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Create and Own a Country game/rp

Lemonl

Rematch! ( ˃̶͈̀ロ˂̶͈́)੭ꠥ⁾⁾
If you join us, you create a country, an area for the country, trade with others, have wars, and maybe even merge or Ally with others! You control your country’s ideals, race, religion, work, and everything like that. Join us and have fun!

Rules:
1. War IS allowed
2. Feelings may be hurt, but no hard feelings, k?
3. NO complaining or Undos/Redos, you can’t do this in real life either anyway.
4. I MUST confirm the race you will use for your custom country
5. Stay aware of rule adding/changing
 
I'd be interested but this would be my first nation building role play, so I might may a few mistakes, just a heads up
 
I may be interested if I get some more details. What is the world how does it look, more details on the setting, are there already some preset NPC nations, is it fantasy or sci-fi and other stuff like that. Will this happen on RPN or Discord? Will focus be on economy, warfare, inter player diplomacy, or left to players' discretion? How much can we customize the countries? Starting post is not informative enough.
 
I may be interested if I get some more details. What is the world how does it look, more details on the setting, are there already some preset NPC nations, is it fantasy or sci-fi and other stuff like that. Will this happen on RPN or Discord? Will focus be on economy, warfare, inter player diplomacy, or left to players' discretion? How much can we customize the countries? Starting post is not informative enough.
To answer some of your questions, it's fantasy. It'll be on RPN in a group chat. It'll focus all that you have mentioned. And as far as I know, you have complete customization freedom of your country/race. Though the line is drawn at Demons/Angels for obvious reasons.
 
I may be interested if I get some more details. What is the world how does it look, more details on the setting, are there already some preset NPC nations, is it fantasy or sci-fi and other stuff like that. Will this happen on RPN or Discord? Will focus be on economy, warfare, inter player diplomacy, or left to players' discretion? How much can we customize the countries? Starting post is not informative enough.
As Kameron said, it’s definitely fantasy, that will start at 3000 BCE and end at 3000 AD, the country’s leaders won’t die for obvious reasons, unless you’d like them to die at some point, for example my country’s leader will reincarnate, as is my country’s religion. She keeps her memories and knowledge, but since my country is magic based and already had slow technical progressive, it just would make Technologies go a bit faster than it normally would.

There definitely will be NPC city states and one NPC country that I will reveal once someone finds it.

This will happen on RPN in a private conversation that I will add you in after you pm me your country.

It will focus on inter-player diplomacy, trade, warfare, wealth, etc. and that works out will all go to the player’s discretion.

Countries can be customized to the player’s liking, but some unnamed specifications will be left to second time players, in which there are none, since this is the first time I’ve done this.

(This informative enough?)
 
Example Country (Mine)
Country Name: Arcadia

Global coordination: Similar to Japan

Racial Focus: Wisps, Druids, and Dryads

Strengths: Magic, Nature

Weaknesses: Fire, Darkness

Magical ability: Most common - Nature, Rare - Light And Dark Magic

Friendly: Very Hospitable



Ecology

Main Climate:

Ocean: Island Country

Mountains: none

Frequent Trouble: Typhoons



Wilderness: 47%

Wild Animals: uncommon

Natural Resources: very abundant

Culture

Highly Values: bravery

Known For: a specific scientific discipline

Popular Entertainment: gambling and drinking

Respected Profession: mage/wizard



Discrimination: Slight discrimination towards Wisps before their main leader was a Wisp.

Major Taboo: rude displays of wealth and status

Major Social Ill: fraud in any way

Military

Strength: very strong

Focus: land

Main Unit: mages/wizards and their Queen



Soldiers: volunteers

Main Use: national defense

Rank: earned through aptitude tests

Magic

Occurrence: omnipresent

Source: granted by spirits

Major Use: ubiquitous (everything)



Viewed: as normal

Enchanted Items: very common

Religion

Type: Polytheism

Focus: Belief in 12 different creators corresponding to the Zodiacs

Worship: joyous daily prayers in temples



Associated Artform: painting/murals

Prevalence: believed by many

Holidays: moderate

Population: 10 Million

Urban: 53%

Rural: 47%

Literacy Rate: 92%



Gender Ratio: 1.29 male(s)/female

Fertility Rate: 5.6 children/family
 
Lemonl Lemonl this sounds pretty interesting. I could use some nation building skill, but this is my first time doing something like this.
 
OKAY THEN I shall send my nation sheet once I figure out what I want to play as. I am thinking about repeating what I have done in a similar RP and creating a dwarven kingdom. Other than that, I am also thinking on creating some form of typical human nation, or undead kingdom. Might be fun. Can I ask what others plan to do, so we can have a diverse roster of nations?
 
I've just finished mine so I don't know whether it'll be approved, but its a frozen tundra inhabited with elves and a small amount of dragons
 
Wait stupid question what stops a country from being op like what stops me from let's say * builds a million nukes and detonated on every other player * you know ?
 
Wait stupid question what stops a country from being op like what stops me from let's say * builds a million nukes and detonated on every other player * you know ?
Bronze age stops you from making nukes. Other than that, the RP owner and occasionally moderators appointed by the owner, as well as other players to a limited extent prevent breaking rules and stuff.
 
Bronze age stops you from making nukes. Other than that, the RP owner and occasionally moderators appointed by the owner, as well as other players to a limited extent prevent breaking rules and stuff.
Okay thanks I was just very curious onto the details of hay the create own nation is about and the rules or guidelines
 
Okay thanks I was just very curious onto the details of hay the create own nation is about and the rules or guidelines
Generally, the rules vary among the RPs, because of different concepts, settings or just different hosts. General rule of thumb is to not be a dick, give others Chance to play too and don't bloat your nation with stupid or ridiculous statistics and things, if nto all, then at least majority of your advantage should come from your own intelligence and skill.
 

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