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Fandom Percy Jackson Character Sheet

TheSunVanished

Follower of the Vanished Sun
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mad mischief

zelda casal
full name ― geraldine eugenia casal
age ― 18 ―
nickname ― zelda, g.g, z ―
gender ― female ―
sexuality ― very demisexual ―
godly parent ― hermes, god of thieves
zodiac ― gemini ―
nationality ― australian ―
ethnicity ― central//native american
faceclaim ― zahara davis ―

REFRESH .
GUIDE .
CONTACT .
FAQ .
@bluemotorbike

"wanna bet?"

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quirks - she has a penchant for constantly shuffling her cards. it keeps her hands nice and busy, and builds on her skill. as if she needs it. - putting her feet up. anywhere at all. she loves the pose&the comfort -
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likes - her deck of cards, parkour/climbing, thunderstorms, practical jokes&pranks, tea [namely earl grey], sitting around a fire pit, strawberries, flora, fauna, insects, lemon meringue pie, apple pie, astrology, some aspects of her ADHD, drachmae, science experiments, teaching languages,

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disikes - smokers, bigots/racists and the likes, slugs [phobia], drugs, excessive drinkers, complete silence, small spaces, coffee [its disgusting], when her dyslexia kicks in, ADHD too,
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playlist - updated regularly - feel it still
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― 25/05/18

birth date― may the 25th, 2000
hair colour ― chocolate brown; she swears some locks go blonde in the sun from time to time
eye colour ―a deep dark brown; you could get lost in them. if you're into staring at poo coloured objects....like zelda's eyes...
height ― 185cm // 6'1"
weight ― 72kg // 155lbs ; of [almost] pure muscle
tattoos/markings ― she has no tattoos. she does however have a septum piercing that she hardly dresses. her only piercing is a thin, gold, and satisfyingly simple semi-circle
distinguishing features
― her laugh. without a doubt. her accent too, of course. but that laugh~
― zelda has strong, thick and dark brows that always really animate her facial expressions
― her height easily makes her stand out in a crowd. literally. but she doesn't mind it. it used to be something she was bullied for. being taller than all the other girls. ridiculous. but. after moving to the camp, it became much more. she's not always intimidating, but her agility and physical prowess is a positive product of it

abilities
"powers"
― when people say Hermes' children are good with money, they are talking about zelda. her first game of poker at the camp revealed her special ability to summon cards. a Jack can become an Ace. a seven of Hearts can become an eight of Clubs. as long as she has the idea of strategy to use them in and the will, the odds will tip in her favour [the same can be said for some other mind games] and she'll find she has just the card she needs. it makes her dangerous in a game of cards with big odds. so unless you haven't been paying attention, her reputation has fallen on deaf ears, or you're a new camper, chances are you'll be avoiding any kind of bet or card game with zelda. unless its a friendly game of course. she isn't all about betting and reeling in drachmae. though it is a hell of a lot of fun.
to clarify
― she has felt/seen/made change in: uno, poker, black-jack, durak, tonk, one-card, war, cheat; so far
― [this breaks her belief she requires strategy [though she did ask her opponent some questions about game objectives before they started]] - she is also certain she manipulated a game of chess between her and a child of Athena. very certain. she still doesn't know how to properly play chess. nor does she want to play another game. it's too slow for her
― not every game she plays results in her procuring drachmae/money. she isn't a total thief. at least, not as much as she used to be. as she has matured, she's realized her selfishness and abuse of her power [the long sleep helped], and as such has lessened her betting.
power drawbacks ― while zelda's special ability isn't exactly life saving or a great power she could use in combat, it does still have its own drawbacks. for starters, as mentioned, if she doesn't have at least an idea in mind [no matter how complex or simple the game is], best chances are she won't be able to manipulate a thing about her cards or about her situation. she must also have the willpower and intention to win the game. the acts of changing cards do not drain her, not at all and she is lucky for that; she can take advantage of it. that being said, she must never abuse her power. on one occasion before, she attempted to pass her knowledge on to a fellow camper, on account the odds were big and she favored his win. when one of his cards changed she grew tired and thought nothing of it. she continued to bend the situation, by giving another friend card information. the next time a card changed, zelda was overcome by sudden sleepiness and passed out then and there. she slept peacefully for a whole 24 hours after that. plus she nursed a migraine the next morning until she got her hands on some nectar. zelda didn't have a bad sleep but nonetheless, she hated it and she never wants to risk it again. her "power" is quite obviously exclusive to her, and really, should not be used in vain.

skills
― believe it or not, zelda grew up a bit of a kleptomaniac. pickpocketing was a very bad habit when she was young. as a result, zelda is quite a master of sleight of hand. although she hasn't outright stolen something from someone in a while, she'll sometimes tease her friends lightly by surprising them with something of theirs mid-conversation or woo younger campers with her card tricks to make someone smile
― like most other children of Hermes, she is a very adept traveler. her favourite mode of travel is climbing. her parkour skills are incredible. with a nimble body and great agility, zelda fights best on higher ground. her fighting style is very fast and physical. she doesn't like being cornered and is likely to use her climbing skills to her advantage if she can. even if she has to climb her opponent. from time to time she will even throw something explosive at her opponent. she likes the idea of science. and youtube d.i.y's are very helpful.
― she inherited Hermes' gift for the languages. as a result, it takes her half the time of a normal person or demigod, to learn a new language and translate it from english and visa versa. learning to translate ethnic languages is much harder, and learning to write in any new language is even harder. completely understanding dynamics and any full extent of languages other than her most proficient could take up to a year or so, but, it is still faster than normal. chances are she'll need to translate a language she has never studied one day, so she does take time out to study as many as she can. sometimes one at a time, other times, ten. these are the only real moments when she is still and not an erratic mess. she values them. for her intellect, forward-thinking, and reward that comes out of a little relaxation. mind you she blares music in her ears; bu that's not the point. ― she is fluent [can read/write/translate between eachother/english] in [castellano/central american] spanish, greek/greek-cypriot, cherokee [tsalagi] ; all other languages are sparse, though french, italian and japanese are coming in close. and that's in 6 years of study.

weapons
― two [almost] normal celestial bronze daggers. they are identical in make. she received them after her first two months at CHB and has not let them out of her sight since. it took her a year or so to approach the hepheastus cabin and trade a good bag of drachmae she'd been saving for customized hilts. zelda never takes anything for free. the economy and money systems are in place for a reason. there is always a give and take in life. and when you are generous, it's an easy way for someone to owe you instead. anyways, zelda felt they needed a little customization, and she wanted to pay respect to her father. so, since making the deal the bronze hilts have resembled one side each of Hermes' caduceus. George's look-alike [as well as the left wing] sits in her left hand, and Martha's look-alike is on her right [as well as the right wing]. they don't do anything fancy, like turn into bracelets or pens or dissapear into nothing. they are a trustworthy and valued pair of weapons that she wouldn't trade for the world. she's always had the idea of sheathing them at her feet to give the illusion of having winged shins, but it's just never been practical. instead, they sit around her waist her belt/sheath thing, small goldie wings out at each hip. she handles her weapons "back to front" so to say. her fighting style values having her blades turned back along her forearms. quick dashes, jumps, and parkour, coupled with charged hook punches overpower her opponents/enemies. most of them anyways. zelda practices her fighting style daily unless something gets in the way. she doesn't stress missing a couple days of training at most. there are more important things in life
― she is also learned in how to wield a sword. any typical short sword. it's not her favourite but if it comes to it she'll take one up. she's really only recently "perfected" her stance, and doesn't look like a baby giraffe swinging a club anymore. she's at least got poise and strategy
― hand her a bow and arrow and she could probably land a few well-guided shots. though long ranged combat isn't favoured by her. at all really. again, it seems slow to her. then again, she's never used a bow in a combat setting. just leisurely. "yo, can I try the bow?" "y e s!" zelda would rather throw her dagger anyways~

inventory
― she owns a deck of 52 cards. a pretty special deck of cards. gifted to her by her mother when she left for camp half-blood, these cards are easily her most important possession. they are hand painted, with an Olympian theme [most notably with Hermes depicted as the joker] and sealed in a flexible resin for safety. they are easy to manipulate and have not faded since zelda came into possession of them. she believes her mother must have gotten them from a witch or even her father. marujenia always insisted however that they were stolen from a dodgy palm reader on a trip to new orleans as a young woman, during ["coincidently"] the time she met her father~ with how trustworthy, beautiful and unstoppable these cards are, zelda knows they must be enchanted in some way~
twin daggers. her primary weapons and second greatest possession.
brown leather belt. has a sheath either side her hips for her daggers, as well as multiple snap close pockets. they house her deck of cards, maybe a couple experiments [at least one stink bomb at all times] a pair of scissors, a roll of duct tape and a pen that never runs out of ink [only problem is the ink is bright orange].
― her necklace of camp beads. six beads for every year she has lived there




― 25/05/18

personality
strengths ― her amaazing australian accent. of course~! - the knowledge that her father is a Just and [mostly] caring olympian - zelda has never possessed "combat worthy" powers or gifts. while some others at camp lose what makes them powerful, or resourceful, she has always depended on learning and raw skill to make what gifts she does have, make their mark and thus, does not suffer in the same way they do -
virtues ― generous, lively, mature, youthful, accepting, understanding, curious,
weaknesses
vices ― stubborn, impulsive, vain,

friends ― pm me or tage in ooc - you might be suprised by what im open to~
enemies ― pm or tage me ooc - you might be suruprised by what im open to~

history ― "Zelda" Casal came into the world during perhaps the only good 3 years of her mother's transient life. it was 1998. Marujenia Casal had just run from her home in Sydney, Australia. convinced she was going to elope with the woman she thought loved her just as dearly as she did her, maru threw away everything to make the bold leap of faith. only to have her heart broken, her reputation further tarnished and sense of self completely lost. the young woman fled regardless to America and found a temporary home in New Orleans. the sights, the sounds, the music; she got lost in them all. as did Hermes, it seemed. that's when her problems really melted away. the two met in a decently mundane setting~ sort of....
maru was feeling peckish, and with mardi gras on, she took the opportunity not just to celebrate, but to indulge in some pickpocketing. she knew it was easy pickens. and who new what people would have on them. as she made her way through the parade, a colourful mask over her face and her once, "wedding dress" hugging her figure, her crossbody bag began to fill. slowly. but steadily. and she didn't regret any of it. hermes, of course, decided to get out and enjoy the celebrations himself. so into the crowd he ventured. what came next, he still talks about~
maru found herself beside a rather handsome pepper haired man. and when she thought "rather handsome" it really meant "god damned, smoking hot". he didn't notice her. not yet. though he was well aware of her presence. "is she wearing a wedding dress?"
it wasn't until a large beach ball, of all things, entered the crowd. hermes released a laugh and reached up to continue sending it on its way. only for maru to spy the crisp leather wallet stuffed in his underwear waistband.
without a second thought, she thrust her hand out, took the wallet and fled again for a new victim.
it took hermes far longer than it should have to realize his wallet was missing. the feeling of having lost something just hit him and he was on the run for his wallet. naturally, he was led right to it. only to witness marujenia stealing her fourth wallet.
he cried out for her to halt her actions, causing a chase through the crowded streets till maru eventually hit a dead end. the bottom of her dress was stained brown thanks to the unexpected morning rain, and her mask was bound to fall from her eyes any moment.
it did. directly to the cobblestone at maru's feet. she was too stunned and scared to do anything. as was hermes.

to make a very long story, very short, hermes confronted marujenia before he forgave her for her actions and let her keep the wallet. he was so impressed. beyond. that he offered to buy her dinner; as long as she joined the parade with him again. they could swipe more as a team.

many months passed, and maru very quickly left her old love behind her for a new love with hermes. they treasured eachother, and revelled in each other's talents, oddities, and perfections. maru fell pregnant in 1999. hermes remained with her for her 9 months of pregnancy. by that time, she knew who he and what he was. she knew the dangers of having his child. they hadn't planned it. but they didn't run from it either.

more to come.....

writing sample
Day of the Email

February 1st

Oxford University, UK

__________________________________________________________________________________________________________________________________________________________
The day the email arrived, Anastasia Kira Alonsie, was in her afternoon lecture at Oxford University. The small class of 38 students had just finished taking their seats. The noise wasn't eliminated yet, as they fished in their bags for computers, pens, papers and textbooks. Not that Annie minded just yet. She was too busy fishing out her own things. Her notes were first to emerge, then her pointer, pens, and her laptop. The 31 year old pushed everything else aside, including her tea, to plug it into the overhead projector. Normally, teachers used the in built computers and simply signed into their accounts to get things started faster, but Annie wasn't exactly a normal teacher. She didn't trust the system anyways. Anything could go wrong, and she trusted her material above all things. The process was longer, but it was worth it when her students actually learnt something. It was what made her a favourite at the university. Even if she was only there twice a week.
"I want to see every one of your charts finished by the end of this lecture. I don't care if you've done it already or if you scribble it now. Just make sure it's right." She addressed her class distractedly. Not that they noticed. Yet.
While she waited for the technology to do its thing, her mind wandered off to the lottery being drawn that morning. Despite her insistence that she didn't need it, Rosie took control of the situation and Annie's name now rested among the potential candidates. She wondered if she might be chosen. She would take it. In a heartbeat; as much as she says otherwise. Still there was fear that she would be picked.
Her thoughts had consumed her so much that a loud shout from one of her students snapped her out of her gaze on the floor. Annie's eyes widened in surprise at herself, and at the sudden loud noise. Immediately her attention went to Tom in the highest row. He was almost as genius as her. Almost.
With a laugh of surprise, Annie put her hands on her hips. "Was that necessary Tom?!" The poor boy sunk in his seat with red cheeks, causing majority of the class to laugh. Annie couldn't help but do so as well. She shook her head and re-positioned herself in front of her computer to begin the lesson, all the while her students continued to tease Tom.
"Alright, alright. Calm down people, it's just a-" Annie stopped dead in her tracks. Her mind stopped working for a moment. There was no way. The students already paying attention to the screen in front of them began to whisper to each other in realisation of what was on it. Unbeknownst to Annie [mildly to Rosie] the students caught word of their lecturers entry into the draw. They spoke no word of it. Till now.
"Oh my god. She got in." A stunned student right up the front, Elizabeth her name was, spoke out loud and didn't regret it. Majority of the class turned to her same as Annie did. Everyone had some sort of accusatory look on their face.
Annie spluttered for a moment. "How did you-?"
Almost as quick as she was cut short, Annie emitted a shout along with some of the students. Rosie [who knew], had just come crashing in through the wooden classroom with her laptop in her arms and a look of glee spread across her features for her genius best friend.
"Kira! You won't believe-!" Rosie cut herself short when she registered Annie's face. She looked pissed. While her students were pissing themselves laughing.
"Oh....oh...I am so-Oh hey! You've seen the email!" The students still amazed by their class events hollered and cheered. They probably didn't mean to mock their lecturer. She'd get them back for it later. "I'm gonna need a moment people~"
Annie breathed a deep sigh of dis-contempt as Rosie came closer so they could analyse the email together. This had better be worth it.

__________________________________________________________________________________________________________


Day 0 - Sendoff

March 1st

JFK Airport

___________________________________________________________________________________________________________________________________
If Annie hadn't needed to go through the motions [those being customs and the likes] she could have avoided this royal mess. The flock of news reporters, photographers and journalists in her way made it very hard to concentrate on one thing. Her own private jet had landed on the air strip, and she got a glimpse of the LifeCom plane on her way inside. The wind was a little heavy when she arrive, so she rushed it. But that was an hour ago. It was more than just formalities. The only real piece of advice given to her so far was to make sure she turned up at the gate. Just like everyone else, anyone who cared would know she made it on to the trip.
Annie was just glad the bottle neck wasn't as drastic as Rosie made it out to be over the phone. On her way in, she needed to hang up on her best friend, but having her support till then made it a little easier to breath when strangers began hounding her as she approached the gate. The man and the woman with her, courtesy of her parents greatest concerns, were on the job to allow Annie to pass through unharmed. As much as she really hated the statement she made, she did not want to suffer an attack in front of millions.
Her carry on luggage rolled across the floor by her side as she stepped up to the cheery airport staff. The sign above her head made her smile a little as they searched for her name and readied themselves for their last escort.
"Ms. Alonsie. This way please." The kindest face Annie had ever seen stepped from nowhere and gestured for Annie to join him.
With a smile, she turned to the two behind her. "Thank you both, for your help. I hope my mother paid you well," she mused. They were only around for an hour or so.
The male, Alex, shook his head with a laugh. "It was our pleasure. But our job isn't done yet."
Annie's smile fell into a grimace for a moment. Just what she didn't want.
She nodded and faux shrugged herself back around to follow. "I'm sorry, what was your name?" Her guide turned to her. "Simon. Miss." The young man set them all up in the cart, and before she knew it, Annie was stepping out on to the tarmac and bidding goodbye to the bodyguards that stood at the end of the stairs. Her black boots clicked on the metal all the way up, most probably alerting people inside to her presence.
When she stepped inside she was greeted by staff. Annie had only smiles for them as she went further in. The space was lavish. She wasn't surprised to find it far more lavish than her ride there. She was asked ever so kindly if she'd like a drink by a man to her left.
"Yes. Earl Grey tea, half a sugar, please. Thank you."
As her eyes began to meet people, she copped nerves. A breath in, and one out would do for now. Each "winner" she passed held a beauty she was pretty sure she expected. Events like this just loved to turn out that way. The other girls appeared younger than herself, but what she to know yet. Each one obviously held a pretty stark contrast to herself and each other. Even the men she eyed momentarily had their stark differences....and their great attributes. Still offering polite smiles to the people she still wasn't ready to talk to yet, Annie continued down the plane to a seat not far off from a pretty well dressed man. He sported a tamed beard and a strong look. He was handsome. Though it looked like she was assisting another beautiful woman with her luggage. for a moment she thought the scene was adorable. The three of them were farthest down. She liked not having eyes behind her. It calmed her nerves.
It only took her picking up her luggage to realize her short height would be no match for the overhead. She shook her head at herself and opted to pull out a couple things before she committed to the struggle of her life.
While she set herself up, a hostess walked over with a gentle smile. "Ms Alonsie. Your tea." She held forward a warm cup. Annie could see the steam rising from the tea she asked for. "Thankyou. Oh, could I get some help?" The taller woman smiled. "Not a problem."
Annie was quick to close her bag up and the hostess easily placed it in the overhead.
"Let me know if there's anything else you need. Enjoy your flight Ms Alonsie."
Quite satisfied with her place now, Annie began removing her coat. All the while eyeing her tea. She hadn't had anything since her flight. Come to think of it, she wondered if she could grab a snack as she sat. In front of her was her journal, a case of writing utensils, her tea, and her favourite book.


The Jack of Clubs
"Ezra "Z" Jasper"
Casino City Cemetary
December 15th 2027
8:00am - Home
It's mornings like this one that Ezra has always dreaded the most. By the time she wakes up, her bodily functions have pretty much slowed to a crawl, and lord above does her readiness to lose life grow. Her body doesn't make any physical changes, not yet, but it sure does feel like it has. With a groan, Ezra pulled herself out of bed to prepare for her day. Typically, the 15th was saved for rest and "recovery" but she'd made plans for herself this time 'round, and intended on completing them. After a big breakfast, and an hour of straight exercise, Ezra got herself in the shower. She sang. Very loud. Too loud....and when that was all over a pair of steel capped boots, a jumpsuit, white tee and satisfactory hair sufficed for her outfit. Not uncomfortable, but not a fashion no either. She couldn't help it. Her pride was an easy vice of her's. That being said, she planned on getting her hands plenty dirty today. There were a couple of properties and apartments she needed to visit within her sector, and plans that needed to be drawn up with some on-site check up's. Nothing special. If she had the time, she would blow out a candle before her van arrived.


day - Out
Ezra's day turned out pretty much exactly the way she hoped. She put the pain in the back of her mind and focused on every one of her tasks with what diligence was due. Every site she travelled to felt different from the next, as they do, but her work ethic stayed the same. Her first drop-off was at a job Gentry was working on. He would be arriving on site at any minute, so all she needed to do was drop off her rendered designs, and he would do what he liked. It was very often, no matter who was completing a job, that the final product strayed from the original design; but that was the beauty of it all. Ezra listened and learned and drew and when others saw what she realised, then they understood what they really wanted for their clients.
The next job was a little more tasking. When the on-site workers [those who laid the foundations like herself] saw her condition, however, they insisted she not do any heavy lifting. She made the excuse of being sick, again. Low and behold, the woman who usually drives her to and from the cemetery was present. So, of course, she attested to that and the group got on with their jobs. Ezra stuck to drawing plans, taking measurements, notes, considerations, and keeping the flow of work even. She was there the majority of the day, 11 or 12 full hours, before she made her leave.
One smaller drop off came after. More plans, more rendered designs. The very last held her up about an hour. For a very successful team, the builders were only human [majority of them in Casino City were anyways] and made mistakes. Gladly she stayed to aid in the fix before once again, she was off. By the end of the day, she was confident her fellow Clubs would be happy with the preparation she'd extended for them all. More than. For almost being a corpse again, she did pretty well this time around. For all she knew, next month she'd be bedridden. Ezra was glad she'd taken advantage of it.


9:30 - Home
"
Happy birthday to you, happy birthday to you, happy birthday dear Claire~ happy birthday to you." The brownie in Ezra's hands trembled for a moment before her cool breath blew out the candle atop it. She wasn't one for singing. But she wasn't terrible. 'Happy Birthday" was her best song. By far. She softly made a wish for the woman who had so kindly given her body to her for the last month. "Thank you Claire~ I hope you're at peace." Claire Karster was the elderly woman who's body Ezra had been borrowing for the past month. According to her obituaries, she was a kind and gentle woman. She'd never done a bad thing in her life.
Ezra liked to know who she was bringing back. In a way. It made her feel a little peace. Especially when she had to give them up again. She remembered every one of them. It was easy to when you were blessed [or cursed] with an unmatched memory [matched only of course to her other Clubs].
As she bit into her chocolate treat, a sudden pain wracked Ezra's chest. "
Shite!" She stepped back in shock, and consequently, dropped her half-eaten brownie. "Oh. Oh okay," she huffed. It had come from her heart, obviously. It was failing. Fast.
With a shake of her head, she rubbed her chest with one hand and bent to pick up the spoiled food with the other. In the process of standing again, her eyes scanned the clock on her kitchen counter. It was nearing 10:00, which was when "her team" would arrive.
With a nod of her head, Ezra left everything to shower quickly. She couldn't possibly return Claire as a sweaty mess. Following that she had a duty to put on corpse ready clothing. There was nothing to it. Just a simple pair of grey trackpants, a singlet and a pair of thongs [or flippity flops of you like~]. By the time she was done, she heard her doorbell ring.


11:57 - Sacred Hill
By this time it had been close to 2 hours since they arrived at the cemetery, and Ezra still has not passed on. These operations don't usually take so long, but this one, in particular, seems to want to be difficult. She was sprawled out in the back of one of the van's, talking quietly with the female driver she'd been working with all day. About anything and everything. ezra was in the middle of her sentence when the real pain hit. "
But that then begs the question. How would inertia affect- Woah!" The driver brought a walkie to her lips and spoke quickly when she saw the look on Ezra's face. It said. "See you soon."
The heaviness in her head grew, and any extra weight her body used to have, made its vengeful return. Ezra could feel her face changing without her consent. Bit by bit. Just minutes later, her heart followed too. Then, like wildfire, Ezra's organs shut down, till her brain realised it should follow suit. All the while, she writhed pain.


12:00 - Sacred Hill
Ezra blinked, suddenly unable to see or hear a thing. A faint stench met her nose as she took a deep breath in. She was quick to realise she didn't need to do that, however, and closed her mouth. But again, she felt the need to breathe. "
No, no, no thank you." She just hoped it would go away soon. She'd just need to distract herself. Inspect her body as much as she could manage. Begin morphing.
Overall, she felt lively. Sprite even. This body was young. A young female's body. That worried her, but it would be good in the long run. Besides, she would investigate later. She felt tall, but she couldn't tell, and she was almost certain there was a very nice head of hair on her head. She brought her hands to her body from her sides, slowly, careful to not move faster than she should. They came to her face and gently felt around so she could begin doing what felt right. Her face morphed into the one she knew, and even her body changed off of muscle memory. She kept the height, certain it was at least an inch taller than original Ezra and lost quite a bit of hair to regain her edgy cut. Everything started to feel right again. But she quickly met her threshold, 12 or 13 minutes later when she realised she should be making noise. "
Oh. Right. Here's goes nothing." The devices her fossor's used would be able to detect which plot she was in. "AAAAAAAHHHHHHHH HEY HELLO, IM IN HERE. THIS ONE." She smacked her fists against the wood and silk above her to cause tremors in the dirt surrounding her device of torture. "OOOO BABY DO YOU KNOW THAT'S WHAT. OOO HEAVEN IS A PLACE ON EARTH." She'd been listening to it in the shower. "THEY SAY IN HEAVEN, LOVE COMES FIRST." She really loved her coping mechanism. It helped with the claustrophobia. "OHH HEAVEN IS A PLACE AND A HEARRRTH" But it had to stop at some point. So she stopped 2 minutes into the song..... Now all that was left to do was wait. "oh my God. you've forgotten. you arse~ that's not how the song goes!-"
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Any chance for a mobile friendly version people tend to forget that big fancy code doesn't work on phones
 
Quote: "I don't belong here Charon. And you know it. So tell me this, where did the gods f%ck up."

Name: Eric Smith

Age: 17

Godly Parent: Ares

Bio: Erik was born in San Francisco, and lived a rough life, common among demigods. He never knew his father, and his mother by necessity was a whore. He's always had strange enounters with strange people, but it only escalated as he got older. When he turned 11, his mother overdosed on opioids, and he ran away from home. He travelled across the country, never looking back. Along the way he was attack several times by monsterous looking people, but for the most part luck was on his side. Most the time.

As he was getting off a bus in New York, a half bird, half woman monster struck at him, slicing open his throat nearly killing him. He was only saved when a few older teenagers and a man with goat legs killed the beast and took him somewhere. They called it Camp Half-Blood. He spent the next year or two and hated it. He was claimed by Ares (in a very rude and course manner), almost as if he was a disgrace to him. None of his half-siblings treat him with any respect, and often refuse to speak with him. Over the years he has slowly devoloped a burning hatred for most others at the camp. His hate has been described as unnatural and irrational, Charon seems uncomfortable speaking on the subject with him.

Special powers or Abilities: Can summon the spirits of those who have sworn themselves to Ares although he can only conjure them in the general area where they died such as the sight of a battle

Weapons: A celestial bronze sword, that can change into a paracord bracelet, and a bronze shield that turns into a digital watch

Physical appearance: He stands at 5'10, weighing at 170lbs. Erik cuts his hair in the style similar to an undercut. He has hazel eyes, with hints of brown in them. His skin is a sunkissed white and he has a few scars on his neck from a harpy attack.

What your character wears: He wears a worn down brown leather aviator jacket over a blue american flag hoodie, along with jeans and cowboy boots

Likes: He doesnt really like much, although he does enjoy dueling and fighting, no one ever wants to spar with him.

Dislikes: Almost everything at the Camp, there are very few people who he can put up with and vice versa, and he especially hates how no one in the camp can explain why they dislike him.

Friends: He doesnt consider anyone a friend

Enemies: Monsters, and although he doesnt have many "enemies" for some unexplained reason most people at the camp dislike him.

Quote: "Sorry if I'm about to rain on our parade but when's the last time we've ever beaten the Hunters at this game?"

Personality: Very cynical he rarely speaks his mind and it usually isn't nice. He cant remember the last time he gave someone at the camp a compliment, or even smiled. He has been desribed as very depressing to be around, and always seems to lash out at other campers for not particular reason. He doesnt talk much, and likes it that way, although as he's gotten older he's been expected to pull his weight around the camp, something he's more than willing to do. All he wants is to he accepted, although deep down inside he knows he never will.

(I am more than willing to change anything if you want)
 
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Quote: " Really i am going to be stuck here forever, well that solves a lot of problems at least i can stay out of other's way"

Name: Lara Aldred

Age: 14

Godly Parent: Hephestus

Bio: One of the oddest things about Lara , well aside from everything about her physiology, is that she actually came from a decent home. She had both parents and they actually had money one could even say Lara would fit the idea of the sheltered lady if not for her personality. Her mother met her "father" when he impersonated her real father as the gods often do. Her father and mother had some issues that escalated to threats of a divorce before the issue was settled and Lara's father accepted her mother's confusing story, though both were left beyond confused as top who really had tricked Lara's mother. Still This caused some issues between Lara and her father when she was younger, and well their relationship is still not exactly perfect, but he does accept her as his daughter. Not long after Lara was born the doctors did note some issue with the girl namely she had albinism, and a weaker than average body. While none of this was life threatening it did mean she would be without a doubt and inside child with issues going outside for long periods. This actually caused more issues that are the current leading cause of the strain between Lara and her father, with such a weak sensitive body he can't expect her to one day run the company he owns meaning it will likely fall out of family hands unless Lara gets a little sibling. It was all these factors that helped Lara slowly become something of a shut in retreating from the outside and into technology.

This sadly could not last forever as monsters are drawn to halfbloods, or rather perhaps the fates played a hand and pushed a monster into a situation to confront an ignorant half blood. A sphinx injured from an encounter with other half bloods and still being hunted felt it found easy prey when it picked up the weak scent of Lara in her home. infiltrating the high scale home was made easy for the monster thanks to the mist and her parents own lack of paranoia when it came to home security. The monster tore through he home and managed to make it to Lara who ran faster than she ever had before from the creature, though given her physical abilities, there was no way to outrun it. The beast would have without a doubt killed Lara if not for the arrogance and playful attitude of the sphinx. Instead of simply killing it's prey and likely thinking it had shaken it pursuers, the sphinx decided to play a game. It asked several trivia questions, which Lara managed to answer, well a few as each got harder, this bought time for the hunters to find the trail and enter the home as well. The group engaged the beast in combat and well even with the huge space and the mist Lara's parents woke up and it was only thanks to Lara actually explaining to the best she could that cops were not called and the situation made worse.

Lara was told, along with her parents, of her heritage which finally explained the situation in a crazy way, but given lara saw a dead monster her parents could seem to see and a few demonstrations of power all three were convinced. Still this meant Lara would only be in more danger as she now knew what she was and would attract monster that could easily by pass mortal security. Thus like many a half blood Lara was told of camp half blood and taken there. The first year of Lara's stay was spent among the unclaimed and slowly she developed more and more shut in tendencies, especially after the collapsed while picking strawberries, leading all to know or well confirming what everyone knew, she is the weakest of the half bloods maybe even weaker than a normal human. There were several other incidents that always caused minor annoyances to those around Lara to the point she was just left out. It was actually because of this Lara decided to learn magic from the Hecate cabin figuring they were basically mages and mages were physically weak and so was she so maybe she could do magic well. Lara spent most of her time that year reading and learning what magic she could, though her results were limited to mostly enchanting objects, but she was decent at it.

It was Lara's second year that she was claimed, most assume her "father" was reluctant to claim such a weakling. Either way when she finally actually decided to try to make something wanting a way to remain alone in a room instead of having to come out to eat and a way to play games, she visited the forge. It was there that she found her unnatural skill with metalworking and even the creation of electronics. As she worked the fiery hammer of Hephestus appeared over Lara signaling her "father" had acknowledged her. She was taken into his cabin and she was given the tool that only his children seem to use , allowing her to work on her goal, the creation of a refuge from the camp within the camp. The end of the second year saw the near completion of this refuge in one of the rooms below the bed sin the cabin.

The third year saw the full completion using her skill at the forge and her learned enchanting abilities she created several items. First a magical AC which is nothing to write home about, second a working enchanted mini fridge that not only cools things but never runs out of food or drink, and the bets of the best a mystical computer able to actually connect in some limited form to the internet so she can play her games. Thus Lara spent almost all of her third year alone shut into her room leading many to actually forget she was around, in fact some new people in her cabin don't know she is there.

Now dawns the fourth year of Lara's stay at the camp and there are talks between Mr D and her parents about Lara's future safety. all involved know she is weak and even if she was trained in weapon use she would likely not stand much chance, thus her staying at the camp long term might be a good idea. Lara knowing this isn't fully against the idea but has started work on her own weapon that even someone like her can use with ease to kill monsters. Still for now Lara remains the shut in trying to avoid the outside world, but that might just be changing soon whether she wants it to or not.

Image:
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Likes: electronics, machines, small areas, air conditioning, games, staying up

Dislikes: open spaces (Agoraphobia), physical activity, the other half bloods, the gods

Friends: N/A feel free to ask

Enemies: N/A feel free to ask

Abilities:

Blacksmith skill: Despite her young age Lara seems to be blessed with skill at the forge far beyond her years even for a child of the smith god, there is a joke in the cabin that it is to make up for everything else about her.

technokinesis: Lara is like most children of her father gifted with machinery though hers tends to be more specialized in electronics.

Enchanting: while not something inherited from her father Lara has learned, thanks to the Hecate cabin, some enchanting skills.

Weapons: none though she is currently working on one

Quote: "You drag me out of my room away from my things for what some stupid quest i will fail at, or do you just want cannon fodder?"

Personality: Lara is a shut in through and through she does not want to leave her little room and will do anything to make sure she doesn't have to. Lara as one might expect would rather spend time on her computer than outside,which is better for her health. It can also be noticed that Lara has something of an inferiority complex finding herself as the weakest least favored of the bunch. Lara also oddly shows little love for her father rarely if ever calling him such. Her interactions with others can best be summed up as her coming off as grumpy and annoyed at just about everyone, likely do to lack of sleep.
 
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Adelina|Daughter of Hades
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[class=tabs] color: grey; line-height: 1; margin-top: -5px; margin-left: auto; margin-right: auto; margin-bottom: auto; text-align: center; min-width: 350px; width: 20%; [/class] [class=tab] box-sizing: border-box; cursor: pointer; display: inline-block; padding: 10px 0; width: 15%; [/class] [script class=tab on=click] hide tabsContent set currentTab (getText) if (eq ${currentTab} ⚘) (show tabsContentVee) if (eq ${currentTab} ❀) (show tabsContentFinally) if (eq ${currentTab} ❁) (show tabsContentDoes) if (eq ${currentTab} ❋) (show tabsContentTabs) [/script] [div class=tabs][div class=tab style=" margin: auto"]
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about them:
[div class=p] "It's Add-a-lena not Add-i-lynn" name. Adelina Claire Norton
[div class=p]pronuncation. Add-a-Leena Cla-re Nor-ton
[div class=p]nickname(s). Addy, Lena, Clary[/div] [div class=p]age. 13[/div] [div class=p]birthday. November 15th[/div] [div class=p]place of birth.Albany, New York [/div] [div class=p]gender. female[/div] [div class=p]sexuality. Heterosexual[/div] [div class=p]godly parent. Hades[/div][/div][/div]
appearance:
[div class=p] "I guess that you underestimated the short girl. Huh sweetie?"
hair color. blonde
[div class=p]eye color. blue/ grey
[div class=p]height. 5'3[/div] [div class=p]weight. 111LBS[/div] [div class=p]piercings | tattoos. Just her ears[/div] [div class=p]scars | markings. A small Scar on her left cheek[/div] [div class=p]faceclaim. Peyton List[/div][/div][/div]
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persona:
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[div class=p]personality.
"You have to excuse my optimistism it's a gift not a burden."
Contray to what you would believe, Adelina has a bright personality probably because her mother was an artist and she got to move around a lot and see different things. She's very optimistic and open to new ideas. Adelina is also an outgoing and adventurous person. She is loyal to her friends and family, but she is very strong willed which sometimes gets her into trouble. She is athletic. She is practically fearless and while she sometimes has self doubts they very rarely cause her to rethink her decisions. She never backs down from a challenge.


[div class=p]likes. Winter,Spaghetti, Wolves, Ravens, Drawing
[div class=p]dislikes. Extreme Heat, Cuts, Death, Cats, Sushi
[div class=p]fears. Spiders, Heights and Snakes
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theirstory:
[div class=p]brief bio.
"Why did my mother leave me here? Did I do something Wrong?"
Adelina was born on a very cold November day to a 23 year old woman by the name of Louise Norton who was a successful artist. Her mother before her birth had three exhibits one in New York City, one in London and one in France. In the first few years of her life, Adelina went to each of these places at least four times a year. That is until she started school, then her mother got married to Ronald Evers, a rich buisness man that wanted his new wife all to himself and treated Adelina horribly. At first her mother blinded by love thought that Adelina was just a little clumsy, then after coming home from a trip when Adelina was seven years old she saw the man whom she thought she loved yelling at the young girl and pushing her to the ground.
It was at that moment that Louise Evers decided that she was going to divorce him, This ended with her getting half of everything that Ronald Ever's had. She got to keep the house and had enough money to adopt a five year old boy named Lewis Henry when Adelina was 8. This is when Adelina found her affinity for sports like Softball and Basketball. Up until she turned 13 everything was normal then for some reason that was unknown to her her mother took her to the border of Camp Half blood and dropped her off telling her to walk straight until she came to a big house. That's how she came to be here. She has yet to be claimed.

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Relationships:
[div class=p]family: Mother: Louise Norton, Living, She was really close to her mother.
Father: Hades, Immortal, Doesn't even know him
Stepfather: Ronald Evers, Living, They have a rocky relationship, her mother divorced him
Adopted Brother: Lewis Henry, Living, She looked after him for years.

[div class=p]friends: To Be Determined

[div class=p]enemies: To Be Determined[/div]
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codedbycrucialstar || click the flowers and hidden scrolls
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"Our greatest glory is not in never falling, but in rising every time we fall."

Name: Collin Donaldson

Age: 13

Godly Parent: Ares

Bio: Before he was born, his mother was an ex-marine, having served for 5 years. She met Ares, who was impersonating a fellow squad mate, during Training. They soon fell in love and had Collin mid 2005. Ares soon left his mother and his step-father stepped in his life, caring for both of them greatly. About a few years after, his mother took him from school one day and told him about his real father. This, of course, confirmed his theory. He had heard about a supposed safe haven for Half-Bloods. Collin then realized that he was one of them. He was then sent off to Camp Half Blood and is yet to be claimed. In the summer he found a profound interest in the Military Paratroopers, often sky-diving when he had the chance.

Image: 1552186364427.png

Likes: Sky Diving, Adrenaline Rushes, Large Knives, Chaos

Dislikes: Peace, Anyone claimed by Poseidon and Zeus.

Friends: To be announced

Enemies: Basically everyone he isn't friends with.

"What a helluva way to die, am I right?"

Personality: TBD
 
"Our greatest glory is not in never falling, but in rising every time we fall."

Name: Collin Donaldson

Age: 13

Godly Parent: Ares

Bio: Before he was born, his mother was an ex-marine, having served for 5 years. She met Ares, who was impersonating a fellow squad mate, during Training. They soon fell in love and had Collin mid 2005. Ares soon left his mother and his step-father stepped in his life, caring for both of them greatly. About a few years after, his mother took him from school one day and told him about his real father. This, of course, confirmed his theory. He had heard about a supposed safe haven for Half-Bloods. Collin then realized that he was one of them. He was then sent off to Camp Half Blood and is yet to be claimed. In the summer he found a profound interest in the Military Paratroopers, often sky-diving when he had the chance.

Image: View attachment 550013

Likes: Sky Diving, Adrenaline Rushes, Large Knives, Chaos

Dislikes: Peace, Anyone claimed by Poseidon and Zeus.

Friends: To be announced

Enemies: Basically everyone he isn't friends with.

"What a helluva way to die, am I right?"

Personality: TBD

Hey Erik has a younger half brother
 

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