Recent content by gh0stwriter

  1. gh0stwriter

    Realistic or Modern Port Vera

    title subtitles & headings body -----character name-----Lucky DuBois --------role name----- -------end of header----- -------left side------- --------image----- ---------character details--------- --------location------far fa-map-marker-altDuBois' Pub --------mood------far...
  2. gh0stwriter

    Realistic or Modern Port Vera

    title subtitles & headings body -----character name-----Lucky DuBois --------role name----- -------end of header----- -------left side------- --------image----- ---------character details--------- --------location------far fa-map-marker-altDuBois' Pub --------mood------far...
  3. gh0stwriter

    Realistic or Modern Newcastle (Open!!)

    Variables go in this border! The names should be relatively self-explanatory. If any image image is not in the position that you would like, change the percentages to its right-- the first percentage is the x-value, and the second percentage is the y-value. The larger the first percentage, the...
  4. gh0stwriter

    Realistic or Modern Newcastle (Open!!)

    Variables go in this border! The names should be relatively self-explanatory. If any image image is not in the position that you would like, change the percentages to its right-- the first percentage is the x-value, and the second percentage is the y-value. The larger the first percentage, the...
  5. gh0stwriter

    Realistic or Modern Newcastle (Open!!)

    Variables go in this border! The names should be relatively self-explanatory. If any image image is not in the position that you would like, change the percentages to its right-- the first percentage is the x-value, and the second percentage is the y-value. The larger the first percentage, the...
  6. gh0stwriter

    Realistic or Modern Newcastle (Open!!)

    Variables go in this border! The names should be relatively self-explanatory. If any image image is not in the position that you would like, change the percentages to its right-- the first percentage is the x-value, and the second percentage is the y-value. The larger the first percentage, the...
  7. gh0stwriter

    Realistic or Modern Newcastle (Open!!)

    Variables go in this border! The names should be relatively self-explanatory. If any image image is not in the position that you would like, change the percentages to its right-- the first percentage is the x-value, and the second percentage is the y-value. The larger the first percentage, the...
  8. gh0stwriter

    Realistic or Modern Newcastle (Open!!)

    Variables go in this border! The names should be relatively self-explanatory. If any image image is not in the position that you would like, change the percentages to its right-- the first percentage is the x-value, and the second percentage is the y-value. The larger the first percentage, the...
  9. gh0stwriter

    Realistic or Modern Newcastle (Open!!)

    Variables go in this border! The names should be relatively self-explanatory. If any image image is not in the position that you would like, change the percentages to its right-- the first percentage is the x-value, and the second percentage is the y-value. The larger the first percentage, the...
  10. gh0stwriter

    Realistic or Modern Newcastle (Open!!)

    Variables go in this border! The names should be relatively self-explanatory. If any image image is not in the position that you would like, change the percentages to its right-- the first percentage is the x-value, and the second percentage is the y-value. The larger the first percentage, the...
  11. gh0stwriter

    Realistic or Modern Newcastle (Open!!)

    Variables go in this border! The names should be relatively self-explanatory. If any image image is not in the position that you would like, change the percentages to its right-- the first percentage is the x-value, and the second percentage is the y-value. The larger the first percentage, the...
  12. gh0stwriter

    Realistic or Modern Newcastle (Open!!)

    Variables go in this border! The names should be relatively self-explanatory. If any image image is not in the position that you would like, change the percentages to its right-- the first percentage is the x-value, and the second percentage is the y-value. The larger the first percentage, the...
  13. gh0stwriter

    Realistic or Modern Newcastle (Open!!)

    Variables go in this border! The names should be relatively self-explanatory. If any image image is not in the position that you would like, change the percentages to its right-- the first percentage is the x-value, and the second percentage is the y-value. The larger the first percentage, the...
  14. gh0stwriter

    Realistic or Modern Newcastle (Open!!)

    Variables go in this border! The names should be relatively self-explanatory. If any image image is not in the position that you would like, change the percentages to its right-- the first percentage is the x-value, and the second percentage is the y-value. The larger the first percentage, the...
  15. gh0stwriter

    Realistic or Modern Newcastle Character Sheets (Open!!!)

    coded by uxie! fonts used: header quote subheader/body text to replace fonts, add/replace them here, and then in the variables below under *fonts; check uxie's tech support in nine lives for more details ( ‾́ ◡ ‾́ ) ----left/top image---- ----right (main container----...
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