I try to remind myself that I made commitments to other people and that it would be unfair to jeopardize our story/game by overburdening myself or burning myself out by taking on more roleplays. It's not the funnest way to temper temptation, but commitment and discipline are rarely sexy. :P
I use present tense when doing system-based roleplays. In any other context, it depends on the partner/group. Both tenses are fun exercises to me, so I have no real preference.
In general I like character sheets, but my least favorite aspect would be powers/abilities, simply because, until the past year-ish, I was only a slice-of-lifer, so being presented with a blank space sometimes makes me feel like a rowboat without a paddle, I guess.
My favorite would be a...
If RPN were to collectively decide to change the nomenclature, I do think this is the best of the ideas offered. There would still be people who would be inclined to turn it into a dick-measuring contest, but I think it's the most neutral in a system that's rooted in length.
AOhelL RP chat -> The Keep RP chat -> Gaia Online. I spent a decade or so there. When I was in college, I started frequenting an adult forum site, which eventually has become my primary stomping grounds, because I've come to appreciate the RP culture and values there. I joined RPN within the...
The implication I got from your #4 is that those shorter posts should be bundled into a collab because that makes it more pleasant to read. My point was that, if that's the motivation and nothing else, well, there's collaboration either way and the two methods produce the same outcome. In that...
My perspective on this, as someone who doesn't place much importance on length, is that roleplay is already a collaborative endeavor. There can be etiquette reasons for bundling back-and-forths in group games. There can also be practical motivations, such as moving past one-response exchanges...
When it comes to the typical group of 1-10 characters coexisting in a single thread, sure, I'll read every post. But I've been in multi-thread, fuzzy-time sandbox games with 10+ players, some of whom have anywhere from 2-6+ characters. When virtually every player has multiple scenes going on at...
I think they do more harm than good, primarily because the implication is that "semi-lit" is worse than "adv lit." It encourages treating short posts and their writers as being inferior, which isn't true - they're just different styles. Someone who writes a single-paragraph on average can be...
Hi!
GMs have their own style, in the same way a writer has their own. Two might have their own different philosophies that each have brought them success. I am running two groups that have each lasted over a year now, on a different site, which uses aspects I have seen another GM use, which has...
Groups! They create a breathing world and in a way offers more possibilities, or at least the illusion of possibilities, since there are more characters to interact with. I think at least in small part it might also be because I don't socialize much beyond delivering one-liners or talking about...
- A roleplay of a Hogwarts-esque school for changelings. It was a GM-guided sandbox with politics, character growth, and other drama. The fae was a very loose concept to keep it open-ended for creativity. It was my first "hardcore" fantasy game after years of slice of life, not counting my...