Taska Vilna
Psychological Hacker
-a futuristic espionage and mystery roleplay with elements of classic Cyberpunk lore and Risk: 2210 A.D. thrown in, all tailored around an original mystery storyline written by me.-
PREMISE
The Yutani-Kandel Corporate Monocity, near of Vladivostok, Russia. The year is 2237 and What's left of the world is trying build itself back up after years of consumption led to a vast socio-economic collapse and a period of martial law.
The World Government has had to rely on several megacorporations to survive. This has given them a veritable carte blanche to operate as they will, tearing apart once stable arcologies and small local governments. The Yutani-Kandel Biotechnology Firm has taken hold of most of the Asian continent, plastering their name on anything and everything.
More than 20 Million people clutter the streets of the YK Monocity in eastern Russia, all of them slave in some capacity to the black and gold skyscraper that towers over the city center.
LORE AND INFORMATION
- History
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???
- Businesses
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Yutani-Kandel Biotechnology Firm:[/FONT][/B] A massive biotech and military enhancements manufacturer centered on the southeast coast of russia. Shipping lanes across the sea of japan gave them a stranglehold on the Asian tech markets back in the 2100s and they snowballed into a corporate giant from there. They run the central city, with private security policing the streets and quashing any form of rebellion in the area.
Infocomp: An investigation firm that offers information as a service, collected by private investigators hired out by the company.
Biotechnica: A smaller biotech company that mainly produces components and small electronics.
Zetatech: A wetware manufacturer, dealing primarily in neural devices and circuits for psycholinking.
Militech: A military hardware company, big weapons and even bigger vehicles.
Kenshiri-Adachi Armaments: A private Japanese arms producer and dealer.
World News Service: Worldwide news service.
- map
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- LOCATIONS
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North East Sector: The trading and housing area of the city, home to the most popular trading camps, the massive North Gate, and the only land routes in or out of the city. The North Sector is also home to a large portion of the city's housing complexes.
West Sector: This area of the YKM is the designated entertainment district. Here you'll find drugs, hookers, and the ever-exciting, ever dangerous [NAME PENDING] Club.
South Sector: Here is where the port and seaside manufacturing districts are. You'll find shipyards, chemical and product plants, as well as most of the city's warehousing here.
East Sector: A largely farming and agriculture area, the east sector is home to the cities food production and solar fields, which power the electric grid of the outer sectors.
Central City: The business district of the city. This is where YKM central headquarters is located, among the towers and peaks of the hundreds of other nameless iconography-emblazoned office buildings.
The [NAME PENDING] Club: A popular nightclub located in the entertainment district. This is also where a large majority or the cities hits are played, or, in a business context, doled out to dangerous hit men/women.
- Technology
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Enhancements[/B]
tbd
Weapons
tbd
Machines
tbd
CHARACTERS
1. Zack Hemsey - "Lost and Found"
2. Opening: SKOLD vs KMFDM - "Why Me"
3. Losing a Friend
4. Moving on
5. Inside The City
6. The Fight
7. Open water
8. The Station
9. Under the Streets
10. The Final Battle
11. Diplomacy
12. Club
13. Club 2
14. Club Battle
15. Desperation - Salvare
16. Ocean #8
17. The Scent of a Woman
18. "Cleanliness is next to godliness"
19. What's left of yesterday?
20. Like love
21. Subtlety
22. Wasting time
23. Hacking Music
24. End
BONUS TRACKS
"Velour Dirge"
"Backseat to the Future"
"Ruins of The West"
CHARACTER THEMES
"???"
Attachments
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