the giant continent. Demons, Angels, Arcosians, Humans, dragons, titans, reapers, etc. The many battles extended through the lands of Asgard.

As the war slowly came to an end the dragons who had taken a kid in as their foster child all met up with two powerful mages. Amongst the mages was the father of the **Black Terror** The two mages activated a powerful spell that allowed the group to travel years into the future.

Humans (meaning all races other then dragons) suffered great lose in each fraction, causing the races to come to an agreement and coincide within the magi lands known as “Asgard”.

Name: Vali
Aliases: White Dragon, Shining Destroyer, King slayer
Gender: Male
Species: Demon/Human
Age: 19
Appearance: Vali is a handsome young man with dark spiky silver hair and light blue eyes. He is often seen wearing a dark green V-neck shirt with a high-collared black leather jacket over it. He also wears burgundy jeans with a silver chain drooping down over them and black leather chaps with three bands encircling his right calf, and black shoes with black buckles. As with other Devils on his world, Vali has black bat-like wings on his back. However, unlike other Devils, he possesses a total of eight. Vali is 6’2 and weighs 172 lbs.
Role: Anti-villain
Personality:
While initially appearing to be a cold, arrogant, overconfident and ruthless person, Vali has a calm, noble, and caring side to him as he cares deeply for his comrades. Vali strongly believes in his own strength. Along with the Dragon Ark and his demonic powers, he refuses to use any other weapon besides the two.

He is known to be a prideful young man like his grandfather and a battle maniac, being obsessed in finding strong opponents, and having said that he would gladly welcome death if there was no one strong enough for him to fight. Additionally, Vali does take some pride in being the descendant of the original Lucifer, but not to the same arrogantly fanatic extent as the other Old Satan descendants. This is most likely due to his childhood where his father, whose fanatical pride as Lucifer's grandson, was one of the two factors that led him to abuse his own son due to having greater potential than himself. Unlike the other Old Satan descendants, Vali has absolutely no interest in supporting the Asgard domination ideals of the Original Satans.

Vali shows a proper attitude towards beings that he believes deserve respect. Vali does possess a more vulnerable side, a side that he almost never shows. This side of him comes from the extreme abuse and persecution that Vali suffered at his father's hand. While he never showed it Qrow noticed it off their encounters.

His painful childhood caused by his father also led him to learn and understand compassion, a trait that other descendants of the original Satans did not have. The greatest sign of his compassion is that Vali cared immensely for his mother who was the only person in his tragic childhood to have shown him kindness, leading him to withstand his father's horrible abuse for the sake of protecting her. Vali's strong resolve to protect his mother also extends to his younger half-siblings.

Motivation: Continue to fight strong opponents, watch the world burn on the sideline
Alignment: Neutral evil
Weapon: White Dragon Albion’s, Dragon Ark.
Abilities:
Vali
Multiple Mana sources
: Vali has two mana sources inside of his body that he can use one or the other at will. Demonic mana and natural mana. Natural is from his human side. Natural mana is what he usually uses when he’s not using his Dragon Ark. It’s not as immense as his demonic mana, but it’s still high enough. His demonic mana while activated makes him prone to holy magic doing immense damage to him, it also takes longer to recharge demonic mana, and using demonic mana makes his spells stronger. ( I will not answer questions on this as it self explains itself.)

Mana Sense: Can sense powerful or weak opponents. Able to sense whether the life force is good or evil. Vali can also depict if they are male or female as well.

Immense Demonic Power (mana): Being a descendant of the Original Satan, Lucifer, Vali has a great and impressive amount of demonic power. His high demonic power helped him in controlling his Dragon Drive as he used it as an alternate source of energy instead of his life. He can also control his demonic power after he shoots it out. When combined with his Diabolos Dragon armor, Vali's demonic power is drastically strengthened to the point that he can completely destroy a 5,000 meter-tall mountain in one beam attack. Vali has become a candidate for becoming a new Super Demon.
--> Vali can use demonic magic which can go to summons, beam magic, sealing magic, or even enhance magic.
---> Summons are usually a bat that he can see through its eyes, 15 skeletal army, or an imp. Each summon can be taken out with one clean hit.
---> His most popular beam magic is diablo marks. Diablo mark I is a ball of dark mana he can throw at a target similar to a fireball, the more mana he uses the bigger it gets. Mark II is multiple small black beams. Mark III is a powerful version of two, black beam coated in red and green electricity.
---> Enhance magic can be used on himself, allies, his spells, or even his summons.
----> Because of being nerfed when summoned Vali is still very powerful though his abilities to activate such heights are locked by sin and will be unlocked through the course of his adventures. His demonic power at the start of the rp can rival Ain making him stronger than current Hitori and Hakai.

Master Hand to Hand combat: Thanks to the help of both Fallen Angels Vali was easily able to overwhelm Kai who was able to tap into “false” godlike abilities. His combat skills improved more once he trained under the group Hakai.

Magic Talent: Vali has also shown to be extremely talented in using magic, He learns Demonic spells faster then normal magic, due to him being more experienced with the type of magic.

Immense Durability: Vali has an extreme tolerance to pain. He's taken multiple hits by god tier characters on his world, and continued to get back up. He's not immune to damage, but he's hard to knock down for say.

Immense Speed: Vali is noted to be extremely fast. His flash step will even be able to blitz Ain which is my fastest character. As he goes up in his armor his speed goes up.

Immense Stamina: Vali possesses a great amount of stamina, being capable of maintaining his Scale Mail for at least one month.

Flight: Being a half-Devil, Vali can fly using his 8 wings.
--> Using these wings are slower than using Divine Divide’s

Vali x Albion: Thanks to the dragon soul within him, Vali can use some of the dragon's abilities. Thanks to the Dragon Ark, an artifact that is embedded within his body, he can also access the advanced form of “boosted gear” (currently locked). The Dragon Ark is embedded in the center of his chest, just sticking out of his skin. It is bright blue in color.

Divine Dividing - Vali’s wings are blessed with the ability to divide the opponent's mana should they physically make contact with a person. This will place a ‘mark’ on the opponent that can be activated by Vali anytime during the battle. However, this ability can only be used once a day. Once activated, spells power decreases in 15 seconds intervals (15 seconds is .25 of a minute, making it 2 minutes for the spell to be halved). This goes for any magic based spell no matter the size. Each 15 seconds reduces his mana as well to divide the spell. So he loses mana to gain a little bit more back from the spell.) The opponent's drained mana is absorbed by Vali and should he reach his maximum limit, the excess power is released through his wings. He can choose when to sap the mana out of the opponent which he usually does to reduce a threatening spell by up to half of its potency. This effect will last until the end of the battle. The armor is created from a dragons soul giving the user the affects similar to that dragon. He can withstand high amounts of heat and withstand hits he wouldn’t without it.
--> Vali can also passively drain mana (Or any other Energy (Mana, Ki, Natural, Bushido, etc the list goes on.) from people without the mark being placed, but this happens at a smaller and much slower rate than the Divine Divide. Its not much for one person, but it is greater with multiple targets.

Transfer: the excess mana or power that is pushed out of his wings can be transferred to an ally or foe to help them out. If nobody is around it is lost, and he cannot use excess mana/energy.

Reflect - The wings also have the ability to Reflect, allowing him to redirect incoming weak spells or physical attacks (small fireball, arrow, a stray lightning bolt that doesn’t have much kick to it.) The reflect ONLY works on weak attacks.

Draconic White Scale Mail - Vali creates a White Draconic Armor. The user's speed is dramatically increased but at the cost of burning through loads of mana. It can be turned on and off at will and the armor can be broken by a powerful attack, however it can be replenished by spending more mana.
-For now he can keep the form up for 15 minutes if unbroken. Later on he can extend this time.
latest
Dragon Drive(Locked) - A form unique to the Boosted Gear and Divine Dividing. Dragon Drive temporarily removes the seal placed on the Heavenly Dragons granting the user immense power, but at the cost of moving at half speed. The Dragon Drive also causes the user to lose sanity while having their lives devoured by the power. Vali is able to temporarily avoid this using his large amount of demonic mana as an alternative source of power instead of his lifespan; however, if used for extended periods of time, it will eventually cause him to go berserk. If his mana is depleated, he also risks tapping into his life-force. After deactivation, Vali suffers from immense exhaustion and can hardly move for a time. (When used with full mana this form can be sustained safely for 10 minutes. Beyond that risks berserking and life-draining)
The armor becomes more draconic and he grows to about 15 feet tall resembling a small dragon.
Diablos Dragon(Locked) - This form is the combination of the White Dragon Emperor's power and the Lucifer power that Vali synced, giving increased power and speed. The armor is a mix of silvery-white and jet-black, and also possesses the same organic characteristic. Vali gains twelve wings of Lucifer in this form, which can be ejected and turned into mini ‘wyverns’. These little wyverns each shoot a laser, and when combined together and with Vali’s own power, can create a laser beam powerful. Vali in this form alone has enough power to destroy a mountain. Destroying some of the wyverns will reduce the power of the laser. They will explode when destroyed and will only regenerate after Vali’s next transformation. Vali can only sustain this form for a short time (3 minutes).
The wyverns are the floating turrets around him.View attachment 712471
Dragon Breath - The user first inhales, gathering light in their mouth, and then releases such light in the direction of their opponent, creating a large, exploding beam which damages the opponent. This spell can be performed two ways: the first, and more "complicated" way involves the user putting their hands before their mouth, in a pose resembling that of a trumpeter, before releasing the light, prompting it to be expelled between their fingers. The light produced by this version starts out as a very thin stream, enough to be fit between the user's fingers, before suddenly enlarging to strike the opponent in a cone. The other simpler, and seemingly faster way, simply has the user quickly gathers light in their mouth and then releases them, with no seeming stance required, producing a much larger burst beam but at a much shorter range.

Flight - When diving or simply flying he can fly as fast as someone using flash step using the divine's wings.

Bio:

A mixture of demon and human was the creation of the ultimate prospect that could even rival the gods in his later development. Demon King Lucifer was the grandfather of this child. Lucifer, being the king of the underworld, is said to be the strongest demon Asgard has ever had.

As a child, Vali was persecuted by his father who was afraid of him and viewed him as a monster due to Vali's ownership of a “Dragon Ark” in addition to his heritage as Lucifer's descendant. This was later revealed to be a suggestion by his grandfather, Rize, who told his son to "bully" Vali if he was scared of him. Vali eventually ran away from his parents and was found by a Fallen Angel known as Qrow who took and raised him in the Null Dimension where he trained himself with the intention of killing both his father and grandfather to avenge himself for their responsibility in the painful childhood he endured.

After growing old enough Qrow introduced Vali to another fallen angel who took him under his wing allowing him better training and more opportunities. The Fallen angel and Vali stayed within the shadows of Asgard forming a brigade, under the council’s noses. During this time the council was just forming back with a new member known as Syndraxia. Genju was sealed away deep within a cave under Council watch. What Qrow didn’t know was the fallen angel actually hated Qrow and the council, turning a once friend to a foe.

Vali then got into contact with a villain group known as Hakai who then conducted a plan of freeing Genju and causing the next big war. So they did. With the help of the White Dragon’s third generation Dragon Dancer Vali they successfully freed Genju causing the biggest outbreak in the year of x788 since x650.

After the events of the group freeing genju followed the second great magic war. And at the end of it Genju was sealed once again, this time leaving a scar on Asgard’s political structure. The lands were ruined by the many fractions who rose up to attend in the war against the guilds and the council. Unable to fight Genju which was his whole purpose of helping Hakai free him, Vali searched for the next big thing. Two first Generation Dragon Dancers who struck his attention due to their ever so popularized rapid growth. Though out of the two he set his eyes primarily on the one who was known as Asgard’s hero. First Generation, Fire Dragon Dancer Kai Takeshi.

A mage who was also a Dragon Dancer similar to Vali, but a different generation. The difference between generations was that, first generations were crossbreeds of dragons and humans, second generation humans who learned dragon dancer magic, and third generation are those who have a Dragon Ark, which is an ancient device that has the specific dragon soul sealed within it gifting the user unimaginable power of a dragon. Dragon Arks are said to choose their wielder.

Skills: Skilled fighter, cook, good debater, leadership, surviving, battle tactician, mount rider, well experienced navigator
Equipment:
-Vali’s Dragon Ark is his main and only weapon. It is a orb inside of his chest. His Dragon Ark’s name is Divine Divide, which holds the spirit of the Divide Dragon, the White Dragon Emperor, Albion, one of the Heavenly Dragons. It is what allows him to use the Divine Dividing spell and access to Dragon Armor.
-Vali also carries two phoenix tears, only made back on Asgard with strange magic, these small trinkets can only restore small battles wounds, broken bones, and lost stamina. It can not fix giant stabs, lost mana, or illnesses. (Heal potion, 1 use)

Theme Song:

Symbol: Head of a dragon on his forearm.
 
Last edited:
death_gun___sword_art_online_ii_render_by_bryan1213-d7g5990.png

Name: Obito
Aliases: Tyrant, The thief, Assassin
Gender: Male
Species: Augmented Human (Android)
Age: 25
Appearance (Post):The circles around his jaw open up and release steam that collects up under the mask sense it gets hot under there. Under his metal mask it has a cooling system as well incase it ever gets too hot in there for him. As well as a heater if he ever gets too cold.
anime-art-sword-art-online-gun-gale-online-death-gun-paren-v.jpg

Appearance (Before Augmentation):
d7pvly7-0bcc4e10-faf9-4099-93fa-eec39c440132.jpg

Role: Explorer, Shooter, Assassin
Personality: Obito is a cold and sadistic person. He enjoys killing others, due to relishing the feeling of being feared by others. If he is not able to kill the target on the spot he watches their movements and how they fight so he can reengage on another notice. He likes gaining "info" on whoever he's going to assassinate before actually taking the mission on. He doesn't usually talk unless it's something important to mention or being spoken too first. He doesn't mind killing anyone as long as the pay is right. Though the strange thing about Obito is he hates to be ordered around by a bad "leader". The person telling him what to do has to prove to him in combat that they are a leader to begin with.

He always has a plan for something even though sometimes it doesn't go exactly as he wants it to. Obito will always be conflicted of his past as it scars him and sometimes makes him stray away from a fight. Obito also has a found for learning his weapons and how they work. Can usually find him stripping weapons apart to learn how to resemble them. He loves guns and almost knows how to make any type as well for the bullets, he was taught by his father how to make bullets from literally house material. He gives respect when respect is due. He is a common bounty hunter who doesn't ask questions about the job yet just does it.
Motivation: Was to make as much money and become the richest assassin on his world. On this new world its to survive and find a group of people he can trust.
Alignment: Neutral Evil
Weapon: Sniper, Pistol, Combat Knife, Utility belt
Abilities:
+ High Tech - Because Obito was turned into an android he has high tech abilities within his body.
  • Measurements - Under the red goggles that cover his eyes, which are technically his eyes now can give Obito measurements under seconds of certain targets.
  • AI - Program that's installed of Obito that helps him control all of his robotic features. The program can tell Obito his life status, possible routes, best outcomes, or just talk to him casually. Obito names the AI Albert. If obito pulls the chip out of a socket in his wrist into a device Albert can learn the technology and possible hack or copy it for further use. Which is also how Obito knows how to make so much things.
    • Albert is a unique AI that's always learning. Although having perfect translation thanks to being able to learn for long periods of times due to being bonded with Obito. Albert can learn abilities and natural sources of power (mana, chi, ki, etc) over periods of time. Albert can determine people's "Battle Power" through a screen that appears to only Obito to see under his goggles, this is usually indicated through numbers, (the higher the number the stronger, the lower the weaker). Albert is also very good at hacking machinery as long as Obito installs the chip. Thanks to being revived by Sin Albert can also scan life forms and give a better explanation to what it is to Obito, also having updated his system to be Valucia's and no longer earth 232 (What happened in their first post when Albert was notified his system was changed). Albert can also control any device that Obito gives him access to.
+ Enhanced strength
+ Enhanced Speed
+Kanzen'na meisai (Complete Camouflage) - Self describing ability that allows Obito to go completely camouflage, he also gains the ability to silent step while in complete camouflage. Only way to get him out of this is by making physical contact or him attacking.
Bio: Obito grew up in a family of assassins (Bounty Hunters), so at a young age he was automatically taught the arts of assassination. He was so talented in these arts it even scared his family to see what he will become in the future. As a kid he was bullied at school due to him not yet obtaining his quirk, he was labeled "deformed" by the school and doctors as 80% of the world has a quirk. Though when he turned 13 before getting jumped by a group of bullies that were way older then him he thought of his home as the place he wanted to be and that's where he ended up when he opened his eyes. Not understanding what happened he told his parents and his father in joy told his son that it was his quirk passed down from his father. Being taught how to use the quirk Obito became more bold and aggressive with his bullies while before he didn't want to hurt anyone and was more timid. Beating them up and running away by using his ability it was like a free get away.

Graduating high school at the top of his class Obito's parents were proud of him and even gifting him his first gun, offering to take him on one of their missions. The mission was good until his mother and father were killed by a man who's face was covered with a mechanical mask. The man turned to Obito knocking him out taking him to a facility. Waking up Obito was in a cell like others and the mechanical man came opening his cell telling Obito that he will be trained to kill, and that his parents were only holding him back. Training under the man by force Obito was forced to turn into a cold hearted killing machine. The man offered Obito when he turned 21 if he wanted to be like him. An augmented human, and so Obito agreed and became the assassin he is today.

On his last mission it was grandiose, Obito took down a whole organization by himself, the only problem was getting out of the gigantic building as it was self destructing and collapsing on itself. Dying in the explosion Obito woke up in this new world with others that seemed equally as shady as he was.
Skills:
+Fast/slick reflexes
+Tapped into all senses
+Stealthy robbery
+Assassination
+Building guns from scraps
+Making bullets from scraps
+Mechanic
+Survival skills
+Expert gun handler
+Aiming
+Expert Shooter
+Hand to hand combat
Equipment:
+Silent Assassin- Silent Assassin is a large sniper rifle. It has several bolt holes that pass through the mechanisms, a highly-advanced grip that has a thumb handle and a polished dark-gray body. The most unique aspect about the weapon is that it is designed to be used with a suppressor that allows the user to snipe targets 2,000 meters or more way without being heard or seen. He bought this gun after completing a deadly mission of killing a president of a dark cult. The gun on his world in usd dollar costed 950k. (He saved up a lot for this weapon). Learned how to make the bullets except for the electrical stun bullets. It has nitghtvision, heatvision, infrared.
350

  • Length -1230 mm
  • Barrel Length - 686 mm
  • Weight - 6.9 kg
  • Caliber - .338
  • Ammunition - 8.58×70mm Lapua Magnum bullets; electrical stun bullets
+ Metamaterial Optical Camouflage mantle - The mantle has the Metamaterial Optical Camouflage ability that hides the user from the eyes of both people and monsters of his world. He was gifted it from another bounty hunter on his journey. Though the affects don't work on the new world it's just a camouflage mantle.
+ Black Star- A handgun that he uses for closer targets, he simply took it off someone during one of his missions. He's learned how to make the bullets and the gun repairs like a pro.
Type_54_Black_Star.png

  • Length - 195mm
  • Barrel Length - 116 mm
  • Weight - 890 g
  • Caliber - 7.62mm
  • Ammunition - 7.62mmx25mm Tokarev
+ Combat Knife
+Bag filled with ammunition
+ Utility belt:
+ Stun grenade: 4
+ Grenade: 4 (He know's how to make gernades)
+ Grappling Hook
+2 Healing stems
Other: He does not regret offering his body for science since it made him a better killer.
Strengths: Very smart, mechanic, sharp shooter
Weaknesses: Not sociable, shows hardly any emotions
Theme:
Symbol:On his neck under the wrappings
bleach__death_god_emblem_logo_by_sirfallenarch.jpg


Name: Ain
Aliases: Demigod of War
Gender: Male
Species: Demigod/Human
Age: 156 (21)
Appearance: View attachment 690496
Role: Destroy
Personality: Ain is strange and very unpredictable. At times he can be a lazy and unenthusiastic man who spends much of his time asleep. He is not eager to take a leadership role, but will do it so he won’t have to listen to anyone else (mostly to other gods or kings he will rather be the ruler then be ruled. But team based he rather let someone else be team leader). He is not particularly interested in whatever is going on around him, though he is observant and a capable analyst.

Then there’s moments when Ain gets to his usual self. Ain is extremely crude, sadistic, and “slightly” perverted. He is an extremely foul-mouthed man, and is also a firm believer in male chauvinism. He overall will prove he is the strongest, going so far to not wishing to kill “weaker” opponents. Yet he conflicts with those beliefs and won’t have an issue gunning someone down who’s weaker than him. He has no qualms attacking stronger opponents who are already injured. Ain also ABSOLUTELY loathes looking weak, and thus, will refuse all forms of assistance offered to him during an ongoing battle.

One of Ain’s most notable characteristics is his insatiable bloodlust, unbridled sadism, and hunger for battle. Ain’s idea of a fulfilling end to his life would be to die on his own two feet while drowning in his own blood. Because fighting is his way of life, he continually strives to be stronger.
Motivation: Rule over all
Alignment: Chaotic Evil
Weapon: Twin slayer pistols View attachment 690497
Abilities:
  • Mastered mana/energy sense: Like other characters he can sense the location, life force, and even power scaling of the individual. Due to him being blind SIN gave him the effect of not only mana but also natural power (similar to kana godly aura like or any normal character like rojy who don't realize it but have a natural energy.). The stronger and closer the enemy, the more powerful the sensation. Also, if a energy/mana is very powerful, it can be sensed from afar by people who are trained to sense energy. Similar to Hakai and Hitori, Ain is able to sense whether the life force is good or evil. It helps him keep up with characters who are too fast or even invisible.
  • Flash step: Common ability in the rp. U should know it by now.
  • Tremendous magical power: Those who can sense Ain will feel his intense magical power. To those who first sense him will feel pressure and a strange evil force. This even strikes fear in his opponents no matter who it is.
    • Because of this his mana pool is extremely bigger than most of my characters.
  • Released form: His upper body is covered in a gray fur-lined jacket over a double-breasted vest, while his legs are covered in dark, skin-tight pants, with gray knee-high fur leggings covering his lower legs, and his arms are covered in gray, elbow-length fur armbands, which end at his wrists. There are ribbon-covered bandoleers emerging from his upper back and disappearing into his upper forearms. With fur-covered holsters, Ain’s released form resembles a Wild West gunslinger. In this form his power and speed are doubled. Also while he is in his form his mana/magic power could be felt as a godly aura. While in this form he also regains his vision though his eyes are magical eyes that allow him to see mana flow in people. It burns mana as well to be in this form which is why he’s not always in it at the beginning of the story, though on his world he was always at max power in this form.
    • Ōkami:In this form Ain can summon a pack of gray wolves, seemingly numbering in the hundreds. The wolves are controlled verbally by Ain, and will chase down the enemy with the intent to cling via a bite. Upon biting the enemy or getting close enough, the wolves erupt in explosions of varying size and power.
      • The wolves will only be 10 summoned at the beginning of the story. The explosions won’t be too deadly they’d easily create small craters. Later on in the story they will be highly destructive and the amount he can summon at once will increase.
  • Mana share: he can share as much mana as he pleases to whomever he touches.
  • Beam magic: According to Ain and many of his foes his beam magic is very potent. The beam magic only comes out of both of his guns and nowhere else on his body. His right gun is what fires the stronger and bigger blast while the left gun shoots smaller and weaker blasts.
  • Explanation: His body is constantly recharging on mana so he can continue to fire off blast. The more mana he puts into the right gun the bigger and stronger the blast comes out. He hardly uses the right gun due to it usually having a five minute cool down after firing off a blast. The reason it’s a cool down is because the gun overheats from the high amount of mana being shoved out of it (like a normal gun). His left gun is what he usually fires from, he can shoot one to multiple amounts of blasts out of the gun.
  • On his world and at his endgame he will be able to fire off 1,000 shots from his left gun with ease. For now he is only limited to firing 10 at once. His right gun will always have the cooldown factor no matter what.
  • They are dodgeable if your character is fast enough. His mana pool is high, but not enough for him to spam the right gun early game. For now every fight (if he gets the proper rest in between each) he can probably use the right gun about 3-4 times. 4 is very pushing it and will have to be an all for nothing shot hoping it takes the opponent out, due to him being out of mana at that point.
    Bio: On a planet known as azath was the world of the gods. Filled with evil and good that walked amongst the humans. Ain’s father was a feared man, Ares god of war. His mother was a powerful mage that specialized in beam magicks and blessed with mana. Together they created Ain, one of the many demigods of Azath. Ain off birth was stated to be a powerful being due to having more mana then his mother and higher magic power then the other infants his age.

    Growing up Ain hardly listened to anyone except his father who constantly made him train to polish his skills. Ain grew to hate gods and even humans which was complex due to him being both. He rather destroy everyone so he is the only one in the world. That’d be too boring though sadly.

    He ran away from home at the age of 18 seeking his own purpose in life. He figured his purpose was different then other demigods. He was to bring balance to his world. Lazily but surely he hunted down other demigods.

    The rest will be told in better detail in rp.
    Skills:
    +Battle tactics
    +Sleeping
    +Surviving
    Equipment: N/A
  • Strengths: Sharp shooter, Funny
  • Weaknesses: Never listens, scared of spiders
    Other: His companion is a giant wolf. The wolf is no deity. Its species are known as Titans on his world. Gigantic and powerful beings that symbolize a certain meaning. Ain’s titan is the symbol of Guardianship.
    Theme Song:
    Symbol: Head of a wolf on the right side of his chest.

    Name: Fenris
    Age: 120 (3)
    Gender: Male
    Species: Titan - Titans are large sized animals that can use certain mana. They are not deity’s.
    Appearance: His size is a little bit shorter to his picture. View attachment 690499Alignment: Neutral
    Master: Ain
    Abilities:
    • Hellfire: Fenris is able to control hell’s fire through its mouth. Hellfire is green and black and is stronger than red flame. Unknown if stronger then Blue, Black, or White fire.
    • Burst mode: Activates when Fenris is in a dire losing situation, similar to Hodir he gets magma coursing through his body. He’s more out of control and will even attack Ain. In this mode his hellfire is slightly stronger.

Mana sniff: Able to pick up on the scent of others mana. Similar to mana sense just through his smell.


Name: Erza
Aliases: Scarlet knight, Bloody Queen, Blazing heart, Demon Princess, Royal Cross breed
Gender: Female
Species: Human/Demon
Age: 20
Appearance: View attachment 690500
Corrupt: View attachment 690502
Role: Find purpose in this new world
Personality: Erza is a perceptive, serious, resourceful and very competitive person. In private, she is notably loud, shrewd, stingy, and bossy but usually means well for those she cares about. Her manner of speech is often hostile and dismissive of other people, but deep down she has a caring, big-sisterly disposition. Though she really is a lot nicer than she seems, she claims to always make her decisions based on cold, rational logic in the end. In her own words, it's "not a very cute personality". In fact, her choice in personal clothes is probably an overreaction to that. She really enjoys hot baths on alone time and appreciates meditation. Erza is always open to learning new things, often reading books or asking others to teach her. Her favorite thing to do is take hot baths and relax.

In her corrupted state she is very sadistic and practically a masochist. She enjoys pain and the thrill of battle. Erza in this state has no sympathy nor honor and will even strike down a weak target. Although enjoying conflict in this form she is more outspoken and often being seen to enjoy painting.She walks the path of destruction,
realizing that her insane obsession with revenge has corrupted her into a crazed slaughterer.
Motivation: Stay alive
Alignment: Good, Chaotic Evil
Weapon: Her sword is titled as the Crimson blade, it is bonded to whoever wields it and can change its shape and appearance due to the user’s mana. If the user transforms the blade transforms based on their unique mana flow.
  • Normal: View attachment 690504
  • Corrupted: View attachment 690503
  • Abilities:
    Flash step: Bursts of speed to move faster than the eye can track, making it appear as if one has teleportation.
    Mana Sensing: Can sense powerful or weak opponents. Able to sense whether the life force is good or evil. Erza can also depict if they are male or female as well.
    Normal:
    +Fire manipulation: A form of magic that revolves around the use of fire, allowing the caster to conjure, manipulate, and control the element for various purposes. The caster can change the properties of this Magic such as its "form", allowing it to take shape as a gas or solid element.
    +Sword Magic: She can cast spells using her blade.
    • Armageddon blade: Erza calls forth a massive aura blade to extend her attacks for a limited time. The overall range of the sword is approximately four or five times longer than normal. The spell lasts for about 3 minutes before she has to cast it again.
    • Sonic slash: Create a circular shockwave by quickly swinging your sword. The move can blow away anyone in that circle while also damaging them. Can also repel projectiles and weak spells/attacks. Move is offensive and defensive.
    • Sandstorm: Generate a strong tornado of sand and her red aura. The tornado is only 11 ft tall.
  • +*Passive*: Warrior physique - As long as she’s in combat she’ll gradually get stronger. Every four minutes she’ll get small power boosts. x1 = .5 x2 =1.5 x3= 2.0 etc.
    Corrupted:
    +Dark Aura: If someone sensed her in this form they would feel a very evil sensation. With this magic she can cast her spells in a dark aura usually making them look black and red. Black for the dark aura and red for the blood.
    +Blood Manipulation Magic: This magic can be used to control the user's blood that leaves their bodies and turns into weapons or attacks to be used. She can also use it on other peoples blood. This magic can endanger the user's mental state.

    She can not control the blood if its still inside the person. Once it leaves their body its hers to control. She has to actively see the blood and channel her mana to it. It does not leave her idle while doing this. Once she has the blood under her control it will flow around her in an orbit. If she uses too much of her own blood and not black blood she could knock out or die. Black blood regenerates and multiplies by the second so it doesn’t run out until further weakness.

    Her most common attacks are: These are moves she uses frequently. She knows a lot more different usages. Such as binding a target with their blood, blood spikes, bloody daggers which turn the blood into sharp solid objects that get flung at the target, etc.
    • Blood Cutter: Erza throws forward a saw blade of blood and aura towards enemies.
    • Blood Falls: Slash the enemies in front using a slicing blade that emits a bloody aura. This is combining her Armageddon blade with her blood magic to enhance the slash.
    • Bloody geddon: Maintaining the Armageddon blade with her blood magic is a powerful aura for her sword.
    • Ejection buster: The use of Dark aura into a crescent shaped shockwave sent towards the enemy.
+*Passive* Black Blood: Once entering her corrupted demon state her blood turns that of a demon and becomes black. The Black Blood, unlike regular blood, is weaponized and can either harden or soften depending on the user who is controlling the Black Blood. The hardening and durability of an individual with the Black Blood, however, varies from individual to individual. However, those with Black Blood are blessed with powerful healing capabilities and can heal from grievous injuries in a shorter time than a normal person would. In addition, it can grant an individual a great amount of strength, durability and speed. Erza can use her bleeding to its advantage in surprising and attacking an opponent. The attacks using the black blood are usually hardened spikes that can stretch out long distances and curve in shape. She can also bend the bleeding as it leaves her body and mix it with her sword magic creating crazy blood magic combos. This blood can be manipulated by her blood magic too.
+Black blood weakness is the user being hit by a direct powerful physical spell. The cause of this will shake the users body may even causing the black blood to be inactive reverting back to normal blood. If this happens she’ll be in a weakened shaky state trying to recover from her body shock.

Bio: Growing up in a royal family Erza got everything she wanted, but she didn’t attain the spoil rich kid brat attitude. She’s humble and very smart for her age surprising many royals. Her father was never around so she grew up with her mother within a castle that controlled the strongest government on her world.

As she grew in age she started getting fond with using swords and fighting, something opposite of what girls in her world usually get into. It made her mother sad knowing her daughter’s obsession with learning to fight was her father’s blood in play. The demons were always aggressive and loved to fight. Understanding this at the age of 13 Elesis was enlisted in the military by her mother. Taking this chance she thanked her mom and continued her life within her family’s military.

Now growing learning discipline and any other thing someone apart of the military will gain from being in there she attained. Polishing her magic and even swordsmanship. Erza blazed through the ranks with flashing colors. Even becoming a general which was a rank under commander on her world. Although a general they treated her like a commander, allowing her to lead her own squad of troops. And so she named them the Red Knights.

Completing various missions as the Red Knights captain Erza grew in fame around her world. First female general and didn’t show signs of darkness. Until she came across an unfamiliar demon on one of her missions that gave her a hard time. Such a hard time she was losing until it stopped attacking and started speaking. It was her father.

Realizing this and the destruction this demon has caused which claimed to be her father she grew to hate demons. She grew to even hate herself. Constantly growing insane thinking of her first interaction with her father. The very species she hunted down was actually her family as well… Erza hated life and resigned from the military on the set of her own journey to regain herself. On this journey she had interactions where she noticed.. she wasn’t herself anymore..
Skills:
Hand to hand combat
Enforcing fear
Leadership
Well spoken
Smart
Negotiator
Swordsmanship
Mounting
Equipment: n/a
Strengths: Kind, Smart, Skilled fighter, Master swordsman, leader, honest
Weakness: short temper, trust issues
Other: She loves exploring
Theme song:
Symbol: Red rose
 
Name:
Otunga Hotakka

4e51556eaa1e5bb5a37455af8f221a5d.jpg


Gender:
Male
Species:
Half-Oni
Age:
227 years.
Role:
The Battle Bard
Type:
New Summoned

Personality:
Otunga is an overly boisterous person. He is not afraid to show who he is or why he is doing what he is doing. With that being said, his social awareness is beyond amazing. He is very understanding of others emotions, particularly the negative ones. His ability to understand a situation is masked by his outward expression of excitement. He hides himself behind a facade of seemingly mindless behavior. In this way he is a social beacon. His ability to apply positivity to a negative feeling or situation is widely liked among people.

Motivation:
To live freely in whatever place he finds

D&D Alignment:
Chaotic Neutral
Weapon:
Odaiko Drums and Clubs
Abilities:
Otunga boasts a wide range of abilities. Many of which relies on his music. Using magic he can perform support roles as well as being a powerful front line fighter. Some skills he has require him to perform in specific ways under specific conditions. That being said, the more specific the conditions, the better the payoff.​

Lightning and Thunder:
These are his weakest abilities. As such, they are the easiest for him to cast. A simple hit against his drum will cause a wide spread A.O.E type Thunder attack that affects all those close enough to hear. It is more like a stunning affect, disorienting those around. The closer you are, the more damaging the noise.

As far as lightning based ability, he is able to fill his body and clubs with lightning. His club's now act much like military grade stun baton, conducting about 12,000,000 volts of electricity.

The electricity in his body simply amplifies his movements and reaction time. By augmenting the natural electrical pulses that control his body. This in turn means that signals from his brain are faster. This also pumps up his bodies physical reaction to these electrical pulses, making him faster and stronger.
Flank and Cover Move:
These are movement based abilities that allow him to move quickly to flank enemies or cover allies.

Flank Move happens when he hits his right drum once and his body moves to a random flanking position on an enemy of his choice. However, they have to be within his line of sight.

Cover Move happens when he hits his left drum once. This move puts him directly between one of his allies and the danger coming towards them. They have to be in his line of sight.

Note that this is not teleportation. It takes time for the movement to happen. As an example, if he wanted to flank an opponent he was engaged with, it would take 1 second for his body to move directly behind their back. The time increases based on distance. 10 feet takes 5 seconds and increases by foot.
Buffs and Status Based Abilities:
As a sort of war bard, his music has the capability of doing powerful things. However, some abilities require specific things to be done. As far as basics, he can easily boost the strength of those in a 30 foot radius of him. He can temporarily boost perception of his allies within the same radius. He can do the opposite to enemies within that same area.

Drums of Oni Rage:
This is a wide area of powerful boosting magic. While he uses this spell, he has to remain still, not moving from a 5 foot radius from where he begins the spell. During this time he must play his drums in rage and his allies, no matter how many there are, are physically boosted to twice their normal level and their drive to fight is pushed to its limit. There is no range on this spell, but there is another condition. If he feels any other emotion aside from rage, he will take damage, putting himself on the verge of death. He will die if not treated immediately.

Beat of a Broken Heart:
This is a mass healing spell as well as his only healing spell. In place of singular healing, he can heal all allies around him.

Much like his group buffing ability, he must stay in place as he performs. This healing takes time. Depending on the amount of people and the healing needed, it takes up from 3 minutes. It can also heal illnesses, but that takes much more time than physical injuries. An average illness takes 20 to 30 minutes to fully cure.

Spinning Perception:
This is a Status effect that warps an opponents perspective. It flips everything to the opposite. Up is down, right is left and so on. This may not seem like much, but instincts are hard to fight. This ability happens for about 10 seconds and takes 30 seconds to cast. With that being said, switching the way people think for even that amount of time is hard to adjust to that sort of change, which is the opening he needs to finish a fight.

He has a race ability called Steel Skin This is just the fact that his skin is about the same hardness as brass. This makes him uniquely defended against blunt force trauma. It takes more effort than usual, but piercing and cutting attacks are specifically useful against him.
Bio:
The bastard child of an Oni man and a human woman. Rejected by both sides and raised in the mountains that separated the two races. Taught to drum, use magic and fight. He knew his life would be hard. That being said, he was fully prepared for that. His mother and father both taught him how to survive and thrive. Instilling in him the drive to be free and live life as he so chose. Up until his death, he fought for what he believed in and now, in this new world, he will fight to be free once again.

Skills:
  1. He is proficient in H'awkudu. This is the ancient art of the Oni. It is a brutish martial art for wielding heavy clubs. Otunga has modified this to work with two clubs and a more fluid movement.​
  2. Is skilled in Classic War drum music. The art taught to warriors of the Oni clan.​
  3. Ogni Kuu is one of hundreds of breathing techniques. This specific one is called Rhythm Breathing, in human language. This is a specific way to breath that allows his body to become fluid. Much like how music can relax a body, this rhythmic breathing relaxes him and makes him less frigid in battle.​
  4. He is an artisan at heart. Mostly in war, but he is also an expert drum maker. He can craft all 9 of the ancient Oni war drums by hand.​

Strengths:
- Close combat
- Buff magic
Weaknesses:
- Cannot defend against magic
- If his drums are destroyed, he is basically defenseless. Since most of his abilities rely on his music
Equipment:
Standard Drum makers kit
Theme Song:


Example of Classic War Drum Music:

Symbol:
png-transparent-japan-symbol-raijin-日本伝統刺青-tomoe-japan-logo-monochrome-black.png
 

  • b35ff6051ec9da4efd0e1718aa914c2e.jpg
    Name:
    Xixi​

    Aliases:
    Dragonpawn​

    Gender:
    Female​

    Species:
    Revenant​

    Age:
    21​

    Role:
    Amalgamation of Vengeful Spirits​

    Type:
    New Summoned​
 
Last edited:

  • 1610878315140.pngName:
    Hazel​

    Gender:
    Male​

    Species:
    Human​

    Age:
    19​

    Role:
    The Lost Boy​

    Type:
    New Summoned​




  • 1610878336275.pngName:
    Joy Jumpymuse​

    Aliases:
    Itsy Bitsy Fairy​

    Gender:
    Female​

    Species:
    Never-Fairy​

    Age:
    217​

    Role:
    The Helper​

    Type:
    New Summoned​
 
Last edited:
Name: Atalanta

8lqH_5PzH2fXQ-goPQo3YlBe3uoUlARR8722zqu82c_aEI8OF9Rf_YFnRu6AlpvaTZUQT9t28PykzLkdipJtyfN0f8K46bkTfiBPSvQVyUPEC9BN4PdfsRkM1qntT86usUhrhuYb


Gender: Female
Species: Human
Age: 137
Type: New Summoned
D&D Alignment: Neutral Good

Role: The Wielder of the Cursed Spear

Personality: Hardened against the horrors of evil but has not lost touch with her humanity. As the powers of her weapon can make it dangerous for allies to be near her, she has largely fought alone and is no longer used to being a part of a team or even being around people she could call friend. This has led her to becoming quiet and withdrawn, but Atalanta would gladly take the chance to be with people she could trust again. She is fond of animals and her hobbies include juggling and coin collecting.

Motivation: To fight evil with their own power.

Bio: In ancient times the gods created a spear capable of releasing divine flames that could incinerate evil and cleanse the land. The weapon was given to mortals to aid them in their battle against a powerful evil and it quickly proved its worth, gaining the name Blaze of Hope. However, during the final battle much of its power was depleted and when the killing blow was struck, the spear had been weakened enough where it became cursed by the fiend’s vile essence, the weapon’s very nature quickly becoming warped. Despite that, enough of its original nature remains where it protects the mind and soul of its wielder from the curse, allowing it to be safely used. With that fact in mind the Blaze of Hope was not destroyed, but instead given to a warrior that had a natural resistance to curses and thus could bond with it. This warrior would be sent to deal with areas inflicted with curses so vile that even the most powerful of holy warriors would risk death or corruption there. As such the weapon could still fulfill its original purpose, just by a different means than originally intended.

Atalanta is the latest in a long line of wielders for the Blaze of Hope, but originally she was a simple guardswoman for her hometown. However, her exceptional skill with the spear and that she survived an encounter with a cursed monster without any lingering effects caught the eye of those in charge of finding candidates to wield the cursed weapon. As such she was approached and made an offer, if she was able to bond with the weapon and lead the fight against evil, they would ensure that her town received deposits of money sufficient to keep them prosperous so long as she survived. But Atalanta would have to give up her family name and sever all ties with her past as her life would be filled with battles against horrors beyond imagining, and having friends and family involved would almost certainly lead to their deaths. She took some time to consider the offer, but ultimately agreed.

Weapon: Blaze of Hope - Cursed spear that releases waves of fire with each swing that is bound to Atalanta until her death. Capable of absorbing negative powers that it comes in contact with, including curses, evil corruption, and negative emotions strong enough to affect the world. This absorbed power augments her physical abilities and can be used to enhance her attacks.
4jT5bl-rTPju5lE-FXpHgMmH8aaWVu42lNOZQsWrHDiNGPG--YhDPrnoc5Q5Notny_n27x-BE1f1f-c3yxW5Go3D3jKk2NeEdJih88X-Hqw-37zFLw5WoAbK9XyKG4Ve7XBeVVB1


Equipment: Atalanta wears lightweight armor in order to be able to move swiftly on the battlefield without totally forgoing protection.

Abilities
Curse Enhanced Body: The power from the curses and other vile energies contained within the Blaze of Hope empowers Atalanta’s body and sustains her life beyond mortal limits, granting her increased physical power well beyond what any normal human can have. In addition she has good resistance against curses.

Fiery Strikes: Each and every blow is imbued with supernatural fire while active, increasing the power of attacks. In addition she gains high resistance to fire damage, allowing her to walk through natural fire without injury for short durations. Fire can be freely released from the Blaze of Hope to light things on fire. Naturally enemies with fire resistance have little to fear from her attacks while she is in this state.
Finisher “Volcano’s Core”: Manifestation of the curse that caused a volcano to erupt and destroy a town. Upon impaling the ground with the spear, lava erupts from the opening and coats the immediate area with a thin layer while a barrier of intense fire and heat encloses the area, replicating the harsh environment found inside the heart of a volcano. Those trapped inside suffer continuous fire damage (including allies), though those with sufficient fire resistance, shielding abilities, and/or swift enough movement abilities can cross the barrier and escape. While the ability is active, Atalanta is virtually immune to fire damage and every attack releases waves of fire and lava, granting them AoE properties. Lasts for 30 seconds and can only be used once a day.​

Cursed Flames: Releasing the power sealed within the spear results in a moderate increase in power and alters the damage type of attacks to be that of curses. In addition, while the fire resistance is lost her curse resistance is increased. However the entire time this power is in use Atalanta and her powers will appear to be ‘evil’ to those with the correct detection abilities and she may have difficulty harming those who are resistant to curses. Prolonged use can saturate the area with cursed energy, possibly bringing harm to innocents if Atalanta doesn’t absorb it again before leaving.
Finisher “Monarch’s Demise”: Manifestation of the curse that consumed an ancient monarch. Atalanta takes on the form of a shadowy wraith, gaining resistance to physical attacks and increased speed. In addition the ghostly nature of her attacks bypass most physical protections and leave a lingering curse that deals damage over time for the next few minutes. Can be used for a few minutes a day, divided up however she wishes.​

Blazing Fury: The Blaze of Hope can absorb evil or dark energies in an area or that were left behind by an attack nearby. Over time this will increase the power of the spear, and thus Atalanta’s power as well. In addition, when absorbing such energies while in combat, a portion of it can be stockpiled and then unleashed in a short lived eruption of power. This vastly increases her combat power and adds the ability to bypass most curse resistances while also allowing for use of additional abilities.
Finisher “Cursed Hope”: Manifestation of the curse of the Blaze of Hope itself. For a brief moment the divine nature of the spear makes itself known again, twisted and corrupted as it may be. Atalanta is able to use this power to deliver a single, incredibly powerful attack against a target that deals Evil damage. Can only be used once during each Blazing Fury use and it immediately ends Blazing Fury.​

Curse Absorption: Atalanta can use Blaze of Hope to absorb most curses from an area as well as living things. However, to drain it from a person or other entity requires stabbing them somewhere with the spear and leaving it in place for the duration. She can freely adjust the speed of the absorption, but the faster she goes the more painful it is for the one she is trying to help. Curses closely entwined with the soul of the victim can’t be removed without killing them, often prompting her to try to find someone else to help the person if at all possible.

Return to Me: The Blaze of Hope does not tolerate being away from Atalanta. When thrown or otherwise separated from her, it will after a short duration fly back to her hands if it isn’t summoned back beforehand. If there are obstacles in the way it will release increasingly high amounts of fire and/or curse energy to melt through and return to her. If it is somehow kept from her, she remains aware of its location but is unable to replenish the curse energy empowering her body.

Healing: Due to the curse, Atalanta can not be healed by holy abilities. Other healing powers and tools work as normal and resting in a cursed area is actually good for her health, helping her to recover more quickly.

Evil/Curse Detection: Atalanta is granted the ability to sense when there are curses nearby and often evil beings as well.

Magma Spike: Atalanta throws the Blaze of Hope, the weapon becoming covered in fire and exploding upon impact. Can be held in a throwing stance for up to 10 seconds to increase range, speed, and power. At maximum power it has a range of half a mile and can destroy a small building. Turns into Cursed Spike when using Cursed Flames or Blazing Fury, but functions the same way.

Inferno: A series of whirling strikes engulfs the area in front ofAtalanta in intense fire, dealing damage to anything in front of her. Turns into Cursed Inferno when using Cursed Flames or Blazing Fury, but functions the same way.

Ember Rain: Atalanta throws the Blaze of Hope into the air where it releases dozens of fiery projectiles that fall down in the area around her to cause AoE damage. Turns into Rain of Death when in Cursed Flames or Blazing Fury, but functions the same way.

Draining Strike (Only usable in Blazing Fury): A series of strikes against one or more targets that siphons evil or dark energies from them, especially curse energy. Essentially acts as an MP drain against enemies that use such powers and lengthens the duration of Blazing Fury by a few seconds, however it does little damage.

Drawn to Curses (Only usable in Blazing Fury): This mobility oriented power allows Atalanta to quickly close the distance to cursed or evil targets, but does not work if the enemy lacks any type of ‘dark’ abilities or alignment. Can be used to close within striking range of flying targets, but does not help with dealing with the landing.

Skills
Expert Spear Warrior: Atalanta has extensive experience using the Blaze of Hope in combat and has developed a combat style revolving around agility and power.

Curse Scholar: Decades of dealing with curses has taught Atalanta plenty about them. However, despite her knowledge she remains unable to break them without using the Blaze of Hope.

Strengths
Flexible Warrior: Atalanta is able to freely swap between Fire and Curse damage, giving her the ability to engage a wide variety of enemies.

Protection of the Curse: The curse of the Blazing Hope protects her against other curses and similar energies, allowing her to safely explore areas and deal with situations that would be lethal to normal people.

Holy Bane: Should an entity wielding holy power decide to turn from their path and engage in evil acts, Atalanta’s curse attacks are highly effective against them.

Iron Will: Decades of fighting against evil has exposed her to all matter of horrors, but despite that she keeps fighting, her determination unbroken.

Weaknesses
Curse Reliant: The spear’s curse is the source of her power, effects that suppress curses will weaken her, potentially drastically if the effect is strong enough.

Holy Weakness: While in Cursed Flames and Blazing Fury modes she suffers additional damage if hit by holy attacks. In addition healing from a holy source does not work on her.

Unwanted Attention: As Atalanta would be detected as being evil when using Cursed Flames or Blazing Fury, this can lead to situations where she is attacked by those that would normally be her allies or other situations born of that misunderstanding.
 


Sol!

  • Name: Aditya
    aditya-jpg.849412

    Aliases: Sol

    Gender: Male

    Species: Superhuman

    Age: 22

    Written Description:
    Aditya is fairly average in height, but by no means does he have an average build. He has a well-trained body that shows through t-shirts and well-fitting clothes alike. His skin is fair, though not so white from his frequent outings. A healthy dose of confidence lets Aditya keep his head high wherever he goes. He stares people in their eyes with an ever present sense of amity he emits from his neutral expression.

    Role: The Airheaded Student

    Type: New Summoned

    Personality:
    • Respect: Treat others like you want to be treated. Respect others’ decisions, respect others’ choices. Judging others from superficial knowledge is as shallow as the knowledge possessed.
    • Have Fun: Enjoy life. See everything with a positive spin and a wide grin to make for an appreciative point of view for everything. Do what is enjoyable and work for your target with passion. Have a good time!
    • Do It: Move fast! No use in thinking too much! Go at it! Run full through! Opportunities never come twice, and regret always comes last!
    Motivation: Live a good life in this new world

    D&D Alignment: Neutral Good



 

Attachments

  • Aditya.jpg
    Aditya.jpg
    83.5 KB · Views: 221
Name:
Alarad Lang

Aliases:
Prince of Zhechen

Gender:
Male

Species:
Human

Age:
28

Appearance:
Like many stereotypes of Xactian southerners, Alarad is darkly haired and tall. However, contrary to the hairy bear of a man often depicted in such caricatures, the Prince of Zhechen is gaunt and neatly groomed. He dresses in the formality of nobility but displays little more extravagance than expected of him.

Role:
A Prince of Xact, specifically the prominent city of Zhechen. Has Imperial Elector powers upon succession and is eligible for election as a bearer of the Imperial surname.

Personality:
The Prince of Zhechen is organized and meticulous. Calm and collected almost all the time, little causes him to lose pretense of logic. But when he does get emotional, he often makes rash decisions based on irrational predicates, usually regretting it later.

Motivation:
Alarad is what could be called a proto-nationalist; he firmly believes that the people of his world can operate on their own and do not require extra-dimensional or divine intervention, but he has not extended these beliefs to chauvinism or xenophobia. He aims to eventually purge the Cult of SIN and find a way to resettle Summoned as to not affect the Eastern Continent.

He will gladly work with Summoned unless they make any attempt at altering the power balance of or conquering local polities. The only objective Alarad believes Summoned should be allowed to engage in is destruction of SIN religious groups and relocation of Summoned peoples.

Alignment:
Alarad isn’t evil. If a way is found for the Summoned to settle in another, uninhabited region or go back to their home dimensions, all the better. But he will not risk further discord in his own world by allowing them to stay. If it comes to it, he will seek their demise.

Weapon:
Alarad wields an enchanted arming sword of dark iron, the traditional symbol of prestige for princes of the region.

Abilities:
The Prince of Zhechen is an accomplished, if not extraordinary spellsword, as all at his level of power are expected to be.

Bio:
Alarad was born a distant relative of the Imperial clan, long fallen out of the riches of prestige of the main line. As a child in the city of Zhechen, one of the largest in Xact, he quickly proved himself in both military and administrative exams, achieving a place at the Imperial College in the capital.

It was only when he first arrived at the Imperial College did he learn of the Cult of SIN. Long interested in history, and just now learning of the secret religion of the Xactian elite, Alarad soon came to an inevitable conclusion: since the chaos of the world had continued just as long as Summoned had arrived, and since the Summoned had never solved the fragmentation of peoples as promised, the Summoned were most probably the main cause of the balkanization and constant war. They were a foreign influence with debilitating amounts of power, he reasoned.

After he graduated, Alarad was redeployed to his home province as its prince. There, he began centralizing his power and encouraging anti-SIN action. At first he relied on a combination of lifelong friends and petitions to the Church of the Divinity, but soon found this unreliable at best. After an incident where a peasant-level SIN cult almost destroyed a major dark iron deposit, Alarad reorganized local militiamen into a professional task force responding directly to him, known as the Dark Lanterns.

Now, the Prince of Zhechen’s goals are twofold: first, promote magical research in preventing the Summonings and relocate Summoned peoples, and second, to gather popular and political support against SIN and to accomplish the previously stated goals.

Skills:
Alarad is the ruler of the principality of Zhechen under the Xactian Empire, consisting of the city of Zhechen and surrounding regions. The principality itself is landlocked and has incredibly rocky terrain, but this lends the benefits of a strong defensive position and a bounty of magical minerals. Foremost among them is the metal known as dark iron, a famously strong and magically conductive material found only in southern Xact.

Equipment:
Exasperated at the Church of the Divinity for not deploying the Order fast enough to purge a minor peasant Cult of SIN attempting to destroy a large dark iron deposit, Alarad established a semi-official secret police and elite military task force known as the Black Lantern Guard. The organization responds directly to him and is composed of handpicked local loyalists. They are known for their distinctive curved longswords made of dark iron.

Other:
Alarad’s design motifs are based around a combination of Cao Cao from Romance of the Three Kingdoms and Redcloak from the Order of the Stick. Historical influences for actual play include Thupa Inka of Tiwantinsuyu and Prince Norodom Sihanouk of the Kingdom of Cambodia.

Symbol:
The crest of the Principality of Zhechen is two crossed dark iron swords below a snarling wolf. The princely seal with this symbol is used by Alarad as part of his regalia.​
 
Name:
Sylas Ziyni

Alias:
Demon of the Northern Front

Gender:
Male

Age:
24

Appearance: ( wip )
1616076393530.png

Alignment: Lawful Neutral

Type: New Summoned

Species: Homunculus

Personality: Kind of blunt and oblivious, However, his experience from his past life has made him wary of who he trusts as

Biography: Sylas was born in a world torn apart by war. A war which created beings like him. Whose sole purpose was to annihilate the enemy. His memories of that past are a haze, but every now and then he recalls the cries of men calling out to their mothers as they lay dying on the battlefield. The sounds of guns and cannons booming. Magic and monsters of all sorts colliding in one catastrophic clash of the ages. The stench of burning flesh and blood permeated the air. Even if he survived this hell, those memories of the horrors he saw on that day would live on to haunt him eternity. Calls to retreat were signaled as their forces were being repelled, as Sylas was falling back one of his comrades turned coat on him.

This man was a friend and brother who was raised beside him as a tool for this war. Caught off guard the man ran his blade through Sylas and whispered into his ear, "I'm sorry, but this has to be done." Sylas crumpled to the floor as he watched the man he trusted his life with disappear into the ruins of that city. For some reason his wounds wouldn't heal, and he could feel life fading away as blood gushed from it. His hands grew cold and the world became gray as he knelt down fruitlessly trying to stop the bleeding. For some time he resisted death, thoughts of hate, anger, despair filled his head. He swore he would exact his vengeance one day if the Goddess would allow his heretical existence, an artificial soul, to return to the mortal realm.

Beside him lay another comrade, a woman who had long since fallen in battle but her soul lingered waiting for someone worthy to pass on with. And so together with this nameless beauty the two went to the great beyond transcending this plane of existence.

....



Weapons:
Soul Weapon Verdia - A magic weapon passed down generation to generation of Mage Hunters. When its owner passes their soul is then absorbed into the weapon changing its form and taking on new magical characteristics. The soul of its previous owner, Elsa Bellarmont inhabits the weapon now, providing Sylas with tactical guidance as well as serving as the source for its new magical abilities and form.
  • Dusk and Dawn - The two scythes of this chained weapon act as magical conduits which can swap the physical location of any entity within range of each side of the weapon. This ability has many uses. Also Sylas does not need to be holding onto the weapon or within line of sight to activate the switch either, as long as there are two viable entities within range of the scythes, Sylas can activate Dusk and Dawn's switch effect.
    • Rising Dawn - Warp Strike: Sylas throws out one of his scythes and swaps places from one end to the other seemingly having the ability to warp from one place to another.
    • Twilight Redirect: A defensive ability that Sylas can use blocking an attack with one of his scythes and redirecting it to the other.
      • Twilight Redirect - Parry: If the blocked attack is a melee attack, Sylas can swap places with the attacker and surprise them with a counter attack.
      • Twilight Redirect - Reflect: If the blocked attack is a ranged attack, Sylas can redirect the attack from one scythe to the other and possibly back at the attacker.
Officers Sword - A sword made out of a strong and durable steel produced by the finest craftsmen in the Empire.

Skills:
Sword of the First Emperor - Wind Style: One of the three main sword styles taught to officers in the Imperial Army. Sylas was a cunning swordsman whose only true rival was the inheritor of the title of Blademaster and the man who betrayed Sylas on that fateful day. This style prioritizes high mobility and clean footwork to open up your opponent with quick and opportune strikes.

Firearms Training - Basic firearms training, nothing to special. Can use guns and hit targets. Not a renown marksman though.

Abilities:

Homunculus Body - With the power of science, Sylas and his brothers and sisters were created to become a higher form of humanity and possess the power to go beyond what was possible to defeat the supernatural and magical enemies that they would in the war without the need of magic themselves. They were terrors on the battlefield capable of wiping out entire divisions by themselves with their physical abilities alone, but their training and the tools at their disposal helped the Homunculi become known as demons of the battlefield to be truly feared.
  • Superhuman Characteristics - While his homunculus body is significantly weaker in this world compared to the former, he still possesses the strength, speed, and agility to take on 20 men all at once.
  • High Speed Regeneration and High Pain Tolerance - Can recover from wounds that would be fatal to a normal person, paired with high pain tolerance, Sylas is able to tank through a lot of damage that would stop even the sturdiest of beings.
 
Last edited:

  • 1617511065424.pngName:
    Kezathal Tur'othi​

    *Aliases:
    the Alien, the Warrior, the General​

    Gender:
    Male​

    Species:
    Xelithid​

    Age:
    76​

    *Written Description:
    Standing at 8'8, Kezathal is a proud, noble warrior. His body is staunchly muscular from decades of training. The general's skin is a stone-like grey, and his eyes are a bright yellow. Two scars run across his ribs on each side, from where an Insectoid warrior had grabbed him in its mandibles.​

    Role:
    The Future's Warrior​

    Type:
    Old Summoned​
 

  • 1617513220213.pngName:
    LORD MALAGAR

    *Aliases:
    THE DARK LORD, The Walker​

    Gender:
    Iron​

    Species:
    Wraith​

    Age:
    Irrelevant​

    *Written Description:
    A ten foot tall goliath, the Dark Lord is a monster of metal and dark magic. His body is made entirely of a magically-forged dark steel, and within it is the soul of the immortal conquerer, its ghoulish energies seeping through every crack.​

    Role:
    Dark Lord​

    Type:
    Old Summoned​
 

  • npc151.jpg Name:
    Hamriah Aanta ad Nurasii
    *Aliases:
    The Sunblade​

    Gender:
    Female​

    Species:
    Human​

    Age:
    27​

    *Written Description:
    Hamriah stands at 6'2, with a fit, well-muscled build. She isn't ripped, but her body is well maintained. Hamriah's eyes are a bright, lightly glowing gold.​

    Role:
    Champion of the Sun​

    Type:
    New Summoned​

 
Last edited:
Felicia El Freliti
Frostfire


1618448380465.png

Gender: Female
Species: Human
Age: 24
Type: Old Summoned

Personality: Felicia's personality can be rather unpredictable, most likely because of the conflicting elements within her. She can occasionally be hot tempered and snappy, but can also be calm and apathetic. She has a fierce sense of loyalty and an icy attitude towards those who do not. She usually looks at situations with an unbiased eye and firm opinions, but for people/emotional matters, she can be fierce and stubborn. She values honesty and loyalty above all else. Her personality is like a wild beast, fierce, wary, stubborn, brave and protective. Her emotions are often easy to read, although she's been trying to get better at hiding them.

Motivation: Since her kingdom perished in the past, Felicia seeks to gather steadfast and loyal subordinates first most, before gradually building up her power to take control of kingdoms. She wants to do what she could not back then, like deal with betrayers, come up with schemes, treat the people fairly and basically become a good queen.

Following Athena's betrayal, she feels the need to change her methods.

Alignment: Chaotic Good

Abilities:
Frostfire - Able to summon, wield and manipulate the elements of ice and fire. From firm ice walls, to great fire showers Felicia is capable of it all with her abundance of mana and creativity. However, this is a double-edged sword as she has not trained herself to contain or control such power. When she'd aim to shoot a fireball at a single enemy, she might accidentally set fire to all her enemies and allies, including herself. When she'd aim to freeze the feet of the enemies in front of her, she might just tickle their feet with cold air. Of course magic additionally drains one's stamina so she cannot cast spells all day either.

Bio: There were once two clans with powerful hereditary abilities, one wielding fire and the other brandishing ice. One day, these two clans came together in a harmonious marriage between a flame princess and a frost prince, uniting the two clans into one complete kingdom. Felicia is the only child of this couple, and miraculously inherited both of her parents powers. She was a spoilt and pampered child as the only princess, moreso with everyone in awe of her abilities all the time.

Due to this she did not take her studies or training seriously until it was too late, and her kingdom began to decline under her parents neglectful ruling. Before long, the taxes were high, the people were unhappy, and riots begun to sprout across the land. Although Fel had realized the terrible situation by now, trying to come up with solutions at this point was too difficult for someone who had not studied such things. Making use of this chaos, a neighbouring kingdom invaded and eradicated the entire royal family. It turns out there had been spied buried deep in the palace, who sold her family out. Filled with regrets, sorrow and fury at her peoples betrayal, Felicia perished with a silver sword through her heart. Unexpectedly, she was not dead but was brought to a new dimension to conquer it by a greater being. She was not one to let such a chance go to waste.

After the First Siege of Castellan, she was set to negotiate with Princess Athena to release her friends and work together against Mollug. During the meeting, Athena answered with betrayal, resulting in Felicia's untimely demise... Only for her to awaken healthily, thanks to a divine act of Providence. Now, she has been recruited by the secret organization in order to reach her goals once more, including revenge on a traitorous princess.

Skills:
A Ruler's Upbringing
- She has been trained since birth to do all sorts of things, even if she didn't take them seriously. She had knowledge on different forms of dancing, etiquette, painting, music, numeracy, literature, horse riding, basic royal swordsmanship/fencing, basic archery etc.

Strengths:
- Large AOE attacks.
- Swift and brutally efficient in combat, especially one-on-one.

Weaknesses:
- Not expertly trained in her magic and sometimes loses control, both mentally and magically.
- As squishy as a regular human.
 
dragon_knight_by_mangamie_dbp165l-fullview.jpg


(the fabric of her armor is red instead of yellow and the gold is black)
Lucy Kai
-Fell One-The Queen in Yellow-

Gender: Female
Species: Grand Human
Age: 28
5'6
Appearance: Dragon Knight by mangamie on DeviantArt
Role: Queen Knight
Personality: Power is everything to Lucy, and she will do almost anything to obtain more of it. She already knows she's a tough bastard and she enjoys that fact; She takes great pleasure in overcoming challenges and beating the shit out of people. She's not really a bad person, in fact, quite the opposite, she often fights for the weak and protects the common folk. Her main reason for doing so is not so honorable as she cares about them really but is because so many of the strong look down on the weak; Making it easy to find opponents. She is proud of herself and her strength and respects others who can measure up to her.
-Laughs loudly and proudly in a sort of obnoxious way
-Despite not being very tall, her eyes look like she's always looking down on you
-The type to share, but she will take the largest portion

Motivation: To Rule and be the strongest blah blah blah anime shit
Alignment: Chaotic Good
Weapon: Spear of Reign- A powerful heavenly spear designed for obliterating enemies with lightning and holy magic. Especially effective against undead and demonic enemies, The Spear of Reign was first wielded by a crusader in the Extra Dark Ages. It can summon lightning bolts if the wielder’s will is channeled, smashing through heavy armor and frying opponents with ease. Light energy can also be wielded using the spear, vaporizing undead and unholy opponents with ease.

Abilities:
-Will of the Ruler- This ability allows the Queen to influence sentient beings far more easily than any normal being normally should when activated, especially when in large groups, the power being amplified for each individual who obeys her. This ability is most effective with normal humans but can be resisted by stronger people.
-Will of the Ruled- This ability allows the Queen to gain power through her followers, increasing her strength for a quick time period.
-Will of the Gods- Has enhanced speed, strength, and agility beyond that of humans
-Lightning magic
-Light magic
-Fire magic

Skills:
-Very charismatic
-An effective and strong tactician
-Good eyesight

Strengths:
-Powerful lightning and Light magic
-Keen and intelligent mind
-Powerful enhanced body

Weaknesses:
-Can be cut down by normal means should her armor be destroyed
-Proud and Arrogant to a degree
-Hearing not all that great

Equipment:
Other: Secretly yearns for love and a family to wage war with but like obnoxious comedy anime style
Bio: Born a bastard to a warrior king in a land of battle, Lucy was trained from the moment she could walk to wage war. She entered her first conflict at 14 and at 15 she was leading men into battle. At 16 she discovered her abilities and at 17 began to start conquering the surrounding lands in her own name; All before she was considered an adult in her home country. Her strength was so feared by so many, her army came to be known as a force of nature, unstoppable in its wrath and damage. Proud of herself and sure of her ability, she began to conquer the world, a prodigy among conquerors and emperors alike. Her heritage as a warrior she never forgot however and she made it first among her priorities. Later on in her years, a new enemy came to her lands, with blue skin, burning eyes of flame and armor of strange white flesh; They ravaged her land and the world, putting all to the sword. Her kingdom fought for many years, her people died one by one until finally in the halls of her Grand Fortress, The Queen in Yellow was cut down.

Symbol: A Yellow Crown on a field of Black and Red
 
Last edited:
Name: Henry J.D.

ft2uJKZYN0dT735nf5CSh88BI7pTomoUDI-ct2-fzrfv1E95KfQD0YBis0Jvh7E-5qwk6t_N7tZJyXh1HIkzPLMNyvKj3E2lk2G01bZ0EsbcwFnJuYcPElf1bZjCApvWfR4LFhx4


Aliases: Mr. Dapper, Johnny,

Gender: Male / Unknown

Species: Entity? (Formerly Human)

Age: 4,472

Role: The Accursed Investigator

Type: New Summoned

Personality: Curious and always skeptical, Henry is a man with a good heart and good intentions, still being a man who seeks the truth for others and helps them in their time of need. Henry has experienced and lived many lives and has been able to empathize with many people but has always avoided many aspects of life, whether he can no longer enjoy them or simply because he doesn’t want to get attached to them for the sake of it. Henry is very intelligent and he knows this sometimes coming out as arrogant, however when something appears that he doesn’t understand he usually always seeks to understand it, either from help of others or trying to figure it out himself which can sometimes make him obsessed before returning back to normal.

Motivation: To learn what is truly going on and potentially escape Valucia.

D&D Alignment: Chaotic Good

Weapon:

  • Wondrous: The name he has given to his trusty weapon, it is bound to him similar to his clothes and lantern. It has unlimited ammo and only he can wield it else it simply melts into shadow looking liquid or gas. The bullets are armor piercing and may be buffed or changed with his powers.

Abilities:

  • Human No More:
    • After an incident, Henry’s entire being was mixed with that of an entity from the Far Beyond. This has granted him many perks, most notably, the interior of his body is no longer human, instead should he be cut what will appear will be what many like to call Shadows, while that’s not true, the shadows will slowly attempt to reattach in a way healing him and making conventionally lethal attack like the neck or the head, non lethal to him, however still seemingly being partially human, he still feels pain from this which can send him unconscious and still require rest. His other physical abilities are also enhanced. Also not being entirely human makes him rather resistant to certain magic and flat out immune to others like blood magic since he has no blood.
  • Lantern of Normality:
    • An item bound to him which has the ability to normalize his very surroundings, from dampening magic to making powerful enemies as strong as a normal human. The Lantern has allowed him to survive in even the most chaotic realities, however if the lantern is destroyed he may not summon it again, and being inside the lantern he is unable to access his other powers and remains a normal human. If he drops his lantern it disappears but he may resummon it again.
  • The Far Beyond’s Wisdom:
    • Reality seemingly breaks on a whim every so often, and does so in the weirdest ways, this is even more true when half your being is part of the Far Beyond. As such he is able to cast what seems to be spells. Throwing oiled feathers in the sky so summon a giant chicken warrior, or tossing glued together leaves to act as spinning blades in the air. It is very hectic and chaotic, however usually the power of some spells is decided how specific and how demanding certain things are. He has also been able to use this power to travel through dimensions, however the process is very specific and requires tons of effort.
  • Reluctant Companion:
    • The being that he has been blended with to become both human and entity, this companion is capable of slipping through cracks and able to throw out devastating attacks which are able to harm anything. It is rarely allowed to come out and when the lantern is out they are unable to even leave. Sometimes the companion will decide not to come out. It usually hides in Henry's Shadow.

Bio: People always complain about the pointlessness of life, waking up eating, going to work, returning, sleeping, and repeating all again until the day you die. But I envy those with a simple and monotonous life, I envy those who can know when they will die, most of which lives will be relatively calm. Instead here I am walking into problem after problem, all because I took my investigation job into a more unorthodox field and became overzealous with an artifact which when accidentally broken… well it is because of it I am in the position I am, perhaps it is reality playing tricks on me or simply an answer I cannot possibly explain… As much as I hate never knowing when or how I will die I suppose I make do with travelling to different worlds and realities learning and investigating, I have gotten glimpses into places that turned even the strongest of wills mad, but nevertheless… here I stand and for as long as I stand I will march forward in the pursuit of truth whether it makes me mad or I die in the pursuit of it.

Skills:

  • Decent marksmanship skills
  • Master Investigator
  • Knowledgeable in all sorts of crazy other worldly stuff
  • Experienced survivor
  • Creative problem solver
  • Resourceful
  • Experienced in Psychology
  • Clue gatherer and Tracker

Strengths:

  • Hard to kill (Conventional Lethal Attacks don’t work and he’s resistant to certain types of magic. Drowning and suffocation doesn’t work either due to lack of lungs)
  • Tons of Versatility
  • Witty, smart, and very intelligent
  • Lantern acts as a good defense and equalizer

Weaknesses:

  • Poor CQC fighter
  • Still feels pain even if he can regenerate
  • Companion sometimes acts to Henry’s detriment
  • Lantern affects him as well which can act to his own detriment

Equipment:

  • Hat of Many: Henry’s hat acts like a bag of holding, able to carry almost anything in it and having seemingly endless space, however after being brought to this new world it seems as if his hat is currently empty.
  • Clothes: They are not very special in any sense, they only repair themselves they same Henry repairs himself and the clothes may be summoned too.

Theme:
 
Rienna Khey, Spring Dragon Empress



  • D8E907EA-0FCE-45BD-B315-D1EF9F152535.jpegBy InaWong

    Name:
    Rienna Khey​

    *Aliases:
    Spring Dragon Empress​

    Gender:
    Female​

    Species:
    Human​

    Age:
    33​

    Role:
    former Empress of Tarray​

    Type:
    New Summoned at Mollug​
 

  • remnant-violet-hd.pngName:
    Vincent Valde

    *Aliases:
    Valde

    Gender:
    Male

    Species:
    Revenant

    Age:
    31

    *Written Description:
    Lean with an athletic tone. Jet black hair with a scar over his left eye. Tattoos that lead up and down his arms and spread across his back. Has a constant hostile glare.

    Role:
    The tragic lover

    Type:
    New Summoned
 
Last edited:

  • briar-witch-iseria.pngName:
    Xandria Anneke

    *Aliases:
    Anneke

    Gender:
    Female

    Species:
    Elf

    Age:
    Unknown

    *Written Description:
    Pale and thin (like most elves), near dead eyes like Vincent's and a large scar over where her heart is.

    Role:
    The tragic lover

    Type:
    New Summoned
 

  • e660e66d639315f242f41eefc5e86356.jpg
    Name:
    Sana'a​

    Aliases:
    Elegy of the Dead Butterflies​

    Gender:
    Likes to appear female​

    Species:
    Elder God​

    Age:
    ?????????????!?​

    Written Description:
    Appears to be a youthful young lady, just in her prime, with a head of thicc red hair that grows down to her waist. She never wears shoes, and is adorned with an ever shifting garb of flowers, butterflies, birds, and a flowing dress of some sort of material. Always wears a bracelet of black thorns that cause her wrist to constantly have lesions, even as her skin heals them. She has no shadow.​

    Role:
    Retired from sad, took a vacation​

    Type:
    Healer-Brawler-Divine​
 

Users who are viewing this thread

Back
Top