Webs Elk
Find me a prince or princess, I'm not picky.
So, taking a trip down memory lane, I've looked at many RP's I've done in the past.
And, like so many other people, I just wished that some of them had been alive for at least just a bit longer, for whatever reason.
As such it led me to think about the process of rebooting an RP.
I know it's much easier when it's one you were the GM for, but I just wanted to hear other's opinions on what you should do if you wanted to undergo the task of getting an RP made by someone else rebooted (whether it be by them, by you, or by someone else entirely), and just thoughts on the subject as a whole. For example, if you even should reboot dead RPs and if you do, if you should notify old participants, if things are different for 1x1s vs group RPs, et cetera.
~~~
Starting off the discussion, I'd think the best thing to do first and foremost would be to get in contact with the original GM, right? See if they're willing to create a reboot of their roleplay. After all, due to the time and effort they put into creating the RP in the first place,Not to mention the rules specifically state how you should ask for the permission of original content creators, in cases where it applies, it's more than fair to not only do so, but also respect their wishes as well (In the case where they are unwilling to reboot, but also don't want anyone else to reboot it) Though, especially in cases of fandom roleplay's, that particular circumstance seems like it could be ignored to an extent, though that would open up a can of ethical worms, no doubt.
And, like so many other people, I just wished that some of them had been alive for at least just a bit longer, for whatever reason.
As such it led me to think about the process of rebooting an RP.
I know it's much easier when it's one you were the GM for, but I just wanted to hear other's opinions on what you should do if you wanted to undergo the task of getting an RP made by someone else rebooted (whether it be by them, by you, or by someone else entirely), and just thoughts on the subject as a whole. For example, if you even should reboot dead RPs and if you do, if you should notify old participants, if things are different for 1x1s vs group RPs, et cetera.
~~~
Starting off the discussion, I'd think the best thing to do first and foremost would be to get in contact with the original GM, right? See if they're willing to create a reboot of their roleplay. After all, due to the time and effort they put into creating the RP in the first place,