Rogues may be shifty types, but they've got nothing on druidic burglars. Thanks to animal-shifting, you can sell or give away your druid accomplice as a supposedly well-tamed pet, and have them run away with the owner's valuables a day or two later.
"Some asshole broke into my home and stole my dog!" Nope, it was the dog.
I want to make a character with the most elaborate description and backstory ever. Then I want to kill them at the very beginning of the roleplay, with a shitty death as well, and never use them again. I just think that'd be funny.
Enchanted jewelry has a variety of uses, from simple protections/immunities to enhancing your affinity in the elements, and much more. The more you wear, the more powerful you become. It's for this reason the Baron of arcane fashion wears absurd amounts of jewelry at all times, and strictly enforces a limit on how many jewels everyone else wears. Explains why no one wears more than two rings and an amulet at once.
I've quickly made nine vastly different characters (w/one-sentence summaries) for a one on one search and only one of them will really matter as I just let the other person choose which one they're gonna hang out with. Overkill, or no?
Next up, the plots.
if I posted a partner search today, two fantasy plots would emerge:
-Mountaineering up the steep, snowy peaks with a mate.
-Journeying to the lands of a (sort of) exotic race for the pursuit of action, a quick fix, or something else.
They're quite vague, so ask me if you want to hear more about them.