Viewpoint Unpopular roleplay opinions?

My secret is blank slate video game protagonists.
I don't think you can go to the same places with that technique, though.
People know what they're getting into with Link or Chrono, but I don't think people ever really know what they're getting into with most of my choices.
I think that makes it better practice for a wider range of characters, and keeps RP-runners on their toes.
 
I don't think you can go to the same places with that technique, though.
People know what they're getting into with Link or Chrono, but I don't think people ever really know what they're getting into with most of my choices.
I think that makes it better practice for a wider range of characters, and keeps RP-runners on their toes.

Just saying in general, roleplaying canons that barely have any info is honestly just a weird experience? Sometimes you feel like the only one searching for information on them (and it makes me want to fill in the rather small pages on wikia/fandom, whatever that site goes by nowadays >.>)
 
Just saying in general, roleplaying canons that barely have any info is honestly just a weird experience? Sometimes you feel like the only one searching for information on them (and it makes me want to fill in the rather small pages on wikia/fandom, whatever that site goes by nowadays >.>)
I think it's fun finding things out about these characters on your own. It helps if they only have one or two canon appearances.
 
I don't know how popular or not this is, but I really dislike theme songs for characters. I'd much rather know what music they'd like if they were in our world/time.
 
I like both but I feel like one of the last people who does either, so I'm curious how popular or not the practices might be.
 
Your idea is never stupid. Don't be shy about sharing it, because what's most important is having fun.
And friendship
 
Your idea is never stupid. Don't be shy about sharing it, because what's most important is having fun.
And friendship
And not breaking rpn rules.
I don't know how popular or not this is, but I really dislike theme songs for characters. I'd much rather know what music they'd like if they were in our world/time.
Aw...

But what else am I going to use my youtube playlist of video game music for...
 
And not breaking rpn rules.

Aw...

But what else am I going to use my youtube playlist of video game music for...
Lol, I just find it rather distracting to think of this music blaring everytime they walk in a room or get into an argument. I'd much rather know if they're a heavy metal, pop, reggae or punk rock fan.
 
Lol, I just find it rather distracting to think of this music blaring everytime they walk in a room or get into an argument. I'd much rather know if they're a heavy metal, pop, reggae or punk rock fan.
Well it's not every time. Only when it works. Like in movies, how characters have distinct themes if you pay attention.

Besides, it's not just theme music for my characters, I put music over almost every scene in my roleplays. Battle scene? Better find the right music. Introducing a character? Well, I've wanted to use this one for a while. Sad moment? Good thing I have just the right sad somg waiting in the wings.

The exception, of course, is mundane scenes. I'm not going to put music over a group of characters eating lunch. Unless they're eating it dramatically or sadly or it's a victory lunch.
 
I used to give my RPs theme music for the intro post or the interest check. Mostly as mood music, but sometimes for scenes where that music was playing in-game too.
 
Well it's not every time. Only when it works. Like in movies, how characters have distinct themes if you pay attention.

Besides, it's not just theme music for my characters, I put music over almost every scene in my roleplays. Battle scene? Better find the right music. Introducing a character? Well, I've wanted to use this one for a while. Sad moment? Good thing I have just the right sad somg waiting in the wings.

The exception, of course, is mundane scenes. I'm not going to put music over a group of characters eating lunch. Unless they're eating it dramatically or sadly or it's a victory lunch.
Hmm, I don't think that'd suit my writing style much. The only time where this isn't the case is if the character is listening to the radio or a light symphony is playing over dinner.

With sad scenes, I find that silence can actually be extremely powerful, where the results of x action finally kick in.
 
To each their own. I watch a lot of TV and Movies (but don't worry, I also read a lot of books) so my writing style is very cinematic. Plus, if there's one thing Video Games have taught me, it's that every boss battle needs a theme.
 
To each their own. I watch a lot of TV and Movies (but don't worry, I also read a lot of books) so my writing style is very cinematic. Plus, if there's one thing Video Games have taught me, it's that every boss battle needs a theme.
My fights are usually way too "talky" (it's four scenes of them arguing and one paragraph of them actually fighting - it's a bit like 90s star trek), but I have done it mentally before. If I want a certain song to basically introduce a character, I usually have it on the radio or maybe a near by persons ringtone, depending on the setting. For example if your characters are meeting up in a hip cafe/bar, it's not implausible that pop/rap might be being played.

I love villian/hero chats though. They're one of my favourite things so I actually get disappointed if a fight just immediately breaks out. That and I'm better at dialogue than action.
 
My fights are "talky" too but that's because fight scenes are hard to write and spidey-style banter and quips are easy.
It's usually less to do with quips and more to do with "the villain has trapped us so we need to talk our way out of this as otherwise we're dead". That's probably because I love writing conflicted debate and I love seeing whether the hero might waver and the different sides of the argument. Usually one of my characters will be sympathetic with the villain but disagree with their methods, so I find it really interesting to write. More interesting than "boom boom boom" anyways.
 
I'll agree it is interesting and I also like writing dialogue but I also have the attention span of a gerbil and need my fighty action. There's no catharsis in talking.
 
Ah, most my characters need to express themselves through talking otherwise they explode (hopefully not literally but with some stories you never know).
 
Wait, scratch that, there is catharsis in talking, but only if you win.

That's why I like Ace Attorney so much, it gives me the sweet and rare sensation of actually winning an argument.
 
Wait, scratch that, there is catharsis in talking, but only if you win.

That's why I like Ace Attorney so much, it gives me the sweet and rare sensation of actually winning an argument.
Not all conversations are a win/lose, but that certainly does help :)
 
Tell that to the internet, haha.

Speaking of conversations, how did we end up here?

I'm inclined to blame myself because, like I said before, I'm super ADHD and have trouble focusing.
Oh no, I'm always going off with random conversations. Me and my partner will start by talking about star wars and within an hour it's moved through four other topics, all of which are seeminlgy unrelated.

Eh, we were talking about physcial (or magical) confrontations compared to vocal ones as an offshoot of our music conversation.
 

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